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package com.jme3.system.osvr.osvrrendermanageropengl;
import com.sun.jna.Pointer;
import com.sun.jna.Structure;
import java.util.Arrays;
import java.util.List;
/**
 * This file was autogenerated by JNAerator,
* a tool written by Olivier Chafik that uses a few opensource projects..
* For help, please visit NativeLibs4Java , Rococoa, or JNA. */ public class OSVR_RenderBufferOpenGL extends Structure { public int colorBufferName; public int depthStencilBufferName; public OSVR_RenderBufferOpenGL() { super(); } @Override protected List getFieldOrder() { return Arrays.asList("colorBufferName", "depthStencilBufferName"); } public OSVR_RenderBufferOpenGL(int colorBufferName, int depthStencilBufferName) { super(); this.colorBufferName = colorBufferName; this.depthStencilBufferName = depthStencilBufferName; } public OSVR_RenderBufferOpenGL(Pointer peer) { super(peer); } public static class ByReference extends OSVR_RenderBufferOpenGL implements Structure.ByReference { }; public static class ByValue extends OSVR_RenderBufferOpenGL implements Structure.ByValue { }; }




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