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/*
 * Copyright (c) 2009-2021 jMonkeyEngine
 * All rights reserved.
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 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
 *   may be used to endorse or promote products derived from this software
 *   without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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package com.jme3.terrain.geomipmap;

import com.jme3.bounding.BoundingBox;
import com.jme3.export.InputCapsule;
import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter;
import com.jme3.export.OutputCapsule;
import com.jme3.material.Material;
import com.jme3.math.FastMath;
import com.jme3.math.Vector2f;
import com.jme3.math.Vector3f;
import com.jme3.scene.Spatial;
import com.jme3.scene.control.UpdateControl;
import com.jme3.terrain.Terrain;
import java.io.IOException;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import java.util.concurrent.Callable;
import java.util.concurrent.CancellationException;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Future;
import java.util.concurrent.LinkedBlockingQueue;
import java.util.concurrent.ThreadFactory;
import java.util.concurrent.ThreadPoolExecutor;
import java.util.concurrent.TimeUnit;
import java.util.logging.Level;
import java.util.logging.Logger;

/**
 * 

* TerrainGrid itself is an actual TerrainQuad. Its four children are the visible four tiles. *

* The grid is indexed by cells. Each cell has an integer XZ coordinate originating at 0,0. * TerrainGrid will piggyback on the TerrainLodControl so it can use the camera for its * updates as well. It does this in the overwritten update() method. *

* It uses an LRU (Least Recently Used) cache of 16 terrain tiles (full TerrainQuadTrees). The * center 4 are the ones that are visible. As the camera moves, it checks what camera cell it is in * and will attach the now visible tiles. *

* The 'quadIndex' variable is a 4x4 array that represents the tiles. The center * four (index numbers: 5, 6, 9, 10) are what is visible. Each quadIndex value is an * offset vector. The vector contains whole numbers and represents how many tiles in offset * this location is from the center of the map. So for example the index 11 [Vector3f(2, 0, 1)] * is located 2*terrainSize in X axis and 1*terrainSize in Z axis. *

* As the camera moves, it tests what cameraCell it is in. Each camera cell covers four quad tiles * and is half way inside each one. *

 * +-------+-------+
 * | 1     |     3 |    Four terrainQuads that make up the grid
 * |    *..|..*    |    with the cameraCell in the middle, covering
 * |----|--|--|----|    all four quads.
 * |    *..|..*    |
 * | 2     |     4 |
 * +-------+-------+
 * 

* This results in the effect of when the camera gets half way across one of the sides of a quad to * an empty (non-loaded) area, it will trigger the system to load in the next tiles. *

* The tile loading is done on a background thread, and once the tile is loaded, then it is * attached to the grid quad tree, back on the OGL thread. It will grab the terrain quad from * the LRU cache if it exists. If it does not exist, it will load in the new TerrainQuad tile. *

* The loading of new tiles triggers events for any TerrainGridListeners. The events are: *

    *
  • tile Attached *
  • tile Detached *
  • grid moved. *
*

* These allow physics to update, and other operation (often needed for loading the terrain) to occur * at the right time. *

