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Java™ Binding for the OpenGL® API (Android)
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/* !---- DO NOT EDIT: This file autogenerated by com/jogamp/gluegen/opengl/GLEmitter.java on Sat Oct 10 03:13:31 CEST 2015 ----! */
package com.jogamp.opengl;
import java.util.*;
import com.jogamp.opengl.*;
import com.jogamp.opengl.fixedfunc.*;
import jogamp.opengl.*;
import com.jogamp.gluegen.runtime.*;
import com.jogamp.common.os.*;
import com.jogamp.common.nio.*;
import java.nio.*;
/**
* This interface contains all OpenGL ES 2.0 methods,
* as well as most of it's extensions defined at the time of this specification.
*/
public interface GLES2 extends GL2ES2{
/** GL_ANGLE_program_binary
- CType: int */
public static final int GL_PROGRAM_BINARY_ANGLE = 0x93a6;
/** GL_EXT_raster_multisample
- CType: int */
public static final int GL_RASTER_MULTISAMPLE_EXT = 0x9327;
/** GL_EXT_geometry_shader
- CType: int */
public static final int GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT = 0x9124;
/** GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
- CType: int */
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93d2;
/** GL_NV_geometry_program4
, GL_EXT_geometry_shader4
, GL_EXT_geometry_shader
- CType: int */
public static final int GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0xd;
/** GL_EXT_sparse_texture
- CType: int */
public static final int GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT = 0x919a;
/** GL_NV_framebuffer_blit
- CType: int */
public static final int GL_READ_FRAMEBUFFER_NV = 0x8ca8;
/** GL_NV_geometry_program4
, GL_EXT_geometry_shader4
, GL_EXT_geometry_shader
- CType: int */
public static final int GL_LINE_STRIP_ADJACENCY_EXT = 0xb;
/** GL_OES_geometry_shader
- CType: int */
public static final int GL_FIRST_VERTEX_CONVENTION_OES = 0x8e4d;
/** GL_OES_tessellation_shader
- CType: int */
public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES = 0x92ce;
/** GL_VERSION_3_0
, GL_NV_conditional_render
Alias for: GL_QUERY_WAIT_NV
- CType: int */
public static final int GL_QUERY_WAIT = 0x8e13;
/** GL_NV_fill_rectangle
- CType: int */
public static final int GL_FILL_RECTANGLE_NV = 0x933c;
/** GL_EXT_tessellation_shader
- CType: int */
public static final int GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT = 0x90d8;
/** GL_NV_coverage_sample
- CType: int */
public static final int GL_COVERAGE_AUTOMATIC_NV = 0x8ed7;
/** GL_OES_EGL_image_external
- CType: int */
public static final int GL_TEXTURE_EXTERNAL_OES = 0x8d65;
/** GL_EXT_geometry_shader
- CType: int */
public static final int GL_GEOMETRY_LINKED_VERTICES_OUT_EXT = 0x8916;
/** GL_EXT_geometry_shader4
, GL_EXT_geometry_shader
- CType: int */
public static final int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8ddf;
/** GL_OES_tessellation_shader
- CType: int */
public static final int GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES = 0x8e81;
/** GL_EXT_blend_func_extended
- CType: int */
public static final int GL_SRC_ALPHA_SATURATE_EXT = 0x308;
/** GL_OES_texture_compression_astc
- CType: int */
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES = 0x93e5;
/** GL_EXT_tessellation_shader
- CType: int */
public static final int GL_MAX_PATCH_VERTICES_EXT = 0x8e7d;
/** GL_OES_stencil8
, GL_OES_texture_stencil8
- CType: int */
public static final int GL_STENCIL_INDEX8_OES = 0x8d48;
/** GL_QCOM_tiled_rendering
- CType: int */
public static final int GL_STENCIL_BUFFER_BIT2_QCOM = 0x40000;
/** GL_EXT_sparse_texture
- CType: int */
public static final int GL_VIRTUAL_PAGE_SIZE_Y_EXT = 0x9196;
/** GL_QCOM_tiled_rendering
- CType: long */
public static final long GL_MULTISAMPLE_BUFFER_BIT7_QCOM = 0x80000000L;
/** GL_AMD_program_binary_Z400
- CType: int */
public static final int GL_Z400_BINARY_AMD = 0x8740;
/** GL_QCOM_tiled_rendering
- CType: int */
public static final int GL_COLOR_BUFFER_BIT7_QCOM = 0x80;
/** GL_EXT_blend_func_extended
- CType: int */
public static final int GL_SRC1_COLOR_EXT = 0x88f9;
/** GL_OES_tessellation_shader
- CType: int */
public static final int GL_ISOLINES_OES = 0x8e7a;
/** GL_OES_texture_cube_map_array
- CType: int */
public static final int GL_INT_IMAGE_CUBE_MAP_ARRAY_OES = 0x905f;
/** GL_NV_path_rendering_shared_edge
- CType: int */
public static final int GL_SHARED_EDGE_NV = 0xc0;
/** GL_NV_framebuffer_multisample
- CType: int */
public static final int GL_RENDERBUFFER_SAMPLES_NV = 0x8cab;
/** GL_NV_sRGB_formats
- CType: int */
public static final int GL_SLUMINANCE8_NV = 0x8c47;
/** GL_OES_tessellation_shader
- CType: int */
public static final int GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES = 0x8e83;
/** GL_QCOM_tiled_rendering
- CType: int */
public static final int GL_COLOR_BUFFER_BIT0_QCOM = 0x1;
/** GL_ES_VERSION_3_2
, GL_KHR_blend_equation_advanced
, GL_NV_blend_equation_advanced
Alias for: GL_HSL_SATURATION_KHR
, GL_HSL_SATURATION_NV
- CType: int */
public static final int GL_HSL_SATURATION = 0x92ae;
/** GL_OES_tessellation_shader
- CType: int */
public static final int GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES = 0x8e1f;
/** GL_EXT_YUV_target
- CType: int */
public static final int GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT = 0x8be7;
/** GL_NV_geometry_program4
, GL_EXT_geometry_shader4
, GL_EXT_geometry_shader
- CType: int */
public static final int GL_LINES_ADJACENCY_EXT = 0xa;
