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/*
 *  Copyright 2009-present, Stephen Colebourne
 *
 *  Licensed under the Apache License, Version 2.0 (the "License");
 *  you may not use this file except in compliance with the License.
 *  You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 *  Unless required by applicable law or agreed to in writing, software
 *  distributed under the License is distributed on an "AS IS" BASIS,
 *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  See the License for the specific language governing permissions and
 *  limitations under the License.
 */
package org.joda.money;

import java.io.InvalidObjectException;
import java.io.ObjectInputStream;
import java.io.Serializable;
import java.math.BigDecimal;
import java.math.RoundingMode;
import java.util.Arrays;
import java.util.Iterator;

import org.joda.convert.FromString;
import org.joda.convert.ToString;

/**
 * An amount of money with the standard decimal places defined by the currency.
 * 

* This class represents a quantity of money, stored as a {@code BigDecimal} amount * in a single {@link CurrencyUnit currency}. *

* Every currency has a certain standard number of decimal places. * This is typically 2 (Euro, British Pound, US Dollar) but might be * 0 (Japanese Yen), 1 (Vietnamese Dong) or 3 (Bahrain Dinar). * The {@code Money} class is fixed to this number of decimal places. *

* For example, US dollars has a standard number of decimal places of 2. * The major units are dollars. The minor units are cents, 100 to the dollar. * This class does not allow calculations on fractions of a cent. *

* This class is immutable and thread-safe. */ public final class Money implements BigMoneyProvider, Comparable, Serializable { /** * The serialisation version. */ private static final long serialVersionUID = 1L; /** * The money, not null. */ private final BigMoney money; //----------------------------------------------------------------------- /** * Obtains an instance of {@code Money} from a {@code BigDecimal}. *

* This allows you to create an instance with a specific currency and amount. * No rounding is performed on the amount, so it must have a scale compatible * with the currency. * * @param currency the currency, not null * @param amount the amount of money, not null * @return the new instance, never null * @throws ArithmeticException if the scale exceeds the currency scale */ public static Money of(CurrencyUnit currency, BigDecimal amount) { MoneyUtils.checkNotNull(currency, "Currency must not be null"); MoneyUtils.checkNotNull(amount, "Amount must not be null"); if (amount.scale() > currency.getDecimalPlaces()) { throw new ArithmeticException("Scale of amount " + amount + " is greater than the scale of the currency " + currency); } return Money.of(currency, amount, RoundingMode.UNNECESSARY); } /** * Obtains an instance of {@code Money} from a {@code BigDecimal}, rounding as necessary. *

* This allows you to create an instance with a specific currency and amount. * If the amount has a scale in excess of the scale of the currency then the excess * fractional digits are rounded using the rounding mode. * * @param currency the currency, not null * @param amount the amount of money, not null * @param roundingMode the rounding mode to use, not null * @return the new instance, never null * @throws ArithmeticException if the rounding fails */ public static Money of(CurrencyUnit currency, BigDecimal amount, RoundingMode roundingMode) { MoneyUtils.checkNotNull(currency, "CurrencyUnit must not be null"); MoneyUtils.checkNotNull(amount, "Amount must not be null"); MoneyUtils.checkNotNull(roundingMode, "RoundingMode must not be null"); amount = amount.setScale(currency.getDecimalPlaces(), roundingMode); return new Money(BigMoney.of(currency, amount)); } //----------------------------------------------------------------------- /** * Obtains an instance of {@code Money} from a {@code double} using a * well-defined conversion. *

* This allows you to create an instance with a specific currency and amount. * No rounding is performed on the amount, so it must have a scale compatible * with the currency. *

* The amount is converted via {@link BigDecimal#valueOf(double)} which yields * the most expected answer for most programming scenarios. * Any {@code double} literal in code will be converted to * exactly the same BigDecimal with the same scale. * For example, the literal '1.45d' will be converted to '1.45'. * * @param currency the currency, not null * @param amount the amount of money, not null * @return the new instance, never null * @throws ArithmeticException if the scale exceeds the currency scale */ public static Money of(CurrencyUnit currency, double amount) { return Money.of(currency, BigDecimal.valueOf(amount)); } /** * Obtains an instance of {@code Money} from a {@code double} using a * well-defined conversion, rounding as necessary. *

* This allows you to create an instance with a specific currency and amount. * If the amount has a scale in excess of the scale of the currency then the excess * fractional digits are rounded using the rounding mode. *

* The amount is converted via {@link BigDecimal#valueOf(double)} which yields * the most expected answer for most programming scenarios. * Any {@code double} literal in code will be converted to * exactly the same BigDecimal with the same scale. * For example, the literal '1.45d' will be converted to '1.45'. * * @param currency the currency, not null * @param amount the amount of money, not null * @param roundingMode the rounding mode to use, not null * @return the new instance, never null * @throws ArithmeticException if the rounding fails */ public static Money of(CurrencyUnit currency, double amount, RoundingMode roundingMode) { return Money.of(currency, BigDecimal.valueOf(amount), roundingMode); } //----------------------------------------------------------------------- /** * Obtains an instance of {@code Money} from an amount in major units. *

