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package com.jme3.app;

import java.util.Locale;
import java.util.logging.Level;
import java.util.logging.Logger;

import com.jme3.app.state.AppState;
import com.jme3.input.vr.VRAPI;
import com.jme3.input.vr.VRBounds;
import com.jme3.input.vr.VRInputAPI;
import com.jme3.input.vr.VRMouseManager;
import com.jme3.input.vr.VRViewManager;
import com.jme3.input.vr.lwjgl_openvr.LWJGLOpenVR;
import com.jme3.input.vr.lwjgl_openvr.LWJGLOpenVRMouseManager;
import com.jme3.input.vr.lwjgl_openvr.LWJGLOpenVRViewManager;
import com.jme3.input.vr.oculus.OculusMouseManager;
import com.jme3.input.vr.oculus.OculusVR;
import com.jme3.input.vr.oculus.OculusViewManager;
import com.jme3.input.vr.openvr.OpenVR;
import com.jme3.input.vr.openvr.OpenVRMouseManager;
import com.jme3.input.vr.openvr.OpenVRViewManager;
import com.jme3.input.vr.osvr.OSVR;
import com.jme3.input.vr.osvr.OSVRViewManager;
import com.jme3.renderer.Camera;
import com.jme3.scene.Spatial;
import com.jme3.system.AppSettings;
import com.jme3.system.jopenvr.JOpenVRLibrary;
import com.jme3.util.VRGuiManager;

/**
 *
 * @author Julien Seinturier - COMEX SA - http://www.seinturier.fr
 *
 * @deprecated The jme3-vr module is deprecated and will be removed in a future version (as it only supports OpenVR).
 *             For new Virtual Reality projects, use user libraries that provide OpenXR support.
 *             See Virtual Reality JME wiki section
 *             for more information.
 */
@Deprecated
public class VREnvironment {
    private static final Logger logger = Logger.getLogger(VREnvironment.class.getName());

    private VRAPI hardware              = null;
    private VRGuiManager guiManager     = null;
    private VRMouseManager mouseManager = null;
    private VRViewManager viewManager = null;

    private VRBounds bounds             = null;

    /**
     * The underlying system VR API. By default, set to {@link VRConstants#SETTING_VRAPI_OPENVR_VALUE}.
     */
    public int vrBinding = VRConstants.SETTING_VRAPI_OPENVR_VALUE;

    private boolean seated        = false;

    private Spatial observer      = null;

    private boolean forceVR       = false;

    private boolean vrSupportedOS = false;

    private boolean nogui = false;

    private boolean compositorOS;

    private boolean useCompositor = true;

    private boolean instanceRendering = false;

    private boolean disableSwapBuffers = true;

    private float defaultFOV           = 108f;

    private float defaultAspect        = 1f;

    private AppSettings settings = null;

    private Application application = null;

    private Camera dummyCam = null;

    private AppState app = null;

    private boolean initialized = false;

    public VREnvironment(AppSettings settings){
        this.settings = settings;

        bounds       = null;

        processSettings();
    }

    /**
     * Get the VR underlying hardware.
     * @return the VR underlying hardware.
     */
    public VRAPI getVRHardware() {
        return hardware;
    }

    /**
     * Set the VR bounds.
     * @see #getVRBounds()
     */
    public void setVRBounds(VRBounds bounds){
        this.bounds = bounds;
    }

    /**
     * Get the VR bounds.
     * @return the VR bounds.
     * @see #setVRBounds(VRBounds)
     */
    public VRBounds getVRBounds(){
        return bounds;
    }

    /**
     * Get the VR dedicated input.
     * @return the VR dedicated input.
     */
    public VRInputAPI getVRinput() {
        if( hardware == null ){
            return null;
        }

        return hardware.getVRinput();
    }

    /**
     * Get the VR view manager.
     * @return the VR view manager.
     */
    public VRViewManager getVRViewManager() {
        return viewManager;
    }

    /**
     * Get the GUI manager attached to this environment.
     * @return the GUI manager attached to this environment.
     */
    public VRGuiManager getVRGUIManager(){
        return guiManager;
    }

    /**
     * Get the VR mouse manager attached to this environment.
     * @return the VR mouse manager attached to this environment.
     */
    public VRMouseManager getVRMouseManager(){
        return mouseManager;
    }

