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jMonkeyEngine is a 3-D game engine for adventurous Java developers
/*
* Copyright (c) 2017-2021 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.scene.plugins.gltf;
import com.jme3.asset.AssetLoadException;
import com.jme3.asset.AssetManager;
import com.jme3.light.DirectionalLight;
import com.jme3.light.Light;
import com.jme3.light.PointLight;
import com.jme3.light.SpotLight;
import com.jme3.material.plugin.TestMaterialWrite;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.system.JmeSystem;
import org.junit.Assert;
import org.junit.Before;
import org.junit.Test;
/**
* Created by Nehon on 07/08/2017.
*/
public class GltfLoaderTest {
private final static String indentString = "\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t";
private AssetManager assetManager;
@Before
public void init() {
assetManager = JmeSystem.newAssetManager(
TestMaterialWrite.class.getResource("/com/jme3/asset/Desktop.cfg"));
}
@Test
public void testLoad() {
Spatial scene = assetManager.loadModel("gltf/box/box.gltf");
dumpScene(scene, 0);
// scene = assetManager.loadModel("gltf/hornet/scene.gltf");
// dumpScene(scene, 0);
}
@Test
public void testLoadEmptyScene() {
try {
Spatial scene = assetManager.loadModel("gltf/box/boxWithEmptyScene.gltf");
dumpScene(scene, 0);
} catch (AssetLoadException ex) {
ex.printStackTrace();
Assert.fail("Failed to import gltf model with empty scene");
}
}
@Test
public void testLightsPunctualExtension() {
try {
Spatial scene = assetManager.loadModel("gltf/lights/lights.gltf");
dumpScene(scene, 0);
} catch (AssetLoadException ex) {
ex.printStackTrace();
Assert.fail("Failed to import gltf model with lights punctual extension");
}
}
private void dumpScene(Spatial s, int indent) {
System.err.print(indentString.substring(0, indent) + s.getName() + " (" + s.getClass().getSimpleName() + ") / " +
s.getLocalTransform().getTranslation().toString() + ", " +
s.getLocalTransform().getRotation().toString() + ", " +
s.getLocalTransform().getScale().toString());
if (s instanceof Geometry) {
System.err.print(" / " + ((Geometry) s).getMaterial());
}
System.err.println();
for (Light light : s.getLocalLightList()) {
System.err.print(indentString.substring(0, indent + 1) + " (" + light.getClass().getSimpleName() + ")");
if (light instanceof SpotLight) {
Vector3f pos = ((SpotLight) light).getPosition();
Vector3f dir = ((SpotLight) light).getDirection();
System.err.println(" " + pos.toString() + ", " + dir.toString());
} else if (light instanceof PointLight) {
Vector3f pos = ((PointLight) light).getPosition();
System.err.println(" " + pos.toString());
} else if (light instanceof DirectionalLight) {
Vector3f dir = ((DirectionalLight) light).getDirection();
System.err.println(" " + dir.toString());
} else {
System.err.println();
}
}
if (s instanceof Node) {
Node n = (Node) s;
for (Spatial spatial : n.getChildren()) {
dumpScene(spatial, indent + 1);
}
}
}
}
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