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/*
* Copyright 2009-present, Stephen Colebourne
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.joda.money;
import java.io.InvalidObjectException;
import java.io.ObjectInputStream;
import java.io.Serializable;
import java.math.BigDecimal;
import java.math.RoundingMode;
import java.util.Arrays;
import java.util.Iterator;
import org.joda.convert.FromString;
import org.joda.convert.ToString;
/**
* An amount of money with the standard decimal places defined by the currency.
*
* This class represents a quantity of money, stored as a {@code BigDecimal} amount
* in a single {@link CurrencyUnit currency}.
*
* Every currency has a certain standard number of decimal places.
* This is typically 2 (Euro, British Pound, US Dollar) but might be
* 0 (Japanese Yen), 1 (Vietnamese Dong) or 3 (Bahrain Dinar).
* The {@code Money} class is fixed to this number of decimal places.
*
* For example, US dollars has a standard number of decimal places of 2.
* The major units are dollars. The minor units are cents, 100 to the dollar.
* This class does not allow calculations on fractions of a cent.
*
* This class is immutable and thread-safe.
*/
public final class Money implements BigMoneyProvider, Comparable, Serializable {
/**
* The serialisation version.
*/
private static final long serialVersionUID = 1L;
/**
* The money, not null.
*/
private final BigMoney money;
//-----------------------------------------------------------------------
/**
* Obtains an instance of {@code Money} from a {@code BigDecimal}.
*
* This allows you to create an instance with a specific currency and amount.
* No rounding is performed on the amount, so it must have a scale compatible
* with the currency.
*
* @param currency the currency, not null
* @param amount the amount of money, not null
* @return the new instance, never null
* @throws ArithmeticException if the scale exceeds the currency scale
*/
public static Money of(CurrencyUnit currency, BigDecimal amount) {
MoneyUtils.checkNotNull(currency, "Currency must not be null");
MoneyUtils.checkNotNull(amount, "Amount must not be null");
if (amount.scale() > currency.getDecimalPlaces()) {
throw new ArithmeticException("Scale of amount " + amount + " is greater than the scale of the currency " + currency);
}
return Money.of(currency, amount, RoundingMode.UNNECESSARY);
}
/**
* Obtains an instance of {@code Money} from a {@code BigDecimal}, rounding as necessary.
*
* This allows you to create an instance with a specific currency and amount.
* If the amount has a scale in excess of the scale of the currency then the excess
* fractional digits are rounded using the rounding mode.
*
* @param currency the currency, not null
* @param amount the amount of money, not null
* @param roundingMode the rounding mode to use, not null
* @return the new instance, never null
* @throws ArithmeticException if the rounding fails
*/
public static Money of(CurrencyUnit currency, BigDecimal amount, RoundingMode roundingMode) {
MoneyUtils.checkNotNull(currency, "CurrencyUnit must not be null");
MoneyUtils.checkNotNull(amount, "Amount must not be null");
MoneyUtils.checkNotNull(roundingMode, "RoundingMode must not be null");
amount = amount.setScale(currency.getDecimalPlaces(), roundingMode);
return new Money(BigMoney.of(currency, amount));
}
//-----------------------------------------------------------------------
/**
* Obtains an instance of {@code Money} from a {@code double} using a
* well-defined conversion.
*
* This allows you to create an instance with a specific currency and amount.
* No rounding is performed on the amount, so it must have a scale compatible
* with the currency.
*
* The amount is converted via {@link BigDecimal#valueOf(double)} which yields
* the most expected answer for most programming scenarios.
* Any {@code double} literal in code will be converted to
* exactly the same BigDecimal with the same scale.
* For example, the literal '1.45d' will be converted to '1.45'.
*
* @param currency the currency, not null
* @param amount the amount of money, not null
* @return the new instance, never null
* @throws ArithmeticException if the scale exceeds the currency scale
*/
public static Money of(CurrencyUnit currency, double amount) {
return Money.of(currency, BigDecimal.valueOf(amount));
}
/**
* Obtains an instance of {@code Money} from a {@code double} using a
* well-defined conversion, rounding as necessary.
*
* This allows you to create an instance with a specific currency and amount.
* If the amount has a scale in excess of the scale of the currency then the excess
* fractional digits are rounded using the rounding mode.
*
* The amount is converted via {@link BigDecimal#valueOf(double)} which yields
* the most expected answer for most programming scenarios.
* Any {@code double} literal in code will be converted to
* exactly the same BigDecimal with the same scale.
* For example, the literal '1.45d' will be converted to '1.45'.
*
* @param currency the currency, not null
* @param amount the amount of money, not null
* @param roundingMode the rounding mode to use, not null
* @return the new instance, never null
* @throws ArithmeticException if the rounding fails
*/
public static Money of(CurrencyUnit currency, double amount, RoundingMode roundingMode) {
return Money.of(currency, BigDecimal.valueOf(amount), roundingMode);
}
//-----------------------------------------------------------------------
/**
* Obtains an instance of {@code Money} from an amount in major units.
*
* This allows you to create an instance with a specific currency and amount.
* The amount is a whole number only. Thus you can initialise the value
* 'USD 20', but not the value 'USD 20.32'.
* For example, {@code ofMajor(USD, 25)} creates the instance {@code USD 25.00}.
