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/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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*/
package com.jme3.terrain.geomipmap;
/**
* Used for TerrainQuad to find neighbours that are not part of the
* same quad tree. Normally TerrainQuads function in a quad tree and
* use the neighbour methods getRightQuad, getLeftQuad etc. to update
* LOD values of the terrain (and for some other routines).
*
* With this you can have a parent, control or spatial, that manages a group of
* TerrainQuads by linking them together through these four methods.
*
* The general orientation of TerrainQuads and their sub-quads is as such:
*
*
* +-- x+ ---->
* |
* | 1 | 3 (quadrants)
* z+ --+--
* | 2 | 4
* |
* \/
*
* Your implementation will still have to manage getHeight, getNormal, and
* most other Terrain.java interface methods; often by offsetting the XZ
* coordinate parameters.
*
* @author sploreg
*/
public interface NeighbourFinder {
/**
* Get the TerrainQuad to the right of the supplied 'center' quad.
*/
public TerrainQuad getRightQuad(TerrainQuad center);
/**
* Get the TerrainQuad to the left of the supplied 'center' quad.
*/
public TerrainQuad getLeftQuad(TerrainQuad center);
/**
* Get the TerrainQuad above the supplied 'center' quad.
*/
public TerrainQuad getTopQuad(TerrainQuad center);
/**
* Get the TerrainQuad below the supplied 'center' quad.
*/
public TerrainQuad getDownQuad(TerrainQuad center);
}
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