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Java™ Binding for the OpenGL® API (Android)
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/* !---- DO NOT EDIT: This file autogenerated by com/jogamp/gluegen/opengl/GLEmitter.java on Sat Oct 10 03:14:23 CEST 2015 ----! */
package com.jogamp.opengl;
import java.util.*;
import com.jogamp.opengl.*;
import com.jogamp.opengl.fixedfunc.*;
import jogamp.opengl.*;
import java.io.PrintStream;
import com.jogamp.gluegen.runtime.*;
import com.jogamp.common.os.*;
import com.jogamp.common.nio.*;
import java.nio.*;
/**
*
* Interface containing the common subset of core GL2 and GLES3 (OpenGL ES 3.0+).
* This interface reflects only the programmable shader functionality of desktop and embedded OpenGL
* This interface is not GLES3 complete and merely exist to avoid duplicated definitions.
*
*/
public interface GL2ES3 extends GL2ES2{
/** GL_ARB_transform_feedback2
, GL_ES_VERSION_3_0
, GL_VERSION_4_0
, GL_NV_transform_feedback2
Alias for: GL_TRANSFORM_FEEDBACK_BINDING_NV
- CType: int */
public static final int GL_TRANSFORM_FEEDBACK_BINDING = 0x8e25;
/** GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_MAX_IMAGE_UNITS_EXT
- CType: int */
public static final int GL_MAX_IMAGE_UNITS = 0x8f38;
/** GL_ES_VERSION_3_0
, GL_VERSION_1_2
, GL_SGIS_texture_lod
Alias for: GL_TEXTURE_MIN_LOD_SGIS
- CType: int */
public static final int GL_TEXTURE_MIN_LOD = 0x813a;
/** GL_ES_VERSION_3_0
, GL_VERSION_2_1
, GL_NV_non_square_matrices
Alias for: GL_FLOAT_MAT3x4_NV
- CType: int */
public static final int GL_FLOAT_MAT3x4 = 0x8b68;
/** GL_ES_VERSION_3_0
, GL_VERSION_2_1
, GL_NV_non_square_matrices
Alias for: GL_FLOAT_MAT3x2_NV
- CType: int */
public static final int GL_FLOAT_MAT3x2 = 0x8b67;
/** GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_FRAMEBUFFER_BARRIER_BIT_EXT
- CType: int */
public static final int GL_FRAMEBUFFER_BARRIER_BIT = 0x400;
/** GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
- CType: int */
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93d2;
/** GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
- CType: int */
public static final int GL_UNIFORM_SIZE = 0x8a38;
/** GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_IMAGE_BINDING_ACCESS_EXT
- CType: int */
public static final int GL_IMAGE_BINDING_ACCESS = 0x8f3e;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_shadow_samplers_array
, GL_EXT_gpu_shader4
Alias for: GL_SAMPLER_2D_ARRAY_SHADOW_NV
, GL_SAMPLER_2D_ARRAY_SHADOW_EXT
- CType: int */
public static final int GL_SAMPLER_2D_ARRAY_SHADOW = 0x8dc4;
/** GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
- CType: int */
public static final int GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90cf;
/** GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_IMAGE_BINDING_LAYER_EXT
- CType: int */
public static final int GL_IMAGE_BINDING_LAYER = 0x8f3d;
/** GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
- CType: int */
public static final int GL_UNIFORM_BLOCK_DATA_SIZE = 0x8a40;
/** GL_ES_VERSION_3_0
, GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_OES_surfaceless_context
Alias for: GL_FRAMEBUFFER_UNDEFINED_OES
- CType: int */
public static final int GL_FRAMEBUFFER_UNDEFINED = 0x8219;
/** GL_ARB_ES3_compatibility
, GL_VERSION_4_3
, GL_ES_VERSION_3_0
- CType: int */
public static final int GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276;
/** GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_ALL_BARRIER_BITS_EXT
- CType: long */
public static final long GL_ALL_BARRIER_BITS = 0xffffffffL;
/** GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_TEXTURE_FETCH_BARRIER_BIT_EXT
- CType: int */
public static final int GL_TEXTURE_FETCH_BARRIER_BIT = 0x8;
/** GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_IMAGE_2D_ARRAY_EXT
- CType: int */
public static final int GL_IMAGE_2D_ARRAY = 0x9053;
/** GL_ES_VERSION_3_1
, GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ARB_texture_float
Alias for: GL_TEXTURE_GREEN_TYPE_ARB
- CType: int */
public static final int GL_TEXTURE_GREEN_TYPE = 0x8c11;
/** GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
- CType: int */
public static final int GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90c9;
/** GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_COMMAND_BARRIER_BIT_EXT
- CType: int */
public static final int GL_COMMAND_BARRIER_BIT = 0x40;
/** GL_VERSION_3_0
, GL_NV_conditional_render
Alias for: GL_QUERY_BY_REGION_NO_WAIT_NV
- CType: int */
public static final int GL_QUERY_BY_REGION_NO_WAIT = 0x8e16;
/** GL_ES_VERSION_3_1
, GL_VERSION_1_1
, GL_VERSION_1_0
, GL_EXT_texture
Alias for: GL_TEXTURE_BLUE_SIZE_EXT
- CType: int */
public static final int GL_TEXTURE_BLUE_SIZE = 0x805e;
/** GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
- CType: int */
public static final int GL_ACTIVE_UNIFORM_BLOCKS = 0x8a36;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_texture_integer
Alias for: GL_RGB32I_EXT
- CType: int */
public static final int GL_RGB32I = 0x8d83;
/** GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
- CType: int */
public static final int GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93b5;
/** GL_ARB_texture_swizzle
, GL_VERSION_3_3
, GL_ES_VERSION_3_0
, GL_EXT_texture_swizzle
Alias for: GL_TEXTURE_SWIZZLE_R_EXT
- CType: int */
public static final int GL_TEXTURE_SWIZZLE_R = 0x8e42;
/** GL_ARB_texture_swizzle
, GL_VERSION_3_3
, GL_ES_VERSION_3_0
, GL_EXT_texture_swizzle
Alias for: GL_TEXTURE_SWIZZLE_B_EXT
- CType: int */
public static final int GL_TEXTURE_SWIZZLE_B = 0x8e44;
/** GL_ARB_texture_swizzle
, GL_VERSION_3_3
, GL_ES_VERSION_3_0
, GL_EXT_texture_swizzle
Alias for: GL_TEXTURE_SWIZZLE_A_EXT
- CType: int */
public static final int GL_TEXTURE_SWIZZLE_A = 0x8e45;
/** GL_ARB_texture_swizzle
, GL_VERSION_3_3
, GL_ES_VERSION_3_0
, GL_EXT_texture_swizzle
Alias for: GL_TEXTURE_SWIZZLE_G_EXT
- CType: int */
public static final int GL_TEXTURE_SWIZZLE_G = 0x8e43;
/** GL_ES_VERSION_3_0
, GL_VERSION_2_1
, GL_ARB_pixel_buffer_object
, GL_EXT_pixel_buffer_object
Alias for: GL_PIXEL_PACK_BUFFER_BINDING_ARB
, GL_PIXEL_PACK_BUFFER_BINDING_EXT
- CType: int */
public static final int GL_PIXEL_PACK_BUFFER_BINDING = 0x88ed;
/** GL_ES_VERSION_3_0
, GL_ARB_texture_rg
, GL_VERSION_3_0
- CType: int */
public static final int GL_R32UI = 0x8236;
/** GL_ARB_ES3_compatibility
, GL_VERSION_4_3
, GL_ES_VERSION_3_0
- CType: int */
public static final int GL_COMPRESSED_RG11_EAC = 0x9272;
/** GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_IMAGE_BINDING_NAME_EXT
- CType: int */
public static final int GL_IMAGE_BINDING_NAME = 0x8f3a;
/** GL_ARB_transform_feedback2
, GL_VERSION_4_2
, GL_ES_VERSION_3_0
- CType: int */
public static final int GL_TRANSFORM_FEEDBACK_PAUSED = 0x8e23;
/** GL_VERSION_4_5
, GL_ES_VERSION_3_2
, GL_ARB_robustness
Alias for: GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB
- CType: int */
public static final int GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x4;
/** GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
- CType: int */
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93d4;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_texture_integer
Alias for: GL_RGBA_INTEGER_EXT
- CType: int */
public static final int GL_RGBA_INTEGER = 0x8d99;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_texture_array
Alias for: GL_MAX_ARRAY_TEXTURE_LAYERS_EXT
- CType: int */
public static final int GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88ff;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_texture_shared_exponent
, GL_APPLE_texture_packed_float
Alias for: GL_UNSIGNED_INT_5_9_9_9_REV_EXT
, GL_UNSIGNED_INT_5_9_9_9_REV_APPLE
- CType: int */
public static final int GL_UNSIGNED_INT_5_9_9_9_REV = 0x8c3e;
/** GL_ES_VERSION_3_0
, GL_VERSION_1_1
, GL_VERSION_1_0
- CType: int */
public static final int GL_PACK_ROW_LENGTH = 0xd02;
/** GL_VERSION_3_0
, GL_NV_conditional_render
Alias for: GL_QUERY_WAIT_NV
- CType: int */
public static final int GL_QUERY_WAIT = 0x8e13;
/** GL_VERSION_1_5
, GL_ES_VERSION_3_0
, GL_ARB_vertex_buffer_object
Alias for: GL_DYNAMIC_COPY_ARB
- CType: int */
public static final int GL_DYNAMIC_COPY = 0x88ea;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_transform_feedback
, GL_EXT_transform_feedback
Alias for: GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV
, GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT
- CType: int */
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8c7f;
/** GL_ES_VERSION_3_2
, GL_ARB_ES3_2_compatibility
Alias for: GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB
- CType: int */
public static final int GL_MULTISAMPLE_LINE_WIDTH_RANGE = 0x9381;
/** GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
- CType: int */
public static final int GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8a34;
/** GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
- CType: int */
public static final int GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93bc;
/** GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
- CType: int */
public static final int GL_UNIFORM_NAME_LENGTH = 0x8a39;
/** GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_UNSIGNED_INT_IMAGE_2D_EXT
- CType: int */
public static final int GL_UNSIGNED_INT_IMAGE_2D = 0x9063;
/** GL_ARB_framebuffer_no_attachments
, GL_ES_VERSION_3_1
, GL_VERSION_4_3
- CType: int */
public static final int GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_texture_integer
Alias for: GL_RED_INTEGER_EXT
- CType: int */
public static final int GL_RED_INTEGER = 0x8d94;
/** GL_ES_VERSION_3_1
, GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_EXT_packed_depth_stencil
Alias for: GL_TEXTURE_STENCIL_SIZE_EXT
- CType: int */
public static final int GL_TEXTURE_STENCIL_SIZE = 0x88f1;
/** GL_ES_VERSION_3_2
, GL_VERSION_3_1
, GL_ARB_texture_buffer_object
, GL_EXT_texture_buffer
, GL_EXT_texture_buffer_object
, GL_OES_texture_buffer
Alias for: GL_TEXTURE_BINDING_BUFFER_ARB
, GL_TEXTURE_BINDING_BUFFER_EXT
, GL_TEXTURE_BINDING_BUFFER_OES
- CType: int */
public static final int GL_TEXTURE_BINDING_BUFFER = 0x8c2c;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_transform_feedback
, GL_EXT_transform_feedback
Alias for: GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV
, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT
- CType: int */
public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8c80;
/** GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_UNSIGNED_INT_IMAGE_3D_EXT
- CType: int */
public static final int GL_UNSIGNED_INT_IMAGE_3D = 0x9064;
/** GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
- CType: int */
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93d0;
/** GL_ARB_ES3_compatibility
, GL_VERSION_4_3
, GL_ES_VERSION_3_0
- CType: int */
public static final int GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273;
/** GL_ES_VERSION_3_0
, GL_VERSION_2_1
, GL_ARB_pixel_buffer_object
, GL_EXT_pixel_buffer_object
Alias for: GL_PIXEL_UNPACK_BUFFER_BINDING_ARB
, GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
- CType: int */
public static final int GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88ef;
/** GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_INT_IMAGE_3D_EXT
- CType: int */
public static final int GL_INT_IMAGE_3D = 0x9059;
/** GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_INT_IMAGE_2D_EXT
- CType: int */
public static final int GL_INT_IMAGE_2D = 0x9058;
/** GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
- CType: int */
public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8a42;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: GL_INT_SAMPLER_2D_ARRAY_EXT
- CType: int */
public static final int GL_INT_SAMPLER_2D_ARRAY = 0x8dcf;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: GL_SAMPLER_2D_ARRAY_EXT
- CType: int */
public static final int GL_SAMPLER_2D_ARRAY = 0x8dc1;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_gpu_program4
, GL_EXT_gpu_shader4
Alias for: GL_MAX_PROGRAM_TEXEL_OFFSET_NV
, GL_MAX_PROGRAM_TEXEL_OFFSET_EXT
- CType: int */
public static final int GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905;
/** GL_ES_VERSION_3_0
, GL_ARB_framebuffer_object
, GL_VERSION_3_0
- CType: int */
public static final int GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214;
/** GL_ES_VERSION_3_0
, GL_VERSION_2_1
, GL_NV_non_square_matrices
Alias for: GL_FLOAT_MAT4x3_NV
- CType: int */
public static final int GL_FLOAT_MAT4x3 = 0x8b6a;
/** GL_ES_VERSION_3_0
, GL_VERSION_2_1
, GL_NV_non_square_matrices
Alias for: GL_FLOAT_MAT4x2_NV
- CType: int */
public static final int GL_FLOAT_MAT4x2 = 0x8b69;
/** GL_ES_VERSION_3_0
, GL_ARB_texture_rg
, GL_VERSION_3_0
- CType: int */
public static final int GL_R16UI = 0x8234;
/** GL_ES_VERSION_3_1
, GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ARB_texture_float
Alias for: GL_TEXTURE_RED_TYPE_ARB
- CType: int */
public static final int GL_TEXTURE_RED_TYPE = 0x8c10;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_1
, GL_ARB_copy_buffer
, GL_NV_copy_buffer
Alias for: GL_COPY_WRITE_BUFFER_NV
- CType: int */
public static final int GL_COPY_WRITE_BUFFER = 0x8f37;
/** GL_ES_VERSION_3_0
, GL_ARB_framebuffer_object
, GL_VERSION_3_0
- CType: int */
public static final int GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216;
/** GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
- CType: int */
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93d9;
/** GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
- CType: int */
public static final int GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93b9;
/** GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT
- CType: int */
public static final int GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069;
/** GL_ARB_shader_image_load_store
, GL_ES_VERSION_3_2
, GL_VERSION_4_2
