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jMonkeyEngine is a 3-D game engine for adventurous Java developers
//#define FRAGMENT_SHADER
#import "Common/ShaderLib/GLSLCompat.glsllib"
varying vec3 normal;
void main(void)
{
gl_FragColor = vec4(normal.xy* 0.5 + 0.5,-normal.z* 0.5 + 0.5, 1.0);
}
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