*
* @param currency the currency, not null
* @param amountMajor the amount of money in the major division of the currency
* @return the new instance, never null
*/
public static Money ofMajor(CurrencyUnit currency, long amountMajor) {
return Money.of(currency, BigDecimal.valueOf(amountMajor), RoundingMode.UNNECESSARY);
}
/**
* Obtains an instance of {@code Money} from an amount in minor units.
*
* This allows you to create an instance with a specific currency and amount
* expressed in terms of the minor unit.
* For example, if constructing US Dollars, the input to this method represents cents.
* Note that when a currency has zero decimal places, the major and minor units are the same.
* For example, {@code ofMinor(USD, 2595)} creates the instance {@code USD 25.95}.
*
* @param currency the currency, not null
* @param amountMinor the amount of money in the minor division of the currency
* @return the new instance, never null
*/
public static Money ofMinor(CurrencyUnit currency, long amountMinor) {
return new Money(BigMoney.ofMinor(currency, amountMinor));
}
//-----------------------------------------------------------------------
/**
* Obtains an instance of {@code Money} representing zero.
*
* For example, {@code zero(USD)} creates the instance {@code USD 0.00}.
*
* @param currency the currency, not null
* @return the instance representing zero, never null
*/
public static Money zero(CurrencyUnit currency) {
MoneyUtils.checkNotNull(currency, "Currency must not be null");
BigDecimal bd = BigDecimal.valueOf(0, currency.getDecimalPlaces());
return new Money(BigMoney.of(currency, bd));
}
//-----------------------------------------------------------------------
/**
* Obtains an instance of {@code Money} from a provider.
*
* This allows you to create an instance from any class that implements the
* provider, such as {@code BigMoney}.
* No rounding is performed on the amount, so it must have a scale compatible
* with the currency.
*
* @param moneyProvider the money to convert, not null
* @return the new instance, never null
* @throws ArithmeticException if the scale exceeds the currency scale
*/
public static Money of(BigMoneyProvider moneyProvider) {
return Money.of(moneyProvider, RoundingMode.UNNECESSARY);
}
/**
* Obtains an instance of {@code Money} from a provider, rounding as necessary.
*
* This allows you to create an instance from any class that implements the
* provider, such as {@code BigMoney}.
* The rounding mode is used to adjust the scale to the scale of the currency.
*
* @param moneyProvider the money to convert, not null
* @param roundingMode the rounding mode to use, not null
* @return the new instance, never null
* @throws ArithmeticException if the rounding fails
*/
public static Money of(BigMoneyProvider moneyProvider, RoundingMode roundingMode) {
MoneyUtils.checkNotNull(moneyProvider, "BigMoneyProvider must not be null");
MoneyUtils.checkNotNull(roundingMode, "RoundingMode must not be null");
return new Money(BigMoney.of(moneyProvider).withCurrencyScale(roundingMode));
}
//-----------------------------------------------------------------------
/**
* Obtains an instance of {@code Money} as the total value of an array.
*
* The array must contain at least one monetary value.
* Subsequent amounts are added as though using {@link #plus(Money)}.
* All amounts must be in the same currency.
*
* @param monies the monetary values to total, not empty, no null elements, not null
* @return the total, never null
* @throws IllegalArgumentException if the array is empty
* @throws CurrencyMismatchException if the currencies differ
*/
public static Money total(Money... monies) {
MoneyUtils.checkNotNull(monies, "Money array must not be null");
if (monies.length == 0) {
throw new IllegalArgumentException("Money array must not be empty");
}
Money total = monies[0];
MoneyUtils.checkNotNull(total, "Money arary must not contain null entries");
for (int i = 1; i < monies.length; i++) {
total = total.plus(monies[i]);
}
return total;
}
/**
* Obtains an instance of {@code Money} as the total value of a collection.
*
* The iterable must provide at least one monetary value.
* Subsequent amounts are added as though using {@link #plus(Money)}.
* All amounts must be in the same currency.
*
* @param monies the monetary values to total, not empty, no null elements, not null
* @return the total, never null
* @throws IllegalArgumentException if the iterable is empty
* @throws CurrencyMismatchException if the currencies differ
*/
public static Money total(Iterable monies) {
MoneyUtils.checkNotNull(monies, "Money iterator must not be null");
Iterator it = monies.iterator();
if (it.hasNext() == false) {
throw new IllegalArgumentException("Money iterator must not be empty");
}
Money total = it.next();
MoneyUtils.checkNotNull(total, "Money iterator must not contain null entries");
while (it.hasNext()) {
total = total.plus(it.next());
}
return total;
}
/**
* Obtains an instance of {@code Money} as the total value of
* a possibly empty array.
*
* The amounts are added as though using {@link #plus(Money)} starting
* from zero in the specified currency.
* All amounts must be in the same currency.
*
* @param currency the currency to total in, not null
* @param monies the monetary values to total, no null elements, not null
* @return the total, never null
* @throws CurrencyMismatchException if the currencies differ
*/
public static Money total(CurrencyUnit currency, Money... monies) {
return Money.zero(currency).plus(Arrays.asList(monies));
}
/**
* Obtains an instance of {@code Money} as the total value of
* a possibly empty collection.
*
* The amounts are added as though using {@link #plus(Money)} starting
* from zero in the specified currency.
* All amounts must be in the same currency.
*
* @param currency the currency to total in, not null
* @param monies the monetary values to total, no null elements, not null
* @return the total, never null
* @throws CurrencyMismatchException if the currencies differ
*/
public static Money total(CurrencyUnit currency, Iterable monies) {
return Money.zero(currency).plus(monies);
}
//-----------------------------------------------------------------------
/**
* Parses an instance of {@code Money} from a string.