/** GL_OES_texture_buffer
- CType: int */
public static final int GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES = 0x919f;
/** GL_VIV_shader_binary
- CType: int */
public static final int GL_SHADER_BINARY_VIV = 0x8fc4;
/** GL_OES_tessellation_shader
- CType: int */
public static final int GL_MAX_TESS_PATCH_COMPONENTS_OES = 0x8e84;
/** GL_OES_geometry_shader
- CType: int */
public static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES = 0x8da7;
/** GL_OES_geometry_shader
- CType: int */
public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES = 0x92d5;
/** GL_EXT_texture_buffer
- CType: int */
public static final int GL_TEXTURE_BUFFER_SIZE_EXT = 0x919e;
/** GL_OES_texture_compression_astc
- CType: int */
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES = 0x93e3;
/** GL_OES_texture_cube_map_array
- CType: int */
public static final int GL_IMAGE_CUBE_MAP_ARRAY_OES = 0x9054;
/** GL_NV_framebuffer_mixed_samples
- CType: int */
public static final int GL_COVERAGE_MODULATION_TABLE_NV = 0x9331;
/** GL_OES_geometry_shader
- CType: int */
public static final int GL_REFERENCED_BY_GEOMETRY_SHADER_OES = 0x9309;
/** GL_OES_texture_cube_map_array
- CType: int */
public static final int GL_SAMPLER_CUBE_MAP_ARRAY_OES = 0x900c;
/** GL_NV_conservative_raster
- CType: int */
public static final int GL_CONSERVATIVE_RASTERIZATION_NV = 0x9346;
/** GL_APPLE_texture_max_level
- CType: int */
public static final int GL_TEXTURE_MAX_LEVEL_APPLE = 0x813d;
/** GL_NV_polygon_mode
- CType: int */
public static final int GL_FILL_NV = 0x1b02;
/** GL_NV_framebuffer_blit
- CType: int */
public static final int GL_DRAW_FRAMEBUFFER_NV = 0x8ca9;
/** GL_OES_texture_buffer
- CType: int */
public static final int GL_INT_SAMPLER_BUFFER_OES = 0x8dd0;
/** GL_EXT_geometry_shader
- CType: int */
public static final int GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8a32;
/** GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
- CType: int */
public static final int GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93b5;
/** GL_OES_texture_compression_astc
- CType: int */
public static final int GL_COMPRESSED_RGBA_ASTC_4x4x4_OES = 0x93c3;
/** GL_NV_non_square_matrices
- CType: int */
public static final int GL_FLOAT_MAT2x4_NV = 0x8b66;
/** GL_VERSION_4_3
, GL_ARB_texture_view
, GL_OES_texture_view
, GL_EXT_texture_view
Alias for: GL_TEXTURE_VIEW_MIN_LAYER_OES
, GL_TEXTURE_VIEW_MIN_LAYER_EXT
- CType: int */
public static final int GL_TEXTURE_VIEW_MIN_LAYER = 0x82dd;
/** GL_NV_sRGB_formats
- CType: int */
public static final int GL_ETC1_SRGB8_NV = 0x88ee;
/** GL_OES_tessellation_shader
- CType: int */
public static final int GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES = 0x8e7f;
/** GL_ES_VERSION_3_2
, GL_NV_blend_equation_advanced
, GL_KHR_blend_equation_advanced
Alias for: GL_COLORBURN_NV
, GL_COLORBURN_KHR
- CType: int */
public static final int GL_COLORBURN = 0x929a;
/** GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
- CType: int */
public static final int GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93b0;
/** GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
- CType: int */
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93db;
/** GL_OES_texture_compression_astc
- CType: int */
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES = 0x93e1;
/** GL_OES_tessellation_shader
- CType: int */
public static final int GL_MAX_TESS_GEN_LEVEL_OES = 0x8e7e;
/** GL_OES_EGL_image_external
- CType: int */
public static final int GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES = 0x8d68;
/** GL_NV_non_square_matrices
- CType: int */
public static final int GL_FLOAT_MAT3x2_NV = 0x8b67;
/** GL_VERSION_3_0
, GL_NV_conditional_render
Alias for: GL_QUERY_BY_REGION_NO_WAIT_NV
- CType: int */
public static final int GL_QUERY_BY_REGION_NO_WAIT = 0x8e16;
/** GL_OES_texture_cube_map_array
- CType: int */
public static final int GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES = 0x906a;
/** GL_NV_conservative_raster
- CType: int */
public static final int GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV = 0x9349;
/** GL_EXT_pvrtc_sRGB
- CType: int */
public static final int GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT = 0x8a56;
/** GL_EXT_texture_sRGB_R8
- CType: int */
public static final int GL_SR8_EXT = 0x8fbd;
/** GL_EXT_tessellation_shader
- CType: int */
public static final int GL_TESS_CONTROL_OUTPUT_VERTICES_EXT = 0x8e75;
/** GL_EXT_tessellation_shader
- CType: int */
public static final int GL_MAX_TESS_PATCH_COMPONENTS_EXT = 0x8e84;
/** GL_NV_geometry_program4
, GL_EXT_geometry_shader4
, GL_EXT_geometry_shader
- CType: int */
public static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8da7;
/** GL_QCOM_tiled_rendering
- CType: int */
public static final int GL_DEPTH_BUFFER_BIT0_QCOM = 0x100;
/** GL_EXT_discard_framebuffer
- CType: int */
public static final int GL_STENCIL_EXT = 0x1802;
/** GL_QCOM_tiled_rendering
- CType: int */
public static final int GL_DEPTH_BUFFER_BIT4_QCOM = 0x1000;
/** GL_IMG_texture_compression_pvrtc
- CType: int */
public static final int GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8c00;
/** GL_ANGLE_texture_compression_dxt3
- CType: int */
public static final int GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE = 0x83f2;
/** GL_EXT_geometry_shader
- CType: int */
