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/**
 * Copyright 2010 JogAmp Community. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification, are
 * permitted provided that the following conditions are met:
 *
 *    1. Redistributions of source code must retain the above copyright notice, this list of
 *       conditions and the following disclaimer.
 *
 *    2. Redistributions in binary form must reproduce the above copyright notice, this list
 *       of conditions and the following disclaimer in the documentation and/or other materials
 *       provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
 * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *
 * The views and conclusions contained in the software and documentation are those of the
 * authors and should not be interpreted as representing official policies, either expressed
 * or implied, of JogAmp Community.
 */

package com.jogamp.common.os;

import java.util.List;

import com.jogamp.common.util.RunnableExecutor;


public interface DynamicLibraryBundleInfo {
    public static final boolean DEBUG = DynamicLibraryBundle.DEBUG;

    /**
     * If a {@link SecurityManager} is installed, user needs link permissions
     * for the named libraries.
     *
     * @return a list of Tool library names or alternative library name lists.
*
    *
  • GL/GLU example Unix: [ [ "libGL.so.1", "libGL.so", "GL" ], [ "libGLU.so", "GLU" ] ]
  • *
  • GL/GLU example Windows: [ "OpenGL32", "GLU32" ]
  • *
  • Cg/CgGL example: [ [ "libCg.so", "Cg" ], [ "libCgGL.so", "CgGL" ] ]
  • *
*/ public List> getToolLibNames(); /** * If a {@link SecurityManager} is installed, user needs link permissions * for the named libraries. * * @return a list of Glue library names.
*
    *
  • GL: [ "nativewindow_x11", "jogl_gl2es12", "jogl_desktop" ]
  • *
  • NEWT: [ "nativewindow_x11", "newt" ]
  • *
  • Cg: [ "nativewindow_x11", "jogl_cg" ]
  • *

* Only the last entry is crucial, ie all other are optional preload dependencies and may generate errors, * which are ignored. */ public List getGlueLibNames(); /** * May return the native libraries
GetProcAddressFunc
names, the first found function is being used.
* This could be eg:
 glXGetProcAddressARB, glXGetProcAddressARB 
.
* If your Tool does not has this facility, just return null. * @see #toolGetProcAddress(long, String) */ public List getToolGetProcAddressFuncNameList() ; /** * May implement the lookup function using the Tools facility.
* The actual function pointer is provided to allow proper bootstrapping of the ProcAddressTable, * using one of the provided function names by {@link #getToolGetProcAddressFuncNameList()}.
*/ public long toolGetProcAddress(long toolGetProcAddressHandle, String funcName); /** * @param funcName * @return true if {@link #toolGetProcAddress(long, String)} shall be tried before * the system loader for the given function lookup. Otherwise false. * Default is true. */ public boolean useToolGetProcAdressFirst(String funcName); /** @return true if the native library symbols shall be made available for symbol resolution of subsequently loaded libraries. */ public boolean shallLinkGlobal(); /** * If method returns true and if a {@link SecurityManager} is installed, user needs link permissions * for all libraries, i.e. for new RuntimePermission("loadLibrary.*");! * * @return true if the dynamic symbol lookup shall happen system wide, over all loaded libraries. * Otherwise only the loaded native libraries are used for lookup, which shall be the default. */ public boolean shallLookupGlobal(); /** * Returns a suitable {@link RunnableExecutor} implementation, which is being used * to load the tool and glue native libraries. *

* This allows the generic {@link DynamicLibraryBundle} implementation to * load the native libraries on a designated thread. *

*

* An implementation may return {@link DynamicLibraryBundle#getDefaultRunnableExecutor()}. *

*/ public RunnableExecutor getLibLoaderExecutor(); }




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