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jMonkeyEngine is a 3-D game engine for adventurous Java developers
package com.jme3.input.lwjgl;
/*
* Copyright (c) 2009-2021 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
import com.jme3.input.KeyInput;
import com.jme3.input.RawInputListener;
import com.jme3.input.event.KeyInputEvent;
import com.jme3.system.lwjgl.LwjglWindowVR;
import org.lwjgl.glfw.GLFWKeyCallback;
import java.util.LinkedList;
import java.util.Queue;
import java.util.logging.Logger;
import static org.lwjgl.glfw.GLFW.*;
/**
* A key input that wraps GLFW underlying components.
* @author reden - phr00t - https://github.com/phr00t
* @author Julien Seinturier - COMEX SA - http://www.seinturier.fr
*
*/
public class GlfwKeyInputVR implements KeyInput {
private static final Logger logger = Logger.getLogger(GlfwKeyInput.class.getName());
private LwjglWindowVR context;
private RawInputListener listener;
private boolean initialized, shift_pressed;
private GLFWKeyCallback keyCallback;
private Queue keyInputEvents = new LinkedList<>();
/**
* Create a new input attached to the given {@link LwjglWindowVR context}.
* @param context the context to attach to this input.
*/
public GlfwKeyInputVR(LwjglWindowVR context) {
this.context = context;
}
@Override
public void initialize() {
if (!context.isRenderable()) {
return;
}
glfwSetKeyCallback(context.getWindowHandle(), keyCallback = new GLFWKeyCallback() {
@Override
public void invoke(long window, int key, int scancode, int action, int mods) {
scancode = GlfwKeyMap.toJmeKeyCode(key);
if( key == GLFW_KEY_LEFT_SHIFT || key == GLFW_KEY_RIGHT_SHIFT ) {
shift_pressed = (action == GLFW_PRESS);
} else if( key >= 'A' && key <= 'Z' && !shift_pressed ) {
key += 32; // make lowercase
} else if( key >= 'a' && key <= 'z' && shift_pressed ) {
key -= 32; // make uppercase
}
final KeyInputEvent evt = new KeyInputEvent(scancode, (char) key, GLFW_PRESS == action, GLFW_REPEAT == action);
evt.setTime(getInputTimeNanos());
keyInputEvents.add(evt);
}
});
glfwSetInputMode(context.getWindowHandle(), GLFW_STICKY_KEYS, 1);
initialized = true;
logger.fine("Keyboard created.");
}
/**
* Get the key count.
* @return the key count.
*/
public int getKeyCount() {
// This might not be correct
return GLFW_KEY_LAST - GLFW_KEY_SPACE;
}
@Override
public void update() {
if (!context.isRenderable()) {
return;
}
while (!keyInputEvents.isEmpty()) {
listener.onKeyEvent(keyInputEvents.poll());
}
}
@Override
public void destroy() {
if (!context.isRenderable()) {
return;
}
keyCallback.free();
logger.fine("Keyboard destroyed.");
}
@Override
public boolean isInitialized() {
return initialized;
}
@Override
public void setInputListener(RawInputListener listener) {
this.listener = listener;
}
@Override
public long getInputTimeNanos() {
return (long) (glfwGetTime() * 1000000000);
}
@Override
public String getKeyName(int jmeKey) {
int glfwKey = GlfwKeyMap.fromJmeKeyCode(jmeKey);
return glfwGetKeyName(glfwKey, 0);
}
}
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