* @author Anthyon */ public class TerrainGrid extends TerrainQuad { protected static final Logger log = Logger.getLogger(TerrainGrid.class.getCanonicalName()); protected Vector3f currentCamCell = Vector3f.ZERO; protected int quarterSize; // half of quadSize protected int quadSize; private TerrainGridTileLoader gridTileLoader; protected Vector3f[] quadIndex; protected Set listeners = new HashSet<>(); protected Material material; //cache needs to be 1 row (4 cells) larger than what we care is cached protected LRUCache cache = new LRUCache<>(20); protected int cellsLoaded = 0; protected int[] gridOffset; protected boolean runOnce = false; protected ExecutorService cacheExecutor; protected class UpdateQuadCache implements Runnable { protected final Vector3f location; public UpdateQuadCache(Vector3f location) { this.location = location; } /** * This is executed if the camera has moved into a new CameraCell and will load in * the new TerrainQuad tiles to be children of this TerrainGrid parent. * It will first check the LRU cache to see if the terrain tile is already there, * if it is not there, it will load it in and then cache that tile. * The terrain tiles get added to the quad tree back on the OGL thread using the * attachQuadAt() method. It also resets any cached values in TerrainQuad (such as * neighbours). */ @Override public void run() { for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { int quadIdx = i * 4 + j; final Vector3f quadCell = location.add(quadIndex[quadIdx]); TerrainQuad q = cache.get(quadCell); if (q == null) { if (gridTileLoader != null) { q = gridTileLoader.getTerrainQuadAt(quadCell); // only clone the material to the quad if it doesn't have a material of its own if(q.getMaterial()==null) q.setMaterial(material.clone()); log.log(Level.FINE, "Loaded TerrainQuad {0} from TerrainQuadGrid", q.getName()); } } cache.put(quadCell, q); final int quadrant = getQuadrant(quadIdx); final TerrainQuad newQuad = q; if (isCenter(quadIdx)) { // if it should be attached as a child right now, attach it getControl(UpdateControl.class).enqueue(new Callable() { // back on the OpenGL thread: @Override public Object call() throws Exception { if (newQuad.getParent() != null) { attachQuadAt(newQuad, quadrant, quadCell, true); } else { attachQuadAt(newQuad, quadrant, quadCell, false); } return null; } }); } else { getControl(UpdateControl.class).enqueue(new Callable() { @Override public Object call() throws Exception { removeQuad(newQuad); return null; } }); } } } getControl(UpdateControl.class).enqueue(new Callable() { // back on the OpenGL thread: @Override public Object call() throws Exception { for (Spatial s : getChildren()) { if (s instanceof TerrainQuad) { TerrainQuad tq = (TerrainQuad)s; tq.resetCachedNeighbours(); } } System.out.println("fixed normals "+location.clone().mult(size)); setNeedToRecalculateNormals(); return null; } }); } } protected boolean isCenter(int quadIndex) { return quadIndex == 9 || quadIndex == 5 || quadIndex == 10 || quadIndex == 6; } protected int getQuadrant(int quadIndex) { if (quadIndex == 5) { return 1; } else if (quadIndex == 9) { return 2; } else if (quadIndex == 6) { return 3; } else if (quadIndex == 10) { return 4; } return 0; // error } public TerrainGrid(String name, int patchSize, int maxVisibleSize, Vector3f scale, TerrainGridTileLoader terrainQuadGrid, Vector2f offset, float offsetAmount) { this.name = name; this.patchSize = patchSize; this.size = maxVisibleSize; this.stepScale = scale; this.offset = offset; this.offsetAmount = offsetAmount; initData(); this.gridTileLoader = terrainQuadGrid; terrainQuadGrid.setPatchSize(this.patchSize); terrainQuadGrid.setQuadSize(this.quadSize); addControl(new UpdateControl()); fixNormalEdges(new BoundingBox(new Vector3f(0,0,0), size*2, Float.MAX_VALUE, size*2)); addControl(new NormalRecalcControl(this)); } public TerrainGrid(String name, int patchSize, int maxVisibleSize, Vector3f scale, TerrainGridTileLoader terrainQuadGrid) { this(name, patchSize, maxVisibleSize, scale, terrainQuadGrid, new Vector2f(), 0); } public TerrainGrid(String name, int patchSize, int maxVisibleSize, TerrainGridTileLoader