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/*
 * Copyright (c) 2009-2021 jMonkeyEngine
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package com.jme3.scene.plugins.fbx;

import java.util.ArrayList;
import java.util.List;

/**
 * Defines animations set that will be created while loading FBX scene
 * 

Animation name is using to access animation via {@link com.jme3.animation.AnimControl}.
* firstFrame and lastFrame defines animation time interval.
* Use layerName also to define source animation layer in the case of multiple layers in the scene.
* Skeletal animations will be created if only scene contain skeletal bones

*/ public class AnimationList { List list = new ArrayList<>(); /** * Use in the case of multiple animation layers in FBX asset * * @param name - animation name to access via {@link com.jme3.animation.AnimControl} * @param firstFrame the index of the first frame * @param lastFrame the index of the last frame */ public void add(String name, int firstFrame, int lastFrame) { add(name, null, firstFrame, lastFrame); } /** * Use in the case of multiple animation layers in FBX asset * * @param name - animation name to access via {@link com.jme3.animation.AnimControl} * @param layerName - source layer * @param firstFrame the index of the first frame * @param lastFrame the index of the last frame */ public void add(String name, String layerName, int firstFrame, int lastFrame) { AnimInverval cue = new AnimInverval(); cue.name = name; cue.layerName = layerName; cue.firstFrame = firstFrame; cue.lastFrame = lastFrame; list.add(cue); } static class AnimInverval { String name; String layerName; int firstFrame; int lastFrame; } }




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