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Java™ Binding for the OpenCL® API (Android runtime)
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/*
* Copyright 2009 - 2010 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/
package com.jogamp.opencl.gl;
import com.jogamp.opencl.llb.gl.CLGL;
import com.jogamp.opencl.llb.CL;
import com.jogamp.opencl.llb.CLImageBinding;
import com.jogamp.opencl.CLContext;
import com.jogamp.opencl.CLException;
import com.jogamp.opencl.CLImage3d;
import com.jogamp.opencl.CLImageFormat;
import com.jogamp.opencl.llb.impl.CLImageFormatImpl;
import java.nio.Buffer;
import com.jogamp.opengl.GLContext;
/**
* 3D OpenCL image representing an 3D OpenGL texture.
* @author Michael Bien, et.al.
*/
public class CLGLTexture3d extends CLImage3d implements CLGLObject, CLGLTexture {
/**
* The OpenGL object handle.
*/
public final int GLID;
public final int target;
public final int mipMapLevel;
private CLGLTexture3d(final CLContext context, final B directBuffer, final CLImageFormat format, final CLImageInfoAccessor accessor, final int target, final int mipLevel, final int width, final int height, final int depth, final long id, final int glid, final int flags) {
super(context, directBuffer, format, accessor, width, height, depth, id, flags);
this.GLID = glid;
this.target = target;
this.mipMapLevel = mipLevel;
}
static CLGLTexture3d createFromGLTexture3d(final CLContext context, final B directBuffer, final int flags, final int target, final int mipLevel, final int texture) {
CLGLBuffer.checkBuffer(directBuffer, flags);
final CL cl = getCL(context);
final int[] result = new int[1];
final CLGL clgli = (CLGL)cl;
final long id = clgli.clCreateFromGLTexture3D(context.ID, flags, target, mipLevel, texture, result, 0);
CLException.checkForError(result[0], "can not create CLGLTexture3d from texture #"+texture+".");
final CLImageInfoAccessor accessor = new CLImageInfoAccessor(cl, id);
final CLImageFormat format = createUninitializedImageFormat();
accessor.getInfo(CLImageBinding.CL_IMAGE_FORMAT, CLImageFormatImpl.size(), format.getFormatImpl().getBuffer(), null);
final int width = (int)accessor.getLong(CLImageBinding.CL_IMAGE_WIDTH);
final int height = (int)accessor.getLong(CLImageBinding.CL_IMAGE_HEIGHT);
final int depth = (int)accessor.getLong(CLImageBinding.CL_IMAGE_DEPTH);
return new CLGLTexture3d(context, directBuffer, format, accessor, target, mipLevel, width, height, depth, id, texture, flags);
}
@Override
public int getGLObjectID() {
return GLID;
}
@Override
public int getTextureTarget() {
return target;
}
@Override
public int getMipMapLevel() {
return mipMapLevel;
}
@Override
public GLObjectType getGLObjectType() {
return GLObjectType.GL_OBJECT_TEXTURE3D;
}
/**
* Returns the shared CLGLContext.
*/
@Override
public CLGLContext getContext() {
return (CLGLContext) super.getContext();
}
@Override
public GLContext getGLContext() {
return getContext().getGLContext();
}
}
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