* This allows you to create an instance with a specific currency and amount. * The amount is a whole number only. Thus you can initialise the value * 'USD 20', but not the value 'USD 20.32'. * For example, {@code ofMajor(USD, 25)} creates the instance {@code USD 25.00}. * * @param currency the currency, not null * @param amountMajor the amount of money in the major division of the currency * @return the new instance, never null */ public static Money ofMajor(CurrencyUnit currency, long amountMajor) { return Money.of(currency, BigDecimal.valueOf(amountMajor), RoundingMode.UNNECESSARY); } /** * Obtains an instance of {@code Money} from an amount in minor units. *

* This allows you to create an instance with a specific currency and amount * expressed in terms of the minor unit. * For example, if constructing US Dollars, the input to this method represents cents. * Note that when a currency has zero decimal places, the major and minor units are the same. * For example, {@code ofMinor(USD, 2595)} creates the instance {@code USD 25.95}. * * @param currency the currency, not null * @param amountMinor the amount of money in the minor division of the currency * @return the new instance, never null */ public static Money ofMinor(CurrencyUnit currency, long amountMinor) { return new Money(BigMoney.ofMinor(currency, amountMinor)); } //----------------------------------------------------------------------- /** * Obtains an instance of {@code Money} representing zero. *

* For example, {@code zero(USD)} creates the instance {@code USD 0.00}. * * @param currency the currency, not null * @return the instance representing zero, never null */ public static Money zero(CurrencyUnit currency) { MoneyUtils.checkNotNull(currency, "Currency must not be null"); BigDecimal bd = BigDecimal.valueOf(0, currency.getDecimalPlaces()); return new Money(BigMoney.of(currency, bd)); } //----------------------------------------------------------------------- /** * Obtains an instance of {@code Money} from a provider. *

* This allows you to create an instance from any class that implements the * provider, such as {@code BigMoney}. * No rounding is performed on the amount, so it must have a scale compatible * with the currency. * * @param moneyProvider the money to convert, not null * @return the new instance, never null * @throws ArithmeticException if the scale exceeds the currency scale */ public static Money of(BigMoneyProvider moneyProvider) { return Money.of(moneyProvider, RoundingMode.UNNECESSARY); } /** * Obtains an instance of {@code Money} from a provider, rounding as necessary. *

* This allows you to create an instance from any class that implements the * provider, such as {@code BigMoney}. * The rounding mode is used to adjust the scale to the scale of the currency. * * @param moneyProvider the money to convert, not null * @param roundingMode the rounding mode to use, not null * @return the new instance, never null * @throws ArithmeticException if the rounding fails */ public static Money of(BigMoneyProvider moneyProvider, RoundingMode roundingMode) { MoneyUtils.checkNotNull(moneyProvider, "BigMoneyProvider must not be null"); MoneyUtils.checkNotNull(roundingMode, "RoundingMode must not be null"); return new Money(BigMoney.of(moneyProvider).withCurrencyScale(roundingMode)); } //----------------------------------------------------------------------- /** * Obtains an instance of {@code Money} as the total value of an array. *

* The array must contain at least one monetary value. * Subsequent amounts are added as though using {@link #plus(Money)}. * All amounts must be in the same currency. * * @param monies the monetary values to total, not empty, no null elements, not null * @return the total, never null * @throws IllegalArgumentException if the array is empty * @throws CurrencyMismatchException if the currencies differ */ public static Money total(Money... monies) { MoneyUtils.checkNotNull(monies, "Money array must not be null"); if (monies.length == 0) { throw new IllegalArgumentException("Money array must not be empty"); } Money total = monies[0]; MoneyUtils.checkNotNull(total, "Money arary must not contain null entries"); for (int i = 1; i < monies.length; i++) { total = total.plus(monies[i]); } return total; } /** * Obtains an instance of {@code Money} as the total value of a collection. *

* The iterable must provide at least one monetary value. * Subsequent amounts are added as though using {@link #plus(Money)}. * All amounts must be in the same currency. * * @param monies the monetary values to total, not empty, no null elements, not null * @return the total, never null * @throws IllegalArgumentException if the iterable is empty * @throws CurrencyMismatchException if the currencies differ */ public static Money total(Iterable monies) { MoneyUtils.checkNotNull(monies, "Money iterator must not be null"); Iterator it = monies.iterator(); if (it.hasNext() == false) { throw new IllegalArgumentException("Money iterator must not be empty"); } Money total = it.next(); MoneyUtils.checkNotNull(total, "Money iterator must not contain null entries"); while (it.hasNext()) { total = total.plus(it.next()); } return total; } /** * Obtains an instance of {@code Money} as the total value of * a possibly empty array. *

* The amounts are added as though using {@link #plus(Money)} starting * from zero in the specified currency. * All amounts must be in the same currency. * * @param currency the currency to total in, not null * @param monies the monetary values to total, no null elements, not null * @return the total, never null * @throws CurrencyMismatchException if the currencies differ */ public static Money total(CurrencyUnit currency, Money... monies) { return Money.zero(currency).plus(Arrays.asList(monies)); } /** * Obtains an instance of {@code Money} as the total value of * a possibly empty collection. *

