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package com.jme3.scene.plugins.fbx.objects;
import java.io.IOException;
import java.nio.FloatBuffer;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import com.jme3.asset.AssetLoadException;
import com.jme3.scene.Geometry;
import com.jme3.scene.Mesh;
import com.jme3.scene.VertexBuffer;
import com.jme3.scene.plugins.fbx.SceneLoader;
import com.jme3.scene.plugins.fbx.file.FbxElement;
import com.jme3.scene.Mesh.Mode;
import com.jme3.scene.Node;
import com.jme3.util.BufferUtils;
import com.jme3.util.IntMap;
import com.jme3.util.IntMap.Entry;
public class FbxMesh extends FbxObject {
public double[] vertices;
public int[] indices;
public int[] edges;
public String normalsMapping;
public String normalsReference;
public double[] normals;
public String tangentsMapping;
public String tangentsReference;
public double[] tangents;
public String binormalsMapping;
public String binormalsReference;
public double[] binormals;
public String uvMapping;
public String uvReference;
public double[] uv;
public int[] uvIndex;
public List uvIndexes = new ArrayList<>();
public List uvs = new ArrayList<>();
public String smoothingMapping;
public String smoothingReference;
public int[] smoothing;
public String materialsMapping;
public String materialsReference;
public int[] materials;
// Build helping data
public int iCount;
public int vCount;
public int srcVertexCount;
public List vertexMap; // Target vertex -> source vertex
public List> reverseVertexMap; // source vertex -> list of target vertices
public List indexMap; // Target vertex -> source index
public List geometries; // One mesh can be split in two geometries in case of by-polygon material mapping
public FbxNode parent;
public int lastMaterialId = 0;
public FbxMesh(SceneLoader scene, FbxElement element) throws IOException {
super(scene, element);
if(type.equals("Mesh")) {
data: for(FbxElement e : element.children) {
switch(e.id) {
case "Vertices":
vertices = (double[]) e.properties.get(0);
break;
case "PolygonVertexIndex":
indices = (int[]) e.properties.get(0);
break;
// TODO edges are not used now
/*case "Edges":
edges = (int[]) e.properties.get(0);
break;*/
case "LayerElementNormal":
for(FbxElement e2 : e.children) {
switch(e2.id) {
case "MappingInformationType":
normalsMapping = (String) e2.properties.get(0);
if(!normalsMapping.equals("ByVertice") && !normalsMapping.equals("ByPolygonVertex")) {
if(SceneLoader.WARN_IGNORED_ATTRIBUTES)
scene.warning("Ignored LayerElementNormal.MappingInformationType attribute (" + normalsReference + ")");
continue data;
}
break;
case "ReferenceInformationType":
normalsReference = (String) e2.properties.get(0);
if(!normalsReference.equals("Direct")) {
if(SceneLoader.WARN_IGNORED_ATTRIBUTES)
scene.warning("Ignored LayerElementNormal.ReferenceInformationType attribute (" + normalsReference + ")");
continue data;
}
break;
case "Normals":
normals = (double[]) e2.properties.get(0);
break;
}
}
break;
case "LayerElementTangent":
for(FbxElement e2 : e.children) {
switch(e2.id) {
case "MappingInformationType":
tangentsMapping = (String) e2.properties.get(0);
if(!tangentsMapping.equals("ByVertice") && !tangentsMapping.equals("ByPolygonVertex")) {
if(SceneLoader.WARN_IGNORED_ATTRIBUTES)
scene.warning("Ignored LayerElementTangent.MappingInformationType attribute (" + tangentsMapping + ")");
continue data;
}
break;
case "ReferenceInformationType":
tangentsReference = (String) e2.properties.get(0);
if(!tangentsReference.equals("Direct")) {
if(SceneLoader.WARN_IGNORED_ATTRIBUTES)
scene.warning("Ignored LayerElementTangent.ReferenceInformationType attribute (" + tangentsReference + ")");
continue data;
}
break;
case "Tangents":
tangents = (double[]) e2.properties.get(0);
break;
}
}
break;
case "LayerElementBinormal":
for(FbxElement e2 : e.children) {
switch(e2.id) {
case "MappingInformationType":
binormalsMapping = (String) e2.properties.get(0);
if(!binormalsMapping.equals("ByVertice") && !binormalsMapping.equals("ByPolygonVertex")) {