public static final int GL_REFERENCED_BY_GEOMETRY_SHADER_EXT = 0x9309;
/** GL_NV_sRGB_formats
- CType: int */
public static final int GL_COMPRESSED_SRGB_S3TC_DXT1_NV = 0x8c4c;
/** GL_EXT_tessellation_shader
- CType: int */
public static final int GL_TESS_CONTROL_SHADER_BIT_EXT = 0x8;
/** GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
- CType: int */
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93d4;
/** GL_EXT_tessellation_shader
- CType: int */
public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT = 0x92d3;
/** GL_QCOM_tiled_rendering
- CType: int */
public static final int GL_STENCIL_BUFFER_BIT4_QCOM = 0x100000;
/** GL_EXT_texture_buffer
, GL_EXT_texture_buffer_object
- CType: int */
public static final int GL_TEXTURE_BINDING_BUFFER_EXT = 0x8c2c;
/** GL_NV_viewport_array
- CType: int */
public static final int GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV = 0x825f;
/** GL_EXT_tessellation_shader
- CType: int */
public static final int GL_MAX_TESS_GEN_LEVEL_EXT = 0x8e7e;
/** GL_AMD_compressed_3DC_texture
- CType: int */
public static final int GL_3DC_XY_AMD = 0x87fa;
/** GL_ES_VERSION_3_2
, GL_KHR_blend_equation_advanced
, GL_NV_blend_equation_advanced
Alias for: GL_SOFTLIGHT_KHR
, GL_SOFTLIGHT_NV
- CType: int */
public static final int GL_SOFTLIGHT = 0x929c;
/** GL_OES_geometry_shader
- CType: int */
public static final int GL_UNDEFINED_VERTEX_OES = 0x8260;
/** GL_ANGLE_translated_shader_source
- CType: int */
public static final int GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE = 0x93a0;
/** GL_OVR_multiview
- CType: int */
public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR = 0x9630;
/** GL_ES_VERSION_3_2
, GL_VERSION_1_1
, GL_VERSION_ES_1_0
, GL_EXT_vertex_array
, GL_KHR_debug
Alias for: GL_VERTEX_ARRAY_EXT
, GL_VERTEX_ARRAY_KHR
- CType: int */
public static final int GL_VERTEX_ARRAY = 0x8074;
/** GL_EXT_tessellation_shader
- CType: int */
public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT = 0x92ce;
/** GL_OES_geometry_shader
- CType: int */
public static final int GL_LAYER_PROVOKING_VERTEX_OES = 0x825e;
/** GL_OES_tessellation_shader
- CType: int */
public static final int GL_IS_PER_PATCH_OES = 0x92e7;
/** GL_OES_tessellation_shader
- CType: int */
public static final int GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES = 0x8e86;
/** GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
- CType: int */
public static final int GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93bc;
/** GL_EXT_texture_sRGB_decode
- CType: int */
public static final int GL_DECODE_EXT = 0x8a49;
/** GL_NV_framebuffer_mixed_samples
- CType: int */
public static final int GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV = 0x932f;
/** GL_OES_tessellation_shader
- CType: int */
public static final int GL_TESS_GEN_MODE_OES = 0x8e76;
/** GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
- CType: int */
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93d5;
/** GL_QCOM_tiled_rendering
- CType: int */
public static final int GL_MULTISAMPLE_BUFFER_BIT0_QCOM = 0x1000000;
/** GL_OES_texture_3D
, GL_EXT_framebuffer_object
Alias for: GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES
, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT
- CType: int */
public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET = 0x8cd4;
/** GL_OES_geometry_shader
- CType: int */
public static final int GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES = 0x9124;
/** GL_QCOM_binning_control
- CType: int */
public static final int GL_GPU_OPTIMIZED_QCOM = 0x8fb2;
/** GL_ANGLE_framebuffer_blit
- CType: int */
public static final int GL_READ_FRAMEBUFFER_ANGLE = 0x8ca8;
/** GL_EXT_texture_cube_map_array
- CType: int */
public static final int GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900e;
/** GL_NV_polygon_mode
- CType: int */
public static final int GL_POLYGON_MODE_NV = 0xb40;
/** GL_NV_fragment_coverage_to_color
- CType: int */
public static final int GL_FRAGMENT_COVERAGE_TO_COLOR_NV = 0x92dd;
/** GL_EXT_raster_multisample
- CType: int */
public static final int GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT = 0x932a;
/** GL_OES_texture_compression_astc
- CType: int */
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES = 0x93e9;
/** GL_EXT_raster_multisample
- CType: int */
public static final int GL_RASTER_SAMPLES_EXT = 0x9328;
/** GL_QCOM_tiled_rendering
- CType: int */
public static final int GL_DEPTH_BUFFER_BIT7_QCOM = 0x8000;
/** GL_EXT_buffer_storage
- CType: int */
public static final int GL_MAP_PERSISTENT_BIT_EXT = 0x40;
/** GL_EXT_pvrtc_sRGB
- CType: int */
public static final int GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG = 0x93f1;
/** GL_ANGLE_texture_compression_dxt5
- CType: int */
public static final int GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE = 0x83f3;
/** GL_OES_geometry_shader
- CType: int */
public static final int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES = 0x8ddf;
/** GL_EXT_sparse_texture
- CType: int */
public static final int GL_NUM_SPARSE_LEVELS_EXT = 0x91aa;
/** GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
- CType: int */
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93d0;
/** GL_ANGLE_framebuffer_blit
- CType: int */
public static final int GL_READ_FRAMEBUFFER_BINDING_ANGLE = 0x8caa;
/** GL_OES_texture_compression_astc
- CType: int */