terrainQuadGrid) { this(name, patchSize, maxVisibleSize, Vector3f.UNIT_XYZ, terrainQuadGrid); } public TerrainGrid() { } private void initData() { int maxVisibleSize = size; this.quarterSize = maxVisibleSize >> 2; this.quadSize = (maxVisibleSize + 1) >> 1; this.totalSize = maxVisibleSize; this.gridOffset = new int[]{0, 0}; /* * -z * | * 1|3 * -x ----+---- x * 2|4 * | * z */ this.quadIndex = new Vector3f[]{ new Vector3f(-1, 0, -1), new Vector3f(0, 0, -1), new Vector3f(1, 0, -1), new Vector3f(2, 0, -1), new Vector3f(-1, 0, 0), new Vector3f(0, 0, 0), new Vector3f(1, 0, 0), new Vector3f(2, 0, 0), new Vector3f(-1, 0, 1), new Vector3f(0, 0, 1), new Vector3f(1, 0, 1), new Vector3f(2, 0, 1), new Vector3f(-1, 0, 2), new Vector3f(0, 0, 2), new Vector3f(1, 0, 2), new Vector3f(2, 0, 2)}; } /** * Get the location in cell-coordinates of the specified location. * Cell coordinates are integer coordinates, usually with y=0, each * representing a cell in the world. * For example, moving right in the +X direction: * (0,0,0) (1,0,0) (2,0,0), (3,0,0) * and then down the -Z direction: * (3,0,-1) (3,0,-2) (3,0,-3) */ public Vector3f getCamCell(Vector3f location) { Vector3f tile = getTileCell(location); Vector3f offsetHalf = new Vector3f(-0.5f, 0, -0.5f); Vector3f shifted = tile.subtract(offsetHalf); return new Vector3f(FastMath.floor(shifted.x), 0, FastMath.floor(shifted.z)); } /** * Centered at 0,0. * Get the tile index location in integer form: * @param location world coordinate */ public Vector3f getTileCell(Vector3f location) { Vector3f tileLoc = location.divide(this.getWorldScale().mult(this.quadSize)); return tileLoc; } public TerrainGridTileLoader getGridTileLoader() { return gridTileLoader; } /** * Get the terrain tile at the specified world location, in XZ coordinates. */ public Terrain getTerrainAt(Vector3f worldLocation) { if (worldLocation == null) return null; Vector3f tileCell = getTileCell(worldLocation.setY(0)); tileCell = new Vector3f(Math.round(tileCell.x), tileCell.y, Math.round(tileCell.z)); return cache.get(tileCell); } /** * Get the terrain tile at the specified XZ cell coordinate (not world coordinate). * @param cellCoordinate integer cell coordinates * @return the terrain tile at that location */ public Terrain getTerrainAtCell(Vector3f cellCoordinate) { return cache.get(cellCoordinate); } /** * Convert the world location into a cell location (integer coordinates) */ public Vector3f toCellSpace(Vector3f worldLocation) { Vector3f tileCell = getTileCell(worldLocation); tileCell = new Vector3f(Math.round(tileCell.x), tileCell.y, Math.round(tileCell.z)); return tileCell; } /** * Convert the cell coordinate (integer coordinates) into world coordinates. */ public Vector3f toWorldSpace(Vector3f cellLocation) { return cellLocation.mult(getLocalScale()).multLocal(quadSize - 1); } protected void removeQuad(TerrainQuad q) { if (q != null && ( (q.getQuadrant() > 0 && q.getQuadrant()<5) || q.getParent() != null) ) { for (TerrainGridListener l : listeners) { l.tileDetached(getTileCell(q.getWorldTranslation()), q); } q.setQuadrant((short)0); this.detachChild(q); cellsLoaded++; // For gridOffset calculation, maybe the run() method is a better location for this. } } /** * Runs on the rendering thread * @param shifted quads are still attached to the parent and don't need to re-load */ protected void attachQuadAt(TerrainQuad q, int quadrant, Vector3f quadCell, boolean shifted) { q.setQuadrant((short) quadrant); if (!shifted) this.attachChild(q); Vector3f loc = quadCell.mult(this.quadSize - 1).subtract(quarterSize, 0, quarterSize);// quadrant location handled TerrainQuad automatically now q.setLocalTranslation(loc); if (!shifted) { for (TerrainGridListener l : listeners) { l.tileAttached(quadCell, q); } } updateModelBound(); } /** * Called when the camera has moved into a new cell. We need to * update what quads are in the scene now. * * Step 1: touch cache * LRU cache is used, so elements that need to remain * should be touched. * * Step 2: load new quads in background thread * if the camera has moved into a new cell, we load in new quads * @param camCell the cell the camera is in */ protected void updateChildren(Vector3f camCell) { int dx = 0; int dy = 0; if (currentCamCell != null) { dx = (int) (camCell.x - currentCamCell.x); dy = (int) (camCell.z - currentCamCell.z); } int xMin = 0; int xMax = 4; int yMin = 0; int yMax = 4; if (dx == -1) { // camera moved to -X direction xMax = 3; } else if (dx == 1) { // camera moved to +X direction xMin = 1; } if (dy == -1) { // camera moved to -Y direction yMax = 3; } else if (dy == 1) { // camera moved to +Y direction yMin = 1; } // Touch the items in the cache that we are and will be interested in. // We activate cells in the direction we are moving. If we didn't move // either way in one of the axes (say X or Y axis) then they are all touched. for (int i = yMin; i < yMax; i++) { for (int j = xMin; j < xMax; j++) { cache.get(camCell.add(quadIndex[i * 4 + j])); } } // --------------------------------------------------- // --------------------------------------------------- if (cacheExecutor == null) { // use the same executor as the LODControl cacheExecutor = createExecutorService(); } cacheExecutor.submit(new UpdateQuadCache(camCell)); this.currentCamCell = camCell; } public void addListener(TerrainGridListener listener) { this.listeners.add(listener); } public Vector3f getCurrentCell() { return this.currentCamCell; } public void removeListener(TerrainGridListener listener) { this.listeners.remove(listener); } @Override public void setMaterial(Material mat) { this.material = mat; super.setMaterial(mat); } public void setQuadSize(int quadSize) { this.quadSize = quadSize; } @Override public void adjustHeight(List xz, List height) { Vector3f currentGridLocation = getCurrentCell().mult(getLocalScale()).multLocal(quadSize - 1); for (Vector2f vect : xz) { vect.x -= currentGridLocation.x; vect.y -= currentGridLocation.z; } super.adjustHeight(xz, height); } @Override protected float getHeightmapHeight(int x, int z) { return super.getHeightmapHeight(x - gridOffset[0], z - gridOffset[1]); } @Override public int getNumMajorSubdivisions() { return 2; } @Override public Material getMaterial(Vector3f worldLocation) { if (worldLocation == null) return null; Vector3f tileCell = getTileCell(worldLocation); Terrain terrain = cache.get(tileCell); if (terrain == null) return null; // terrain not loaded for that cell yet! return terrain.getMaterial(worldLocation); } /** * This will print out any exceptions from the thread */ protected ExecutorService createExecutorService() { final ThreadFactory threadFactory = new ThreadFactory() { @Override public Thread newThread(Runnable r) { Thread th = new Thread(r); th.setName("jME TerrainGrid Thread"); th.setDaemon(true); return th; } }; ThreadPoolExecutor ex = new ThreadPoolExecutor(1, 1, 0L, TimeUnit.MILLISECONDS, new LinkedBlockingQueue(), threadFactory) { @Override protected void afterExecute(Runnable r, Throwable t) { super.afterExecute(r, t); if (t == null && r instanceof Future) { try { Future future = (Future) r; if (future.isDone()) future.get(); } catch (CancellationException ce) { t = ce; } catch (ExecutionException ee) { t = ee.getCause(); } catch (InterruptedException ie) { Thread.currentThread().interrupt(); // ignore/reset } } if (t != null) t.printStackTrace(); } }; return ex; } @Override public void read(JmeImporter im) throws IOException { super.read(im); InputCapsule c = im.getCapsule(this); name = c.readString("name", null); size = c.readInt("size", 0); patchSize = c.readInt("patchSize", 0); stepScale = (Vector3f) c.readSavable("stepScale", null); offset = (Vector2f) c.readSavable("offset", null); offsetAmount = c.readFloat("offsetAmount", 0); gridTileLoader = (TerrainGridTileLoader) c.readSavable("terrainQuadGrid", null); material = (Material) c.readSavable("material", null); initData(); if (gridTileLoader != null) { gridTileLoader.setPatchSize(this.patchSize); gridTileLoader.setQuadSize(this.quadSize); } } @Override public void write(JmeExporter ex) throws IOException { super.write(ex); OutputCapsule c = ex.getCapsule(this); c.write(gridTileLoader, "terrainQuadGrid", null); c.write(size, "size", 0); c.write(patchSize, "patchSize", 0); c.write(stepScale, "stepScale", null); c.write(offset, "offset", null); c.write(offsetAmount, "offsetAmount", 0); c.write(material, "material", null); } }