* The amounts are added as though using {@link #plus(Money)} starting * from zero in the specified currency. * All amounts must be in the same currency. * * @param currency the currency to total in, not null * @param monies the monetary values to total, no null elements, not null * @return the total, never null * @throws CurrencyMismatchException if the currencies differ */ public static Money total(CurrencyUnit currency, Iterable monies) { return Money.zero(currency).plus(monies); } //----------------------------------------------------------------------- /** * Parses an instance of {@code Money} from a string. *

* The string format is '$currencyCode $amount' where there may be * zero to many spaces between the two parts. * The currency code must be a valid three letter currency. * The amount must match the regular expression {@code [+-]?[0-9]*[.]?[0-9]*}. * This matches the output from {@link #toString()}. *

* For example, {@code parse("USD 25")} creates the instance {@code USD 25.00} * while {@code parse("USD 25.95")} creates the instance {@code USD 25.95}. * * @param moneyStr the money string to parse, not null * @return the parsed instance, never null * @throws IllegalArgumentException if the string is malformed * @throws ArithmeticException if the amount is too large */ @FromString public static Money parse(String moneyStr) { return Money.of(BigMoney.parse(moneyStr)); } //----------------------------------------------------------------------- /** * Ensures that a {@code Money} is not {@code null}. *

* If the input money is not {@code null}, then it is returned, providing * that the currency matches the specified currency. * If the input money is {@code null}, then zero money in the currency is returned. * * @param money the monetary value to check, may be null * @param currency the currency to use, not null * @return the input money or zero in the specified currency, never null * @throws CurrencyMismatchException if the input money is non-null and the currencies differ */ public static Money nonNull(Money money, CurrencyUnit currency) { if (money == null) { return zero(currency); } if (money.getCurrencyUnit().equals(currency) == false) { MoneyUtils.checkNotNull(currency, "Currency must not be null"); throw new CurrencyMismatchException(money.getCurrencyUnit(), currency); } return money; } //----------------------------------------------------------------------- /** * Constructor, creating a new monetary instance. * * @param money the underlying money, not null */ Money(BigMoney money) { assert money != null : "Joda-Money bug: BigMoney must not be null"; assert money.isCurrencyScale() : "Joda-Money bug: Only currency scale is valid for Money"; this.money = money; } /** * Block malicious data streams. * * @param ois the input stream, not null * @throws InvalidObjectException */ private void readObject(ObjectInputStream ois) throws InvalidObjectException { throw new InvalidObjectException("Serialization delegate required"); } /** * Uses a serialization delegate. * * @return the replacing object, never null */ private Object writeReplace() { return new Ser(Ser.MONEY, this); } //----------------------------------------------------------------------- /** * Returns a new {@code Money}, returning {@code this} if possible. *

* This instance is immutable and unaffected by this method. * * @param newInstance the new money to use, not null * @return the new instance, never null */ private Money with(BigMoney newInstance) { if (money.equals(newInstance)) { return this; } return new Money(newInstance); } //----------------------------------------------------------------------- /** * Gets the currency. * * @return the currency, never null */ public CurrencyUnit getCurrencyUnit() { return money.getCurrencyUnit(); } //----------------------------------------------------------------------- /** * Returns a copy of this monetary value with the specified currency. *

* The returned instance will have the specified currency and the amount * from this instance. If the scale differs between the currencies such * that rounding would be required, then an exception is thrown. *

* This instance is immutable and unaffected by this method. * * @param currency the currency to use, not null * @return the new instance with the input currency set, never null * @throws ArithmeticException if the scale of the new currency is less than * the scale of this currency */ public Money withCurrencyUnit(CurrencyUnit currency) { return withCurrencyUnit(currency, RoundingMode.UNNECESSARY); } /** * Returns a copy of this monetary value with the specified currency. *

* The returned instance will have the specified currency and the amount * from this instance. If the number of decimal places differs between the * currencies, then the amount may be rounded. *

* This instance is immutable and unaffected by this method. * * @param currency the currency to use, not null * @param roundingMode the rounding mode to use to bring the decimal places back in line, not null * @return the new instance with the input currency set, never null * @throws ArithmeticException if the rounding fails */ public Money withCurrencyUnit(CurrencyUnit currency, RoundingMode roundingMode) { return with(money.withCurrencyUnit(currency).withCurrencyScale(roundingMode)); } //----------------------------------------------------------------------- /** * Gets the scale of the {@code BigDecimal} amount. *

* The scale has the same meaning as in {@link BigDecimal}. * Positive values represent the number of decimal places in use. * For example, a scale of 2 means that the money will have two decimal places * such as 'USD 43.25'. *

* For {@code Money}, the scale is fixed and always matches that of the currency. * * @return the scale in use, typically 2 but could be 0, 1 and 3 */ public int getScale() { return money.getScale(); } //----------------------------------------------------------------------- /** * Gets the amount. *

* This returns the value of the money as a {@code BigDecimal}. * The scale will be the scale of this money. * * @return the amount, never null */ public BigDecimal getAmount() { return money.getAmount(); } /** * Gets the amount in major units as a {@code BigDecimal} with scale 0. *

