com.jme3.system.osvr.osvrrendermanageropengl.OSVR_RenderBufferOpenGL Maven / Gradle / Ivy
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package com.jme3.system.osvr.osvrrendermanageropengl;
import com.sun.jna.Pointer;
import com.sun.jna.Structure;
import java.util.Arrays;
import java.util.List;
/**
* This file was autogenerated by JNAerator,
* a tool written by Olivier Chafik that uses a few opensource projects..
* For help, please visit NativeLibs4Java , Rococoa, or JNA.
*/
public class OSVR_RenderBufferOpenGL extends Structure {
public int colorBufferName;
public int depthStencilBufferName;
public OSVR_RenderBufferOpenGL() {
super();
}
@Override
protected List getFieldOrder() {
return Arrays.asList("colorBufferName", "depthStencilBufferName");
}
public OSVR_RenderBufferOpenGL(int colorBufferName, int depthStencilBufferName) {
super();
this.colorBufferName = colorBufferName;
this.depthStencilBufferName = depthStencilBufferName;
}
public OSVR_RenderBufferOpenGL(Pointer peer) {
super(peer);
}
public static class ByReference extends OSVR_RenderBufferOpenGL implements Structure.ByReference {
};
public static class ByValue extends OSVR_RenderBufferOpenGL implements Structure.ByValue {
};
}
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