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jMonkeyEngine is a 3-D game engine for adventurous Java developers
/*
* Copyright (c) 2009-2015 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.scene.plugins.fbx.material;
import com.jme3.asset.AssetLoadException;
import com.jme3.asset.AssetManager;
import com.jme3.asset.AssetNotFoundException;
import com.jme3.asset.TextureKey;
import com.jme3.scene.plugins.fbx.file.FbxElement;
import com.jme3.scene.plugins.fbx.obj.FbxObject;
import com.jme3.texture.Image;
import com.jme3.util.PlaceholderAssets;
import java.io.ByteArrayInputStream;
import java.io.InputStream;
import java.util.logging.Level;
import java.util.logging.Logger;
public final class FbxImage extends FbxObject {
private static final Logger logger = Logger.getLogger(FbxImage.class.getName());
protected TextureKey key;
protected String type; // = "Clip"
protected String filePath; // = "C:\Whatever\Blah\Texture.png"
protected String relativeFilePath; // = "..\Blah\Texture.png"
protected byte[] content; // = null, byte[0] OR embedded image data (unknown format?)
public FbxImage(AssetManager assetManager, String sceneFolderName) {
super(assetManager, sceneFolderName);
}
@Override
public void fromElement(FbxElement element) {
super.fromElement(element);
if (element.propertiesTypes.length == 3) {
type = (String) element.properties.get(2);
} else {
type = (String) element.properties.get(1);
}
if (type.equals("Clip")) {
for (FbxElement e : element.children) {
if (e.id.equals("Type")) {
type = (String) e.properties.get(0);
} else if (e.id.equals("FileName")) {
filePath = (String) e.properties.get(0);
} else if (e.id.equals("RelativeFilename")) {
relativeFilePath = (String) e.properties.get(0);
} else if (e.id.equals("Content")) {
if (e.properties.size() > 0) {
byte[] storedContent = (byte[]) e.properties.get(0);
if (storedContent.length > 0) {
this.content = storedContent;
}
}
}
}
}
}
private Image loadImageSafe(AssetManager assetManager, TextureKey texKey) {
try {
return assetManager.loadTexture(texKey).getImage();
} catch (AssetNotFoundException ex) {
return null;
} catch (AssetLoadException ex) {
logger.log(Level.WARNING, "Error when loading image: " + texKey, ex);
return null;
}
}
private static String getFileName(String filePath) {
// NOTE: Gotta do it this way because new File().getParent()
// will not strip forward slashes on Linux / Mac OS X.
int fwdSlashIdx = filePath.lastIndexOf("\\");
int bkSlashIdx = filePath.lastIndexOf("/");
if (fwdSlashIdx != -1) {
filePath = filePath.substring(fwdSlashIdx + 1);
} else if (bkSlashIdx != -1) {
filePath = filePath.substring(bkSlashIdx + 1);
}
return filePath;
}
/**
* The texture key that was used to load the image.
* Only valid after {@link #getJmeObject()} has been called.
* @return the key that was used to load the image.
*/
public TextureKey getTextureKey() {
return key;
}
@Override
protected Object toJmeObject() {
Image image = null;
String fileName = null;
String relativeFilePathJme;
if (filePath != null) {
fileName = getFileName(filePath);
} else if (relativeFilePath != null) {
fileName = getFileName(relativeFilePath);
}
if (fileName != null) {
try {
// Try to load filename relative to FBX folder
key = new TextureKey(sceneFolderName + fileName);
key.setGenerateMips(true);
image = loadImageSafe(assetManager, key);
// Try to load relative filepath relative to FBX folder
if (image == null && relativeFilePath != null) {
// Convert Windows paths to jME3 paths
relativeFilePathJme = relativeFilePath.replace('\\', '/');
key = new TextureKey(sceneFolderName + relativeFilePathJme);
key.setGenerateMips(true);
image = loadImageSafe(assetManager, key);
}
// Try to load embedded image
if (image == null && content != null && content.length > 0) {
key = new TextureKey(fileName);
key.setGenerateMips(true);
InputStream is = new ByteArrayInputStream(content);
image = assetManager.loadAssetFromStream(key, is).getImage();
// NOTE: embedded texture doesn't exist in the asset manager,
// so the texture key must not be saved.
key = null;
}
} catch (AssetLoadException ex) {
logger.log(Level.WARNING, "Error while attempting to load texture {0}:\n{1}",
new Object[]{name, ex.toString()});
}
}
if (image == null) {
logger.log(Level.WARNING, "Cannot locate {0} for texture {1}", new Object[]{fileName, name});
image = PlaceholderAssets.getPlaceholderImage(assetManager);
}
// NOTE: At this point, key will be set to the last
// attempted texture key that we attempted to load.
return image;
}
@Override
public void connectObject(FbxObject object) {
unsupportedConnectObject(object);
}
@Override
public void connectObjectProperty(FbxObject object, String property) {
unsupportedConnectObjectProperty(object, property);
}
}
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