* This returns the monetary amount in terms of the major units of the currency, * truncating the amount if necessary. * For example, 'EUR 2.35' will return 2, and 'BHD -1.345' will return -1. *

* This is returned as a {@code BigDecimal} rather than a {@code BigInteger}. * This is to allow further calculations to be performed on the result. * Should you need a {@code BigInteger}, simply call {@link BigDecimal#toBigInteger()}. * * @return the major units part of the amount, never null */ public BigDecimal getAmountMajor() { return money.getAmountMajor(); } /** * Gets the amount in major units as a {@code long}. *

* This returns the monetary amount in terms of the major units of the currency, * truncating the amount if necessary. * For example, 'EUR 2.35' will return 2, and 'BHD -1.345' will return -1. * * @return the major units part of the amount * @throws ArithmeticException if the amount is too large for a {@code long} */ public long getAmountMajorLong() { return money.getAmountMajorLong(); } /** * Gets the amount in major units as an {@code int}. *

* This returns the monetary amount in terms of the major units of the currency, * truncating the amount if necessary. * For example, 'EUR 2.35' will return 2, and 'BHD -1.345' will return -1. * * @return the major units part of the amount * @throws ArithmeticException if the amount is too large for an {@code int} */ public int getAmountMajorInt() { return money.getAmountMajorInt(); } /** * Gets the amount in minor units as a {@code BigDecimal} with scale 0. *

* This returns the monetary amount in terms of the minor units of the currency, * truncating the amount if necessary. * For example, 'EUR 2.35' will return 235, and 'BHD -1.345' will return -1345. *

* This is returned as a {@code BigDecimal} rather than a {@code BigInteger}. * This is to allow further calculations to be performed on the result. * Should you need a {@code BigInteger}, simply call {@link BigDecimal#toBigInteger()}. * * @return the minor units part of the amount, never null */ public BigDecimal getAmountMinor() { return money.getAmountMinor(); } /** * Gets the amount in minor units as a {@code long}. *

* This returns the monetary amount in terms of the minor units of the currency, * truncating the amount if necessary. * For example, 'EUR 2.35' will return 235, and 'BHD -1.345' will return -1345. * * @return the minor units part of the amount * @throws ArithmeticException if the amount is too large for a {@code long} */ public long getAmountMinorLong() { return money.getAmountMinorLong(); } /** * Gets the amount in minor units as an {@code int}. *

* This returns the monetary amount in terms of the minor units of the currency, * truncating the amount if necessary. * For example, 'EUR 2.35' will return 235, and 'BHD -1.345' will return -1345. * * @return the minor units part of the amount * @throws ArithmeticException if the amount is too large for an {@code int} */ public int getAmountMinorInt() { return money.getAmountMinorInt(); } /** * Gets the minor part of the amount. *

* This return the minor unit part of the monetary amount. * This is defined as the amount in minor units excluding major units. *

* For example, EUR has a scale of 2, so the minor part is always between 0 and 99 * for positive amounts, and 0 and -99 for negative amounts. * Thus 'EUR 2.35' will return 35, and 'EUR -1.34' will return -34. * * @return the minor part of the amount, negative if the amount is negative */ public int getMinorPart() { return money.getMinorPart(); } //----------------------------------------------------------------------- /** * Checks if the amount is zero. * * @return true if the amount is zero */ public boolean isZero() { return money.isZero(); } /** * Checks if the amount is greater than zero. * * @return true if the amount is greater than zero */ public boolean isPositive() { return money.isPositive(); } /** * Checks if the amount is zero or greater. * * @return true if the amount is zero or greater */ public boolean isPositiveOrZero() { return money.isPositiveOrZero(); } /** * Checks if the amount is less than zero. * * @return true if the amount is less than zero */ public boolean isNegative() { return money.isNegative(); } /** * Checks if the amount is zero or less. * * @return true if the amount is zero or less */ public boolean isNegativeOrZero() { return money.isNegativeOrZero(); } //----------------------------------------------------------------------- /** * Returns a copy of this monetary value with the specified amount. *

* The returned instance will have this currency and the new amount. * No rounding is performed on the amount to be added, so it must have a * scale compatible with the currency. *

* This instance is immutable and unaffected by this method. * * @param amount the monetary amount to set in the returned instance, not null * @return the new instance with the input amount set, never null * @throws ArithmeticException if the scale of the amount is too large */ public Money withAmount(BigDecimal amount) { return withAmount(amount, RoundingMode.UNNECESSARY); } /** * Returns a copy of this monetary value with the specified amount. *

* The returned instance will have this currency and the new amount. * If the scale of the {@code BigDecimal} needs to be adjusted, then * it will be rounded using the specified mode. *

* This instance is immutable and unaffected by this method. * * @param amount the monetary amount to set in the returned instance, not null * @param roundingMode the rounding mode to adjust the scale, not null * @return the new instance with the input amount set, never null */ public Money withAmount(BigDecimal amount, RoundingMode roundingMode) { return with(money.withAmount(amount).withCurrencyScale(roundingMode)); } /** * Returns a copy of this monetary value with the specified amount using a well-defined * conversion from a {@code double}. *