    /**
     * Can be used to change seated experience during runtime.
     * @param isSeated true if designed for sitting, false for standing/roomscale
     * @see #isSeatedExperience()
     */
    public void setSeatedExperience(boolean isSeated) {
        seated = isSeated;
        if( hardware instanceof OpenVR ) {
            if( hardware.getCompositor() == null ) {
                return;
            }

            if( seated ) {
                ((OpenVR)hardware).getCompositor().SetTrackingSpace.apply(JOpenVRLibrary.ETrackingUniverseOrigin.ETrackingUniverseOrigin_TrackingUniverseSeated);
            } else {
                ((OpenVR)hardware).getCompositor().SetTrackingSpace.apply(JOpenVRLibrary.ETrackingUniverseOrigin.ETrackingUniverseOrigin_TrackingUniverseStanding);
            }
        } else if (hardware instanceof LWJGLOpenVR) {
            if( hardware.isInitialized() ) {
                ((LWJGLOpenVR)hardware).setTrackingSpace(seated);
            }
        }
    }

    /**
     * Check if the application is configured as a seated experience.
     * @return true if the application is configured as a seated experience and false otherwise.
     * @see #setSeatedExperience(boolean)
     */
    public boolean isSeatedExperience() {
        return seated;
    }

    /**
     * Set the VR headset height from the ground.
     * @param amount the VR headset height from the ground.
     * @see #getVRHeightAdjustment()
     */
    public void setVRHeightAdjustment(float amount) {
        if( viewManager != null ){
            viewManager.setHeightAdjustment(amount);
        }
    }

    /**
     * Get the VR headset height from the ground.
     * @return the VR headset height from the ground.
     * @see #setVRHeightAdjustment(float)
     */
    public float getVRHeightAdjustment() {
        if( viewManager != null ){
            return viewManager.getHeightAdjustment();
        }
        return 0f;
    }

    /**
     * Get the scene observer. If no observer has been set, this method return the application {@link #getCamera() camera}.
     * @return the scene observer.
     * @see #setObserver(Spatial)
     */
    public Object getObserver() {
        if( observer == null ) {
            if (application != null){
              return application.getCamera();
            } else {
                throw new IllegalStateException("VR environment is not attached to any application.");
            }
        }
        return observer;
    }

    /**
     * Set the scene observer. The VR headset will be linked to it. If no observer is set, the VR headset is linked to the application {@link #getCamera() camera}.
     * @param observer the scene observer.
     */
    public void setObserver(Spatial observer) {
       this.observer = observer;
    }

    /**
     * Get the default Field Of View (FOV) value.
     * @return the default Field Of View (FOV) value.
     * @see #setDefaultFOV(float)
     */
    public float getDefaultFOV() {
        return defaultFOV;
    }

    /**
     * Set the default Field Of View (FOV) value.
     * @param defaultFOV the default Field Of View (FOV) value.
     * @see #getDefaultFOV()
     */
    public void setDefaultFOV(float defaultFOV) {
        this.defaultFOV = defaultFOV;
    }

    /**
     * Get the default aspect ratio.
     * @return the default aspect ratio.
     * @see #setDefaultAspect(float)
     */
    public float getDefaultAspect() {
        return defaultAspect;
    }

    /**
     * Set the default aspect ratio.
     * @param defaultAspect the default aspect ratio.
     * @see #getDefaultAspect()
     */
    public void setDefaultAspect(float defaultAspect) {
        this.defaultAspect = defaultAspect;
    }

    /**
     * Get the {@link AppSettings settings} attached to this environment.
     * @return the {@link AppSettings settings} attached to this environment.
     * @see #setSettings(AppSettings)
     */
    public AppSettings getSettings(){
        return settings;
    }

    /**
     * Set the {@link AppSettings settings} attached to this environment.
     * @param settings the {@link AppSettings settings} attached to this environment.
     * @see #getSettings()
     */
    public void setSettings(AppSettings settings){
        this.settings = settings;
        processSettings();
    }

    /**
     * Get if the system currently support VR.
     * @return true if the system currently support VR and false otherwise.
     */
    public boolean isVRSupported() {
        return vrSupportedOS;
    }

    /**
     * Check if the VR mode is enabled.
     * @return true if the VR mode is enabled and false otherwise.
     */
    public boolean isInVR() {
        return (forceVR || vrSupportedOS && hardware != null && hardware.isInitialized() && isInitialized());
    }

    /**
     * Check if the rendering is instanced (see Geometry instancing).
     * @return true if the rendering is instanced and false otherwise.
     */
    public boolean isInstanceRendering() {
        return instanceRendering;
    }

    public boolean isSwapBuffers(){
        return disableSwapBuffers;
    }

    /**
     * Check if the application has a GUI overlay attached.
     * @return true if the application has a GUI overlay attached and false otherwise.
     */
    public boolean hasTraditionalGUIOverlay() {
        return !nogui;
    }