if(SceneLoader.WARN_IGNORED_ATTRIBUTES)
scene.warning("Ignored LayerElementBinormal.MappingInformationType attribute (" + binormalsMapping + ")");
continue data;
}
break;
case "ReferenceInformationType":
binormalsReference = (String) e2.properties.get(0);
if(!binormalsReference.equals("Direct")) {
if(SceneLoader.WARN_IGNORED_ATTRIBUTES)
scene.warning("Ignored LayerElementBinormal.ReferenceInformationType attribute (" + binormalsReference + ")");
continue data;
}
break;
case "Tangents":
binormals = (double[]) e2.properties.get(0);
break;
}
}
break;
case "LayerElementUV":
for(FbxElement e2 : e.children) {
switch(e2.id) {
case "MappingInformationType":
uvMapping = (String) e2.properties.get(0);
if(!uvMapping.equals("ByPolygonVertex")) {
if(SceneLoader.WARN_IGNORED_ATTRIBUTES)
scene.warning("Ignored LayerElementUV.MappingInformationType attribute (" + uvMapping + ")");
continue data;
}
break;
case "ReferenceInformationType":
uvReference = (String) e2.properties.get(0);
if(!uvReference.equals("IndexToDirect")) {
if(SceneLoader.WARN_IGNORED_ATTRIBUTES)
scene.warning("Ignored LayerElementUV.ReferenceInformationType attribute (" + uvReference + ")");
continue data;
}
break;
case "UV":
uv = (double[]) e2.properties.get(0);
uvs.add(uv);
break;
case "UVIndex":
uvIndex = (int[]) e2.properties.get(0);
uvIndexes.add(uvIndex);
break;
}
}
break;
// TODO smoothing is not used now
/*case "LayerElementSmoothing":
for(FBXElement e2 : e.children) {
switch(e2.id) {
case "MappingInformationType":
smoothingMapping = (String) e2.properties.get(0);
if(!smoothingMapping.equals("ByEdge"))
throw new AssetLoadException("Not supported LayerElementSmoothing.MappingInformationType = " + smoothingMapping);
break;
case "ReferenceInformationType":
smoothingReference = (String) e2.properties.get(0);
if(!smoothingReference.equals("Direct"))
throw new AssetLoadException("Not supported LayerElementSmoothing.ReferenceInformationType = " + smoothingReference);
break;
case "Smoothing":
smoothing = (int[]) e2.properties.get(0);
break;
}
}
break;*/
case "LayerElementMaterial":
for(FbxElement e2 : e.children) {
switch(e2.id) {
case "MappingInformationType":
materialsMapping = (String) e2.properties.get(0);
if(!materialsMapping.equals("AllSame") && !materialsMapping.equals("ByPolygon")) {
if(SceneLoader.WARN_IGNORED_ATTRIBUTES)
scene.warning("Ignored LayerElementMaterial.MappingInformationType attribute (" + materialsMapping + ")");
continue data;
}
break;
case "ReferenceInformationType":
materialsReference = (String) e2.properties.get(0);
if(!materialsReference.equals("IndexToDirect")) {
if(SceneLoader.WARN_IGNORED_ATTRIBUTES)
scene.warning("Ignored LayerElementMaterial.ReferenceInformationType attribute (" + materialsReference + ")");
continue data;
}
break;
case "Materials":
materials = (int[]) e2.properties.get(0);
break;
}
}
break;
}
}
geometries = createGeometries();
}
}
public void setParent(Node node) {
for(int i = 0; i < geometries.size(); ++i) {
Geometry geom = geometries.get(i);
geom.setName(node.getName() + (i > 0 ? "-" + i : ""));
geom.updateModelBound();
node.attachChild(geom);
}
}
@Override
public void linkToZero() {
setParent(scene.sceneNode);
}
public void clearMaterials() {
for(Geometry g : geometries) {
if(g.getUserData("FBXMaterial") != null)
g.setUserData("FBXMaterial", null);
}
}
@Override
public void link(FbxObject otherObject) {
if(otherObject instanceof FbxSkin) {
FbxSkin skin = (FbxSkin) otherObject;
skin.toSkin.add(this);
}
}
private List createGeometries() throws IOException {
Mesh mesh = new Mesh();
mesh.setMode(Mode.Triangles);
// Since each vertex should contain unique texcoord and normal we should unroll vertex indexing
// So we don't use VertexBuffer.Type.Index for elements drawing
// Moreover quads should be triangulated (this increases number of vertices)
if(indices != null) {
iCount = indices.length;
srcVertexCount = vertices.length / 3;
// Indices contain negative numbers to define polygon last index.