* The returned instance will have this currency and the new amount. * No rounding is performed on the amount to be added, so it must have a * scale compatible with the currency. *

* The amount is converted via {@link BigDecimal#valueOf(double)} which yields * the most expected answer for most programming scenarios. * Any {@code double} literal in code will be converted to * exactly the same BigDecimal with the same scale. * For example, the literal '1.45d' will be converted to '1.45'. *

* This instance is immutable and unaffected by this method. * * @param amount the monetary amount to set in the returned instance, not null * @return the new instance with the input amount set, never null * @throws ArithmeticException if the scale of the amount is too large */ public Money withAmount(double amount) { return withAmount(amount, RoundingMode.UNNECESSARY); } /** * Returns a copy of this monetary value with the specified amount using a well-defined * conversion from a {@code double}. *

* The returned instance will have this currency and the new amount. * If the scale of the {@code BigDecimal} needs to be adjusted, then * it will be rounded using the specified mode. *

* The amount is converted via {@link BigDecimal#valueOf(double)} which yields * the most expected answer for most programming scenarios. * Any {@code double} literal in code will be converted to * exactly the same BigDecimal with the same scale. * For example, the literal '1.45d' will be converted to '1.45'. *

* This instance is immutable and unaffected by this method. * * @param amount the monetary amount to set in the returned instance, not null * @param roundingMode the rounding mode to adjust the scale, not null * @return the new instance with the input amount set, never null */ public Money withAmount(double amount, RoundingMode roundingMode) { return with(money.withAmount(amount).withCurrencyScale(roundingMode)); } //----------------------------------------------------------------------- /** * Returns a copy of this monetary value with a collection of monetary amounts added. *

* This adds the specified amounts to this monetary amount, returning a new object. * The amounts must be in the same currency. *

* This instance is immutable and unaffected by this method. * * @param moniesToAdd the monetary values to add, no null elements, not null * @return the new instance with the input amounts added, never null * @throws CurrencyMismatchException if the currencies differ */ public Money plus(Iterable moniesToAdd) { return with(money.plus(moniesToAdd)); } //----------------------------------------------------------------------- /** * Returns a copy of this monetary value with the amount added. *

* This adds the specified amount to this monetary amount, returning a new object. * The amount added must be in the same currency. *

* The addition has no rounding issues and is always accurate. * For example,'USD 25.95' plus 'USD 3.02' will 'USD 28.97'. *

* This instance is immutable and unaffected by this method. * * @param moneyToAdd the monetary value to add, not null * @return the new instance with the input amount added, never null * @throws CurrencyMismatchException if the currencies differ */ public Money plus(Money moneyToAdd) { return with(money.plus(moneyToAdd)); } /** * Returns a copy of this monetary value with the amount added. *

* This adds the specified amount to this monetary amount, returning a new object. * No rounding is performed on the amount to be added, so it must have a * scale compatible with the currency. *

* This instance is immutable and unaffected by this method. * * @param amountToAdd the monetary value to add, not null * @return the new instance with the input amount added, never null * @throws ArithmeticException if the scale of the amount is too large */ public Money plus(BigDecimal amountToAdd) { return plus(amountToAdd, RoundingMode.UNNECESSARY); } /** * Returns a copy of this monetary value with the amount added. *

* This adds the specified amount to this monetary amount, returning a new object. * If the amount to add exceeds the scale of the currency, then the * rounding mode will be used to adjust the result. *

* This instance is immutable and unaffected by this method. * * @param amountToAdd the monetary value to add, not null * @param roundingMode the rounding mode to use, not null * @return the new instance with the input amount added, never null */ public Money plus(BigDecimal amountToAdd, RoundingMode roundingMode) { return with(money.plusRetainScale(amountToAdd, roundingMode)); } /** * Returns a copy of this monetary value with the amount added. *

* This adds the specified amount to this monetary amount, returning a new object. * No rounding is performed on the amount to be added, so it must have a * scale compatible with the currency. *

* The amount is converted via {@link BigDecimal#valueOf(double)} which yields * the most expected answer for most programming scenarios. * Any {@code double} literal in code will be converted to * exactly the same BigDecimal with the same scale. * For example, the literal '1.45d' will be converted to '1.45'. *

* This instance is immutable and unaffected by this method. * * @param amountToAdd the monetary value to add, not null * @return the new instance with the input amount added, never null * @throws ArithmeticException if the scale of the amount is too large */ public Money plus(double amountToAdd) { return plus(amountToAdd, RoundingMode.UNNECESSARY); } /** * Returns a copy of this monetary value with the amount added. *

* This adds the specified amount to this monetary amount, returning a new object. * If the amount to add exceeds the scale of the currency, then the * rounding mode will be used to adjust the result. *

* The amount is converted via {@link BigDecimal#valueOf(double)} which yields * the most expected answer for most programming scenarios. * Any {@code double} literal in code will be converted to * exactly the same BigDecimal with the same scale. * For example, the literal '1.45d' will be converted to '1.45'. *