*
* The string format is '$currencyCode $amount' where there may be
* zero to many spaces between the two parts.
* The currency code must be a valid three letter currency.
* The amount must match the regular expression {@code [+-]?[0-9]*[.]?[0-9]*}.
* This matches the output from {@link #toString()}.
*
* For example, {@code parse("USD 25")} creates the instance {@code USD 25.00}
* while {@code parse("USD 25.95")} creates the instance {@code USD 25.95}.
*
* @param moneyStr the money string to parse, not null
* @return the parsed instance, never null
* @throws IllegalArgumentException if the string is malformed
* @throws ArithmeticException if the amount is too large
*/
@FromString
public static Money parse(String moneyStr) {
return Money.of(BigMoney.parse(moneyStr));
}
//-----------------------------------------------------------------------
/**
* Ensures that a {@code Money} is not {@code null}.
*
* If the input money is not {@code null}, then it is returned, providing
* that the currency matches the specified currency.
* If the input money is {@code null}, then zero money in the currency is returned.
*
* @param money the monetary value to check, may be null
* @param currency the currency to use, not null
* @return the input money or zero in the specified currency, never null
* @throws CurrencyMismatchException if the input money is non-null and the currencies differ
*/
public static Money nonNull(Money money, CurrencyUnit currency) {
if (money == null) {
return zero(currency);
}
if (money.getCurrencyUnit().equals(currency) == false) {
MoneyUtils.checkNotNull(currency, "Currency must not be null");
throw new CurrencyMismatchException(money.getCurrencyUnit(), currency);
}
return money;
}
//-----------------------------------------------------------------------
/**
* Constructor, creating a new monetary instance.
*
* @param money the underlying money, not null
*/
Money(BigMoney money) {
assert money != null : "Joda-Money bug: BigMoney must not be null";
assert money.isCurrencyScale() : "Joda-Money bug: Only currency scale is valid for Money";
this.money = money;
}
/**
* Block malicious data streams.
*
* @param ois the input stream, not null
* @throws InvalidObjectException
*/
private void readObject(ObjectInputStream ois) throws InvalidObjectException {
throw new InvalidObjectException("Serialization delegate required");
}
/**
* Uses a serialization delegate.
*
* @return the replacing object, never null
*/
private Object writeReplace() {
return new Ser(Ser.MONEY, this);
}
//-----------------------------------------------------------------------
/**
* Returns a new {@code Money}, returning {@code this} if possible.
*
* This instance is immutable and unaffected by this method.
*
* @param newInstance the new money to use, not null
* @return the new instance, never null
*/
private Money with(BigMoney newInstance) {
if (money.equals(newInstance)) {
return this;
}
return new Money(newInstance);
}
//-----------------------------------------------------------------------
/**
* Gets the currency.
*
* @return the currency, never null
*/
public CurrencyUnit getCurrencyUnit() {
return money.getCurrencyUnit();
}
//-----------------------------------------------------------------------
/**
* Returns a copy of this monetary value with the specified currency.
*
* The returned instance will have the specified currency and the amount
* from this instance. If the scale differs between the currencies such
* that rounding would be required, then an exception is thrown.
*
* This instance is immutable and unaffected by this method.
*
* @param currency the currency to use, not null
* @return the new instance with the input currency set, never null
* @throws ArithmeticException if the scale of the new currency is less than
* the scale of this currency
*/
public Money withCurrencyUnit(CurrencyUnit currency) {
return withCurrencyUnit(currency, RoundingMode.UNNECESSARY);
}
/**
* Returns a copy of this monetary value with the specified currency.
*
* The returned instance will have the specified currency and the amount
* from this instance. If the number of decimal places differs between the
* currencies, then the amount may be rounded.
*
* This instance is immutable and unaffected by this method.
*
* @param currency the currency to use, not null
* @param roundingMode the rounding mode to use to bring the decimal places back in line, not null
* @return the new instance with the input currency set, never null
* @throws ArithmeticException if the rounding fails
*/
public Money withCurrencyUnit(CurrencyUnit currency, RoundingMode roundingMode) {
return with(money.withCurrencyUnit(currency).withCurrencyScale(roundingMode));
}
//-----------------------------------------------------------------------
/**
* Gets the scale of the {@code BigDecimal} amount.
*
* The scale has the same meaning as in {@link BigDecimal}.
* Positive values represent the number of decimal places in use.
* For example, a scale of 2 means that the money will have two decimal places
* such as 'USD 43.25'.
*
* For {@code Money}, the scale is fixed and always matches that of the currency.
*
* @return the scale in use, typically 2 but could be 0, 1 and 3
*/
public int getScale() {
return money.getScale();
}
//-----------------------------------------------------------------------
/**
* Gets the amount.
*
* This returns the value of the money as a {@code BigDecimal}.
* The scale will be the scale of this money.
*
* @return the amount, never null
*/
public BigDecimal getAmount() {
return money.getAmount();
}
/**
* Gets the amount in major units as a {@code BigDecimal} with scale 0.
*
* This returns the monetary amount in terms of the major units of the currency,
* truncating the amount if necessary.
* For example, 'EUR 2.35' will return 2, and 'BHD -1.345' will return -1.
*
* This is returned as a {@code BigDecimal} rather than a {@code BigInteger}.