// Check index strides to be sure we have triangles or quads.
vCount = 0;
// Count number of vertices to be produced
int polyVertCount = 0;
for(int i = 0; i < iCount; ++i) {
int index = indices[i];
polyVertCount++;
if(index < 0) {
if(polyVertCount == 3) {
vCount += 3; // A triangle
} else if(polyVertCount == 4) {
vCount += 6; // A quad produce two triangles
} else {
throw new AssetLoadException("Unsupported PolygonVertexIndex stride");
}
polyVertCount = 0;
}
}
// Unroll index array into vertex mapping
vertexMap = new ArrayList<>(vCount);
indexMap = new ArrayList<>(vCount);
polyVertCount = 0;
for(int i = 0; i < iCount; ++i) {
int index = indices[i];
polyVertCount++;
if(index < 0) {
int lastIndex = -(index + 1);
if(polyVertCount == 3) {
vertexMap.add(indices[i - 2]);
vertexMap.add(indices[i - 1]);
vertexMap.add(lastIndex);
indexMap.add(i - 2);
indexMap.add(i - 1);
indexMap.add(i - 0);
} else if(polyVertCount == 4) {
vertexMap.add(indices[i - 3]);
vertexMap.add(indices[i - 2]);
vertexMap.add(indices[i - 1]);
vertexMap.add(indices[i - 3]);
vertexMap.add(indices[i - 1]);
vertexMap.add(lastIndex);
indexMap.add(i - 3);
indexMap.add(i - 2);
indexMap.add(i - 1);
indexMap.add(i - 3);
indexMap.add(i - 1);
indexMap.add(i - 0);
}
polyVertCount = 0;
}
}
// Build reverse vertex mapping
reverseVertexMap = new ArrayList<>(srcVertexCount);
for(int i = 0; i < srcVertexCount; ++i)
reverseVertexMap.add(new ArrayList());
for(int i = 0; i < vCount; ++i) {
int index = vertexMap.get(i);
reverseVertexMap.get(index).add(i);
}
} else {
// Stub for no vertex indexing (direct mapping)
iCount = vCount = srcVertexCount;
vertexMap = new ArrayList<>(vCount);
indexMap = new ArrayList<>(vCount);
reverseVertexMap = new ArrayList<>(vCount);
for(int i = 0; i < vCount; ++i) {
vertexMap.set(i, i);
indexMap.set(i, i);
List l = new ArrayList<>(1);
l.add(i);
reverseVertexMap.add(l);
}
}
if(vertices != null) {
// Unroll vertices data array
FloatBuffer positionBuffer = BufferUtils.createFloatBuffer(vCount * 3);
mesh.setBuffer(VertexBuffer.Type.Position, 3, positionBuffer);
int srcCount = vertices.length / 3;
for(int i = 0; i < vCount; ++i) {
int index = vertexMap.get(i);
if(index > srcCount)
throw new AssetLoadException("Invalid vertex mapping. Unexpected lookup vertex " + index + " from " + srcCount);
float x = (float) vertices[3 * index + 0] / scene.unitSize * scene.xAxis; // XXX Why we should scale by unit size?
