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/*
* Copyright (c) 2009-2012 jMonkeyEngine
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package com.jme3.terrain.geomipmap.lodcalc;
import com.jme3.export.Savable;
/**
* Calculates the LOD value based on where the camera is.
* This is plugged into the Terrain system and any terrain
* using LOD will use this to determine when a patch of the
* terrain should switch Levels of Detail.
*
* @author bowens
*/
public interface LodThreshold extends Savable, Cloneable {
/**
* A distance of how far between each LOD threshold.
*/
public float getLodDistanceThreshold();
public LodThreshold clone();
}
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