, GL_EXT_shader_image_load_store
, GL_EXT_texture_cube_map_array
, GL_OES_texture_cube_map_array
Alias for: GL_IMAGE_CUBE_MAP_ARRAY_EXT
, GL_IMAGE_CUBE_MAP_ARRAY_OES
- CType: int */
public static final int GL_IMAGE_CUBE_MAP_ARRAY = 0x9054;
/** GL_NV_geometry_program4
, GL_EXT_geometry_shader4
, GL_EXT_geometry_shader
- CType: int */
public static final int GL_TRIANGLES_ADJACENCY_EXT = 0xc;
/** GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_ATOMIC_COUNTER_BARRIER_BIT_EXT
- CType: int */
public static final int GL_ATOMIC_COUNTER_BARRIER_BIT = 0x1000;
/** GL_ES_VERSION_3_0
, GL_ARB_texture_rg
, GL_VERSION_3_0
- CType: int */
public static final int GL_R8I = 0x8231;
/** GL_VERSION_1_5
, GL_ES_VERSION_3_0
, GL_ARB_vertex_buffer_object
Alias for: GL_STREAM_COPY_ARB
- CType: int */
public static final int GL_STREAM_COPY = 0x88e2;
/** GL_ES_VERSION_3_2
, GL_VERSION_4_0
, GL_ARB_texture_cube_map_array
, GL_EXT_texture_cube_map_array
, GL_OES_texture_cube_map_array
Alias for: GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB
, GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT
, GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES
- CType: int */
public static final int GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900e;
/** GL_ARB_shader_atomic_counters
, GL_ES_VERSION_3_2
, GL_VERSION_4_2
, GL_EXT_tessellation_shader
, GL_OES_tessellation_shader
Alias for: GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT
, GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES
- CType: int */
public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92d3;
/** GL_ES_VERSION_3_0
, GL_VERSION_1_2
, GL_EXT_texture3D
Alias for: GL_UNPACK_SKIP_IMAGES_EXT
- CType: int */
public static final int GL_UNPACK_SKIP_IMAGES = 0x806d;
/** GL_ES_VERSION_3_0
, GL_ARB_framebuffer_object
, GL_VERSION_3_0
- CType: int */
public static final int GL_DEPTH_STENCIL_ATTACHMENT = 0x821a;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT
- CType: int */
public static final int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8dd7;
/** GL_ES_VERSION_3_2
, GL_VERSION_4_0
, GL_OES_texture_cube_map_array
, GL_ARB_texture_cube_map_array
, GL_EXT_texture_cube_map_array
Alias for: GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES
, GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB
, GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT
- CType: int */
public static final int GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900f;
/** GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
- CType: int */
public static final int GL_UNIFORM_MATRIX_STRIDE = 0x8a3d;
/** GL_EXT_provoking_vertex
, GL_EXT_geometry_shader
- CType: int */
public static final int GL_FIRST_VERTEX_CONVENTION_EXT = 0x8e4d;
/** GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT
- CType: int */
public static final int GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x800;
/** GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
- CType: int */
public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8a46;
/** GL_VERSION_1_5
, GL_ES_VERSION_3_0
, GL_ARB_vertex_buffer_object
Alias for: GL_STATIC_READ_ARB
- CType: int */
public static final int GL_STATIC_READ = 0x88e5;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_1
- CType: int */
public static final int GL_SIGNED_NORMALIZED = 0x8f9c;
/** GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_TEXTURE_UPDATE_BARRIER_BIT_EXT
- CType: int */
public static final int GL_TEXTURE_UPDATE_BARRIER_BIT = 0x100;
/** GL_ARB_transform_feedback2
, GL_VERSION_4_2
, GL_ES_VERSION_3_0
- CType: int */
public static final int GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8e24;
/** GL_ARB_get_program_binary
, GL_ES_VERSION_3_0
, GL_VERSION_4_1
- CType: int */
public static final int GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257;
/** GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
- CType: int */
public static final int GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8a35;
/** GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
- CType: int */
public static final int GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93b7;
/** GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
- CType: int */
public static final int GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90c7;
/** GL_NV_geometry_program4
, GL_EXT_geometry_shader4
, GL_EXT_geometry_shader
- CType: int */
public static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8c29;
/** GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
- CType: int */
public static final int GL_UNIFORM_BUFFER_SIZE = 0x8a2a;
/** GL_EXT_provoking_vertex
, GL_EXT_geometry_shader
- CType: int */
public static final int GL_LAST_VERTEX_CONVENTION_EXT = 0x8e4e;
/** GL_ARB_ES3_compatibility
, GL_VERSION_4_3
, GL_ES_VERSION_3_0
- CType: int */
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279;
/** GL_ARB_depth_buffer_float
, GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_depth_buffer_float
Alias for: GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV
- CType: int */
public static final int GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8dad;
/** GL_ARB_ES3_compatibility
, GL_VERSION_4_3
, GL_ES_VERSION_3_0
- CType: int */
public static final int GL_COMPRESSED_RGB8_ETC2 = 0x9274;
/** GL_ARB_shader_atomic_counters
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
- CType: int */
public static final int GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92c3;
/** GL_ES_VERSION_3_2
, GL_ARB_ES3_2_compatibility
Alias for: GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB
- CType: int */
public static final int GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY = 0x9382;
/** GL_ES_VERSION_3_2
, GL_VERSION_3_1
, GL_ARB_texture_buffer_object
, GL_EXT_texture_buffer
, GL_EXT_texture_buffer_object
, GL_OES_texture_buffer
Alias for: GL_TEXTURE_BUFFER_ARB
, GL_TEXTURE_BUFFER_EXT
, GL_TEXTURE_BUFFER_OES
- CType: int */
public static final int GL_TEXTURE_BUFFER = 0x8c2a;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
- CType: int */
public static final int GL_MINOR_VERSION = 0x821c;
/** GL_VERSION_3_0
, GL_NV_conditional_render
Alias for: GL_QUERY_BY_REGION_WAIT_NV
- CType: int */
public static final int GL_QUERY_BY_REGION_WAIT = 0x8e15;
/** GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_UNIFORM_BARRIER_BIT_EXT
- CType: int */
public static final int GL_UNIFORM_BARRIER_BIT = 0x4;
/** GL_ARB_vertex_array_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_OES_vertex_array_object
, GL_APPLE_vertex_array_object
Alias for: GL_VERTEX_ARRAY_BINDING_OES
, GL_VERTEX_ARRAY_BINDING_APPLE
- CType: int */
public static final int GL_VERTEX_ARRAY_BINDING = 0x85b5;
/** GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_BUFFER_UPDATE_BARRIER_BIT_EXT
- CType: int */
public static final int GL_BUFFER_UPDATE_BARRIER_BIT = 0x200;
/** GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
- CType: int */
public static final int GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90c8;
/** GL_ES_VERSION_3_0
, GL_VERSION_2_1
, GL_ARB_pixel_buffer_object
, GL_EXT_pixel_buffer_object
Alias for: GL_PIXEL_PACK_BUFFER_ARB
, GL_PIXEL_PACK_BUFFER_EXT
- CType: int */
public static final int GL_PIXEL_PACK_BUFFER = 0x88eb;
/** GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_PIXEL_BUFFER_BARRIER_BIT_EXT
- CType: int */
public static final int GL_PIXEL_BUFFER_BARRIER_BIT = 0x80;
/** GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
- CType: int */
public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8a43;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_texture_integer
Alias for: GL_RGBA16UI_EXT
- CType: int */
public static final int GL_RGBA16UI = 0x8d76;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_transform_feedback
, GL_EXT_transform_feedback
Alias for: GL_RASTERIZER_DISCARD_NV
, GL_RASTERIZER_DISCARD_EXT
- CType: int */
public static final int GL_RASTERIZER_DISCARD = 0x8c89;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_transform_feedback
, GL_EXT_transform_feedback
Alias for: GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV
, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT
- CType: int */
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8c85;
/** GL_ARB_separate_shader_objects
, GL_ES_VERSION_3_2
, GL_VERSION_4_1
, GL_OES_tessellation_shader
, GL_EXT_tessellation_shader
Alias for: GL_TESS_CONTROL_SHADER_BIT_OES
, GL_TESS_CONTROL_SHADER_BIT_EXT
- CType: int */
public static final int GL_TESS_CONTROL_SHADER_BIT = 0x8;
/** GL_ARB_geometry_shader4
, GL_ES_VERSION_3_0
, GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_NV_geometry_program4
, GL_EXT_geometry_shader4
Alias for: GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT
- CType: int */
public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8cd4;
/** GL_ES_VERSION_3_2
, GL_VERSION_4_0
, GL_OES_texture_cube_map_array
, GL_ARB_texture_cube_map_array
, GL_EXT_texture_cube_map_array
Alias for: GL_TEXTURE_CUBE_MAP_ARRAY_OES
, GL_TEXTURE_CUBE_MAP_ARRAY_ARB
, GL_TEXTURE_CUBE_MAP_ARRAY_EXT
- CType: int */
public static final int GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009;
/** GL_ES_VERSION_3_0
, GL_VERSION_1_2
, GL_EXT_texture3D
Alias for: GL_UNPACK_IMAGE_HEIGHT_EXT
- CType: int */
public static final int GL_UNPACK_IMAGE_HEIGHT = 0x806e;
/** GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
- CType: int */
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93dd;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: GL_INT_SAMPLER_3D_EXT
- CType: int */
public static final int GL_INT_SAMPLER_3D = 0x8dcb;
/** GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT
- CType: int */
public static final int GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x20;
/** GL_ES_VERSION_3_0
, GL_VERSION_1_2
, GL_EXT_draw_range_elements
Alias for: GL_MAX_ELEMENTS_VERTICES_EXT
- CType: int */
public static final int GL_MAX_ELEMENTS_VERTICES = 0x80e8;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: GL_INT_SAMPLER_2D_EXT
- CType: int */
public static final int GL_INT_SAMPLER_2D = 0x8dca;
/** GL_ES_VERSION_3_0
, GL_ARB_texture_rg
, GL_VERSION_3_0
- CType: int */
public static final int GL_R8UI = 0x8232;
/** GL_ES_VERSION_3_1
, GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ARB_texture_float
Alias for: GL_TEXTURE_ALPHA_TYPE_ARB
- CType: int */
public static final int GL_TEXTURE_ALPHA_TYPE = 0x8c13;
/** GL_ARB_framebuffer_no_attachments
, GL_ES_VERSION_3_2
, GL_VERSION_4_3
, GL_OES_geometry_shader
, GL_EXT_geometry_shader
Alias for: GL_FRAMEBUFFER_DEFAULT_LAYERS_OES
, GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT
- CType: int */
public static final int GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312;
/** GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_IMAGE_BINDING_FORMAT_EXT
- CType: int */
public static final int GL_IMAGE_BINDING_FORMAT = 0x906e;
/** GL_ES_VERSION_3_2
, GL_VERSION_3_1
, GL_AMD_vertex_shader_tesselator
, GL_AMD_vertex_shader_tessellator
, GL_OES_texture_buffer
, GL_EXT_gpu_shader4
, GL_EXT_texture_buffer
Alias for: GL_SAMPLER_BUFFER_AMD
, GL_SAMPLER_BUFFER_OES
, GL_SAMPLER_BUFFER_EXT
- CType: int */
public static final int GL_SAMPLER_BUFFER = 0x8dc2;
/** GL_ES_VERSION_3_2
, GL_VERSION_4_0
, GL_OES_sample_shading
, GL_ARB_sample_shading
Alias for: GL_MIN_SAMPLE_SHADING_VALUE_OES
, GL_MIN_SAMPLE_SHADING_VALUE_ARB
- CType: int */
public static final int GL_MIN_SAMPLE_SHADING_VALUE = 0x8c37;
/** GL_ARB_shader_image_load_store
, GL_ES_VERSION_3_2
, GL_VERSION_4_2
, GL_EXT_shader_image_load_store
, GL_EXT_texture_cube_map_array
, GL_OES_texture_cube_map_array
Alias for: GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT
, GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES
- CType: int */
public static final int GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906a;
/** GL_EXT_render_snorm
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
- CType: int */
public static final int GL_RGBA8_SNORM = 0x8f97;
/** GL_ES_VERSION_3_0
, GL_VERSION_2_1
, GL_ARB_pixel_buffer_object
, GL_EXT_pixel_buffer_object
Alias for: GL_PIXEL_UNPACK_BUFFER_ARB
, GL_PIXEL_UNPACK_BUFFER_EXT
- CType: int */
public static final int GL_PIXEL_UNPACK_BUFFER = 0x88ec;
/** GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_2
, GL_VERSION_3_1
, GL_EXT_geometry_shader
, GL_OES_geometry_shader
Alias for: GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT
, GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES
- CType: int */
public static final int GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8a2c;
/** GL_ES_VERSION_3_0
, GL_EXT_sparse_texture
, GL_VERSION_3_0
, GL_EXT_texture_array
Alias for: GL_TEXTURE_2D_ARRAY_EXT
- CType: int */
public static final int GL_TEXTURE_2D_ARRAY = 0x8c1a;
/** GL_ARB_framebuffer_no_attachments
, GL_ES_VERSION_3_1
, GL_VERSION_4_3
- CType: int */
public static final int GL_MAX_FRAMEBUFFER_WIDTH = 0x9315;
/** GL_ARB_ES3_compatibility
, GL_VERSION_4_3
, GL_ES_VERSION_3_0
- CType: int */
public static final int GL_MAX_ELEMENT_INDEX = 0x8d6b;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
- CType: int */
public static final int GL_COLOR_ATTACHMENT17 = 0x8cf1;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
- CType: int */
public static final int GL_COLOR_ATTACHMENT16 = 0x8cf0;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
- CType: int */
public static final int GL_COLOR_ATTACHMENT26 = 0x8cfa;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
- CType: int */
public static final int GL_COLOR_ATTACHMENT25 = 0x8cf9;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
- CType: int */
public static final int GL_COLOR_ATTACHMENT28 = 0x8cfc;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
- CType: int */
public static final int GL_COLOR_ATTACHMENT27 = 0x8cfb;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
