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Common.MatDefs.VR.GuiOverlay.frag Maven / Gradle / Ivy

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#import "Common/ShaderLib/GLSLCompat.glsllib"

uniform sampler2D m_ColorMap;

varying vec2 texCoord1;

void main(){
    gl_FragColor = texture2D(m_ColorMap, texCoord1);     
    gl_FragColor.a *= 12.0 / (1.0 + gl_FragColor.a * 11.0 );
}




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