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jMonkeyEngine is a 3-D game engine for adventurous Java developers
//#define FRAGMENT_SHADER
#import "Common/ShaderLib/GLSLCompat.glsllib"
uniform vec4 m_Color;
uniform sampler2D m_ColorMap;
varying vec2 texCoord1;
void main(){
vec4 color = vec4(1.0);
#ifdef HAS_COLORMAP
color *= texture2D(m_ColorMap, texCoord1);
#endif
#ifdef HAS_COLOR
color *= m_Color;
#endif
gl_FragColor = color;
}
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