- CType: int */
public static final int GL_COLOR_ATTACHMENT22 = 0x8cf6;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
- CType: int */
public static final int GL_COLOR_ATTACHMENT21 = 0x8cf5;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
- CType: int */
public static final int GL_COLOR_ATTACHMENT24 = 0x8cf8;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
- CType: int */
public static final int GL_COLOR_ATTACHMENT23 = 0x8cf7;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
- CType: int */
public static final int GL_COLOR_ATTACHMENT20 = 0x8cf4;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
- CType: int */
public static final int GL_COLOR_ATTACHMENT19 = 0x8cf3;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
- CType: int */
public static final int GL_COLOR_ATTACHMENT18 = 0x8cf2;
/** GL_ES_VERSION_3_1
, GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ARB_texture_float
Alias for: GL_TEXTURE_DEPTH_TYPE_ARB
- CType: int */
public static final int GL_TEXTURE_DEPTH_TYPE = 0x8c16;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
- CType: int */
public static final int GL_COLOR_ATTACHMENT31 = 0x8cff;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
- CType: int */
public static final int GL_COLOR_ATTACHMENT30 = 0x8cfe;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
- CType: int */
public static final int GL_COLOR_ATTACHMENT29 = 0x8cfd;
/** GL_ES_VERSION_3_1
, GL_VERSION_1_1
, GL_QCOM_extended_get
Alias for: GL_TEXTURE_INTERNAL_FORMAT_QCOM
- CType: int */
public static final int GL_TEXTURE_INTERNAL_FORMAT = 0x1003;
/** GL_ES_VERSION_3_0
, GL_VERSION_1_1
, GL_VERSION_1_0
, GL_EXT_discard_framebuffer
Alias for: GL_COLOR_EXT
- CType: int */
public static final int GL_COLOR = 0x1800;
/** GL_EXT_render_snorm
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
- CType: int */
public static final int GL_RG8_SNORM = 0x8f95;
/** GL_ES_VERSION_3_0
, GL_VERSION_1_1
, GL_VERSION_1_0
, GL_NV_blend_equation_advanced
Alias for: GL_GREEN_NV
- CType: int */
public static final int GL_GREEN = 0x1904;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_transform_feedback
Alias for: GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT
- CType: int */
public static final int GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8c76;
/** GL_VERSION_4_2
, GL_ES_VERSION_3_0
, GL_ARB_internalformat_query
- CType: int */
public static final int GL_NUM_SAMPLE_COUNTS = 0x9380;
/** GL_VERSION_1_5
, GL_ES_VERSION_3_0
, GL_ARB_vertex_buffer_object
Alias for: GL_STATIC_COPY_ARB
- CType: int */
public static final int GL_STATIC_COPY = 0x88e6;
/** GL_ARB_shader_atomic_counters
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
- CType: int */
public static final int GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92d8;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
- CType: int */
public static final int GL_BUFFER_ACCESS_FLAGS = 0x911f;
/** GL_ARB_shader_atomic_counters
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
- CType: int */
public static final int GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92d6;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_texture_integer
Alias for: GL_RGB16UI_EXT
- CType: int */
public static final int GL_RGB16UI = 0x8d77;
/** GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
- CType: int */
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93d6;
/** GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
- CType: int */
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93d1;
/** GL_ES_VERSION_3_2
, GL_VERSION_4_0
, GL_OES_texture_cube_map_array
, GL_ARB_texture_cube_map_array
, GL_EXT_texture_cube_map_array
Alias for: GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES
, GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB
, GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT
- CType: int */
public static final int GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900a;
/** GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
- CType: int */
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93d3;
/** GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
- CType: int */
public static final int GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93ba;
/** GL_ARB_shader_atomic_counters
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
- CType: int */
public static final int GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92cc;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: GL_UNSIGNED_INT_VEC4_EXT
- CType: int */
public static final int GL_UNSIGNED_INT_VEC4 = 0x8dc8;
/** GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_INT_IMAGE_CUBE_EXT
- CType: int */
public static final int GL_INT_IMAGE_CUBE = 0x905b;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: GL_UNSIGNED_INT_VEC3_EXT
- CType: int */
public static final int GL_UNSIGNED_INT_VEC3 = 0x8dc7;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: GL_UNSIGNED_INT_VEC2_EXT
- CType: int */
public static final int GL_UNSIGNED_INT_VEC2 = 0x8dc6;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_1
, GL_ARB_copy_buffer
, GL_NV_copy_buffer
Alias for: GL_COPY_READ_BUFFER_NV
- CType: int */
public static final int GL_COPY_READ_BUFFER = 0x8f36;
/** GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_UNSIGNED_INT_IMAGE_CUBE_EXT
- CType: int */
public static final int GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066;
/** GL_ARB_ES3_compatibility
, GL_VERSION_4_3
, GL_ES_VERSION_3_0
- CType: int */
public static final int GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278;
/** GL_EXT_render_snorm
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
- CType: int */
public static final int GL_R8_SNORM = 0x8f94;
/** GL_ARB_shader_atomic_counters
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
- CType: int */
public static final int GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92d2;
/** GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
- CType: int */
public static final int GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90ce;
/** GL_ARB_shader_atomic_counters
, GL_ES_VERSION_3_2
, GL_VERSION_4_2
, GL_EXT_geometry_shader
, GL_OES_geometry_shader
Alias for: GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT
, GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES
- CType: int */
public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92cf;
/** GL_VERSION_1_5
, GL_ES_VERSION_3_1
, GL_ARB_vertex_buffer_object
Alias for: GL_READ_ONLY_ARB
- CType: int */
public static final int GL_READ_ONLY = 0x88b8;
/** GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
- CType: int */
public static final int GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93b8;
/** GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
- CType: int */
public static final int GL_UNIFORM_OFFSET = 0x8a3b;
/** GL_ES_VERSION_3_2
, GL_VERSION_3_1
, GL_OES_texture_buffer
, GL_AMD_vertex_shader_tesselator
, GL_AMD_vertex_shader_tessellator
, GL_EXT_gpu_shader4
, GL_EXT_texture_buffer
Alias for: GL_INT_SAMPLER_BUFFER_OES
, GL_INT_SAMPLER_BUFFER_AMD
, GL_INT_SAMPLER_BUFFER_EXT
- CType: int */
public static final int GL_INT_SAMPLER_BUFFER = 0x8dd0;
/** GL_ES_VERSION_3_0
, GL_ARB_framebuffer_object
, GL_VERSION_3_0
- CType: int */
public static final int GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217;
/** GL_VERSION_4_2
, GL_ES_VERSION_3_0
, GL_ARB_copy_buffer
- CType: int */
public static final int GL_COPY_READ_BUFFER_BINDING = 0x8f36;
/** GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
- CType: int */
public static final int GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93b2;
/** GL_ES_VERSION_3_2
, GL_VERSION_3_1
, GL_AMD_vertex_shader_tesselator
, GL_AMD_vertex_shader_tessellator
, GL_OES_texture_buffer
, GL_EXT_gpu_shader4
, GL_EXT_texture_buffer
Alias for: GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD
, GL_UNSIGNED_INT_SAMPLER_BUFFER_OES
, GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT
- CType: int */
public static final int GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8dd8;
/** GL_ARB_shader_atomic_counters
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
- CType: int */
public static final int GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92db;
/** GL_ES_VERSION_3_1
, GL_VERSION_3_0
, GL_EXT_texture_shared_exponent
Alias for: GL_TEXTURE_SHARED_SIZE_EXT
- CType: int */
public static final int GL_TEXTURE_SHARED_SIZE = 0x8c3f;
/** GL_ES_VERSION_3_0
, GL_VERSION_2_0
, GL_ARB_vertex_shader
Alias for: GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
- CType: int */
public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8b4a;
/** GL_ES_VERSION_3_0
, GL_VERSION_1_1
, GL_VERSION_1_0
, GL_NV_blend_equation_advanced
Alias for: GL_BLUE_NV
- CType: int */
public static final int GL_BLUE = 0x1905;
/** GL_ARB_ES3_compatibility
, GL_VERSION_4_3
, GL_ES_VERSION_3_0
- CType: int */
public static final int GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277;
/** GL_ES_VERSION_3_0
, GL_ARB_framebuffer_object
, GL_VERSION_3_0
- CType: int */
public static final int GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215;
/** GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
- CType: int */
public static final int GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8a41;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
- CType: int */
public static final int GL_BUFFER_MAP_LENGTH = 0x9120;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_texture_integer
Alias for: GL_RGB32UI_EXT
- CType: int */
public static final int GL_RGB32UI = 0x8d71;
/** GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_IMAGE_CUBE_EXT
- CType: int */
public static final int GL_IMAGE_CUBE = 0x9050;
/** GL_ES_VERSION_3_0
, GL_ARB_texture_rg
, GL_VERSION_3_0
- CType: int */
public static final int GL_RG_INTEGER = 0x8228;
/** GL_ES_VERSION_3_2
, GL_VERSION_3_1
, GL_ARB_texture_buffer_object
, GL_EXT_texture_buffer
, GL_EXT_texture_buffer_object
, GL_OES_texture_buffer
Alias for: GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB
, GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT
, GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES
- CType: int */
public static final int GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8c2d;
/** GL_ARB_framebuffer_no_attachments
, GL_ES_VERSION_3_2
, GL_VERSION_4_3
, GL_EXT_geometry_shader
, GL_OES_geometry_shader
Alias for: GL_MAX_FRAMEBUFFER_LAYERS_EXT
, GL_MAX_FRAMEBUFFER_LAYERS_OES
- CType: int */
public static final int GL_MAX_FRAMEBUFFER_LAYERS = 0x9317;
/** GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
- CType: int */
public static final int GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8a2b;
/** GL_ES_VERSION_3_0
, GL_VERSION_2_1
, GL_EXT_texture_sRGB
, GL_NV_sRGB_formats
Alias for: GL_SRGB8_EXT
, GL_SRGB8_NV
- CType: int */
public static final int GL_SRGB8 = 0x8c41;
/** GL_ES_VERSION_3_0
, GL_VERSION_1_1
, GL_VERSION_1_0
- CType: int */
public static final int GL_PACK_SKIP_PIXELS = 0xd04;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_texture_integer
Alias for: GL_RGB_INTEGER_EXT
- CType: int */
public static final int GL_RGB_INTEGER = 0x8d98;
/** GL_ES_VERSION_3_0
, GL_ARB_framebuffer_object
, GL_VERSION_3_0
- CType: int */
public static final int GL_FRAMEBUFFER_DEFAULT = 0x8218;
/** GL_ES_VERSION_3_0
, GL_ARB_texture_rg
, GL_VERSION_3_0
- CType: int */
public static final int GL_R16I = 0x8233;
/** GL_ARB_ES3_compatibility
, GL_VERSION_4_3
, GL_ES_VERSION_3_0
- CType: int */
public static final int GL_COMPRESSED_SRGB8_ETC2 = 0x9275;
/** GL_ARB_separate_shader_objects
, GL_ES_VERSION_3_2
, GL_VERSION_4_1
, GL_OES_geometry_shader
, GL_EXT_geometry_shader
Alias for: GL_GEOMETRY_SHADER_BIT_OES
, GL_GEOMETRY_SHADER_BIT_EXT
- CType: int */
public static final int GL_GEOMETRY_SHADER_BIT = 0x4;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_transform_feedback
, GL_EXT_transform_feedback
Alias for: GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV
, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT
- CType: int */
public static final int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8c8a;
/** GL_ES_VERSION_3_1
, GL_VERSION_1_1
, GL_VERSION_1_0
, GL_EXT_texture
Alias for: GL_TEXTURE_ALPHA_SIZE_EXT
- CType: int */
public static final int GL_TEXTURE_ALPHA_SIZE = 0x805f;
/** GL_VERSION_1_5
, GL_ES_VERSION_3_0
, GL_ARB_vertex_buffer_object
Alias for: GL_DYNAMIC_READ_ARB
- CType: int */
public static final int GL_DYNAMIC_READ = 0x88e9;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_transform_feedback
, GL_EXT_transform_feedback
Alias for: GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV
, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT
- CType: int */
public static final int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8c88;
/** GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
- CType: int */
public static final int GL_UNIFORM_BUFFER_START = 0x8a29;
/** GL_ARB_shader_image_load_store
, GL_ES_VERSION_3_2
, GL_VERSION_4_2
, GL_OES_texture_cube_map_array
, GL_EXT_shader_image_load_store
, GL_EXT_texture_cube_map_array
Alias for: GL_INT_IMAGE_CUBE_MAP_ARRAY_OES
, GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT
- CType: int */
public static final int GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905f;
/** GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
- CType: int */
public static final int GL_MAX_UNIFORM_BLOCK_SIZE = 0x8a30;
/** GL_ARB_framebuffer_no_attachments
, GL_ES_VERSION_3_1
, GL_VERSION_4_3
- CType: int */
public static final int GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_texture_integer
Alias for: GL_RGBA16I_EXT
- CType: int */
public static final int GL_RGBA16I = 0x8d88;
/** GL_ES_VERSION_3_0
, GL_VERSION_1_2
, GL_APPLE_texture_max_level
, GL_SGIS_texture_lod
Alias for: GL_TEXTURE_MAX_LEVEL_APPLE