float y = (float) vertices[3 * index + 1] / scene.unitSize * scene.yAxis;
float z = (float) vertices[3 * index + 2] / scene.unitSize * scene.zAxis;
positionBuffer.put(x).put(y).put(z);
}
}
if(normals != null) {
// Unroll normals data array
FloatBuffer normalBuffer = BufferUtils.createFloatBuffer(vCount * 3);
mesh.setBuffer(VertexBuffer.Type.Normal, 3, normalBuffer);
List mapping = null;
if(normalsMapping.equals("ByVertice"))
mapping = vertexMap;
else if(normalsMapping.equals("ByPolygonVertex"))
mapping = indexMap;
else
throw new IOException("Unknown normals mapping type: " + normalsMapping);
int srcCount = normals.length / 3;
for(int i = 0; i < vCount; ++i) {
int index = mapping.get(i);
if(index > srcCount)
throw new AssetLoadException("Invalid normal mapping. Unexpected lookup normal " + index + " from " + srcCount);
float x = (float) normals[3 * index + 0] * scene.xAxis;
float y = (float) normals[3 * index + 1] * scene.yAxis;
float z = (float) normals[3 * index + 2] * scene.zAxis;
normalBuffer.put(x).put(y).put(z);
}
}
if(tangents != null) {
// Unroll normals data array
FloatBuffer tangentBuffer = BufferUtils.createFloatBuffer(vCount * 4);
mesh.setBuffer(VertexBuffer.Type.Tangent, 4, tangentBuffer);
List mapping = null;
if(tangentsMapping.equals("ByVertice"))
mapping = vertexMap;
else if(tangentsMapping.equals("ByPolygonVertex"))
mapping = indexMap;
else
throw new IOException("Unknown tangents mapping type: " + tangentsMapping);
int srcCount = tangents.length / 3;
for(int i = 0; i < vCount; ++i) {
int index = mapping.get(i);
if(index > srcCount)
throw new AssetLoadException("Invalid tangent mapping. Unexpected lookup tangent " + index + " from " + srcCount);
float x = (float) tangents[3 * index + 0] * scene.xAxis;
float y = (float) tangents[3 * index + 1] * scene.yAxis;
float z = (float) tangents[3 * index + 2] * scene.zAxis;
tangentBuffer.put(x).put(y).put(z).put(-1.0f);
}
}
if(binormals != null) {
// Unroll normals data array
FloatBuffer binormalBuffer = BufferUtils.createFloatBuffer(vCount * 3);
mesh.setBuffer(VertexBuffer.Type.Binormal, 3, binormalBuffer);
List mapping = null;
if(binormalsMapping.equals("ByVertice"))
mapping = vertexMap;
else if(binormalsMapping.equals("ByPolygonVertex"))
mapping = indexMap;
else
throw new IOException("Unknown binormals mapping type: " + binormalsMapping);
int srcCount = binormals.length / 3;
for(int i = 0; i < vCount; ++i) {
int index = mapping.get(i);
if(index > srcCount)
throw new AssetLoadException("Invalid binormal mapping. Unexpected lookup binormal " + index + " from " + srcCount);
float x = (float) binormals[3 * index + 0] * scene.xAxis;
float y = (float) binormals[3 * index + 1] * scene.yAxis;
float z = (float) binormals[3 * index + 2] * scene.zAxis;
binormalBuffer.put(x).put(y).put(z);
}
}
for(int uvLayer = 0; uvLayer < uvs.size(); ++uvLayer) {
double[] uv = uvs.get(uvLayer);
int[] uvIndex = uvIndexes.size() > uvLayer ? uvIndexes.get(uvLayer) : null;
List unIndexMap = vertexMap;
if(uvIndex != null) {