* This is to allow further calculations to be performed on the result.
* Should you need a {@code BigInteger}, simply call {@link BigDecimal#toBigInteger()}.
*
* @return the major units part of the amount, never null
*/
public BigDecimal getAmountMajor() {
return money.getAmountMajor();
}
/**
* Gets the amount in major units as a {@code long}.
*
* This returns the monetary amount in terms of the major units of the currency,
* truncating the amount if necessary.
* For example, 'EUR 2.35' will return 2, and 'BHD -1.345' will return -1.
*
* @return the major units part of the amount
* @throws ArithmeticException if the amount is too large for a {@code long}
*/
public long getAmountMajorLong() {
return money.getAmountMajorLong();
}
/**
* Gets the amount in major units as an {@code int}.
*
* This returns the monetary amount in terms of the major units of the currency,
* truncating the amount if necessary.
* For example, 'EUR 2.35' will return 2, and 'BHD -1.345' will return -1.
*
* @return the major units part of the amount
* @throws ArithmeticException if the amount is too large for an {@code int}
*/
public int getAmountMajorInt() {
return money.getAmountMajorInt();
}
/**
* Gets the amount in minor units as a {@code BigDecimal} with scale 0.
*
* This returns the monetary amount in terms of the minor units of the currency,
* truncating the amount if necessary.
* For example, 'EUR 2.35' will return 235, and 'BHD -1.345' will return -1345.
*
* This is returned as a {@code BigDecimal} rather than a {@code BigInteger}.
* This is to allow further calculations to be performed on the result.
* Should you need a {@code BigInteger}, simply call {@link BigDecimal#toBigInteger()}.
*
* @return the minor units part of the amount, never null
*/
public BigDecimal getAmountMinor() {
return money.getAmountMinor();
}
/**
* Gets the amount in minor units as a {@code long}.
*
* This returns the monetary amount in terms of the minor units of the currency,
* truncating the amount if necessary.
* For example, 'EUR 2.35' will return 235, and 'BHD -1.345' will return -1345.
*
* @return the minor units part of the amount
* @throws ArithmeticException if the amount is too large for a {@code long}
*/
public long getAmountMinorLong() {
return money.getAmountMinorLong();
}
/**
* Gets the amount in minor units as an {@code int}.
*
* This returns the monetary amount in terms of the minor units of the currency,
* truncating the amount if necessary.
* For example, 'EUR 2.35' will return 235, and 'BHD -1.345' will return -1345.
*
* @return the minor units part of the amount
* @throws ArithmeticException if the amount is too large for an {@code int}
*/
public int getAmountMinorInt() {
return money.getAmountMinorInt();
}
/**
* Gets the minor part of the amount.
*
* This return the minor unit part of the monetary amount.
* This is defined as the amount in minor units excluding major units.
*
* For example, EUR has a scale of 2, so the minor part is always between 0 and 99
* for positive amounts, and 0 and -99 for negative amounts.
* Thus 'EUR 2.35' will return 35, and 'EUR -1.34' will return -34.
*
* @return the minor part of the amount, negative if the amount is negative
*/
public int getMinorPart() {
return money.getMinorPart();
}
//-----------------------------------------------------------------------
/**
* Checks if the amount is zero.
*
* @return true if the amount is zero
*/
public boolean isZero() {
return money.isZero();
}
/**
* Checks if the amount is greater than zero.
*
* @return true if the amount is greater than zero
*/
public boolean isPositive() {
return money.isPositive();
}
/**
* Checks if the amount is zero or greater.
*
* @return true if the amount is zero or greater
*/
public boolean isPositiveOrZero() {
return money.isPositiveOrZero();
}
/**
* Checks if the amount is less than zero.
*
* @return true if the amount is less than zero
*/
public boolean isNegative() {
return money.isNegative();
}
/**
* Checks if the amount is zero or less.
*
* @return true if the amount is zero or less
*/
public boolean isNegativeOrZero() {
return money.isNegativeOrZero();
}
//-----------------------------------------------------------------------
/**
* Returns a copy of this monetary value with the specified amount.
*
* The returned instance will have this currency and the new amount.
* No rounding is performed on the amount to be added, so it must have a
* scale compatible with the currency.
*
* This instance is immutable and unaffected by this method.
*
* @param amount the monetary amount to set in the returned instance, not null
* @return the new instance with the input amount set, never null
* @throws ArithmeticException if the scale of the amount is too large
*/
public Money withAmount(BigDecimal amount) {
return withAmount(amount, RoundingMode.UNNECESSARY);
}
/**
* Returns a copy of this monetary value with the specified amount.
*
* The returned instance will have this currency and the new amount.
* If the scale of the {@code BigDecimal} needs to be adjusted, then
* it will be rounded using the specified mode.
*
* This instance is immutable and unaffected by this method.
*
* @param amount the monetary amount to set in the returned instance, not null
* @param roundingMode the rounding mode to adjust the scale, not null
* @return the new instance with the input amount set, never null
*/
public Money withAmount(BigDecimal amount, RoundingMode roundingMode) {
return with(money.withAmount(amount).withCurrencyScale(roundingMode));
}
/**
* Returns a copy of this monetary value with the specified amount using a well-defined
* conversion from a {@code double}.
*
* The returned instance will have this currency and the new amount.
* No rounding is performed on the amount to be added, so it must have a
* scale compatible with the currency.