, GL_TEXTURE_MAX_LEVEL_SGIS
- CType: int */
public static final int GL_TEXTURE_MAX_LEVEL = 0x813d;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_transform_feedback
, GL_EXT_transform_feedback
Alias for: GL_TRANSFORM_FEEDBACK_BUFFER_NV
, GL_TRANSFORM_FEEDBACK_BUFFER_EXT
- CType: int */
public static final int GL_TRANSFORM_FEEDBACK_BUFFER = 0x8c8e;
/** GL_ARB_shader_atomic_counters
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
- CType: int */
public static final int GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92d7;
/** GL_NV_geometry_program4
, GL_EXT_geometry_shader4
, GL_EXT_geometry_shader
- CType: int */
public static final int GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0xd;
/** GL_NV_geometry_program4
, GL_EXT_geometry_shader4
, GL_EXT_geometry_shader
- CType: int */
public static final int GL_LINE_STRIP_ADJACENCY_EXT = 0xb;
/** GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
- CType: int */
public static final int GL_UNIFORM_BLOCK_BINDING = 0x8a3f;
/** GL_ES_VERSION_3_1
, GL_VERSION_1_1
, GL_VERSION_1_0
, GL_EXT_texture
Alias for: GL_TEXTURE_GREEN_SIZE_EXT
- CType: int */
public static final int GL_TEXTURE_GREEN_SIZE = 0x805d;
/** GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
- CType: int */
public static final int GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8a33;
/** GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
- CType: int */
public static final int GL_UNIFORM_TYPE = 0x8a37;
/** GL_ES_VERSION_3_1
, GL_VERSION_1_1
, GL_VERSION_1_0
, GL_QCOM_extended_get
Alias for: GL_TEXTURE_HEIGHT_QCOM
- CType: int */
public static final int GL_TEXTURE_HEIGHT = 0x1001;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_texture_shared_exponent
, GL_APPLE_texture_packed_float
Alias for: GL_RGB9_E5_EXT
, GL_RGB9_E5_APPLE
- CType: int */
public static final int GL_RGB9_E5 = 0x8c3d;
/** GL_ARB_transform_feedback2
, GL_EXT_debug_label
, GL_ES_VERSION_3_0
, GL_VERSION_4_0
, GL_NV_transform_feedback2
Alias for: GL_TRANSFORM_FEEDBACK_NV
- CType: int */
public static final int GL_TRANSFORM_FEEDBACK = 0x8e22;
/** GL_ES_VERSION_3_1
, GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ARB_texture_float
Alias for: GL_TEXTURE_BLUE_TYPE_ARB
- CType: int */
public static final int GL_TEXTURE_BLUE_TYPE = 0x8c12;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_gpu_shader4
, GL_NV_shadow_samplers_cube
Alias for: GL_SAMPLER_CUBE_SHADOW_EXT
, GL_SAMPLER_CUBE_SHADOW_NV
- CType: int */
public static final int GL_SAMPLER_CUBE_SHADOW = 0x8dc5;
/** GL_NV_geometry_program4
, GL_EXT_geometry_shader4
, GL_EXT_geometry_shader
- CType: int */
public static final int GL_LINES_ADJACENCY_EXT = 0xa;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_texture_integer
Alias for: GL_RGBA8UI_EXT
- CType: int */
public static final int GL_RGBA8UI = 0x8d7c;
/** GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT
- CType: int */
public static final int GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x1;
/** GL_ARB_depth_buffer_float
, GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_depth_buffer_float
Alias for: GL_DEPTH_COMPONENT32F_NV
- CType: int */
public static final int GL_DEPTH_COMPONENT32F = 0x8cac;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_transform_feedback
, GL_EXT_transform_feedback
Alias for: GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV
, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT
- CType: int */
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8c8f;
/** GL_ES_VERSION_3_0
, GL_ARB_texture_rg
, GL_VERSION_3_0
- CType: int */
public static final int GL_R32I = 0x8235;
/** GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_IMAGE_BINDING_LAYERED_EXT
- CType: int */
public static final int GL_IMAGE_BINDING_LAYERED = 0x8f3c;
/** GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
- CType: int */
public static final int GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93b0;
/** GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
- CType: int */
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93db;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_texture_integer
Alias for: GL_RGB8I_EXT
- CType: int */
public static final int GL_RGB8I = 0x8d8f;
/** GL_ARB_shader_image_load_store
, GL_ES_VERSION_3_2
, GL_VERSION_4_2
, GL_EXT_tessellation_shader
, GL_OES_tessellation_shader
Alias for: GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT
, GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES
- CType: int */
public static final int GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90cb;
/** GL_ES_VERSION_3_0
, GL_ARB_texture_rg
, GL_VERSION_3_0
- CType: int */
public static final int GL_RG16I = 0x8239;
/** GL_NV_geometry_program4
, GL_EXT_geometry_shader4
, GL_EXT_geometry_shader
- CType: int */
public static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8da7;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_texture_integer
Alias for: GL_RGBA32UI_EXT
- CType: int */
public static final int GL_RGBA32UI = 0x8d70;
/** GL_ES_VERSION_3_0
, GL_ARB_texture_rg
, GL_VERSION_3_0
- CType: int */
public static final int GL_RG32UI = 0x823c;
/** GL_ES_VERSION_3_0
, GL_VERSION_2_0
, GL_ARB_fragment_shader
Alias for: GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
- CType: int */
public static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8b49;
/** GL_VERSION_3_3
, GL_ES_VERSION_3_0
, GL_NV_instanced_arrays
, GL_ARB_instanced_arrays
, GL_EXT_instanced_arrays
, GL_ANGLE_instanced_arrays
Alias for: GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV
, GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB
, GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT
, GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE
- CType: int */
public static final int GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88fe;
/** GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_ELEMENT_ARRAY_BARRIER_BIT_EXT
- CType: int */
public static final int GL_ELEMENT_ARRAY_BARRIER_BIT = 0x2;
/** GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
- CType: int */
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93d5;
/** GL_ARB_ES3_compatibility
, GL_VERSION_4_3
, GL_ES_VERSION_3_0
- CType: int */
public static final int GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8d69;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_transform_feedback
, GL_EXT_transform_feedback
Alias for: GL_INTERLEAVED_ATTRIBS_NV
, GL_INTERLEAVED_ATTRIBS_EXT
- CType: int */
public static final int GL_INTERLEAVED_ATTRIBS = 0x8c8c;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_texture_array
Alias for: GL_TEXTURE_BINDING_2D_ARRAY_EXT
- CType: int */
public static final int GL_TEXTURE_BINDING_2D_ARRAY = 0x8c1d;
/** GL_ES_VERSION_3_1
, GL_VERSION_1_1
, GL_VERSION_1_0
, GL_QCOM_extended_get
Alias for: GL_TEXTURE_WIDTH_QCOM
- CType: int */
public static final int GL_TEXTURE_WIDTH = 0x1000;
/** GL_ES_VERSION_3_2
, GL_VERSION_4_0
, GL_OES_sample_shading
, GL_ARB_sample_shading
Alias for: GL_SAMPLE_SHADING_OES
, GL_SAMPLE_SHADING_ARB
- CType: int */
public static final int GL_SAMPLE_SHADING = 0x8c36;
/** GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_IMAGE_3D_EXT
- CType: int */
public static final int GL_IMAGE_3D = 0x904e;
/** GL_ARB_provoking_vertex
, GL_ES_VERSION_3_2
, GL_VERSION_3_2
, GL_EXT_provoking_vertex
, GL_EXT_geometry_shader
, GL_OES_geometry_shader
Alias for: GL_LAST_VERTEX_CONVENTION_EXT
, GL_LAST_VERTEX_CONVENTION_OES
- CType: int */
public static final int GL_LAST_VERTEX_CONVENTION = 0x8e4e;
/** GL_ES_VERSION_3_2
, GL_VERSION_3_0
- CType: int */
public static final int GL_CONTEXT_FLAGS = 0x821e;
/** GL_ARB_shader_image_load_store
, GL_ES_VERSION_3_2
, GL_VERSION_4_2
, GL_OES_tessellation_shader
, GL_EXT_tessellation_shader
Alias for: GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES
, GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT
- CType: int */
public static final int GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90cc;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_gpu_shader4
, GL_NV_gpu_program4
Alias for: GL_MIN_PROGRAM_TEXEL_OFFSET_EXT
, GL_MIN_PROGRAM_TEXEL_OFFSET_NV
- CType: int */
public static final int GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904;
/** GL_ES_VERSION_3_0
, GL_VERSION_1_2
, GL_SGIS_texture_lod
Alias for: GL_TEXTURE_MAX_LOD_SGIS
- CType: int */
public static final int GL_TEXTURE_MAX_LOD = 0x813b;
/** GL_ES_VERSION_3_2
, GL_VERSION_4_0
, GL_ARB_texture_cube_map_array
, GL_EXT_texture_cube_map_array
, GL_OES_texture_cube_map_array
Alias for: GL_SAMPLER_CUBE_MAP_ARRAY_ARB
, GL_SAMPLER_CUBE_MAP_ARRAY_EXT
, GL_SAMPLER_CUBE_MAP_ARRAY_OES
- CType: int */
public static final int GL_SAMPLER_CUBE_MAP_ARRAY = 0x900c;
/** GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
- CType: int */
public static final int GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93bd;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_texture_integer
Alias for: GL_RGBA32I_EXT
- CType: int */
public static final int GL_RGBA32I = 0x8d82;
/** GL_ES_VERSION_3_0
, GL_ARB_texture_rg
, GL_VERSION_3_0
- CType: int */
public static final int GL_RG32I = 0x823b;
/** GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
- CType: int */
public static final int GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93b4;
/** GL_ARB_framebuffer_no_attachments
, GL_ES_VERSION_3_1
, GL_VERSION_4_3
- CType: int */
public static final int GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316;
/** GL_ARB_shader_atomic_counters
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
- CType: int */
public static final int GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92d1;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_transform_feedback
, GL_EXT_transform_feedback
Alias for: GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV
, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT
- CType: int */
public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8c8b;
/** GL_ES_VERSION_3_0
, GL_VERSION_1_1
, GL_VERSION_1_0
- CType: int */
public static final int GL_PACK_SKIP_ROWS = 0xd03;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
- CType: int */
public static final int GL_NUM_EXTENSIONS = 0x821d;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_gpu_shader4
, GL_NV_vertex_program4
Alias for: GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT
, GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV
- CType: int */
public static final int GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88fd;
/** GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
- CType: int */
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93da;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: GL_UNSIGNED_INT_SAMPLER_CUBE_EXT
- CType: int */
public static final int GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8dd4;
/** GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
- CType: int */
public static final int GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93b1;
/** GL_ARB_shader_atomic_counters
, GL_ES_VERSION_3_2
, GL_VERSION_4_2
, GL_EXT_tessellation_shader
, GL_OES_tessellation_shader
Alias for: GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT
, GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES
- CType: int */
public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92d4;
/** GL_ES_VERSION_3_0
, GL_ARB_framebuffer_object
, GL_VERSION_3_0
- CType: int */
public static final int GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213;
/** GL_ES_VERSION_3_2
, GL_VERSION_1_1
, GL_VERSION_1_0
, GL_OES_tessellation_shader
, GL_EXT_tessellation_shader
Alias for: GL_QUADS_OES
, GL_QUADS_EXT
- CType: int */
public static final int GL_QUADS = 0x7;
/** GL_ARB_shader_atomic_counters
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
- CType: int */
public static final int GL_ATOMIC_COUNTER_BUFFER_START = 0x92c2;
/** GL_ES_VERSION_3_0
, GL_VERSION_1_1
, GL_VERSION_1_0
, GL_EXT_discard_framebuffer
Alias for: GL_DEPTH_EXT
- CType: int */
public static final int GL_DEPTH = 0x1801;
/** GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
- CType: int */
public static final int GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8a2d;
/** GL_ARB_shader_image_load_store
, GL_ES_VERSION_3_2
, GL_VERSION_4_2
, GL_EXT_shader_image_load_store
, GL_EXT_texture_buffer
, GL_OES_texture_buffer
Alias for: GL_IMAGE_BUFFER_EXT
, GL_IMAGE_BUFFER_OES
- CType: int */
public static final int GL_IMAGE_BUFFER = 0x9051;
/** GL_ARB_shader_image_load_store
, GL_ES_VERSION_3_2
, GL_VERSION_4_2
, GL_OES_texture_buffer
, GL_EXT_shader_image_load_store
, GL_EXT_texture_buffer
Alias for: GL_UNSIGNED_INT_IMAGE_BUFFER_OES
, GL_UNSIGNED_INT_IMAGE_BUFFER_EXT
- CType: int */
public static final int GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067;
/** GL_VERSION_1_5
, GL_ES_VERSION_3_1
, GL_ARB_vertex_buffer_object
Alias for: GL_READ_WRITE_ARB
- CType: int */
public static final int GL_READ_WRITE = 0x88ba;
/** GL_ES_VERSION_3_1
, GL_VERSION_1_2
, GL_EXT_texture3D
, GL_QCOM_extended_get
Alias for: GL_TEXTURE_DEPTH_EXT
, GL_TEXTURE_DEPTH_QCOM
- CType: int */
public static final int GL_TEXTURE_DEPTH = 0x8071;
/** GL_ARB_shader_atomic_counters
, GL_ES_VERSION_3_2
, GL_VERSION_4_2
, GL_OES_tessellation_shader
, GL_EXT_tessellation_shader
Alias for: GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES
, GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT
- CType: int */
public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92ce;
/** GL_ARB_framebuffer_no_attachments
, GL_ES_VERSION_3_1
, GL_VERSION_4_3
- CType: int */
public static final int GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314;
/** GL_ES_VERSION_3_0
, GL_VERSION_1_2
, GL_EXT_draw_range_elements
Alias for: GL_MAX_ELEMENTS_INDICES_EXT
- CType: int */