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES = 0x93e7;
/** GL_NV_polygon_mode
- CType: int */
public static final int GL_POLYGON_OFFSET_LINE_NV = 0x2a02;
/** GL_ES_VERSION_3_2
, GL_NV_blend_equation_advanced
, GL_KHR_blend_equation_advanced
Alias for: GL_HARDLIGHT_NV
, GL_HARDLIGHT_KHR
- CType: int */
public static final int GL_HARDLIGHT = 0x929b;
/** GL_VERSION_4_3
, GL_ARB_texture_view
, GL_OES_texture_view
, GL_EXT_texture_view
Alias for: GL_TEXTURE_VIEW_MIN_LEVEL_OES
, GL_TEXTURE_VIEW_MIN_LEVEL_EXT
- CType: int */
public static final int GL_TEXTURE_VIEW_MIN_LEVEL = 0x82db;
/** GL_OES_geometry_shader
- CType: int */
public static final int GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES = 0x8918;
/** GL_EXT_shader_pixel_local_storage
- CType: int */
public static final int GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT = 0x8f63;
/** GL_OES_texture_compression_astc
- CType: int */
public static final int GL_COMPRESSED_RGBA_ASTC_4x3x3_OES = 0x93c1;
/** GL_EXT_texture_sRGB_RG8
- CType: int */
public static final int GL_SRG8_EXT = 0x8fbe;
/** GL_NV_polygon_mode
- CType: int */
public static final int GL_POINT_NV = 0x1b00;
/** GL_OES_tessellation_shader
- CType: int */
public static final int GL_TESS_GEN_VERTEX_ORDER_OES = 0x8e78;
/** GL_QCOM_extended_get
- CType: int */
public static final int GL_TEXTURE_FORMAT_QCOM = 0x8bd6;
/** GL_OES_sample_shading
- CType: int */
public static final int GL_MIN_SAMPLE_SHADING_VALUE_OES = 0x8c37;
/** GL_EXT_buffer_storage
- CType: int */
public static final int GL_DYNAMIC_STORAGE_BIT_EXT = 0x100;
/** GL_OES_tessellation_shader
- CType: int */
public static final int GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES = 0x8e1e;
/** GL_QCOM_tiled_rendering
- CType: int */
public static final int GL_MULTISAMPLE_BUFFER_BIT3_QCOM = 0x8000000;
/** GL_EXT_pvrtc_sRGB
- CType: int */
public static final int GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT = 0x8a57;
/** GL_NV_sRGB_formats
- CType: int */
public static final int GL_SRGB8_NV = 0x8c41;
/** GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
- CType: int */
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93d9;
/** GL_OES_texture_compression_astc
- CType: int */
public static final int GL_COMPRESSED_RGBA_ASTC_5x4x4_OES = 0x93c4;
/** GL_ARM_mali_program_binary
- CType: int */
public static final int GL_MALI_PROGRAM_BINARY_ARM = 0x8f61;
/** GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
- CType: int */
public static final int GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93b9;
/** GL_EXT_multiview_draw_buffers
- CType: int */
public static final int GL_MAX_MULTIVIEW_BUFFERS_EXT = 0x90f2;
/** GL_VERSION_3_3
, GL_ES_VERSION_3_0
, GL_NV_instanced_arrays
, GL_EXT_instanced_arrays
, GL_ARB_instanced_arrays
, GL_ANGLE_instanced_arrays
Alias for: GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV
, GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT
, GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB
, GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE
- CType: int */
public static final int GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88fe;
/** GL_EXT_geometry_shader
- CType: int */
public static final int GL_GEOMETRY_SHADER_BIT_EXT = 0x4;
/** GL_QCOM_extended_get
- CType: int */
public static final int GL_TEXTURE_TYPE_QCOM = 0x8bd7;
/** GL_QCOM_tiled_rendering
- CType: int */
public static final int GL_DEPTH_BUFFER_BIT5_QCOM = 0x2000;
/** GL_NV_geometry_program4
, GL_EXT_geometry_shader4
, GL_EXT_geometry_shader
- CType: int */
public static final int GL_TRIANGLES_ADJACENCY_EXT = 0xc;
/** GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
- CType: int */
public static final int GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93bd;
/** GL_EXT_tessellation_shader
- CType: int */
public static final int GL_IS_PER_PATCH_EXT = 0x92e7;
/** GL_OES_geometry_shader
- CType: int */
public static final int GL_LINE_STRIP_ADJACENCY_OES = 0xb;
/** GL_OES_sample_shading
- CType: int */
public static final int GL_SAMPLE_SHADING_OES = 0x8c36;
/** GL_EXT_sparse_texture
- CType: int */
public static final int GL_NUM_VIRTUAL_PAGE_SIZES_EXT = 0x91a8;
/** GL_EXT_geometry_shader
- CType: int */
public static final int GL_MAX_FRAMEBUFFER_LAYERS_EXT = 0x9317;
/** GL_IMG_shader_binary
- CType: int */
public static final int GL_SGX_BINARY_IMG = 0x8c0a;
/** GL_OES_texture_buffer
- CType: int */
public static final int GL_SAMPLER_BUFFER_OES = 0x8dc2;
/** GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
- CType: int */
public static final int GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93b4;
/** GL_EXT_tessellation_shader
- CType: int */
public static final int GL_TESS_EVALUATION_SHADER_EXT = 0x8e87;
/** GL_OES_texture_compression_astc
- CType: int */
public static final int GL_COMPRESSED_RGBA_ASTC_5x5x4_OES = 0x93c5;
/** GL_QCOM_tiled_rendering
- CType: int */
public static final int GL_COLOR_BUFFER_BIT2_QCOM = 0x4;
/** GL_ES_VERSION_3_2
, GL_KHR_blend_equation_advanced
, GL_NV_blend_equation_advanced
Alias for: GL_LIGHTEN_KHR
, GL_LIGHTEN_NV
- CType: int */
public static final int GL_LIGHTEN = 0x9298;
/** GL_EXT_tessellation_shader
- CType: int */
public static final int GL_FRACTIONAL_EVEN_EXT = 0x8e7c;
/** GL_QCOM_tiled_rendering
- CType: int */
public static final int GL_MULTISAMPLE_BUFFER_BIT4_QCOM = 0x10000000;
/** GL_OES_tessellation_shader
- CType: int */