* This instance is immutable and unaffected by this method. * * @param amountToAdd the monetary value to add, not null * @param roundingMode the rounding mode to use, not null * @return the new instance with the input amount added, never null */ public Money plus(double amountToAdd, RoundingMode roundingMode) { return with(money.plusRetainScale(amountToAdd, roundingMode)); } /** * Returns a copy of this monetary value with the amount in major units added. *

* This adds an amount in major units, leaving the minor units untouched. * For example, USD 23.45 plus 138 gives USD 161.45. *

* This instance is immutable and unaffected by this method. * * @param amountToAdd the monetary value to add, not null * @return the new instance with the input amount added, never null */ public Money plusMajor(long amountToAdd) { return with(money.plusMajor(amountToAdd)); } /** * Returns a copy of this monetary value with the amount in minor units added. *

* This adds an amount in minor units. * For example, USD 23.45 plus 138 gives USD 24.83. *

* This instance is immutable and unaffected by this method. * * @param amountToAdd the monetary value to add, not null * @return the new instance with the input amount added, never null */ public Money plusMinor(long amountToAdd) { return with(money.plusMinor(amountToAdd)); } //----------------------------------------------------------------------- /** * Returns a copy of this monetary value with a collection of monetary amounts subtracted. *

* This subtracts the specified amounts from this monetary amount, returning a new object. * The amounts must be in the same currency. *

* This instance is immutable and unaffected by this method. * * @param moniesToSubtract the monetary values to subtract, no null elements, not null * @return the new instance with the input amounts subtracted, never null * @throws CurrencyMismatchException if the currencies differ */ public Money minus(Iterable moniesToSubtract) { return with(money.minus(moniesToSubtract)); } //----------------------------------------------------------------------- /** * Returns a copy of this monetary value with the amount subtracted. *

* This subtracts the specified amount from this monetary amount, returning a new object. * The amount subtracted must be in the same currency. *

* The subtraction has no rounding issues and is always accurate. * For example,'USD 25.95' minus 'USD 3.02' will 'USD 22.93'. *

* This instance is immutable and unaffected by this method. * * @param moneyToSubtract the monetary value to subtract, not null * @return the new instance with the input amount subtracted, never null * @throws CurrencyMismatchException if the currencies differ */ public Money minus(Money moneyToSubtract) { return with(money.minus(moneyToSubtract)); } /** * Returns a copy of this monetary value with the amount subtracted. *

* This subtracts the specified amount from this monetary amount, returning a new object. * No rounding is performed on the amount to be subtracted, so it must have a * scale compatible with the currency. *

* This instance is immutable and unaffected by this method. * * @param amountToSubtract the monetary value to subtract, not null * @return the new instance with the input amount subtracted, never null * @throws ArithmeticException if the scale of the amount is too large */ public Money minus(BigDecimal amountToSubtract) { return minus(amountToSubtract, RoundingMode.UNNECESSARY); } /** * Returns a copy of this monetary value with the amount subtracted. *

* This subtracts the specified amount from this monetary amount, returning a new object. * If the amount to subtract exceeds the scale of the currency, then the * rounding mode will be used to adjust the result. *

* This instance is immutable and unaffected by this method. * * @param amountToSubtract the monetary value to subtract, not null * @param roundingMode the rounding mode to use, not null * @return the new instance with the input amount subtracted, never null */ public Money minus(BigDecimal amountToSubtract, RoundingMode roundingMode) { return with(money.minusRetainScale(amountToSubtract, roundingMode)); } /** * Returns a copy of this monetary value with the amount subtracted. *

* This subtracts the specified amount from this monetary amount, returning a new object. * No rounding is performed on the amount to be subtracted, so it must have a * scale compatible with the currency. *

* The amount is converted via {@link BigDecimal#valueOf(double)} which yields * the most expected answer for most programming scenarios. * Any {@code double} literal in code will be converted to * exactly the same BigDecimal with the same scale. * For example, the literal '1.45d' will be converted to '1.45'. *

* This instance is immutable and unaffected by this method. * * @param amountToSubtract the monetary value to subtract, not null * @return the new instance with the input amount subtracted, never null * @throws ArithmeticException if the scale of the amount is too large */ public Money minus(double amountToSubtract) { return minus(amountToSubtract, RoundingMode.UNNECESSARY); } /** * Returns a copy of this monetary value with the amount subtracted. *

* This subtracts the specified amount from this monetary amount, returning a new object. * If the amount to subtract exceeds the scale of the currency, then the * rounding mode will be used to adjust the result. *

* The amount is converted via {@link BigDecimal#valueOf(double)} which yields * the most expected answer for most programming scenarios. * Any {@code double} literal in code will be converted to * exactly the same BigDecimal with the same scale. * For example, the literal '1.45d' will be converted to '1.45'. *

* This instance is immutable and unaffected by this method. * * @param amountToSubtract the monetary value to subtract, not null * @param roundingMode the rounding mode to use, not null * @return the new instance with the input amount subtracted, never null */ public Money minus(double amountToSubtract, RoundingMode roundingMode) { return with(money.minusRetainScale(amountToSubtract, roundingMode)); } /** * Returns a copy of this monetary value with the amount in major units subtracted. *