    /**
     * Check if the VR environment is initialized. A call to the {@link #initialize() initialize()} method should set this value to true
     * @return true if the VR environment is initialized and false otherwise.
     */
    public boolean isInitialized(){
        return initialized;
    }

    /**
     * Is the VR compositor is active.
     * @return true if the VR compositor is active and false otherwise.
     */
    public boolean compositorAllowed() {
        return useCompositor && compositorOS;
    }

    /**
     * Reset headset pose if seating experience.
     */
    public void resetSeatedPose(){
        if( vrSupportedOS == false || isSeatedExperience() == false ){
            return;
        }
        getVRHardware().reset();
    }

    public AppState getAppState(){
        return app;
    }

    public Application getApplication(){
        return application;
    }

    /**
     * Get the {@link Camera camera} used for rendering.
     * If the VR mode is {@link #isInVR() active}, this method return a dummy camera, otherwise,
     * this method return the camera of the attached application.
     * @return the camera attached used for rendering.
     */
    public Camera getCamera() {
        if( isInVR() && getVRViewManager() != null && getVRViewManager().getLeftCamera() != null ) {
            return getDummyCamera();
        }

        return application.getCamera();
    }

    public Camera getDummyCamera(){
        if (dummyCam == null){
            if (application != null){
                if (application.getCamera() != null){
                    dummyCam = application.getCamera().clone();
                } else {
                    if ((settings != null) && (settings.getWidth() != 0) && (settings.getHeight() != 0)){
                        dummyCam = new Camera(settings.getWidth(), settings.getHeight());
                    } else {
                        dummyCam = new Camera(0, 0);
                    }
                }
            } else {
                throw new IllegalStateException("VR environment is not attached to any application.");
            }
        }
        return dummyCam;
    }

    /**
     * Attach the VR environment to the given app state and application.
     * This method should be called within the {@link AppState#stateAttached(com.jme3.app.state.AppStateManager) stateAttached(com.jme3.app.state.AppStateManager)} method
     * from the app state.
     * @param appState the app state to attach.
     * @param application the application to attach.
     */
    public void atttach(AppState appState, Application application){
        this.application = application;
        this.app         = appState;

        // Instantiate view manager
        if (vrBinding == VRConstants.SETTING_VRAPI_OPENVR_VALUE){
            viewManager = new OpenVRViewManager(this);
        } else if (vrBinding == VRConstants.SETTING_VRAPI_OSVR_VALUE){
            viewManager = new OSVRViewManager(this);
        } else if (vrBinding == VRConstants.SETTING_VRAPI_OCULUSVR_VALUE) {
            viewManager = new OculusViewManager(this);
        } else if (vrBinding == VRConstants.SETTING_VRAPI_OPENVR_LWJGL_VALUE) {
            viewManager = new LWJGLOpenVRViewManager(this);
        } else {
            logger.severe("Cannot instantiate view manager, unknown VRAPI type: "+vrBinding);
        }
    }

    /**
     * Initialize this VR environment. This method enable the system bindings and configure all the VR system modules.
     * A call to this method has to be made before any use of VR capabilities.
     * @return true if the VR environment is successfully initialized and false otherwise.
     */
    public boolean initialize(){
        logger.config("Initializing VR environment.");

        initialized = false;

        // we are going to use OpenVR now, not the Oculus Rift
        // OpenVR does support the Rift
        String OS     = System.getProperty("os.name", "generic").toLowerCase(Locale.ENGLISH);
        vrSupportedOS = System.getProperty("sun.arch.data.model").equalsIgnoreCase("64"); //64-bit only
        compositorOS  = OS.contains("indows") || OS.contains("nux");

        if (OS.contains("nux") && vrBinding != VRConstants.SETTING_VRAPI_OPENVR_LWJGL_VALUE){
            logger.severe("Only LWJGL VR backend is currently (partially) supported on Linux.");
            vrSupportedOS = false;
        }

        if( vrSupportedOS) {
            if( vrBinding == VRConstants.SETTING_VRAPI_OSVR_VALUE ) {
                guiManager   = new VRGuiManager(this);
                mouseManager = new OpenVRMouseManager(this);