public static final int GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES = 0x90d8;
/** GL_AMD_compressed_ATC_texture
- CType: int */
public static final int GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87ee;
/** GL_NV_non_square_matrices
- CType: int */
public static final int GL_FLOAT_MAT4x2_NV = 0x8b69;
/** GL_EXT_geometry_shader
- CType: int */
public static final int GL_UNDEFINED_VERTEX_EXT = 0x8260;
/** GL_EXT_sparse_texture
- CType: int */
public static final int GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT = 0x91a9;
/** GL_EXT_discard_framebuffer
- CType: int */
public static final int GL_DEPTH_EXT = 0x1801;
/** GL_EXT_texture_buffer
- CType: int */
public static final int GL_TEXTURE_BUFFER_OFFSET_EXT = 0x919d;
/** GL_EXT_tessellation_shader
- CType: int */
public static final int GL_TESS_CONTROL_SHADER_EXT = 0x8e88;
/** GL_EXT_transform_feedback
, GL_EXT_geometry_shader
- CType: int */
public static final int GL_PRIMITIVES_GENERATED_EXT = 0x8c87;
/** GL_QCOM_extended_get
- CType: int */
public static final int GL_TEXTURE_HEIGHT_QCOM = 0x8bd3;
/** GL_NV_sample_locations
- CType: int */
public static final int GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV = 0x933d;
/** GL_NV_viewport_array
- CType: int */
public static final int GL_VIEWPORT_BOUNDS_RANGE_NV = 0x825d;
/** GL_OES_primitive_bounding_box
- CType: int */
public static final int GL_PRIMITIVE_BOUNDING_BOX_OES = 0x92be;
/** GL_OES_geometry_shader
- CType: int */
public static final int GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES = 0x8de0;
/** GL_NV_non_square_matrices
- CType: int */
public static final int GL_FLOAT_MAT2x3_NV = 0x8b65;
/** GL_EXT_provoking_vertex
, GL_EXT_geometry_shader
- CType: int */
public static final int GL_FIRST_VERTEX_CONVENTION_EXT = 0x8e4d;
/** GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
- CType: int */
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93da;
/** GL_NV_framebuffer_mixed_samples
- CType: int */
public static final int GL_STENCIL_SAMPLES_NV = 0x932e;
/** GL_EXT_tessellation_shader
- CType: int */
public static final int GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT = 0x8e83;
/** GL_OES_tessellation_shader
- CType: int */
public static final int GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES = 0x8e89;
/** GL_EXT_texture_buffer
- CType: int */
public static final int GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT = 0x919f;
/** GL_OES_texture_compression_astc
- CType: int */
public static final int GL_COMPRESSED_RGBA_ASTC_4x4x3_OES = 0x93c2;
/** GL_QCOM_alpha_test
- CType: int */
public static final int GL_ALPHA_TEST_QCOM = 0xbc0;
/** GL_OES_compressed_ETC1_RGB8_texture
- CType: int */
public static final int GL_ETC1_RGB8_OES = 0x8d64;
/** GL_IMG_read_format
- CType: int */
public static final int GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG = 0x8365;
/** GL_OES_tessellation_shader
- CType: int */
public static final int GL_PATCH_VERTICES_OES = 0x8e72;
/** GL_OES_tessellation_shader
- CType: int */
public static final int GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES = 0x90cc;
/** GL_ES_VERSION_3_2
, GL_NV_blend_equation_advanced
, GL_KHR_blend_equation_advanced
Alias for: GL_MULTIPLY_NV
, GL_MULTIPLY_KHR
- CType: int */
public static final int GL_MULTIPLY = 0x9294;
/** GL_QCOM_tiled_rendering
- CType: int */
public static final int GL_STENCIL_BUFFER_BIT0_QCOM = 0x10000;
/** GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
- CType: int */
public static final int GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93b1;
/** GL_EXT_raster_multisample
- CType: int */
public static final int GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT = 0x932b;
/** GL_EXT_texture_sRGB_decode
- CType: int */
public static final int GL_TEXTURE_SRGB_DECODE_EXT = 0x8a48;
/** GL_QCOM_perfmon_global_mode
- CType: int */
public static final int GL_PERFMON_GLOBAL_MODE_QCOM = 0x8fa0;
/** GL_QCOM_extended_get
- CType: int */
public static final int GL_TEXTURE_INTERNAL_FORMAT_QCOM = 0x8bd5;
/** GL_NV_framebuffer_multisample
- CType: int */
public static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV = 0x8d56;
/** GL_EXT_tessellation_shader
- CType: int */
public static final int GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT = 0x9308;
/** GL_OES_texture_buffer
- CType: int */
public static final int GL_UNSIGNED_INT_SAMPLER_BUFFER_OES = 0x8dd8;
/** GL_APPLE_texture_packed_float
- CType: int */
public static final int GL_R11F_G11F_B10F_APPLE = 0x8c3a;
/** GL_NV_sRGB_formats
- CType: int */
public static final int GL_SLUMINANCE_NV = 0x8c46;
/** GL_EXT_render_snorm
- CType: int */
public static final int GL_RGBA16_SNORM_EXT = 0x8f9b;
/** GL_NV_read_buffer
- CType: int */
public static final int GL_READ_BUFFER_NV = 0xc02;
/** GL_OES_geometry_shader
- CType: int */
public static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES = 0x8da8;
/** GL_VERSION_4_3
, GL_ARB_texture_view
, GL_EXT_texture_view
, GL_OES_texture_view
Alias for: GL_TEXTURE_VIEW_NUM_LEVELS_EXT
, GL_TEXTURE_VIEW_NUM_LEVELS_OES
- CType: int */
public static final int GL_TEXTURE_VIEW_NUM_LEVELS = 0x82dc;
/** GL_QCOM_tiled_rendering
- CType: int */
public static final int GL_COLOR_BUFFER_BIT5_QCOM = 0x20;
/** GL_EXT_texture_cube_map_array
- CType: int */
public static final int GL_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900c;