* This subtracts an amount in major units, leaving the minor units untouched. * For example, USD 23.45 minus 138 gives USD -114.55. *

* This instance is immutable and unaffected by this method. * * @param amountToSubtract the monetary value to subtract, not null * @return the new instance with the input amount subtracted, never null */ public Money minusMajor(long amountToSubtract) { return with(money.minusMajor(amountToSubtract)); } /** * Returns a copy of this monetary value with the amount in minor units subtracted. *

* This subtracts an amount in minor units. * For example, USD 23.45 minus 138 gives USD 22.07. *

* This instance is immutable and unaffected by this method. * * @param amountToSubtract the monetary value to subtract, not null * @return the new instance with the input amount subtracted, never null */ public Money minusMinor(long amountToSubtract) { return with(money.minusMinor(amountToSubtract)); } //----------------------------------------------------------------------- /** * Returns a copy of this monetary value multiplied by the specified value. *

* This takes this amount and multiplies it by the specified value, rounding * the result is rounded as specified. *

* This instance is immutable and unaffected by this method. * * @param valueToMultiplyBy the scalar value to multiply by, not null * @param roundingMode the rounding mode to use to bring the decimal places back in line, not null * @return the new multiplied instance, never null * @throws ArithmeticException if the rounding fails */ public Money multipliedBy(BigDecimal valueToMultiplyBy, RoundingMode roundingMode) { return with(money.multiplyRetainScale(valueToMultiplyBy, roundingMode)); } /** * Returns a copy of this monetary value multiplied by the specified value. *

* This takes this amount and multiplies it by the specified value, rounding * the result is rounded as specified. *

* The amount is converted via {@link BigDecimal#valueOf(double)} which yields * the most expected answer for most programming scenarios. * Any {@code double} literal in code will be converted to * exactly the same BigDecimal with the same scale. * For example, the literal '1.45d' will be converted to '1.45'. *

* This instance is immutable and unaffected by this method. * * @param valueToMultiplyBy the scalar value to multiply by, not null * @param roundingMode the rounding mode to use to bring the decimal places back in line, not null * @return the new multiplied instance, never null * @throws ArithmeticException if the rounding fails */ public Money multipliedBy(double valueToMultiplyBy, RoundingMode roundingMode) { return with(money.multiplyRetainScale(valueToMultiplyBy, roundingMode)); } /** * Returns a copy of this monetary value multiplied by the specified value. *

* This takes this amount and multiplies it by the specified value. *

* This instance is immutable and unaffected by this method. * * @param valueToMultiplyBy the scalar value to multiply by, not null * @return the new multiplied instance, never null */ public Money multipliedBy(long valueToMultiplyBy) { return with(money.multipliedBy(valueToMultiplyBy)); } //----------------------------------------------------------------------- /** * Returns a copy of this monetary value divided by the specified value. *

* This takes this amount and divides it by the specified value, rounding * the result is rounded as specified. *

* This instance is immutable and unaffected by this method. * * @param valueToDivideBy the scalar value to divide by, not null * @param roundingMode the rounding mode to use, not null * @return the new divided instance, never null * @throws ArithmeticException if dividing by zero * @throws ArithmeticException if the rounding fails */ public Money dividedBy(BigDecimal valueToDivideBy, RoundingMode roundingMode) { return with(money.dividedBy(valueToDivideBy, roundingMode)); } /** * Returns a copy of this monetary value divided by the specified value. *

* This takes this amount and divides it by the specified value, rounding * the result is rounded as specified. *

* The amount is converted via {@link BigDecimal#valueOf(double)} which yields * the most expected answer for most programming scenarios. * Any {@code double} literal in code will be converted to * exactly the same BigDecimal with the same scale. * For example, the literal '1.45d' will be converted to '1.45'. *

* This instance is immutable and unaffected by this method. * * @param valueToDivideBy the scalar value to divide by, not null * @param roundingMode the rounding mode to use, not null * @return the new divided instance, never null * @throws ArithmeticException if dividing by zero * @throws ArithmeticException if the rounding fails */ public Money dividedBy(double valueToDivideBy, RoundingMode roundingMode) { return with(money.dividedBy(valueToDivideBy, roundingMode)); } /** * Returns a copy of this monetary value divided by the specified value. *

* This takes this amount and divides it by the specified value, rounding * the result is rounded as specified. *

* This instance is immutable and unaffected by this method. * * @param valueToDivideBy the scalar value to divide by, not null * @param roundingMode the rounding mode to use, not null * @return the new divided instance, never null * @throws ArithmeticException if dividing by zero * @throws ArithmeticException if the rounding fails */ public Money dividedBy(long valueToDivideBy, RoundingMode roundingMode) { return with(money.dividedBy(valueToDivideBy, roundingMode)); } //----------------------------------------------------------------------- /** * Returns a copy of this monetary value with the amount negated. *

* This instance is immutable and unaffected by this method. * * @return the new instance with the amount negated, never null */ public Money negated() { return with(money.negated()); } /** * Returns a copy of this monetary value with a positive amount. *

