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Lighweight Java Game Library
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/* MACHINE GENERATED FILE, DO NOT EDIT */
package org.lwjgl.opengl;
import org.lwjgl.*;
import java.nio.*;
public final class APPLEFence {
/**
* Accepted by the <object> parameter of TestObjectAPPLE and FinishObjectAPPLE:
*/
public static final int GL_DRAW_PIXELS_APPLE = 0x8A0A,
GL_FENCE_APPLE = 0x8A0B;
private APPLEFence() {}
public static void glGenFencesAPPLE(IntBuffer fences) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glGenFencesAPPLE;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(fences);
nglGenFencesAPPLE(fences.remaining(), MemoryUtil.getAddress(fences), function_pointer);
}
static native void nglGenFencesAPPLE(int fences_n, long fences, long function_pointer);
/** Overloads glGenFencesAPPLE. */
public static int glGenFencesAPPLE() {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glGenFencesAPPLE;
BufferChecks.checkFunctionAddress(function_pointer);
IntBuffer fences = APIUtil.getBufferInt(caps);
nglGenFencesAPPLE(1, MemoryUtil.getAddress(fences), function_pointer);
return fences.get(0);
}
public static void glDeleteFencesAPPLE(IntBuffer fences) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glDeleteFencesAPPLE;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(fences);
nglDeleteFencesAPPLE(fences.remaining(), MemoryUtil.getAddress(fences), function_pointer);
}
static native void nglDeleteFencesAPPLE(int fences_n, long fences, long function_pointer);
/** Overloads glDeleteFencesAPPLE. */
public static void glDeleteFencesAPPLE(int fence) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glDeleteFencesAPPLE;
BufferChecks.checkFunctionAddress(function_pointer);
nglDeleteFencesAPPLE(1, APIUtil.getInt(caps, fence), function_pointer);
}
public static void glSetFenceAPPLE(int fence) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glSetFenceAPPLE;
BufferChecks.checkFunctionAddress(function_pointer);
nglSetFenceAPPLE(fence, function_pointer);
}
static native void nglSetFenceAPPLE(int fence, long function_pointer);
public static boolean glIsFenceAPPLE(int fence) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glIsFenceAPPLE;
BufferChecks.checkFunctionAddress(function_pointer);
boolean __result = nglIsFenceAPPLE(fence, function_pointer);
return __result;
}
static native boolean nglIsFenceAPPLE(int fence, long function_pointer);
public static boolean glTestFenceAPPLE(int fence) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glTestFenceAPPLE;
BufferChecks.checkFunctionAddress(function_pointer);
boolean __result = nglTestFenceAPPLE(fence, function_pointer);
return __result;
}
static native boolean nglTestFenceAPPLE(int fence, long function_pointer);
public static void glFinishFenceAPPLE(int fence) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glFinishFenceAPPLE;
BufferChecks.checkFunctionAddress(function_pointer);
nglFinishFenceAPPLE(fence, function_pointer);
}
static native void nglFinishFenceAPPLE(int fence, long function_pointer);
public static boolean glTestObjectAPPLE(int object, int name) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glTestObjectAPPLE;
BufferChecks.checkFunctionAddress(function_pointer);
boolean __result = nglTestObjectAPPLE(object, name, function_pointer);
return __result;
}
static native boolean nglTestObjectAPPLE(int object, int name, long function_pointer);
public static void glFinishObjectAPPLE(int object, int name) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glFinishObjectAPPLE;
BufferChecks.checkFunctionAddress(function_pointer);
nglFinishObjectAPPLE(object, name, function_pointer);
}
static native void nglFinishObjectAPPLE(int object, int name, long function_pointer);
}
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