/** GL_OES_texture_buffer
- CType: int */
public static final int GL_TEXTURE_BUFFER_OFFSET_OES = 0x919d;
/** GL_EXT_multisampled_render_to_texture
- CType: int */
public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT = 0x8d6c;
/** GL_NV_sRGB_formats
- CType: int */
public static final int GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV = 0x8c4e;
/** GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
- CType: int */
public static final int GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93b7;
/** GL_APPLE_texture_packed_float
- CType: int */
public static final int GL_RGB9_E5_APPLE = 0x8c3d;
/** GL_NV_framebuffer_mixed_samples
- CType: int */
public static final int GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV = 0x9330;
/** GL_IMG_program_binary
- CType: int */
public static final int GL_SGX_PROGRAM_BINARY_IMG = 0x9130;
/** GL_OES_texture_compression_astc
- CType: int */
public static final int GL_COMPRESSED_RGBA_ASTC_3x3x3_OES = 0x93c0;
/** GL_NV_geometry_program4
, GL_EXT_geometry_shader4
, GL_EXT_geometry_shader
- CType: int */
public static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8c29;
/** GL_APPLE_texture_packed_float
- CType: int */
public static final int GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE = 0x8c3b;
/** GL_NV_sample_locations
- CType: int */
public static final int GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV = 0x9340;
/** GL_OES_texture_compression_astc
- CType: int */
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES = 0x93e4;
/** GL_QCOM_tiled_rendering
- CType: int */
public static final int GL_MULTISAMPLE_BUFFER_BIT1_QCOM = 0x2000000;
/** GL_NV_coverage_sample
- CType: int */
public static final int GL_COVERAGE_ALL_FRAGMENTS_NV = 0x8ed5;
/** GL_NV_conservative_raster
- CType: int */
public static final int GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV = 0x9348;
/** GL_NV_shadow_samplers_cube
- CType: int */
public static final int GL_SAMPLER_CUBE_SHADOW_NV = 0x8dc5;
/** GL_EXT_tessellation_shader
- CType: int */
public static final int GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT = 0x8e89;
/** GL_EXT_provoking_vertex
, GL_EXT_geometry_shader
- CType: int */
public static final int GL_LAST_VERTEX_CONVENTION_EXT = 0x8e4e;
/** GL_VERSION_4_5
, GL_KHR_context_flush_control
Alias for: GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR
- CType: int */
public static final int GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82fc;
/** GL_ANGLE_texture_usage
- CType: int */
public static final int GL_FRAMEBUFFER_ATTACHMENT_ANGLE = 0x93a3;
/** GL_OES_texture_cube_map_array
- CType: int */
public static final int GL_TEXTURE_CUBE_MAP_ARRAY_OES = 0x9009;
/** GL_KHR_no_error
- CType: int */
public static final int GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR = 0x8;
/** GL_EXT_shader_image_load_store
, GL_EXT_texture_buffer
- CType: int */
public static final int GL_IMAGE_BUFFER_EXT = 0x9051;
/** GL_NV_instanced_arrays
- CType: int */
public static final int GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV = 0x88fe;
/** GL_EXT_geometry_shader
- CType: int */
public static final int GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT = 0x8918;
/** GL_OES_texture_compression_astc
- CType: int */
public static final int GL_COMPRESSED_RGBA_ASTC_6x6x6_OES = 0x93c9;
/** GL_APPLE_clip_distance
- CType: int */
public static final int GL_CLIP_DISTANCE6_APPLE = 0x3006;
/** GL_IMG_texture_compression_pvrtc2
- CType: int */
public static final int GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG = 0x9137;
/** GL_OES_tessellation_shader
- CType: int */
public static final int GL_TESS_CONTROL_SHADER_BIT_OES = 0x8;
/** GL_ES_VERSION_3_2
, GL_NV_blend_equation_advanced
, GL_KHR_blend_equation_advanced
Alias for: GL_DIFFERENCE_NV
, GL_DIFFERENCE_KHR
- CType: int */
public static final int GL_DIFFERENCE = 0x929e;
/** GL_VERSION_3_0
, GL_NV_conditional_render
Alias for: GL_QUERY_NO_WAIT_NV
- CType: int */
public static final int GL_QUERY_NO_WAIT = 0x8e14;
/** GL_EXT_buffer_storage
- CType: int */
public static final int GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT = 0x4000;
/** GL_OES_texture_storage_multisample_2d_array
- CType: int */
public static final int GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES = 0x9102;
/** GL_APPLE_clip_distance
- CType: int */
public static final int GL_CLIP_DISTANCE0_APPLE = 0x3000;
/** GL_APPLE_clip_distance
- CType: int */
public static final int GL_CLIP_DISTANCE7_APPLE = 0x3007;
/** GL_OES_tessellation_shader
- CType: int */
public static final int GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES = 0x8e80;
/** GL_APPLE_clip_distance
- CType: int */
public static final int GL_CLIP_DISTANCE1_APPLE = 0x3001;
/** GL_EXT_multiview_draw_buffers
- CType: int */
public static final int GL_DRAW_BUFFER_EXT = 0xc01;
/** GL_OES_geometry_shader
- CType: int */
public static final int GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES = 0x9123;
/** GL_NV_sample_locations
- CType: int */
public static final int GL_PROGRAMMABLE_SAMPLE_LOCATION_NV = 0x9341;
/** GL_EXT_shader_image_load_store
, GL_EXT_texture_buffer
- CType: int */
public static final int GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067;
/** GL_APPLE_clip_distance
- CType: int */
public static final int GL_CLIP_DISTANCE5_APPLE = 0x3005;