public static final int GL_MAX_ELEMENTS_INDICES = 0x80e9;
/** GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_IMAGE_2D_EXT
- CType: int */
public static final int GL_IMAGE_2D = 0x904d;
/** GL_ARB_separate_shader_objects
, GL_ES_VERSION_3_2
, GL_VERSION_4_1
, GL_EXT_tessellation_shader
, GL_OES_tessellation_shader
Alias for: GL_TESS_EVALUATION_SHADER_BIT_EXT
, GL_TESS_EVALUATION_SHADER_BIT_OES
- CType: int */
public static final int GL_TESS_EVALUATION_SHADER_BIT = 0x10;
/** GL_ARB_shader_image_load_store
, GL_ES_VERSION_3_2
, GL_VERSION_4_2
, GL_EXT_geometry_shader
, GL_OES_geometry_shader
Alias for: GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT
, GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES
- CType: int */
public static final int GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90cd;
/** GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
, GL_EXT_bindable_uniform
Alias for: GL_UNIFORM_BUFFER_EXT
- CType: int */
public static final int GL_UNIFORM_BUFFER = 0x8a11;
/** GL_ES_VERSION_3_1
, GL_VERSION_1_1
, GL_VERSION_1_0
, GL_EXT_texture
Alias for: GL_TEXTURE_RED_SIZE_EXT
- CType: int */
public static final int GL_TEXTURE_RED_SIZE = 0x805c;
/** GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
- CType: int */
public static final int GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93b6;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_texture_integer
Alias for: GL_RGB8UI_EXT
- CType: int */
public static final int GL_RGB8UI = 0x8d7d;
/** GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
- CType: int */
public static final int GL_UNIFORM_IS_ROW_MAJOR = 0x8a3e;
/** GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
- CType: int */
public static final int GL_UNIFORM_BLOCK_INDEX = 0x8a3a;
/** GL_ES_VERSION_3_0
, GL_VERSION_1_2
, GL_SGIS_texture_lod
Alias for: GL_TEXTURE_BASE_LEVEL_SGIS
- CType: int */
public static final int GL_TEXTURE_BASE_LEVEL = 0x813c;
/** GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
- CType: int */
public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8a44;
/** GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_INT_IMAGE_2D_ARRAY_EXT
- CType: int */
public static final int GL_INT_IMAGE_2D_ARRAY = 0x905e;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_texture_integer
Alias for: GL_RGB16I_EXT
- CType: int */
public static final int GL_RGB16I = 0x8d89;
/** GL_ARB_ES3_compatibility
, GL_VERSION_4_3
, GL_ES_VERSION_3_0
- CType: int */
public static final int GL_COMPRESSED_R11_EAC = 0x9270;
/** GL_ES_VERSION_3_0
, GL_VERSION_1_4
, GL_EXT_texture_lod_bias
Alias for: GL_MAX_TEXTURE_LOD_BIAS_EXT
- CType: int */
public static final int GL_MAX_TEXTURE_LOD_BIAS = 0x84fd;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_APPLE_texture_packed_float
, GL_EXT_packed_float
Alias for: GL_R11F_G11F_B10F_APPLE
, GL_R11F_G11F_B10F_EXT
- CType: int */
public static final int GL_R11F_G11F_B10F = 0x8c3a;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_texture_integer
Alias for: GL_RGBA8I_EXT
- CType: int */
public static final int GL_RGBA8I = 0x8d8e;
/** GL_ARB_shader_image_load_store
, GL_ES_VERSION_3_2
, GL_VERSION_4_2
, GL_OES_texture_buffer
, GL_EXT_shader_image_load_store
, GL_EXT_texture_buffer
Alias for: GL_INT_IMAGE_BUFFER_OES
, GL_INT_IMAGE_BUFFER_EXT
- CType: int */
public static final int GL_INT_IMAGE_BUFFER = 0x905c;
/** GL_ES_VERSION_3_1
, GL_VERSION_1_3
, GL_ARB_texture_compression
Alias for: GL_TEXTURE_COMPRESSED_ARB
- CType: int */
public static final int GL_TEXTURE_COMPRESSED = 0x86a1;
/** GL_ARB_shader_atomic_counters
, GL_ES_VERSION_3_2
, GL_VERSION_4_2
, GL_EXT_tessellation_shader
, GL_OES_tessellation_shader
Alias for: GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT
, GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES
- CType: int */
public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92cd;
/** GL_VERSION_3_0
, GL_NV_conditional_render
Alias for: GL_QUERY_NO_WAIT_NV
- CType: int */
public static final int GL_QUERY_NO_WAIT = 0x8e14;
/** GL_ARB_ES3_compatibility
, GL_VERSION_4_3
, GL_ES_VERSION_3_0
- CType: int */
public static final int GL_COMPRESSED_SIGNED_R11_EAC = 0x9271;
/** GL_OES_draw_buffers_indexed
, GL_ARB_imaging
, GL_ES_VERSION_3_0
, GL_VERSION_1_4
, GL_EXT_blend_minmax
Alias for: GL_MIN_EXT
- CType: int */
public static final int GL_MIN = 0x8007;
/** GL_ES_VERSION_3_2
, GL_ARB_ES3_2_compatibility
, GL_EXT_primitive_bounding_box
, GL_OES_primitive_bounding_box
Alias for: GL_PRIMITIVE_BOUNDING_BOX_ARB
, GL_PRIMITIVE_BOUNDING_BOX_EXT
, GL_PRIMITIVE_BOUNDING_BOX_OES
- CType: int */
public static final int GL_PRIMITIVE_BOUNDING_BOX = 0x92be;
/** GL_ES_VERSION_3_0
, GL_ARB_framebuffer_object
, GL_VERSION_3_0
- CType: int */
public static final int GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212;
/** GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
- CType: int */
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93d7;
/** GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_2
, GL_VERSION_3_1
, GL_EXT_geometry_shader
, GL_OES_geometry_shader
Alias for: GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT
, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES
- CType: int */
public static final int GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8a32;
/** GL_VERSION_1_5
, GL_ES_VERSION_3_0
, GL_ARB_vertex_buffer_object
Alias for: GL_STREAM_READ_ARB
- CType: int */
public static final int GL_STREAM_READ = 0x88e1;
/** GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
- CType: int */
public static final int GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90ca;
/** GL_ARB_provoking_vertex
, GL_ES_VERSION_3_2
, GL_VERSION_3_2
, GL_OES_geometry_shader
, GL_EXT_provoking_vertex
, GL_EXT_geometry_shader
Alias for: GL_FIRST_VERTEX_CONVENTION_OES
, GL_FIRST_VERTEX_CONVENTION_EXT
- CType: int */
public static final int GL_FIRST_VERTEX_CONVENTION = 0x8e4d;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_transform_feedback
, GL_EXT_transform_feedback
Alias for: GL_TRANSFORM_FEEDBACK_VARYINGS_NV
, GL_TRANSFORM_FEEDBACK_VARYINGS_EXT
- CType: int */
public static final int GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8c83;
/** GL_OES_draw_buffers_indexed
, GL_ARB_imaging
, GL_ES_VERSION_3_0
, GL_VERSION_1_4
, GL_EXT_blend_minmax
Alias for: GL_MAX_EXT
- CType: int */
public static final int GL_MAX = 0x8008;
/** GL_ES_VERSION_3_2
, GL_VERSION_4_0
, GL_ARB_texture_cube_map_array
, GL_EXT_texture_cube_map_array
, GL_OES_texture_cube_map_array
Alias for: GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB
, GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT
, GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES
- CType: int */
public static final int GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900d;
/** GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
- CType: int */
public static final int GL_UNIFORM_ARRAY_STRIDE = 0x8a3c;
/** GL_NV_geometry_program4
, GL_EXT_geometry_shader4
, GL_EXT_geometry_shader
- CType: int */
public static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8da8;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_transform_feedback
, GL_NV_transform_feedback
Alias for: GL_SEPARATE_ATTRIBS_EXT
, GL_SEPARATE_ATTRIBS_NV
- CType: int */
public static final int GL_SEPARATE_ATTRIBS = 0x8c8d;
/** GL_ES_VERSION_3_1
, GL_VERSION_1_4
, GL_ARB_depth_texture
Alias for: GL_TEXTURE_DEPTH_SIZE_ARB
- CType: int */
public static final int GL_TEXTURE_DEPTH_SIZE = 0x884a;
/** GL_ES_VERSION_3_0
, GL_ARB_texture_rg
, GL_VERSION_3_0
- CType: int */
public static final int GL_RG8UI = 0x8238;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
- CType: int */
public static final int GL_MAJOR_VERSION = 0x821b;
/** GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
- CType: int */
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93d8;
/** GL_ARB_framebuffer_no_attachments
, GL_ES_VERSION_3_1
, GL_VERSION_4_3
- CType: int */
public static final int GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311;
/** GL_ES_VERSION_3_2
, GL_VERSION_3_1
, GL_OES_texture_buffer
, GL_ARB_texture_buffer_object
, GL_EXT_texture_buffer
, GL_EXT_texture_buffer_object
Alias for: GL_MAX_TEXTURE_BUFFER_SIZE_OES
, GL_MAX_TEXTURE_BUFFER_SIZE_ARB
, GL_MAX_TEXTURE_BUFFER_SIZE_EXT
- CType: int */
public static final int GL_MAX_TEXTURE_BUFFER_SIZE = 0x8c2b;
/** GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
- CType: int */
public static final int GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8a2f;
/** GL_ES_VERSION_3_0
, GL_VERSION_2_1
, GL_NV_non_square_matrices
Alias for: GL_FLOAT_MAT2x3_NV
- CType: int */
public static final int GL_FLOAT_MAT2x3 = 0x8b65;
/** GL_ES_VERSION_3_0
, GL_VERSION_2_1
, GL_NV_non_square_matrices
Alias for: GL_FLOAT_MAT2x4_NV
- CType: int */
public static final int GL_FLOAT_MAT2x4 = 0x8b66;
/** GL_ES_VERSION_3_0
, GL_ARB_texture_rg
, GL_VERSION_3_0
- CType: int */
public static final int GL_RG16UI = 0x823a;
/** GL_ARB_geometry_shader4
, GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_geometry_shader4
Alias for: GL_MAX_VARYING_COMPONENTS_EXT
- CType: int */
public static final int GL_MAX_VARYING_COMPONENTS = 0x8b4b;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: GL_UNSIGNED_INT_SAMPLER_2D_EXT
- CType: int */
public static final int GL_UNSIGNED_INT_SAMPLER_2D = 0x8dd2;
/** GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
- CType: int */
public static final int GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93bb;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: GL_UNSIGNED_INT_SAMPLER_3D_EXT
- CType: int */
public static final int GL_UNSIGNED_INT_SAMPLER_3D = 0x8dd3;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: GL_INT_SAMPLER_CUBE_EXT
- CType: int */
public static final int GL_INT_SAMPLER_CUBE = 0x8dcc;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_1
- CType: int */
public static final int GL_RGB8_SNORM = 0x8f96;
/** GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
- CType: int */
public static final int GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93b3;
/** GL_ARB_shader_atomic_counters
, GL_ES_VERSION_3_2
, GL_VERSION_4_2
, GL_OES_geometry_shader
, GL_EXT_geometry_shader
Alias for: GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES
, GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT
- CType: int */
public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92d5;
/** GL_ES_VERSION_3_0
, GL_ARB_texture_rg
, GL_VERSION_3_0
- CType: int */
public static final int GL_RG8I = 0x8237;
/** GL_ES_VERSION_3_0
, GL_VERSION_1_1
, GL_VERSION_1_0
, GL_EXT_multiview_draw_buffers
, GL_NV_read_buffer
Alias for: GL_READ_BUFFER_EXT
, GL_READ_BUFFER_NV
- CType: int */
public static final int GL_READ_BUFFER = 0xc02;
/** GL_ARB_stencil_texturing
, GL_ES_VERSION_3_1
, GL_VERSION_4_3
- CType: int */
public static final int GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90ea;
/** GL_ES_VERSION_3_2
, GL_VERSION_3_0
, GL_EXT_transform_feedback
, GL_EXT_geometry_shader
, GL_NV_transform_feedback
, GL_OES_geometry_shader
Alias for: GL_PRIMITIVES_GENERATED_EXT
, GL_PRIMITIVES_GENERATED_NV
, GL_PRIMITIVES_GENERATED_OES
- CType: int */
public static final int GL_PRIMITIVES_GENERATED = 0x8c87;
/** GL_ARB_shader_atomic_counters
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
- CType: int */
public static final int GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92d0;
/** GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
, GL_EXT_bindable_uniform
Alias for: GL_UNIFORM_BUFFER_BINDING_EXT
- CType: int */
public static final int GL_UNIFORM_BUFFER_BINDING = 0x8a28;
/** GL_ARB_shader_atomic_counters
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
- CType: int */
public static final int GL_ATOMIC_COUNTER_BUFFER = 0x92c0;
/** GL_ARB_framebuffer_no_attachments
, GL_ES_VERSION_3_1
, GL_VERSION_4_3
- CType: int */
public static final int GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318;
/** GL_ARB_depth_buffer_float
, GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_depth_buffer_float
Alias for: GL_DEPTH32F_STENCIL8_NV
- CType: int */
public static final int GL_DEPTH32F_STENCIL8 = 0x8cad;
/** GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: GL_IMAGE_BINDING_LEVEL_EXT
- CType: int */
public static final int GL_IMAGE_BINDING_LEVEL = 0x8f3b;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
- CType: int */
public static final int GL_BUFFER_MAP_OFFSET = 0x9121;
/** GL_ARB_shader_atomic_counters
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
- CType: int */
public static final int GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92d9;
/** GL_ARB_texture_rgb10_a2ui
, GL_VERSION_3_3
, GL_ES_VERSION_3_0
- CType: int */
public static final int GL_RGB10_A2UI = 0x906f;
/** GL_ARB_shader_atomic_counters
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
- CType: int */
public static final int GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92dc;
/** GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_transform_feedback
, GL_EXT_transform_feedback
Alias for: GL_TRANSFORM_FEEDBACK_BUFFER_START_NV
, GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT
- CType: int */
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8c84;
/** GL_VERSION_4_2
, GL_ES_VERSION_3_0
, GL_ARB_copy_buffer
- CType: int */
public static final int GL_COPY_WRITE_BUFFER_BINDING = 0x8f37;
/** GL_ES_VERSION_3_0
, GL_VERSION_1_1
, GL_VERSION_1_0
, GL_EXT_discard_framebuffer
Alias for: GL_STENCIL_EXT
- CType: int */
public static final int GL_STENCIL = 0x1802;
/** GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
- CType: int */
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93dc;
/** GL_ARB_shader_atomic_counters
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
- CType: int */
public static final int GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92c1;
/** GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
- CType: int */
public static final int GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8a31;
/** GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
- CType: int */
public static final int GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8a2e;
/** Entry point to C language function: void {@native glReadBuffer}(GLenum mode)
Part of GL_ES_VERSION_3_0
, GL_VERSION_1_0
, GL_NV_read_buffer
Alias for: glReadBufferNV
*/
public void glReadBuffer(int mode);
/** Entry point to C language function: void {@native glGetTexLevelParameterfv}(GLenum target, GLint level, GLenum pname, GLfloat * params)
Part of GL_ES_VERSION_3_1
, GL_VERSION_1_0
@param params a direct or array-backed {@link java.nio.FloatBuffer} */
public void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params);
/** Entry point to C language function: void {@native glGetTexLevelParameterfv}(GLenum target, GLint level, GLenum pname, GLfloat * params)
Part of GL_ES_VERSION_3_1
, GL_VERSION_1_0
*/
public void glGetTexLevelParameterfv(int target, int level, int pname, float[] params, int params_offset);
/** Entry point to C language function: void {@native glGetTexLevelParameteriv}(GLenum target, GLint level, GLenum pname, GLint * params)
Part of GL_ES_VERSION_3_1
, GL_VERSION_1_0
@param params a direct or array-backed {@link java.nio.IntBuffer} */
public void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params);
/** Entry point to C language function: void {@native glGetTexLevelParameteriv}(GLenum target, GLint level, GLenum pname, GLint * params)
Part of GL_ES_VERSION_3_1
, GL_VERSION_1_0
*/
public void glGetTexLevelParameteriv(int target, int level, int pname, int[] params, int params_offset);
/** Entry point to C language function: void {@native glDrawRangeElements}(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices)
Part of GL_ES_VERSION_3_0
, GL_VERSION_1_2
, GL_EXT_draw_range_elements
Alias for: glDrawRangeElementsEXT
*/
public void glDrawRangeElements(int mode, int start, int end, int count, int type, long indices_buffer_offset);
/** Entry point to C language function: void {@native glUniformMatrix2x3fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_ES_VERSION_3_0
, GL_VERSION_2_1
, GL_NV_non_square_matrices
Alias for: glUniformMatrix2x3fvNV
@param value a direct or array-backed {@link java.nio.FloatBuffer} */
public void glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value);
/** Entry point to C language function: void {@native glUniformMatrix2x3fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_ES_VERSION_3_0
, GL_VERSION_2_1
, GL_NV_non_square_matrices
Alias for: glUniformMatrix2x3fvNV
*/
public void glUniformMatrix2x3fv(int location, int count, boolean transpose, float[] value, int value_offset);
/** Entry point to C language function: void {@native glUniformMatrix3x2fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_ES_VERSION_3_0
, GL_VERSION_2_1
, GL_NV_non_square_matrices
Alias for: glUniformMatrix3x2fvNV
@param value a direct or array-backed {@link java.nio.FloatBuffer} */
public void glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value);
/** Entry point to C language function: void {@native glUniformMatrix3x2fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_ES_VERSION_3_0
, GL_VERSION_2_1
, GL_NV_non_square_matrices
Alias for: glUniformMatrix3x2fvNV
*/
public void glUniformMatrix3x2fv(int location, int count, boolean transpose, float[] value, int value_offset);
/** Entry point to C language function: void {@native glUniformMatrix2x4fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_ES_VERSION_3_0
, GL_VERSION_2_1
, GL_NV_non_square_matrices
Alias for: glUniformMatrix2x4fvNV
@param value a direct or array-backed {@link java.nio.FloatBuffer} */
public void glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value);
/** Entry point to C language function: void {@native glUniformMatrix2x4fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_ES_VERSION_3_0
, GL_VERSION_2_1
, GL_NV_non_square_matrices
Alias for: glUniformMatrix2x4fvNV
*/
public void glUniformMatrix2x4fv(int location, int count, boolean transpose, float[] value, int value_offset);
/** Entry point to C language function: void {@native glUniformMatrix4x2fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_ES_VERSION_3_0
, GL_VERSION_2_1
, GL_NV_non_square_matrices
Alias for: glUniformMatrix4x2fvNV
@param value a direct or array-backed {@link java.nio.FloatBuffer} */
public void glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value);
/** Entry point to C language function: void {@native glUniformMatrix4x2fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_ES_VERSION_3_0
, GL_VERSION_2_1
, GL_NV_non_square_matrices
Alias for: glUniformMatrix4x2fvNV
*/
public void glUniformMatrix4x2fv(int location, int count, boolean transpose, float[] value, int value_offset);
/** Entry point to C language function: void {@native glUniformMatrix3x4fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_ES_VERSION_3_0
, GL_VERSION_2_1
, GL_NV_non_square_matrices
Alias for: glUniformMatrix3x4fvNV
@param value a direct or array-backed {@link java.nio.FloatBuffer} */
public void glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value);
/** Entry point to C language function: void {@native glUniformMatrix3x4fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_ES_VERSION_3_0
, GL_VERSION_2_1
, GL_NV_non_square_matrices
Alias for: glUniformMatrix3x4fvNV
*/
public void glUniformMatrix3x4fv(int location, int count, boolean transpose, float[] value, int value_offset);
/** Entry point to C language function: void {@native glUniformMatrix4x3fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_ES_VERSION_3_0
, GL_VERSION_2_1
, GL_NV_non_square_matrices
Alias for: glUniformMatrix4x3fvNV
@param value a direct or array-backed {@link java.nio.FloatBuffer} */
public void glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value);
/** Entry point to C language function: void {@native glUniformMatrix4x3fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_ES_VERSION_3_0
, GL_VERSION_2_1
, GL_NV_non_square_matrices
Alias for: glUniformMatrix4x3fvNV
*/
public void glUniformMatrix4x3fv(int location, int count, boolean transpose, float[] value, int value_offset);
/** Entry point to C language function: void {@native glColorMaski}(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
Part of GL_ES_VERSION_3_2
, GL_VERSION_3_0
, GL_EXT_draw_buffers_indexed
, GL_OES_draw_buffers_indexed
Alias for: glColorMaskiEXT
, glColorMaskiOES
*/
public void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a);
/** Entry point to C language function: void {@native glGetBooleani_v}(GLenum target, GLuint index, GLboolean * data)
Part of GL_ES_VERSION_3_1
, GL_VERSION_3_0
@param data a direct or array-backed {@link java.nio.ByteBuffer} */
public void glGetBooleani_v(int target, int index, ByteBuffer data);
/** Entry point to C language function: void {@native glGetBooleani_v}(GLenum target, GLuint index, GLboolean * data)
Part of GL_ES_VERSION_3_1
, GL_VERSION_3_0
*/
public void glGetBooleani_v(int target, int index, byte[] data, int data_offset);
/** Entry point to C language function: void {@native glGetIntegeri_v}(GLenum target, GLuint index, GLint * data)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_multiview_draw_buffers
Alias for: glGetIntegeri_vEXT
@param data a direct or array-backed {@link java.nio.IntBuffer} */
public void glGetIntegeri_v(int target, int index, IntBuffer data);
/** Entry point to C language function: void {@native glGetIntegeri_v}(GLenum target, GLuint index, GLint * data)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_multiview_draw_buffers
Alias for: glGetIntegeri_vEXT
*/
public void glGetIntegeri_v(int target, int index, int[] data, int data_offset);
/** Entry point to C language function: void {@native glEnablei}(GLenum target, GLuint index)
Part of GL_ES_VERSION_3_2
, GL_VERSION_3_0
, GL_NV_viewport_array
, GL_OES_draw_buffers_indexed
, GL_EXT_draw_buffers_indexed
Alias for: glEnableiNV
, glEnableiOES
, glEnableiEXT
*/
public void glEnablei(int target, int index);
/** Entry point to C language function: void {@native glDisablei}(GLenum target, GLuint index)
Part of GL_ES_VERSION_3_2
, GL_VERSION_3_0
, GL_OES_draw_buffers_indexed
, GL_NV_viewport_array
, GL_EXT_draw_buffers_indexed
Alias for: glDisableiOES
, glDisableiNV
, glDisableiEXT
*/
public void glDisablei(int target, int index);
/** Entry point to C language function: GLboolean {@native glIsEnabledi}(GLenum target, GLuint index)
Part of GL_ES_VERSION_3_2
, GL_VERSION_3_0
, GL_OES_draw_buffers_indexed
, GL_NV_viewport_array
, GL_EXT_draw_buffers_indexed
Alias for: glIsEnablediOES
, glIsEnablediNV
, glIsEnablediEXT
*/
public boolean glIsEnabledi(int target, int index);
/** Entry point to C language function: void {@native glBeginTransformFeedback}(GLenum primitiveMode)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_transform_feedback
, GL_NV_transform_feedback
Alias for: glBeginTransformFeedbackEXT
, glBeginTransformFeedbackNV
*/
public void glBeginTransformFeedback(int primitiveMode);
/** Entry point to C language function: void {@native glEndTransformFeedback}(void)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_transform_feedback
, GL_EXT_transform_feedback
Alias for: glEndTransformFeedbackNV
, glEndTransformFeedbackEXT
*/
public void glEndTransformFeedback();
/** Entry point to C language function: void {@native glBindBufferRange}(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_transform_feedback
, GL_EXT_transform_feedback
Alias for: glBindBufferRangeNV
, glBindBufferRangeEXT
*/
public void glBindBufferRange(int target, int index, int buffer, long offset, long size);
/** Entry point to C language function: void {@native glBindBufferBase}(GLenum target, GLuint index, GLuint buffer)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_transform_feedback
, GL_EXT_transform_feedback
Alias for: glBindBufferBaseNV
, glBindBufferBaseEXT
*/
public void glBindBufferBase(int target, int index, int buffer);
/** Entry point to C language function: void {@native glTransformFeedbackVaryings}(GLuint program, GLsizei count, const GLchar * const * varyings, GLenum bufferMode)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_transform_feedback
, GL_NV_transform_feedback
Alias for: glTransformFeedbackVaryingsEXT
, glTransformFeedbackVaryingsNV
*/
public void glTransformFeedbackVaryings(int program, int count, String[] varyings, int bufferMode);
/** Entry point to C language function: void {@native glGetTransformFeedbackVarying}(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_transform_feedback
, GL_EXT_transform_feedback
Alias for: glGetTransformFeedbackVaryingNV
, glGetTransformFeedbackVaryingEXT
@param length a direct or array-backed {@link java.nio.IntBuffer}
@param size a direct or array-backed {@link java.nio.IntBuffer}
@param type a direct or array-backed {@link java.nio.IntBuffer}
@param name a direct or array-backed {@link java.nio.ByteBuffer} */
public void glGetTransformFeedbackVarying(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name);
/** Entry point to C language function: void {@native glGetTransformFeedbackVarying}(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_transform_feedback
, GL_EXT_transform_feedback
Alias for: glGetTransformFeedbackVaryingNV
, glGetTransformFeedbackVaryingEXT
*/
public void glGetTransformFeedbackVarying(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset);
/** Entry point to C language function: void {@native glBeginConditionalRender}(GLuint id, GLenum mode)
Part of GL_VERSION_3_0
, GL_NV_conditional_render
Alias for: glBeginConditionalRenderNV
*/
public void glBeginConditionalRender(int id, int mode);
/** Entry point to C language function: void {@native glEndConditionalRender}(void)
Part of GL_VERSION_3_0
, GL_NV_conditional_render
Alias for: glEndConditionalRenderNV
*/
public void glEndConditionalRender();
/** Entry point to C language function: void {@native glVertexAttribIPointer}(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_vertex_program4
Alias for: glVertexAttribIPointerEXT
*/
public void glVertexAttribIPointer(int index, int size, int type, int stride, long pointer_buffer_offset);
/** Entry point to C language function: void {@native glGetVertexAttribIiv}(GLuint index, GLenum pname, GLint * params)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_vertex_program4
Alias for: glGetVertexAttribIivEXT
@param params a direct or array-backed {@link java.nio.IntBuffer} */
public void glGetVertexAttribIiv(int index, int pname, IntBuffer params);
/** Entry point to C language function: void {@native glGetVertexAttribIiv}(GLuint index, GLenum pname, GLint * params)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_vertex_program4
Alias for: glGetVertexAttribIivEXT
*/
public void glGetVertexAttribIiv(int index, int pname, int[] params, int params_offset);
/** Entry point to C language function: void {@native glGetVertexAttribIuiv}(GLuint index, GLenum pname, GLuint * params)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_vertex_program4
Alias for: glGetVertexAttribIuivEXT
@param params a direct or array-backed {@link java.nio.IntBuffer} */
public void glGetVertexAttribIuiv(int index, int pname, IntBuffer params);
/** Entry point to C language function: void {@native glGetVertexAttribIuiv}(GLuint index, GLenum pname, GLuint * params)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_vertex_program4
Alias for: glGetVertexAttribIuivEXT
*/
public void glGetVertexAttribIuiv(int index, int pname, int[] params, int params_offset);
/** Entry point to C language function: void {@native glVertexAttribI4i}(GLuint index, GLint x, GLint y, GLint z, GLint w)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_vertex_program4