int uvIndexSrcCount = uvIndex.length;
if(uvIndexSrcCount != iCount)
throw new AssetLoadException("Invalid number of texcoord index data " + uvIndexSrcCount + " expected " + iCount);
// Unroll UV index array
unIndexMap = new ArrayList<>(vCount);
int polyVertCount = 0;
for(int i = 0; i < iCount; ++i) {
int index = indices[i];
polyVertCount++;
if(index < 0) {
if(polyVertCount == 3) {
unIndexMap.add(uvIndex[i - 2]);
unIndexMap.add(uvIndex[i - 1]);
unIndexMap.add(uvIndex[i - 0]);
} else if(polyVertCount == 4) {
unIndexMap.add(uvIndex[i - 3]);
unIndexMap.add(uvIndex[i - 2]);
unIndexMap.add(uvIndex[i - 1]);
unIndexMap.add(uvIndex[i - 3]);
unIndexMap.add(uvIndex[i - 1]);
unIndexMap.add(uvIndex[i - 0]);
}
polyVertCount = 0;
}
}
}
// Unroll UV data array
FloatBuffer uvBuffer = BufferUtils.createFloatBuffer(vCount * 2);
VertexBuffer.Type type = VertexBuffer.Type.TexCoord;
switch(uvLayer) {
case 1:
type = VertexBuffer.Type.TexCoord2;
break;
case 2:
type = VertexBuffer.Type.TexCoord3;
break;
case 3:
type = VertexBuffer.Type.TexCoord4;
break;
case 4:
type = VertexBuffer.Type.TexCoord5;
break;
case 5:
type = VertexBuffer.Type.TexCoord6;
break;
case 6:
type = VertexBuffer.Type.TexCoord7;
break;
case 7:
type = VertexBuffer.Type.TexCoord8;
break;
}
mesh.setBuffer(type, 2, uvBuffer);
int srcCount = uv.length / 2;
for(int i = 0; i < vCount; ++i) {
int index = unIndexMap.get(i);
if(index > srcCount)
throw new AssetLoadException("Invalid texcoord mapping. Unexpected lookup texcoord " + index + " from " + srcCount);
float u = (index >= 0) ? (float) uv[2 * index + 0] : 0;
float v = (index >= 0) ? (float) uv[2 * index + 1] : 0;
uvBuffer.put(u).put(v);
}
}
List geometries = new ArrayList<>();
if(materialsReference.equals("IndexToDirect") && materialsMapping.equals("ByPolygon")) {
IntMap> indexBuffers = new IntMap<>();
for(int polygon = 0; polygon < materials.length; ++polygon) {
int material = materials[polygon];
List list = indexBuffers.get(material);
if(list == null) {
list = new ArrayList<>();
indexBuffers.put(material, list);
}
list.add(polygon * 3 + 0);
list.add(polygon * 3 + 1);
list.add(polygon * 3 + 2);
}
Iterator>> iterator = indexBuffers.iterator();
while(iterator.hasNext()) {
Entry> e = iterator.next();
int materialId = e.getKey();
List indexes = e.getValue();
Mesh newMesh = mesh.clone();
newMesh.setBuffer(VertexBuffer.Type.Index, 3, toArray(indexes.toArray(new Integer[indexes.size()])));
newMesh.setStatic();
newMesh.updateBound();
newMesh.updateCounts();
Geometry geom = new Geometry();
geom.setMesh(newMesh);
geometries.add(geom);
geom.setUserData("FBXMaterial", materialId);
}
} else {
mesh.setStatic();
mesh.updateBound();
mesh.updateCounts();
Geometry geom = new Geometry();
geom.setMesh(mesh);
geometries.add(geom);
}
return geometries;
}
private static int[] toArray(Integer[] arr) {
int[] ret = new int[arr.length];
for(int i = 0; i < arr.length; ++i)
ret[i] = arr[i].intValue();
return ret;
}
}
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