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jMonkeyEngine is a 3-D game engine for adventurous Java developers
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.scene.plugins.ogre;
//import static com.jmex.model.XMLUtil.getAttribute;
//import static com.jmex.model.XMLUtil.getIntAttribute;
//
//import java.util.ArrayList;
//import java.util.List;
//import java.util.Map;
//
//import org.w3c.dom.Node;
//
//import com.jme.math.Vector3f;
//import com.jmex.model.XMLUtil;
//import com.jmex.model.ogrexml.anim.PoseTrack.PoseFrame;
/**
* Utility class used by OgreLoader to load poses and mesh animations.
*/
public class MeshAnimationLoader {
// public static void loadMeshAnimations(Node animationsNode, List poseList, OgreMesh sharedgeom, List submeshes, Map animations){
// Node animationNode = animationsNode.getFirstChild();
// while (animationNode != null){
// if (animationNode.getNodeName().equals("animation")){
// MeshAnimation mAnim =
// loadMeshAnimation(animationNode, poseList, sharedgeom, submeshes);
//
// Animation anim = animations.get(mAnim.getName());
// if (anim != null){
// anim.setMeshAnimation(mAnim);
// }else{
// anim = new Animation(null, mAnim);
// animations.put(anim.getName(), anim);
// }
// }
// animationNode = animationNode.getNextSibling();
// }
//
//// Map> trimeshPoses = new HashMap>();
////
//// // find the poses for each mesh
//// for (Pose p : poses){
//// List poseList = trimeshPoses.get(p.getTarget());
//// if (poseList == null){
//// poseList = new ArrayList();
//// trimeshPoses.put(p.getTarget(), poseList);
//// }
////
//// poseList.add(p);
//// }
////
//// for (Map.Entry> poseEntry: trimeshPoses){
//// PoseController
//// }
// }
//
// public static MeshAnimation loadMeshAnimation(Node animationNode, List poseList, OgreMesh sharedgeom, List submeshes){
// String name = XMLUtil.getAttribute(animationNode, "name");
// float length = XMLUtil.getFloatAttribute(animationNode, "length");
//
// MeshAnimation anim = new MeshAnimation(name, length);
// List
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