*
* The amount is converted via {@link BigDecimal#valueOf(double)} which yields
* the most expected answer for most programming scenarios.
* Any {@code double} literal in code will be converted to
* exactly the same BigDecimal with the same scale.
* For example, the literal '1.45d' will be converted to '1.45'.
*
* This instance is immutable and unaffected by this method.
*
* @param amount the monetary amount to set in the returned instance, not null
* @return the new instance with the input amount set, never null
* @throws ArithmeticException if the scale of the amount is too large
*/
public Money withAmount(double amount) {
return withAmount(amount, RoundingMode.UNNECESSARY);
}
/**
* Returns a copy of this monetary value with the specified amount using a well-defined
* conversion from a {@code double}.
*
* The returned instance will have this currency and the new amount.
* If the scale of the {@code BigDecimal} needs to be adjusted, then
* it will be rounded using the specified mode.
*
* The amount is converted via {@link BigDecimal#valueOf(double)} which yields
* the most expected answer for most programming scenarios.
* Any {@code double} literal in code will be converted to
* exactly the same BigDecimal with the same scale.
* For example, the literal '1.45d' will be converted to '1.45'.
*
* This instance is immutable and unaffected by this method.
*
* @param amount the monetary amount to set in the returned instance, not null
* @param roundingMode the rounding mode to adjust the scale, not null
* @return the new instance with the input amount set, never null
*/
public Money withAmount(double amount, RoundingMode roundingMode) {
return with(money.withAmount(amount).withCurrencyScale(roundingMode));
}
//-----------------------------------------------------------------------
/**
* Returns a copy of this monetary value with a collection of monetary amounts added.
*
* This adds the specified amounts to this monetary amount, returning a new object.
* The amounts must be in the same currency.
*
* This instance is immutable and unaffected by this method.
*
* @param moniesToAdd the monetary values to add, no null elements, not null
* @return the new instance with the input amounts added, never null
* @throws CurrencyMismatchException if the currencies differ
*/
public Money plus(Iterable moniesToAdd) {
return with(money.plus(moniesToAdd));
}
//-----------------------------------------------------------------------
/**
* Returns a copy of this monetary value with the amount added.
*
* This adds the specified amount to this monetary amount, returning a new object.
* The amount added must be in the same currency.
*
* The addition has no rounding issues and is always accurate.
* For example,'USD 25.95' plus 'USD 3.02' will 'USD 28.97'.
*
* This instance is immutable and unaffected by this method.
*
* @param moneyToAdd the monetary value to add, not null
* @return the new instance with the input amount added, never null
* @throws CurrencyMismatchException if the currencies differ
*/
public Money plus(Money moneyToAdd) {
return with(money.plus(moneyToAdd));
}
/**
* Returns a copy of this monetary value with the amount added.
*
* This adds the specified amount to this monetary amount, returning a new object.
* No rounding is performed on the amount to be added, so it must have a
* scale compatible with the currency.
*
* This instance is immutable and unaffected by this method.
*
* @param amountToAdd the monetary value to add, not null
* @return the new instance with the input amount added, never null
* @throws ArithmeticException if the scale of the amount is too large
*/
public Money plus(BigDecimal amountToAdd) {
return plus(amountToAdd, RoundingMode.UNNECESSARY);
}
/**
* Returns a copy of this monetary value with the amount added.
*
* This adds the specified amount to this monetary amount, returning a new object.
* If the amount to add exceeds the scale of the currency, then the
* rounding mode will be used to adjust the result.
*
* This instance is immutable and unaffected by this method.
*
* @param amountToAdd the monetary value to add, not null
* @param roundingMode the rounding mode to use, not null
* @return the new instance with the input amount added, never null
*/
public Money plus(BigDecimal amountToAdd, RoundingMode roundingMode) {
return with(money.plusRetainScale(amountToAdd, roundingMode));
}
/**
* Returns a copy of this monetary value with the amount added.
*
* This adds the specified amount to this monetary amount, returning a new object.
* No rounding is performed on the amount to be added, so it must have a
* scale compatible with the currency.
*
* The amount is converted via {@link BigDecimal#valueOf(double)} which yields
* the most expected answer for most programming scenarios.
* Any {@code double} literal in code will be converted to
* exactly the same BigDecimal with the same scale.
* For example, the literal '1.45d' will be converted to '1.45'.
*
* This instance is immutable and unaffected by this method.
*
* @param amountToAdd the monetary value to add, not null
* @return the new instance with the input amount added, never null
* @throws ArithmeticException if the scale of the amount is too large
*/
public Money plus(double amountToAdd) {
return plus(amountToAdd, RoundingMode.UNNECESSARY);
}
/**
* Returns a copy of this monetary value with the amount added.
*
* This adds the specified amount to this monetary amount, returning a new object.
* If the amount to add exceeds the scale of the currency, then the
* rounding mode will be used to adjust the result.
*
* The amount is converted via {@link BigDecimal#valueOf(double)} which yields
* the most expected answer for most programming scenarios.
* Any {@code double} literal in code will be converted to
* exactly the same BigDecimal with the same scale.
* For example, the literal '1.45d' will be converted to '1.45'.
*
* This instance is immutable and unaffected by this method.
*
* @param amountToAdd the monetary value to add, not null
* @param roundingMode the rounding mode to use, not null
* @return the new instance with the input amount added, never null
*/
public Money plus(double amountToAdd, RoundingMode roundingMode) {
return with(money.plusRetainScale(amountToAdd, roundingMode));
}
/**
* Returns a copy of this monetary value with the amount in major units added.
