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/*
 * Copyright (c) 2009-2015 jMonkeyEngine
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * * Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
 *   may be used to endorse or promote products derived from this software
 *   without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package com.jme3.scene.plugins.fbx.misc;

import com.jme3.math.ColorRGBA;
import com.jme3.math.Quaternion;
import com.jme3.math.Transform;
import com.jme3.math.Vector3f;
import com.jme3.scene.plugins.fbx.file.FbxElement;
import java.util.HashMap;
import java.util.Map;
import java.util.logging.Level;
import java.util.logging.Logger;

public class FbxGlobalSettings {
    
    private static final Logger logger = Logger.getLogger(FbxGlobalSettings.class.getName());
    
    private static final Map timeModeToFps = new HashMap();
    
    static {
        timeModeToFps.put(1,  120f);
        timeModeToFps.put(2,  100f);
        timeModeToFps.put(3,   60f);
        timeModeToFps.put(4,   50f);
        timeModeToFps.put(5,   48f);
        timeModeToFps.put(6,   30f);
        timeModeToFps.put(9,   30f / 1.001f);
        timeModeToFps.put(10,  25f);
        timeModeToFps.put(11,  24f);
        timeModeToFps.put(13,  24f / 1.001f);
        timeModeToFps.put(14, -1f);
        timeModeToFps.put(15,  96f);
        timeModeToFps.put(16,  72f);
        timeModeToFps.put(17,  60f / 1.001f);
    }
    
    public float unitScaleFactor  = 1.0f;
    public ColorRGBA ambientColor = ColorRGBA.Black;
    public float frameRate  = 25.0f;
    
    /**
     * @return A {@link Transform} that converts from the FBX file coordinate
     * system to jME3 coordinate system. 
     * jME3's coordinate system is:
     * 
    *
  • Units are specified in meters.
  • *
  • Orientation is right-handed with Y-up.
  • *
*/ public Transform getGlobalTransform() { // Default unit scale factor is 1 (centimeters), // convert to meters. float scale = unitScaleFactor / 100.0f; // TODO: handle rotation return new Transform(Vector3f.ZERO, Quaternion.IDENTITY, new Vector3f(scale, scale, scale)); } public void fromElement(FbxElement element) { // jME3 uses a +Y up, -Z forward coordinate system (same as OpenGL) // Luckily enough, this is also the default for FBX models. int timeMode = -1; float customFrameRate = 30.0f; for (FbxElement e2 : element.getFbxProperties()) { String propName = (String) e2.properties.get(0); if (propName.equals("UnitScaleFactor")) { unitScaleFactor = ((Double) e2.properties.get(4)).floatValue(); if (unitScaleFactor != 100.0f) { logger.log(Level.WARNING, "FBX model isn't using meters for world units. Scale could be incorrect."); } } else if (propName.equals("TimeMode")) { timeMode = (Integer) e2.properties.get(4); } else if (propName.equals("CustomFrameRate")) { float framerate = ((Double) e2.properties.get(4)).floatValue(); if (framerate != -1) { customFrameRate = framerate; } } else if (propName.equals("UpAxis")) { Integer upAxis = (Integer) e2.properties.get(4); if (upAxis != 1) { logger.log(Level.WARNING, "FBX model isn't using Y as up axis. Orientation could be incorrect"); } } else if (propName.equals("UpAxisSign")) { Integer upAxisSign = (Integer) e2.properties.get(4); if (upAxisSign != 1) { logger.log(Level.WARNING, "FBX model isn't using correct up axis sign. Orientation could be incorrect"); } } else if (propName.equals("FrontAxis")) { Integer frontAxis = (Integer) e2.properties.get(4); if (frontAxis != 2) { logger.log(Level.WARNING, "FBX model isn't using Z as forward axis. Orientation could be incorrect"); } } else if (propName.equals("FrontAxisSign")) { Integer frontAxisSign = (Integer) e2.properties.get(4); if (frontAxisSign != -1) { logger.log(Level.WARNING, "FBX model isn't using correct forward axis sign. Orientation could be incorrect"); } } } Float fps = timeModeToFps.get(timeMode); if (fps != null) { if (fps == -1f) { // Using custom framerate frameRate = customFrameRate; } else { // Use FPS from time mode. frameRate = fps; } } } }




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