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package com.jme3.terrain.geomipmap.lodcalc;
import com.jme3.export.InputCapsule;
import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter;
import com.jme3.export.OutputCapsule;
import com.jme3.terrain.Terrain;
import com.jme3.terrain.geomipmap.TerrainQuad;
import java.io.IOException;
/**
* Just multiplies the terrain patch size by 2. So every two
* patches away the camera is, the LOD changes.
*
* Set it higher to have the LOD change less frequently.
*
* @author bowens
*/
public class SimpleLodThreshold implements LodThreshold {
private int size; // size of a terrain patch
private float lodMultiplier = 2;
public SimpleLodThreshold() {
}
public SimpleLodThreshold(Terrain terrain) {
if (terrain instanceof TerrainQuad)
this.size = ((TerrainQuad)terrain).getPatchSize();
}
public SimpleLodThreshold(int patchSize, float lodMultiplier) {
this.size = patchSize;
}
public float getLodMultiplier() {
return lodMultiplier;
}
public void setLodMultiplier(float lodMultiplier) {
this.lodMultiplier = lodMultiplier;
}
public int getSize() {
return size;
}
public void setSize(int size) {
this.size = size;
}
@Override
public float getLodDistanceThreshold() {
return size*lodMultiplier;
}
@Override
public void write(JmeExporter ex) throws IOException {
OutputCapsule oc = ex.getCapsule(this);
oc.write(size, "size", 16);
oc.write(lodMultiplier, "lodMultiplier", 2);
}
@Override
public void read(JmeImporter im) throws IOException {
InputCapsule ic = im.getCapsule(this);
size = ic.readInt("size", 16);
lodMultiplier = ic.readInt("lodMultiplier", 2);
}
@Override
public LodThreshold clone() {
SimpleLodThreshold clone = new SimpleLodThreshold();
clone.size = size;
clone.lodMultiplier = lodMultiplier;
return clone;
}
@Override
public String toString() {
return "SimpleLodThreshold "+size+", "+lodMultiplier;
}
}
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