*
* This adds an amount in major units, leaving the minor units untouched.
* For example, USD 23.45 plus 138 gives USD 161.45.
*
* This instance is immutable and unaffected by this method.
*
* @param amountToAdd the monetary value to add, not null
* @return the new instance with the input amount added, never null
*/
public Money plusMajor(long amountToAdd) {
return with(money.plusMajor(amountToAdd));
}
/**
* Returns a copy of this monetary value with the amount in minor units added.
*
* This adds an amount in minor units.
* For example, USD 23.45 plus 138 gives USD 24.83.
*
* This instance is immutable and unaffected by this method.
*
* @param amountToAdd the monetary value to add, not null
* @return the new instance with the input amount added, never null
*/
public Money plusMinor(long amountToAdd) {
return with(money.plusMinor(amountToAdd));
}
//-----------------------------------------------------------------------
/**
* Returns a copy of this monetary value with a collection of monetary amounts subtracted.
*
* This subtracts the specified amounts from this monetary amount, returning a new object.
* The amounts must be in the same currency.
*
* This instance is immutable and unaffected by this method.
*
* @param moniesToSubtract the monetary values to subtract, no null elements, not null
* @return the new instance with the input amounts subtracted, never null
* @throws CurrencyMismatchException if the currencies differ
*/
public Money minus(Iterable moniesToSubtract) {
return with(money.minus(moniesToSubtract));
}
//-----------------------------------------------------------------------
/**
* Returns a copy of this monetary value with the amount subtracted.
*
* This subtracts the specified amount from this monetary amount, returning a new object.
* The amount subtracted must be in the same currency.
*
* The subtraction has no rounding issues and is always accurate.
* For example,'USD 25.95' minus 'USD 3.02' will 'USD 22.93'.
*
* This instance is immutable and unaffected by this method.
*
* @param moneyToSubtract the monetary value to subtract, not null
* @return the new instance with the input amount subtracted, never null
* @throws CurrencyMismatchException if the currencies differ
*/
public Money minus(Money moneyToSubtract) {
return with(money.minus(moneyToSubtract));
}
/**
* Returns a copy of this monetary value with the amount subtracted.
*
* This subtracts the specified amount from this monetary amount, returning a new object.
* No rounding is performed on the amount to be subtracted, so it must have a
* scale compatible with the currency.
*
* This instance is immutable and unaffected by this method.
*
* @param amountToSubtract the monetary value to subtract, not null
* @return the new instance with the input amount subtracted, never null
* @throws ArithmeticException if the scale of the amount is too large
*/
public Money minus(BigDecimal amountToSubtract) {
return minus(amountToSubtract, RoundingMode.UNNECESSARY);
}
/**
* Returns a copy of this monetary value with the amount subtracted.
*
* This subtracts the specified amount from this monetary amount, returning a new object.
* If the amount to subtract exceeds the scale of the currency, then the
* rounding mode will be used to adjust the result.
*
* This instance is immutable and unaffected by this method.
*
* @param amountToSubtract the monetary value to subtract, not null
* @param roundingMode the rounding mode to use, not null
* @return the new instance with the input amount subtracted, never null
*/
public Money minus(BigDecimal amountToSubtract, RoundingMode roundingMode) {
return with(money.minusRetainScale(amountToSubtract, roundingMode));
}
/**
* Returns a copy of this monetary value with the amount subtracted.
*
* This subtracts the specified amount from this monetary amount, returning a new object.
* No rounding is performed on the amount to be subtracted, so it must have a
* scale compatible with the currency.
*
* The amount is converted via {@link BigDecimal#valueOf(double)} which yields
* the most expected answer for most programming scenarios.
* Any {@code double} literal in code will be converted to
* exactly the same BigDecimal with the same scale.
* For example, the literal '1.45d' will be converted to '1.45'.
*
* This instance is immutable and unaffected by this method.
*
* @param amountToSubtract the monetary value to subtract, not null
* @return the new instance with the input amount subtracted, never null
* @throws ArithmeticException if the scale of the amount is too large
*/
public Money minus(double amountToSubtract) {
return minus(amountToSubtract, RoundingMode.UNNECESSARY);
}
/**
* Returns a copy of this monetary value with the amount subtracted.
*
* This subtracts the specified amount from this monetary amount, returning a new object.
* If the amount to subtract exceeds the scale of the currency, then the
* rounding mode will be used to adjust the result.
*
* The amount is converted via {@link BigDecimal#valueOf(double)} which yields
* the most expected answer for most programming scenarios.
* Any {@code double} literal in code will be converted to
* exactly the same BigDecimal with the same scale.
* For example, the literal '1.45d' will be converted to '1.45'.
*
* This instance is immutable and unaffected by this method.
*
* @param amountToSubtract the monetary value to subtract, not null
* @param roundingMode the rounding mode to use, not null
* @return the new instance with the input amount subtracted, never null
*/
public Money minus(double amountToSubtract, RoundingMode roundingMode) {
return with(money.minusRetainScale(amountToSubtract, roundingMode));
}
/**
* Returns a copy of this monetary value with the amount in major units subtracted.
*
* This subtracts an amount in major units, leaving the minor units untouched.
* For example, USD 23.45 minus 138 gives USD -114.55.
