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jMonkeyEngine is a 3-D game engine for adventurous Java developers
/*
* Copyright (c) 2009-2020 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.network;
import com.jme3.network.service.ClientServiceManager;
/**
* Represents a remote connection to a server that can be used
* for sending and receiving messages.
*
* @version $Revision$
* @author Paul Speed
*/
public interface Client extends MessageConnection
{
/**
* Starts the client allowing it to begin processing incoming
* messages and delivering them to listeners.
*/
public void start();
/**
* Returns true if this client is fully connected to the
* host.
*/
public boolean isConnected();
/**
* Returns true if this client has been started and is still
* running.
*/
public boolean isStarted();
/**
* Returns a unique ID for this client within the remote
* server or -1 if this client isn't fully connected to the
* server.
*/
public int getId();
/**
* Returns the 'game name' for servers to which this client should be able
* to connect. This should match the 'game name' set on the server or this
* client will be turned away.
*/
public String getGameName();
/**
* Returns the game-specific version of the server this client should
* be able to connect to.
*/
public int getVersion();
/**
* Returns the manager for client services. Client services extend
* the functionality of the client.
*/
public ClientServiceManager getServices();
/**
* Sends a message to the server.
*/
@Override
public void send( Message message );
/**
* Sends a message to the other end of the connection using
* the specified alternate channel.
*/
@Override
public void send( int channel, Message message );
/**
* Closes this connection to the server.
*/
public void close();
/**
* Adds a listener that will be notified about connection
* state changes.
*/
public void addClientStateListener( ClientStateListener listener );
/**
* Removes a previously registered connection listener.
*/
public void removeClientStateListener( ClientStateListener listener );
/**
* Adds a listener that will be notified when any message or object
* is received from the server.
*/
public void addMessageListener( MessageListener super Client> listener );
/**
* Adds a listener that will be notified when messages of the specified
* types are received.
*/
public void addMessageListener( MessageListener super Client> listener, Class... classes );
/**
* Removes a previously registered wildcard listener. This does
* not remove this listener from any type-specific registrations.
*/
public void removeMessageListener( MessageListener super Client> listener );
/**
* Removes a previously registered type-specific listener from
* the specified types.
*/
public void removeMessageListener( MessageListener super Client> listener, Class... classes );
/**
* Adds a listener that will be notified when any connection errors
* occur. If a client has no error listeners then the default behavior
* is to close the connection and provide an appropriate DisconnectInfo
* to any ClientStateListeners. If the application adds its own error
* listeners then it must take care of closing the connection itself.
*/
public void addErrorListener( ErrorListener super Client> listener );
/**
* Removes a previously registered error listener.
*/
public void removeErrorListener( ErrorListener super Client> listener );
}
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