Alias for: glVertexAttribI4iEXT
*/
public void glVertexAttribI4i(int index, int x, int y, int z, int w);
/** Entry point to C language function: void {@native glVertexAttribI4ui}(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_vertex_program4
Alias for: glVertexAttribI4uiEXT
*/
public void glVertexAttribI4ui(int index, int x, int y, int z, int w);
/** Entry point to C language function: void {@native glVertexAttribI4iv}(GLuint index, const GLint * v)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_vertex_program4
Alias for: glVertexAttribI4ivEXT
@param v a direct or array-backed {@link java.nio.IntBuffer} */
public void glVertexAttribI4iv(int index, IntBuffer v);
/** Entry point to C language function: void {@native glVertexAttribI4iv}(GLuint index, const GLint * v)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_vertex_program4
Alias for: glVertexAttribI4ivEXT
*/
public void glVertexAttribI4iv(int index, int[] v, int v_offset);
/** Entry point to C language function: void {@native glVertexAttribI4uiv}(GLuint index, const GLuint * v)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_vertex_program4
Alias for: glVertexAttribI4uivEXT
@param v a direct or array-backed {@link java.nio.IntBuffer} */
public void glVertexAttribI4uiv(int index, IntBuffer v);
/** Entry point to C language function: void {@native glVertexAttribI4uiv}(GLuint index, const GLuint * v)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_NV_vertex_program4
Alias for: glVertexAttribI4uivEXT
*/
public void glVertexAttribI4uiv(int index, int[] v, int v_offset);
/** Entry point to C language function: void {@native glGetUniformuiv}(GLuint program, GLint location, GLuint * params)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: glGetUniformuivEXT
@param params a direct or array-backed {@link java.nio.IntBuffer} */
public void glGetUniformuiv(int program, int location, IntBuffer params);
/** Entry point to C language function: void {@native glGetUniformuiv}(GLuint program, GLint location, GLuint * params)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: glGetUniformuivEXT
*/
public void glGetUniformuiv(int program, int location, int[] params, int params_offset);
/** Entry point to C language function: GLint {@native glGetFragDataLocation}(GLuint program, const GLchar * name)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: glGetFragDataLocationEXT
*/
public int glGetFragDataLocation(int program, String name);
/** Entry point to C language function: void {@native glUniform1ui}(GLint location, GLuint v0)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: glUniform1uiEXT
*/
public void glUniform1ui(int location, int v0);
/** Entry point to C language function: void {@native glUniform2ui}(GLint location, GLuint v0, GLuint v1)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: glUniform2uiEXT
*/
public void glUniform2ui(int location, int v0, int v1);
/** Entry point to C language function: void {@native glUniform3ui}(GLint location, GLuint v0, GLuint v1, GLuint v2)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: glUniform3uiEXT
*/
public void glUniform3ui(int location, int v0, int v1, int v2);
/** Entry point to C language function: void {@native glUniform4ui}(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: glUniform4uiEXT
*/
public void glUniform4ui(int location, int v0, int v1, int v2, int v3);
/** Entry point to C language function: void {@native glUniform1uiv}(GLint location, GLsizei count, const GLuint * value)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: glUniform1uivEXT
@param value a direct or array-backed {@link java.nio.IntBuffer} */
public void glUniform1uiv(int location, int count, IntBuffer value);
/** Entry point to C language function: void {@native glUniform1uiv}(GLint location, GLsizei count, const GLuint * value)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: glUniform1uivEXT
*/
public void glUniform1uiv(int location, int count, int[] value, int value_offset);
/** Entry point to C language function: void {@native glUniform2uiv}(GLint location, GLsizei count, const GLuint * value)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: glUniform2uivEXT
@param value a direct or array-backed {@link java.nio.IntBuffer} */
public void glUniform2uiv(int location, int count, IntBuffer value);
/** Entry point to C language function: void {@native glUniform2uiv}(GLint location, GLsizei count, const GLuint * value)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: glUniform2uivEXT
*/
public void glUniform2uiv(int location, int count, int[] value, int value_offset);
/** Entry point to C language function: void {@native glUniform3uiv}(GLint location, GLsizei count, const GLuint * value)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: glUniform3uivEXT
@param value a direct or array-backed {@link java.nio.IntBuffer} */
public void glUniform3uiv(int location, int count, IntBuffer value);
/** Entry point to C language function: void {@native glUniform3uiv}(GLint location, GLsizei count, const GLuint * value)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: glUniform3uivEXT
*/
public void glUniform3uiv(int location, int count, int[] value, int value_offset);
/** Entry point to C language function: void {@native glUniform4uiv}(GLint location, GLsizei count, const GLuint * value)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: glUniform4uivEXT
@param value a direct or array-backed {@link java.nio.IntBuffer} */
public void glUniform4uiv(int location, int count, IntBuffer value);
/** Entry point to C language function: void {@native glUniform4uiv}(GLint location, GLsizei count, const GLuint * value)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_EXT_gpu_shader4
Alias for: glUniform4uivEXT
*/
public void glUniform4uiv(int location, int count, int[] value, int value_offset);
/** Entry point to C language function: void {@native glClearBufferiv}(GLenum buffer, GLint drawbuffer, const GLint * value)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
@param value a direct or array-backed {@link java.nio.IntBuffer} */
public void glClearBufferiv(int buffer, int drawbuffer, IntBuffer value);
/** Entry point to C language function: void {@native glClearBufferiv}(GLenum buffer, GLint drawbuffer, const GLint * value)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
*/
public void glClearBufferiv(int buffer, int drawbuffer, int[] value, int value_offset);
/** Entry point to C language function: void {@native glClearBufferuiv}(GLenum buffer, GLint drawbuffer, const GLuint * value)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
@param value a direct or array-backed {@link java.nio.IntBuffer} */
public void glClearBufferuiv(int buffer, int drawbuffer, IntBuffer value);
/** Entry point to C language function: void {@native glClearBufferuiv}(GLenum buffer, GLint drawbuffer, const GLuint * value)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
*/
public void glClearBufferuiv(int buffer, int drawbuffer, int[] value, int value_offset);
/** Entry point to C language function: void {@native glClearBufferfv}(GLenum buffer, GLint drawbuffer, const GLfloat * value)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
@param value a direct or array-backed {@link java.nio.FloatBuffer} */
public void glClearBufferfv(int buffer, int drawbuffer, FloatBuffer value);
/** Entry point to C language function: void {@native glClearBufferfv}(GLenum buffer, GLint drawbuffer, const GLfloat * value)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
*/
public void glClearBufferfv(int buffer, int drawbuffer, float[] value, int value_offset);
/** Entry point to C language function: void {@native glClearBufferfi}(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
*/
public void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil);
/** Entry point to C language function: const GLubyte * {@native glGetStringi}(GLenum name, GLuint index)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
*/
public String glGetStringi(int name, int index);
/** Entry point to C language function: void {@native glBlitFramebuffer}(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
Part of GL_ES_VERSION_3_0
, GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_NV_framebuffer_blit
, GL_EXT_framebuffer_blit
, GL_ANGLE_framebuffer_blit
Alias for: glBlitFramebufferNV
, glBlitFramebufferEXT
, glBlitFramebufferANGLE
*/
public void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter);
/** Entry point to C language function: void {@native glFramebufferTextureLayer}(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
Part of GL_ES_VERSION_3_0
, GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_EXT_texture_array
, GL_NV_geometry_program4
, GL_ARB_geometry_shader4
Alias for: glFramebufferTextureLayerEXT
, glFramebufferTextureLayerARB
*/
public void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer);
/** Entry point to C language function: void {@native glBindVertexArray}(GLuint array)
Part of GL_ARB_vertex_array_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_APPLE_vertex_array_object
, GL_OES_vertex_array_object
Alias for: glBindVertexArrayAPPLE
, glBindVertexArrayOES
*/
public void glBindVertexArray(int array);
/** Entry point to C language function: void {@native glDeleteVertexArrays}(GLsizei n, const GLuint * arrays)
Part of GL_ARB_vertex_array_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_APPLE_vertex_array_object
, GL_OES_vertex_array_object
Alias for: glDeleteVertexArraysAPPLE
, glDeleteVertexArraysOES
@param arrays a direct or array-backed {@link java.nio.IntBuffer} */
public void glDeleteVertexArrays(int n, IntBuffer arrays);
/** Entry point to C language function: void {@native glDeleteVertexArrays}(GLsizei n, const GLuint * arrays)
Part of GL_ARB_vertex_array_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_APPLE_vertex_array_object
, GL_OES_vertex_array_object
Alias for: glDeleteVertexArraysAPPLE
, glDeleteVertexArraysOES
*/
public void glDeleteVertexArrays(int n, int[] arrays, int arrays_offset);
/** Entry point to C language function: void {@native glGenVertexArrays}(GLsizei n, GLuint * arrays)
Part of GL_ARB_vertex_array_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_APPLE_vertex_array_object
, GL_OES_vertex_array_object
Alias for: glGenVertexArraysAPPLE
, glGenVertexArraysOES
@param arrays a direct or array-backed {@link java.nio.IntBuffer} */
public void glGenVertexArrays(int n, IntBuffer arrays);
/** Entry point to C language function: void {@native glGenVertexArrays}(GLsizei n, GLuint * arrays)
Part of GL_ARB_vertex_array_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_APPLE_vertex_array_object
, GL_OES_vertex_array_object
Alias for: glGenVertexArraysAPPLE
, glGenVertexArraysOES
*/
public void glGenVertexArrays(int n, int[] arrays, int arrays_offset);
/** Entry point to C language function: GLboolean {@native glIsVertexArray}(GLuint array)
Part of GL_ARB_vertex_array_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_OES_vertex_array_object
, GL_APPLE_vertex_array_object
Alias for: glIsVertexArrayOES
, glIsVertexArrayAPPLE
*/
public boolean glIsVertexArray(int array);
/** Entry point to C language function: void {@native glDrawArraysInstanced}(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_1
, GL_ARB_draw_instanced
, GL_EXT_draw_instanced
, GL_NV_draw_instanced
, GL_ANGLE_instanced_arrays
Alias for: glDrawArraysInstancedARB
, glDrawArraysInstancedEXT
, glDrawArraysInstancedNV
, glDrawArraysInstancedANGLE
*/
public void glDrawArraysInstanced(int mode, int first, int count, int instancecount);
/** Entry point to C language function: void {@native glDrawElementsInstanced}(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_1
, GL_ARB_draw_instanced
, GL_EXT_draw_instanced
, GL_ANGLE_instanced_arrays
, GL_NV_draw_instanced
Alias for: glDrawElementsInstancedARB
, glDrawElementsInstancedEXT
, glDrawElementsInstancedANGLE
, glDrawElementsInstancedNV
*/
public void glDrawElementsInstanced(int mode, int count, int type, long indices_buffer_offset, int instancecount);
/** Entry point to C language function: void {@native glTexBuffer}(GLenum target, GLenum internalformat, GLuint buffer)
Part of GL_ES_VERSION_3_2
, GL_VERSION_3_1
, GL_OES_texture_buffer
, GL_ARB_texture_buffer_object
, GL_EXT_texture_buffer
, GL_EXT_texture_buffer_object
Alias for: glTexBufferOES
, glTexBufferARB
, glTexBufferEXT
*/
public void glTexBuffer(int target, int internalformat, int buffer);
/** Entry point to C language function: void {@native glCopyBufferSubData}(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
Part of GL_ES_VERSION_3_0
, GL_VERSION_3_1
, GL_ARB_copy_buffer
, GL_NV_copy_buffer
Alias for: glCopyBufferSubDataNV
*/
public void glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size);
/** Entry point to C language function: void {@native glGetUniformIndices}(GLuint program, GLsizei uniformCount, const GLchar * const * uniformNames, GLuint * uniformIndices)
Part of GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
@param uniformIndices a direct or array-backed {@link java.nio.IntBuffer} */
public void glGetUniformIndices(int program, int uniformCount, String[] uniformNames, IntBuffer uniformIndices);
/** Entry point to C language function: void {@native glGetUniformIndices}(GLuint program, GLsizei uniformCount, const GLchar * const * uniformNames, GLuint * uniformIndices)
Part of GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
*/
public void glGetUniformIndices(int program, int uniformCount, String[] uniformNames, int[] uniformIndices, int uniformIndices_offset);
/** Entry point to C language function: void {@native glGetActiveUniformsiv}(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params)
Part of GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
@param uniformIndices a direct or array-backed {@link java.nio.IntBuffer}
