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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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package com.jme3.network.base.protocol;
import java.nio.ByteBuffer;
import java.util.LinkedList;
import com.jme3.network.Message;
import com.jme3.network.base.MessageBuffer;
import com.jme3.network.base.MessageProtocol;
/**
* A MessageBuffer implementation that will aggressively create
* all messages as byte data comes in. In other words, if there
* are four messages in the ByteBuffer passed to addBuffer() then
* all of the messages will be deserialized during that call and
* queued up for later return. The down side is that if any of
* those messages was going to alter the MessageProtocol serialization
* behavior in a way that affects later messages then problems occur
* when those messages are all in one block.
*
* @author Paul Speed
*/
public class GreedyMessageBuffer implements MessageBuffer {
private MessageProtocol protocol;
private final LinkedList messages = new LinkedList<>();
private ByteBuffer current;
private int size;
private Byte carry;
public GreedyMessageBuffer( MessageProtocol protocol ) {
this.protocol = protocol;
}
/**
* Returns the next message in the buffer or null if there are no more
* messages in the buffer.
*/
@Override
public Message pollMessage() {
if( messages.isEmpty() ) {
return null;
}
return messages.removeFirst();
}
/**
* Returns true if there is a message waiting in the buffer.
*/
@Override
public boolean hasMessages() {
return !messages.isEmpty();
}
/**
* Adds byte data to the message buffer. Returns true if there is
* a message waiting after this call.
*/
@Override
public boolean addBytes( ByteBuffer buffer ) {
// push the data from the buffer into as
// many messages as we can
while( buffer.remaining() > 0 ) {
if( current == null ) {
// If we have a left over carry then we need to
// do manual processing to get the short value
if( carry != null ) {
byte high = carry;
byte low = buffer.get();
size = (high & 0xff) << 8 | (low & 0xff);
carry = null;
}
else if( buffer.remaining() < 2 ) {
// It's possible that the supplied buffer only has one
// byte in it... and in that case we will get an underflow
// when attempting to read the short below.
// It has to be 1 or we'd never get here... but one
// isn't enough so we stash it away.
carry = buffer.get();
break;
} else {
// We are not currently reading an object so
// grab the size.
// Note: this is somewhat limiting... int would
// be better.
size = buffer.getShort();
}
// Allocate the buffer into which we'll feed the
// data as we get it
current = ByteBuffer.allocate(size);
}
if( current.remaining() <= buffer.remaining() ) {
// We have at least one complete object so
// copy what we can into current, create a message,
// and then continue pulling from buffer.
// Artificially set the limit so we don't overflow
int extra = buffer.remaining() - current.remaining();
buffer.limit(buffer.position() + current.remaining());
// Now copy the data
current.put(buffer);
current.flip();
// Now set the limit back to a good value
buffer.limit(buffer.position() + extra);
messages.add(protocol.toMessage(current));
current = null;
} else {
// Not yet a complete object so just copy what we have
current.put(buffer);
}
}
return hasMessages();
}
}
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