* This instance is immutable and unaffected by this method. * * @return the new instance with the amount converted to be positive, never null */ public Money abs() { return (isNegative() ? negated() : this); } //----------------------------------------------------------------------- /** * Returns a copy of this monetary value rounded to the specified scale without * changing the current scale. *

* Scale has the same meaning as in {@link BigDecimal}. * A scale of 2 means round to 2 decimal places. *

    *
  • Rounding 'EUR 45.23' to a scale of -1 returns 40.00 or 50.00 depending on the rounding mode. *
  • Rounding 'EUR 45.23' to a scale of 0 returns 45.00 or 46.00 depending on the rounding mode. *
  • Rounding 'EUR 45.23' to a scale of 1 returns 45.20 or 45.30 depending on the rounding mode. *
  • Rounding 'EUR 45.23' to a scale of 2 has no effect (it already has that scale). *
  • Rounding 'EUR 45.23' to a scale of 3 has no effect (the scale is not increased). *
*

* This instance is immutable and unaffected by this method. * * @param scale the new scale * @param roundingMode the rounding mode to use, not null * @return the new instance with the amount converted to be positive, never null * @throws ArithmeticException if the rounding fails */ public Money rounded(int scale, RoundingMode roundingMode) { return with(money.rounded(scale, roundingMode)); } //----------------------------------------------------------------------- /** * Returns a copy of this monetary value converted into another currency * using the specified conversion rate, with a rounding mode used to adjust * the decimal places in the result. *

* This instance is immutable and unaffected by this method. * * @param currency the new currency, not null * @param conversionMultipler the conversion factor between the currencies, not null * @param roundingMode the rounding mode to use to bring the decimal places back in line, not null * @return the new multiplied instance, never null * @throws IllegalArgumentException if the currency is the same as this currency * @throws IllegalArgumentException if the conversion multiplier is negative * @throws ArithmeticException if the rounding fails */ public Money convertedTo(CurrencyUnit currency, BigDecimal conversionMultipler, RoundingMode roundingMode) { return with(money.convertedTo(currency, conversionMultipler).withCurrencyScale(roundingMode)); } //----------------------------------------------------------------------- /** * Implements the {@code BigMoneyProvider} interface, returning a * {@code BigMoney} instance with the same currency, amount and scale. * * @return the money instance, never null */ @Override public BigMoney toBigMoney() { return money; } //----------------------------------------------------------------------- /** * Checks if this instance and the specified instance have the same currency. * * @param other the money to check, not null * @return true if they have the same currency */ public boolean isSameCurrency(BigMoneyProvider other) { return money.isSameCurrency(other); } //----------------------------------------------------------------------- /** * Compares this monetary value to another. *

* This allows {@code Money} to be compared to any {@code BigMoneyProvider}. * Scale is ignored in the comparison. * The compared values must be in the same currency. * * @param other the other monetary value, not null * @return -1 if this is less than , 0 if equal, 1 if greater than * @throws CurrencyMismatchException if the currencies differ */ @Override public int compareTo(BigMoneyProvider other) { return money.compareTo(other); } /** * Checks if this monetary value is equal to another. *

* This allows {@code Money} to be compared to any {@code BigMoneyProvider}. * Scale is ignored, so 'USD 30.00' and 'USD 30' are equal. * The compared values must be in the same currency. * * @param other the other monetary value, not null * @return true is this is greater than the specified monetary value * @throws CurrencyMismatchException if the currencies differ * @see #equals(Object) */ public boolean isEqual(BigMoneyProvider other) { return money.isEqual(other); } /** * Checks if this monetary value is greater than another. *

* This allows {@code Money} to be compared to any {@code BigMoneyProvider}. * Scale is ignored in the comparison. * The compared values must be in the same currency. * * @param other the other monetary value, not null * @return true is this is greater than the specified monetary value * @throws CurrencyMismatchException if the currencies differ */ public boolean isGreaterThan(BigMoneyProvider other) { return money.isGreaterThan(other); } /** * Checks if this monetary value is less than another. *

* This allows {@code Money} to be compared to any {@code BigMoneyProvider}. * Scale is ignored in the comparison. * The compared values must be in the same currency. * * @param other the other monetary value, not null * @return true is this is less than the specified monetary value * @throws CurrencyMismatchException if the currencies differ */ public boolean isLessThan(BigMoneyProvider other) { return money.isLessThan(other); } //----------------------------------------------------------------------- /** * Checks if this monetary value equals another. *

* The comparison takes into account the scale. * The compared values must be in the same currency. * * @param other the other object to compare to, not null * @return true if this instance equals the other instance */ @Override public boolean equals(Object other) { if (this == other) { return true; } if (other instanceof Money) { Money otherMoney = (Money) other; return money.equals(otherMoney.money); } return false; } /** * Returns a hash code for this monetary value. * * @return a suitable hash code */ @Override public int hashCode() { return money.hashCode() + 3; } //----------------------------------------------------------------------- /** * Gets the monetary value as a string. *

* The format is the 3 letter ISO currency code, followed by a space, * followed by the amount as per {@link BigDecimal#toPlainString()}. * * @return the string representation of this monetary value, never null */ @Override @ToString public String toString() { return money.toString(); } }





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