*
* This instance is immutable and unaffected by this method.
*
* @param amountToSubtract the monetary value to subtract, not null
* @return the new instance with the input amount subtracted, never null
*/
public Money minusMajor(long amountToSubtract) {
return with(money.minusMajor(amountToSubtract));
}
/**
* Returns a copy of this monetary value with the amount in minor units subtracted.
*
* This subtracts an amount in minor units.
* For example, USD 23.45 minus 138 gives USD 22.07.
*
* This instance is immutable and unaffected by this method.
*
* @param amountToSubtract the monetary value to subtract, not null
* @return the new instance with the input amount subtracted, never null
*/
public Money minusMinor(long amountToSubtract) {
return with(money.minusMinor(amountToSubtract));
}
//-----------------------------------------------------------------------
/**
* Returns a copy of this monetary value multiplied by the specified value.
*
* This takes this amount and multiplies it by the specified value, rounding
* the result is rounded as specified.
*
* This instance is immutable and unaffected by this method.
*
* @param valueToMultiplyBy the scalar value to multiply by, not null
* @param roundingMode the rounding mode to use to bring the decimal places back in line, not null
* @return the new multiplied instance, never null
* @throws ArithmeticException if the rounding fails
*/
public Money multipliedBy(BigDecimal valueToMultiplyBy, RoundingMode roundingMode) {
return with(money.multiplyRetainScale(valueToMultiplyBy, roundingMode));
}
/**
* Returns a copy of this monetary value multiplied by the specified value.
*
* This takes this amount and multiplies it by the specified value, rounding
* the result is rounded as specified.
*
* The amount is converted via {@link BigDecimal#valueOf(double)} which yields
* the most expected answer for most programming scenarios.
* Any {@code double} literal in code will be converted to
* exactly the same BigDecimal with the same scale.
* For example, the literal '1.45d' will be converted to '1.45'.
*
* This instance is immutable and unaffected by this method.
*
* @param valueToMultiplyBy the scalar value to multiply by, not null
* @param roundingMode the rounding mode to use to bring the decimal places back in line, not null
* @return the new multiplied instance, never null
* @throws ArithmeticException if the rounding fails
*/
public Money multipliedBy(double valueToMultiplyBy, RoundingMode roundingMode) {
return with(money.multiplyRetainScale(valueToMultiplyBy, roundingMode));
}
/**
* Returns a copy of this monetary value multiplied by the specified value.
*
* This takes this amount and multiplies it by the specified value.
*
* This instance is immutable and unaffected by this method.
*
* @param valueToMultiplyBy the scalar value to multiply by, not null
* @return the new multiplied instance, never null
*/
public Money multipliedBy(long valueToMultiplyBy) {
return with(money.multipliedBy(valueToMultiplyBy));
}
//-----------------------------------------------------------------------
/**
* Returns a copy of this monetary value divided by the specified value.
*
* This takes this amount and divides it by the specified value, rounding
* the result is rounded as specified.
*
* This instance is immutable and unaffected by this method.
*
* @param valueToDivideBy the scalar value to divide by, not null
* @param roundingMode the rounding mode to use, not null
* @return the new divided instance, never null
* @throws ArithmeticException if dividing by zero
* @throws ArithmeticException if the rounding fails
*/
public Money dividedBy(BigDecimal valueToDivideBy, RoundingMode roundingMode) {
return with(money.dividedBy(valueToDivideBy, roundingMode));
}
/**
* Returns a copy of this monetary value divided by the specified value.
*
* This takes this amount and divides it by the specified value, rounding
* the result is rounded as specified.
*
* The amount is converted via {@link BigDecimal#valueOf(double)} which yields
* the most expected answer for most programming scenarios.
* Any {@code double} literal in code will be converted to
* exactly the same BigDecimal with the same scale.
* For example, the literal '1.45d' will be converted to '1.45'.
*
* This instance is immutable and unaffected by this method.
*
* @param valueToDivideBy the scalar value to divide by, not null
* @param roundingMode the rounding mode to use, not null
* @return the new divided instance, never null
* @throws ArithmeticException if dividing by zero
* @throws ArithmeticException if the rounding fails
*/
public Money dividedBy(double valueToDivideBy, RoundingMode roundingMode) {
return with(money.dividedBy(valueToDivideBy, roundingMode));
}
/**
* Returns a copy of this monetary value divided by the specified value.
*
* This takes this amount and divides it by the specified value, rounding
* the result is rounded as specified.
*
* This instance is immutable and unaffected by this method.
*
* @param valueToDivideBy the scalar value to divide by, not null
* @param roundingMode the rounding mode to use, not null
* @return the new divided instance, never null
* @throws ArithmeticException if dividing by zero
* @throws ArithmeticException if the rounding fails
*/
public Money dividedBy(long valueToDivideBy, RoundingMode roundingMode) {
return with(money.dividedBy(valueToDivideBy, roundingMode));
}
//-----------------------------------------------------------------------
/**
* Returns a copy of this monetary value with the amount negated.
*
* This instance is immutable and unaffected by this method.
*
* @return the new instance with the amount negated, never null
*/
public Money negated() {
return with(money.negated());
}
/**
* Returns a copy of this monetary value with a positive amount.
*
* This instance is immutable and unaffected by this method.
*
* @return the new instance with the amount converted to be positive, never null
*/
public Money abs() {
return (isNegative() ? negated() : this);
}
//-----------------------------------------------------------------------
/**
* Returns a copy of this monetary value rounded to the specified scale without
* changing the current scale.
