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jMonkeyEngine is a 3-D game engine for adventurous Java developers
//#define VERTEX_SHADER
#import "Common/ShaderLib/GLSLCompat.glsllib"
// import the following for VR instancing
#import "Common/ShaderLib/InstanceVR.glsllib"
attribute vec3 inPosition;
#if defined(HAS_COLORMAP) || (defined(HAS_LIGHTMAP) && !defined(SEPARATE_TEXCOORD))
#define NEED_TEXCOORD1
#endif
attribute vec2 inTexCoord;
attribute vec4 inColor;
varying vec2 texCoord1;
void main(){
#ifdef NEED_TEXCOORD1
texCoord1 = inTexCoord;
#endif
vec4 modelSpacePos = vec4(inPosition, 1.0);
// use the following transform function for VR instancing
gl_Position = TransformWorldViewProjectionVR(modelSpacePos);
}
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