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package com.jme3.system.osvr.osvrrendermanageropengl;
import com.sun.jna.Pointer;
import com.sun.jna.Structure;
import java.util.Arrays;
import java.util.List;
/**
 * This file was autogenerated by JNAerator,
* a tool written by Olivier Chafik that uses a few opensource projects..
* For help, please visit NativeLibs4Java , Rococoa, or JNA. */ public class OSVR_OpenResultsOpenGL extends Structure { /** * C type : OSVR_OpenStatus */ public int status; /** C type : OSVR_GraphicsLibraryOpenGL */ public OSVR_GraphicsLibraryOpenGL library; /** C type : OSVR_RenderBufferOpenGL */ public OSVR_RenderBufferOpenGL buffers; public OSVR_OpenResultsOpenGL() { super(); } @Override protected List getFieldOrder() { return Arrays.asList("status", "library", "buffers"); } /** * @param status @see OsvrRenderManagerOpenGLLibrary.OSVR_OpenStatus
* C type : OSVR_OpenStatus
* @param library C type : OSVR_GraphicsLibraryOpenGL
* @param buffers C type : OSVR_RenderBufferOpenGL */ public OSVR_OpenResultsOpenGL(int status, OSVR_GraphicsLibraryOpenGL library, OSVR_RenderBufferOpenGL buffers) { super(); this.status = status; this.library = library; this.buffers = buffers; } public OSVR_OpenResultsOpenGL(Pointer peer) { super(peer); } public static class ByReference extends OSVR_OpenResultsOpenGL implements Structure.ByReference { }; public static class ByValue extends OSVR_OpenResultsOpenGL implements Structure.ByValue { }; }




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