*
* Scale has the same meaning as in {@link BigDecimal}.
* A scale of 2 means round to 2 decimal places.
*
* - Rounding 'EUR 45.23' to a scale of -1 returns 40.00 or 50.00 depending on the rounding mode.
*
- Rounding 'EUR 45.23' to a scale of 0 returns 45.00 or 46.00 depending on the rounding mode.
*
- Rounding 'EUR 45.23' to a scale of 1 returns 45.20 or 45.30 depending on the rounding mode.
*
- Rounding 'EUR 45.23' to a scale of 2 has no effect (it already has that scale).
*
- Rounding 'EUR 45.23' to a scale of 3 has no effect (the scale is not increased).
*
*
* This instance is immutable and unaffected by this method.
*
* @param scale the new scale
* @param roundingMode the rounding mode to use, not null
* @return the new instance with the amount converted to be positive, never null
* @throws ArithmeticException if the rounding fails
*/
public Money rounded(int scale, RoundingMode roundingMode) {
return with(money.rounded(scale, roundingMode));
}
//-----------------------------------------------------------------------
/**
* Returns a copy of this monetary value converted into another currency
* using the specified conversion rate, with a rounding mode used to adjust
* the decimal places in the result.
*
* This instance is immutable and unaffected by this method.
*
* @param currency the new currency, not null
* @param conversionMultipler the conversion factor between the currencies, not null
* @param roundingMode the rounding mode to use to bring the decimal places back in line, not null
* @return the new multiplied instance, never null
* @throws IllegalArgumentException if the currency is the same as this currency
* @throws IllegalArgumentException if the conversion multiplier is negative
* @throws ArithmeticException if the rounding fails
*/
public Money convertedTo(CurrencyUnit currency, BigDecimal conversionMultipler, RoundingMode roundingMode) {
return with(money.convertedTo(currency, conversionMultipler).withCurrencyScale(roundingMode));
}
//-----------------------------------------------------------------------
/**
* Implements the {@code BigMoneyProvider} interface, returning a
* {@code BigMoney} instance with the same currency, amount and scale.
*
* @return the money instance, never null
*/
@Override
public BigMoney toBigMoney() {
return money;
}
//-----------------------------------------------------------------------
/**
* Checks if this instance and the specified instance have the same currency.
*
* @param other the money to check, not null
* @return true if they have the same currency
*/
public boolean isSameCurrency(BigMoneyProvider other) {
return money.isSameCurrency(other);
}
//-----------------------------------------------------------------------
/**
* Compares this monetary value to another.
*
* This allows {@code Money} to be compared to any {@code BigMoneyProvider}.
* Scale is ignored in the comparison.
* The compared values must be in the same currency.
*
* @param other the other monetary value, not null
* @return -1 if this is less than , 0 if equal, 1 if greater than
* @throws CurrencyMismatchException if the currencies differ
*/
@Override
public int compareTo(BigMoneyProvider other) {
return money.compareTo(other);
}
/**
* Checks if this monetary value is equal to another.
*
* This allows {@code Money} to be compared to any {@code BigMoneyProvider}.
* Scale is ignored, so 'USD 30.00' and 'USD 30' are equal.
* The compared values must be in the same currency.
*
* @param other the other monetary value, not null
* @return true is this is greater than the specified monetary value
* @throws CurrencyMismatchException if the currencies differ
* @see #equals(Object)
*/
public boolean isEqual(BigMoneyProvider other) {
return money.isEqual(other);
}
/**
* Checks if this monetary value is greater than another.
*
* This allows {@code Money} to be compared to any {@code BigMoneyProvider}.
* Scale is ignored in the comparison.
* The compared values must be in the same currency.
*
* @param other the other monetary value, not null
* @return true is this is greater than the specified monetary value
* @throws CurrencyMismatchException if the currencies differ
*/
public boolean isGreaterThan(BigMoneyProvider other) {
return money.isGreaterThan(other);
}
/**
* Checks if this monetary value is less than another.
*
* This allows {@code Money} to be compared to any {@code BigMoneyProvider}.
* Scale is ignored in the comparison.
* The compared values must be in the same currency.
*
* @param other the other monetary value, not null
* @return true is this is less than the specified monetary value
* @throws CurrencyMismatchException if the currencies differ
*/
public boolean isLessThan(BigMoneyProvider other) {
return money.isLessThan(other);
}
//-----------------------------------------------------------------------
/**
* Checks if this monetary value equals another.
*
* The comparison takes into account the scale.
* The compared values must be in the same currency.
*
* @param other the other object to compare to, not null
* @return true if this instance equals the other instance
*/
@Override
public boolean equals(Object other) {
if (this == other) {
return true;
}
if (other instanceof Money) {
Money otherMoney = (Money) other;
return money.equals(otherMoney.money);
}
return false;
}
/**
* Returns a hash code for this monetary value.
*
* @return a suitable hash code
*/
@Override
public int hashCode() {
return money.hashCode() + 3;
}
//-----------------------------------------------------------------------
/**
* Gets the monetary value as a string.
*
* The format is the 3 letter ISO currency code, followed by a space,
* followed by the amount as per {@link BigDecimal#toPlainString()}.
*
* @return the string representation of this monetary value, never null
*/
@Override
@ToString
public String toString() {
return money.toString();
}
}