/** GL_VERSION_4_5
, GL_ES_VERSION_3_2
, GL_KHR_robustness
Alias for: GL_CONTEXT_LOST_KHR
- CType: int */
public static final int GL_CONTEXT_LOST = 0x507;
/** GL_APPLE_clip_distance
- CType: int */
public static final int GL_CLIP_DISTANCE2_APPLE = 0x3002;
/** GL_EXT_texture_norm16
- CType: int */
public static final int GL_R16_EXT = 0x822a;
/** GL_EXT_blend_func_extended
- CType: int */
public static final int GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT = 0x88fc;
/** GL_EXT_tessellation_shader
- CType: int */
public static final int GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x10;
/** GL_ANGLE_pack_reverse_row_order
- CType: int */
public static final int GL_PACK_REVERSE_ROW_ORDER_ANGLE = 0x93a4;
/** GL_ANGLE_instanced_arrays
- CType: int */
public static final int GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88fe;
/** GL_APPLE_clip_distance
- CType: int */
public static final int GL_CLIP_DISTANCE3_APPLE = 0x3003;
/** GL_QCOM_tiled_rendering
- CType: int */
public static final int GL_STENCIL_BUFFER_BIT6_QCOM = 0x400000;
/** GL_ES_VERSION_3_2
, GL_KHR_blend_equation_advanced
, GL_NV_blend_equation_advanced
Alias for: GL_OVERLAY_KHR
, GL_OVERLAY_NV
- CType: int */
public static final int GL_OVERLAY = 0x9296;
/** GL_QCOM_extended_get
- CType: int */
public static final int GL_TEXTURE_OBJECT_VALID_QCOM = 0x8bdb;
/** GL_EXT_tessellation_shader
- CType: int */
public static final int GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT = 0x8e86;
/** GL_NV_sample_locations
- CType: int */
public static final int GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV = 0x933f;
/** GL_OES_geometry_shader
- CType: int */
public static final int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES = 0x8de1;
/** GL_APPLE_clip_distance
- CType: int */
public static final int GL_CLIP_DISTANCE4_APPLE = 0x3004;
/** GL_EXT_shader_pixel_local_storage
- CType: int */
public static final int GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT = 0x8f67;
/** GL_QCOM_tiled_rendering
- CType: int */
public static final int GL_DEPTH_BUFFER_BIT2_QCOM = 0x400;
/** GL_EXT_tessellation_shader
- CType: int */
public static final int GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT = 0x886c;
/** GL_NV_coverage_sample
- CType: int */
public static final int GL_COVERAGE_BUFFER_BIT_NV = 0x8000;
/** GL_ES_VERSION_3_2
, GL_KHR_blend_equation_advanced
, GL_NV_blend_equation_advanced
Alias for: GL_DARKEN_KHR
, GL_DARKEN_NV
- CType: int */
public static final int GL_DARKEN = 0x9297;
/** GL_EXT_geometry_shader4
, GL_EXT_geometry_shader
- CType: int */
public static final int GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8de0;
/** GL_EXT_tessellation_shader
- CType: int */
public static final int GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8e80;
/** GL_NV_copy_buffer
- CType: int */
public static final int GL_COPY_WRITE_BUFFER_NV = 0x8f37;
/** GL_EXT_sparse_texture
- CType: int */
public static final int GL_VIRTUAL_PAGE_SIZE_X_EXT = 0x9195;
/** GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
- CType: int */
public static final int GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93b6;
/** GL_EXT_texture_cube_map_array
- CType: int */
public static final int GL_TEXTURE_CUBE_MAP_ARRAY_EXT = 0x9009;
/** GL_OES_texture_cube_map_array
- CType: int */
public static final int GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES = 0x900d;
/** GL_NV_framebuffer_blit
- CType: int */
public static final int GL_DRAW_FRAMEBUFFER_BINDING_NV = 0x8ca6;
/** GL_IMG_texture_compression_pvrtc
- CType: int */
public static final int GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8c01;
/** GL_EXT_tessellation_shader
- CType: int */
public static final int GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT = 0x90cc;
/** GL_QCOM_tiled_rendering
- CType: int */
public static final int GL_STENCIL_BUFFER_BIT3_QCOM = 0x80000;
/** GL_EXT_tessellation_shader
- CType: int */
public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT = 0x92d4;
/** GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
- CType: int */
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93dd;
/** GL_OES_tessellation_shader
- CType: int */
public static final int GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES = 0x8e85;
/** GL_EXT_geometry_shader
- CType: int */
public static final int GL_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x887f;
/** GL_EXT_sparse_texture
- CType: int */
public static final int GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT = 0x9199;
/** GL_NV_sample_locations
- CType: int */
public static final int GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV = 0x933e;
/** GL_OES_texture_buffer
- CType: int */
public static final int GL_UNSIGNED_INT_IMAGE_BUFFER_OES = 0x9067;
/** GL_QCOM_tiled_rendering
- CType: int */
public static final int GL_COLOR_BUFFER_BIT6_QCOM = 0x40;
/** GL_EXT_tessellation_shader
- CType: int */
public static final int GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT = 0x8e8a;
/** GL_QCOM_extended_get
- CType: int */
public static final int GL_STATE_RESTORE = 0x8bdc;
/** GL_VERSION_3_0
, GL_NV_conditional_render
Alias for: GL_QUERY_BY_REGION_WAIT_NV
- CType: int */
public static final int GL_QUERY_BY_REGION_WAIT = 0x8e15;
/** GL_OES_vertex_array_object
- CType: int */
public static final int GL_VERTEX_ARRAY_BINDING_OES = 0x85b5;