@param params a direct or array-backed {@link java.nio.IntBuffer} */
public void glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params);
/** Entry point to C language function: void {@native glGetActiveUniformsiv}(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params)
Part of GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
*/
public void glGetActiveUniformsiv(int program, int uniformCount, int[] uniformIndices, int uniformIndices_offset, int pname, int[] params, int params_offset);
/** Entry point to C language function: GLuint {@native glGetUniformBlockIndex}(GLuint program, const GLchar * uniformBlockName)
Part of GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
*/
public int glGetUniformBlockIndex(int program, String uniformBlockName);
/** Entry point to C language function: void {@native glGetActiveUniformBlockiv}(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params)
Part of GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
@param params a direct or array-backed {@link java.nio.IntBuffer} */
public void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params);
/** Entry point to C language function: void {@native glGetActiveUniformBlockiv}(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params)
Part of GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
*/
public void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, int[] params, int params_offset);
/** Entry point to C language function: void {@native glGetActiveUniformBlockName}(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName)
Part of GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
@param length a direct or array-backed {@link java.nio.IntBuffer}
@param uniformBlockName a direct or array-backed {@link java.nio.ByteBuffer} */
public void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, ByteBuffer uniformBlockName);
/** Entry point to C language function: void {@native glGetActiveUniformBlockName}(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName)
Part of GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
*/
public void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, int[] length, int length_offset, byte[] uniformBlockName, int uniformBlockName_offset);
/** Entry point to C language function: void {@native glUniformBlockBinding}(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
Part of GL_ARB_uniform_buffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
*/
public void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding);
/** Entry point to C language function: void {@native glVertexAttribDivisor}(GLuint index, GLuint divisor)
Part of GL_VERSION_3_3
, GL_ES_VERSION_3_0
, GL_NV_instanced_arrays
, GL_ANGLE_instanced_arrays
, GL_ARB_instanced_arrays
, GL_EXT_instanced_arrays
Alias for: glVertexAttribDivisorNV
, glVertexAttribDivisorANGLE
, glVertexAttribDivisorARB
, glVertexAttribDivisorEXT
*/
public void glVertexAttribDivisor(int index, int divisor);
/** Entry point to C language function: void {@native glMinSampleShading}(GLfloat value)
Part of GL_ES_VERSION_3_2
, GL_VERSION_4_0
, GL_OES_sample_shading
, GL_ARB_sample_shading
Alias for: glMinSampleShadingOES
, glMinSampleShadingARB
*/
public void glMinSampleShading(float value);
/** Entry point to C language function: void {@native glBlendEquationi}(GLuint buf, GLenum mode)
Part of GL_ES_VERSION_3_2
, GL_VERSION_4_0
, GL_OES_draw_buffers_indexed
, GL_ARB_draw_buffers_blend
, GL_EXT_draw_buffers_indexed
Alias for: glBlendEquationiOES
, glBlendEquationiARB
, glBlendEquationiEXT
*/
public void glBlendEquationi(int buf, int mode);
/** Entry point to C language function: void {@native glBlendEquationSeparatei}(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
Part of GL_ES_VERSION_3_2
, GL_VERSION_4_0
, GL_ARB_draw_buffers_blend
, GL_EXT_draw_buffers_indexed
, GL_OES_draw_buffers_indexed
Alias for: glBlendEquationSeparateiARB
, glBlendEquationSeparateiEXT
, glBlendEquationSeparateiOES
*/
public void glBlendEquationSeparatei(int buf, int modeRGB, int modeAlpha);
/** Entry point to C language function: void {@native glBlendFunci}(GLuint buf, GLenum src, GLenum dst)
Part of GL_ES_VERSION_3_2
, GL_VERSION_4_0
, GL_ARB_draw_buffers_blend
, GL_EXT_draw_buffers_indexed
, GL_OES_draw_buffers_indexed
Alias for: glBlendFunciARB
, glBlendFunciEXT
, glBlendFunciOES
*/
public void glBlendFunci(int buf, int src, int dst);
/** Entry point to C language function: void {@native glBlendFuncSeparatei}(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
Part of GL_ES_VERSION_3_2
, GL_VERSION_4_0
, GL_OES_draw_buffers_indexed
, GL_ARB_draw_buffers_blend
, GL_EXT_draw_buffers_indexed
Alias for: glBlendFuncSeparateiOES
, glBlendFuncSeparateiARB
, glBlendFuncSeparateiEXT
*/
public void glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha);
/** Entry point to C language function: void {@native glBindTransformFeedback}(GLenum target, GLuint id)
Part of GL_ARB_transform_feedback2
, GL_ES_VERSION_3_0
, GL_VERSION_4_0
, GL_NV_transform_feedback2
Alias for: glBindTransformFeedbackNV
*/
public void glBindTransformFeedback(int target, int id);
/** Entry point to C language function: void {@native glDeleteTransformFeedbacks}(GLsizei n, const GLuint * ids)
Part of GL_ARB_transform_feedback2
, GL_ES_VERSION_3_0
, GL_VERSION_4_0
, GL_NV_transform_feedback2
Alias for: glDeleteTransformFeedbacksNV
@param ids a direct or array-backed {@link java.nio.IntBuffer} */
public void glDeleteTransformFeedbacks(int n, IntBuffer ids);
/** Entry point to C language function: void {@native glDeleteTransformFeedbacks}(GLsizei n, const GLuint * ids)
Part of GL_ARB_transform_feedback2
, GL_ES_VERSION_3_0
, GL_VERSION_4_0
, GL_NV_transform_feedback2
Alias for: glDeleteTransformFeedbacksNV
*/
public void glDeleteTransformFeedbacks(int n, int[] ids, int ids_offset);
/** Entry point to C language function: void {@native glGenTransformFeedbacks}(GLsizei n, GLuint * ids)
Part of GL_ARB_transform_feedback2
, GL_ES_VERSION_3_0
, GL_VERSION_4_0
, GL_NV_transform_feedback2
Alias for: glGenTransformFeedbacksNV
@param ids a direct or array-backed {@link java.nio.IntBuffer} */
public void glGenTransformFeedbacks(int n, IntBuffer ids);
/** Entry point to C language function: void {@native glGenTransformFeedbacks}(GLsizei n, GLuint * ids)
Part of GL_ARB_transform_feedback2
, GL_ES_VERSION_3_0
, GL_VERSION_4_0
, GL_NV_transform_feedback2
Alias for: glGenTransformFeedbacksNV
*/
public void glGenTransformFeedbacks(int n, int[] ids, int ids_offset);
/** Entry point to C language function: GLboolean {@native glIsTransformFeedback}(GLuint id)
Part of GL_ARB_transform_feedback2
, GL_ES_VERSION_3_0
, GL_VERSION_4_0
, GL_NV_transform_feedback2
Alias for: glIsTransformFeedbackNV
*/
public boolean glIsTransformFeedback(int id);
/** Entry point to C language function: void {@native glPauseTransformFeedback}(void)
Part of GL_ARB_transform_feedback2
, GL_ES_VERSION_3_0
, GL_VERSION_4_0
, GL_NV_transform_feedback2
Alias for: glPauseTransformFeedbackNV
*/
public void glPauseTransformFeedback();
/** Entry point to C language function: void {@native glResumeTransformFeedback}(void)
Part of GL_ARB_transform_feedback2
, GL_ES_VERSION_3_0
, GL_VERSION_4_0
, GL_NV_transform_feedback2
Alias for: glResumeTransformFeedbackNV
*/
public void glResumeTransformFeedback();
/** Entry point to C language function: void {@native glGetInternalformativ}(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params)
Part of GL_VERSION_4_2
, GL_ES_VERSION_3_0
, GL_ARB_internalformat_query
@param params a direct or array-backed {@link java.nio.IntBuffer} */
public void glGetInternalformativ(int target, int internalformat, int pname, int bufSize, IntBuffer params);
/** Entry point to C language function: void {@native glGetInternalformativ}(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params)
Part of GL_VERSION_4_2
, GL_ES_VERSION_3_0
, GL_ARB_internalformat_query
*/
public void glGetInternalformativ(int target, int internalformat, int pname, int bufSize, int[] params, int params_offset);
/** Entry point to C language function: void {@native glBindImageTexture}(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: glBindImageTextureEXT
*/
public void glBindImageTexture(int unit, int texture, int level, boolean layered, int layer, int access, int format);
/** Entry point to C language function: void {@native glMemoryBarrier}(GLbitfield barriers)
Part of GL_ARB_shader_image_load_store
, GL_VERSION_4_2
, GL_ES_VERSION_3_1
, GL_EXT_shader_image_load_store
Alias for: glMemoryBarrierEXT
*/
public void glMemoryBarrier(int barriers);
/** Entry point to C language function: void {@native glFramebufferParameteri}(GLenum target, GLenum pname, GLint param)
Part of GL_ARB_framebuffer_no_attachments
, GL_ES_VERSION_3_1
, GL_VERSION_4_3
*/
public void glFramebufferParameteri(int target, int pname, int param);
/** Entry point to C language function: void {@native glGetFramebufferParameteriv}(GLenum target, GLenum pname, GLint * params)
Part of GL_ARB_framebuffer_no_attachments
, GL_ES_VERSION_3_1
, GL_VERSION_4_3
, GL_EXT_direct_state_access
Alias for: glGetFramebufferParameterivEXT
@param params a direct or array-backed {@link java.nio.IntBuffer} */
public void glGetFramebufferParameteriv(int target, int pname, IntBuffer params);
/** Entry point to C language function: void {@native glGetFramebufferParameteriv}(GLenum target, GLenum pname, GLint * params)
Part of GL_ARB_framebuffer_no_attachments
, GL_ES_VERSION_3_1
, GL_VERSION_4_3
, GL_EXT_direct_state_access
Alias for: glGetFramebufferParameterivEXT
*/
public void glGetFramebufferParameteriv(int target, int pname, int[] params, int params_offset);
/** Entry point to C language function: void {@native glInvalidateFramebuffer}(GLenum target, GLsizei numAttachments, const GLenum * attachments)
Part of GL_ARB_invalidate_subdata
, GL_VERSION_4_3
, GL_ES_VERSION_3_0
@param attachments a direct or array-backed {@link java.nio.IntBuffer} */
public void glInvalidateFramebuffer(int target, int numAttachments, IntBuffer attachments);
/** Entry point to C language function: void {@native glInvalidateFramebuffer}(GLenum target, GLsizei numAttachments, const GLenum * attachments)
Part of GL_ARB_invalidate_subdata
, GL_VERSION_4_3
, GL_ES_VERSION_3_0
*/
public void glInvalidateFramebuffer(int target, int numAttachments, int[] attachments, int attachments_offset);
/** Entry point to C language function: void {@native glInvalidateSubFramebuffer}(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height)
Part of GL_ARB_invalidate_subdata
, GL_VERSION_4_3
, GL_ES_VERSION_3_0
@param attachments a direct or array-backed {@link java.nio.IntBuffer} */
public void glInvalidateSubFramebuffer(int target, int numAttachments, IntBuffer attachments, int x, int y, int width, int height);
/** Entry point to C language function: void {@native glInvalidateSubFramebuffer}(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height)
Part of GL_ARB_invalidate_subdata
, GL_VERSION_4_3
, GL_ES_VERSION_3_0
*/
public void glInvalidateSubFramebuffer(int target, int numAttachments, int[] attachments, int attachments_offset, int x, int y, int width, int height);
/** Entry point to C language function: void {@native glTexStorage2DMultisample}(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
Part of GL_ARB_texture_storage_multisample
, GL_ES_VERSION_3_1
, GL_VERSION_4_3
*/
public void glTexStorage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations);
/** Entry point to C language function: void {@native glTexStorage3DMultisample}(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
Part of GL_ARB_texture_storage_multisample
, GL_ES_VERSION_3_2
, GL_VERSION_4_3
, GL_OES_texture_storage_multisample_2d_array
Alias for: glTexStorage3DMultisampleOES
*/
public void glTexStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations);
/** Entry point to C language function: void {@native glGetnUniformuiv}(GLuint program, GLint location, GLsizei bufSize, GLuint * params)
Part of GL_VERSION_4_5
, GL_ES_VERSION_3_2
, GL_KHR_robustness
, GL_ARB_robustness
Alias for: glGetnUniformuivKHR
, glGetnUniformuivARB
@param params a direct or array-backed {@link java.nio.IntBuffer} */
public void glGetnUniformuiv(int program, int location, int bufSize, IntBuffer params);
/** Entry point to C language function: void {@native glGetnUniformuiv}(GLuint program, GLint location, GLsizei bufSize, GLuint * params)
Part of GL_VERSION_4_5
, GL_ES_VERSION_3_2
, GL_KHR_robustness
, GL_ARB_robustness
Alias for: glGetnUniformuivKHR
, glGetnUniformuivARB
*/
public void glGetnUniformuiv(int program, int location, int bufSize, int[] params, int params_offset);
/** Entry point to C language function: void {@native glPrimitiveBoundingBox}(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW)
Part of GL_ES_VERSION_3_2
, GL_OES_primitive_bounding_box
, GL_ARB_ES3_2_compatibility
, GL_EXT_primitive_bounding_box
Alias for: glPrimitiveBoundingBoxOES
, glPrimitiveBoundingBoxARB
, glPrimitiveBoundingBoxEXT
*/
public void glPrimitiveBoundingBox(float minX, float minY, float minZ, float minW, float maxX, float maxY, float maxZ, float maxW);
/** Entry point to C language function: void {@native glFramebufferTextureEXT}(GLenum target, GLenum attachment, GLuint texture, GLint level)
Part of GL_NV_geometry_program4
, GL_EXT_geometry_shader
*/
public void glFramebufferTextureEXT(int target, int attachment, int texture, int level);
// --- Begin CustomJavaCode .cfg declarations
/** Part of GL_ARB_uniform_buffer_object
*/
public static final int GL_INVALID_INDEX = 0xFFFFFFFF ;
/** Part of GL_ARB_sync
*/
public static final long GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFFL ;
public boolean isPBOPackBound();
public boolean isPBOUnpackBound();
// ---- End CustomJavaCode .cfg declarations
} // end of class GL2ES3
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