                hardware = new OSVR(this);
                initialized = true;
                logger.config("Creating OSVR wrapper [SUCCESS]");
            } else if( vrBinding == VRConstants.SETTING_VRAPI_OPENVR_VALUE ) {
                guiManager   = new VRGuiManager(this);
                mouseManager = new OpenVRMouseManager(this);

                hardware = new OpenVR(this);
                initialized = true;
                logger.config("Creating OpenVR wrapper [SUCCESS]");
            } else if (vrBinding == VRConstants.SETTING_VRAPI_OCULUSVR_VALUE) {
                guiManager   = new VRGuiManager(this);
                mouseManager = new OculusMouseManager(this);

                hardware = new OculusVR(this);
                initialized = true;
                logger.config("Creating Oculus Rift wrapper [SUCCESS]");
            } else if (vrBinding == VRConstants.SETTING_VRAPI_OPENVR_LWJGL_VALUE) {
                guiManager   = new VRGuiManager(this);
                mouseManager = new LWJGLOpenVRMouseManager(this);

                hardware = new LWJGLOpenVR(this);
                initialized = true;
                logger.config("Creating OpenVR/LWJGL wrapper [SUCCESS]");
            } else {
                logger.config("Cannot create VR binding: "+vrBinding+" [FAILED]");
                logger.log(Level.SEVERE, "Cannot initialize VR environment [FAILED]");
            }

            if( hardware.initialize() ) {
                initialized &= true;
                logger.config("VR native wrapper initialized [SUCCESS]");
            } else {
                initialized &= false;
                logger.warning("VR native wrapper initialized [FAILED]");
                logger.log(Level.SEVERE, "Cannot initialize VR environment [FAILED]");
            }
        } else {
            logger.log(Level.SEVERE, "System does not support VR capabilities.");
            logger.log(Level.SEVERE, "Cannot initialize VR environment [FAILED]");
        }

        return initialized;
    }

    private void processSettings(){
        if (settings != null){
            if (settings.get(VRConstants.SETTING_USE_COMPOSITOR) != null){
                useCompositor = settings.getBoolean(VRConstants.SETTING_USE_COMPOSITOR);
                if( useCompositor == false ){
                    disableSwapBuffers = false;
                }
            }

            if (settings.get(VRConstants.SETTING_ENABLE_MIRROR_WINDOW) != null){
                if( useCompositor == false ) {
                    disableSwapBuffers = false;
                } else {
                    disableSwapBuffers = !settings.getBoolean(VRConstants.SETTING_ENABLE_MIRROR_WINDOW);
                }
            }

            if (settings.get(VRConstants.SETTING_GUI_OVERDRAW) != null){
                getVRGUIManager().setGuiOverdraw(settings.getBoolean(VRConstants.SETTING_GUI_OVERDRAW));
            }

            if (settings.get(VRConstants.SETTING_GUI_CURVED_SURFACE) != null){
                getVRGUIManager().setCurvedSurface(settings.getBoolean(VRConstants.SETTING_GUI_CURVED_SURFACE));
            }

            if (settings.get(VRConstants.SETTING_NO_GUI) != null){
                nogui = settings.getBoolean(VRConstants.SETTING_NO_GUI);
            }

            if (settings.get(VRConstants.SETTING_VRAPI) != null){
                vrBinding = settings.getInteger(VRConstants.SETTING_VRAPI);
            }else{
                vrBinding = VRConstants.SETTING_VRAPI_OPENVR_LWJGL_VALUE; //this is the binding that is best supported so makes sense to be the default
            }

            if (settings.get(VRConstants.SETTING_SEATED_EXPERIENCE) != null){
                seated = settings.getBoolean(VRConstants.SETTING_SEATED_EXPERIENCE);
            }

            if (settings.get(VRConstants.SETTING_INSTANCE_RENDERING) != null){
                instanceRendering = settings.getBoolean(VRConstants.SETTING_INSTANCE_RENDERING);
            }

            if (settings.get(VRConstants.SETTING_DEFAULT_FOV) != null){
                defaultFOV = settings.getFloat(VRConstants.SETTING_DEFAULT_FOV);
            }

            if (settings.get(VRConstants.SETTING_DEFAULT_ASPECT_RATIO) != null){
                defaultAspect = settings.getFloat(VRConstants.SETTING_DEFAULT_ASPECT_RATIO);
            }

            if (settings.get(VRConstants.SETTING_FLIP_EYES) != null){
                if( getVRHardware() != null ){
                    getVRHardware().setFlipEyes(settings.getBoolean(VRConstants.SETTING_FLIP_EYES));
                }
            }
        }
    }
}




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