/** GL_EXT_geometry_shader
- CType: int */
public static final int GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT = 0x90cd;
/** GL_OES_texture_cube_map_array
- CType: int */
public static final int GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES = 0x900a;
/** GL_EXT_tessellation_shader
- CType: int */
public static final int GL_TESS_GEN_VERTEX_ORDER_EXT = 0x8e78;
/** GL_OES_tessellation_shader
- CType: int */
public static final int GL_FRACTIONAL_EVEN_OES = 0x8e7c;
/** GL_EXT_multisample
, GL_EXT_multisampled_compatibility
- CType: int */
public static final int GL_SAMPLE_ALPHA_TO_ONE_EXT = 0x809f;
/** GL_NV_sample_locations
- CType: int */
public static final int GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV = 0x9343;
/** GL_EXT_tessellation_shader
- CType: int */
public static final int GL_PATCH_VERTICES_EXT = 0x8e72;
/** GL_OES_texture_compression_astc
- CType: int */
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES = 0x93e2;
/** GL_QCOM_tiled_rendering
- CType: int */
public static final int GL_DEPTH_BUFFER_BIT3_QCOM = 0x800;
/** GL_ES_VERSION_3_2
, GL_KHR_blend_equation_advanced
, GL_NV_blend_equation_advanced
Alias for: GL_HSL_LUMINOSITY_KHR
, GL_HSL_LUMINOSITY_NV
- CType: int */
public static final int GL_HSL_LUMINOSITY = 0x92b0;
/** GL_ARM_shader_framebuffer_fetch
- CType: int */
public static final int GL_FETCH_PER_SAMPLE_ARM = 0x8f65;
/** GL_OES_texture_half_float
- CType: int */
public static final int GL_HALF_FLOAT_OES = 0x8d61;
/** GL_QCOM_tiled_rendering
- CType: int */
public static final int GL_DEPTH_BUFFER_BIT1_QCOM = 0x200;
/** GL_EXT_tessellation_shader
- CType: int */
public static final int GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8e1e;
/** GL_AMD_compressed_ATC_texture
- CType: int */
public static final int GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8c93;
/** GL_ANGLE_framebuffer_blit
- CType: int */
public static final int GL_DRAW_FRAMEBUFFER_BINDING_ANGLE = 0x8ca6;
/** GL_QCOM_tiled_rendering
- CType: int */
public static final int GL_MULTISAMPLE_BUFFER_BIT6_QCOM = 0x40000000;
/** GL_EXT_texture_sRGB_decode
- CType: int */
public static final int GL_SKIP_DECODE_EXT = 0x8a4a;
/** GL_OES_EGL_image_external
- CType: int */
public static final int GL_SAMPLER_EXTERNAL_OES = 0x8d66;
/** GL_VERSION_4_3
, GL_ARB_texture_view
, GL_EXT_texture_view
, GL_OES_texture_view
Alias for: GL_TEXTURE_VIEW_NUM_LAYERS_EXT
, GL_TEXTURE_VIEW_NUM_LAYERS_OES
- CType: int */
public static final int GL_TEXTURE_VIEW_NUM_LAYERS = 0x82de;
/** GL_EXT_buffer_storage
- CType: int */
public static final int GL_BUFFER_IMMUTABLE_STORAGE_EXT = 0x821f;
/** GL_EXT_render_snorm
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
- CType: int */
public static final int GL_RGBA8_SNORM = 0x8f97;
/** GL_OES_tessellation_shader
- CType: int */
public static final int GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES = 0x9308;
/** GL_EXT_shader_image_load_store
, GL_EXT_texture_buffer
- CType: int */
public static final int GL_INT_IMAGE_BUFFER_EXT = 0x905c;
/** GL_ARM_shader_framebuffer_fetch
- CType: int */
public static final int GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM = 0x8f66;
/** GL_EXT_geometry_shader
- CType: int */
public static final int GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT = 0x8a2c;
/** GL_EXT_geometry_shader
- CType: int */
public static final int GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT = 0x9312;
/** GL_IMG_multisampled_render_to_texture
- CType: int */
public static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = 0x9134;
/** GL_OES_geometry_shader
- CType: int */
public static final int GL_GEOMETRY_SHADER_BIT_OES = 0x4;
/** GL_EXT_pvrtc_sRGB
- CType: int */
public static final int GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG = 0x93f0;
/** GL_OES_tessellation_shader
- CType: int */
public static final int GL_TESS_CONTROL_SHADER_OES = 0x8e88;
/** GL_OES_geometry_shader
- CType: int */
public static final int GL_TRIANGLES_ADJACENCY_OES = 0xc;
/** GL_EXT_primitive_bounding_box
- CType: int */
public static final int GL_PRIMITIVE_BOUNDING_BOX_EXT = 0x92be;
/** GL_EXT_texture_buffer
- CType: int */
public static final int GL_TEXTURE_BUFFER_BINDING_EXT = 0x8c2a;
/** GL_OES_tessellation_shader
- CType: int */
public static final int GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES = 0x90cb;
/** GL_EXT_multiview_draw_buffers
- CType: int */
public static final int GL_COLOR_ATTACHMENT_EXT = 0x90f0;
/** GL_OES_tessellation_shader
- CType: int */
public static final int GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES = 0x8221;
/** GL_EXT_tessellation_shader
- CType: int */
public static final int GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT = 0x90d9;
/** GL_EXT_gpu_shader4
, GL_EXT_texture_buffer
- CType: int */
public static final int GL_SAMPLER_BUFFER_EXT = 0x8dc2;
/** GL_NV_non_square_matrices
- CType: int */
public static final int GL_FLOAT_MAT4x3_NV = 0x8b6a;
/** GL_OES_tessellation_shader
- CType: int */
public static final int GL_TESS_GEN_POINT_MODE_OES = 0x8e79;
/** GL_ES_VERSION_3_0
, GL_EXT_sparse_texture
, GL_VERSION_3_0
, GL_EXT_texture_array
Alias for: GL_TEXTURE_2D_ARRAY_EXT
- CType: int */
public static final int GL_TEXTURE_2D_ARRAY = 0x8c1a;
/** GL_OES_tessellation_shader
- CType: int */
public static final int GL_TESS_EVALUATION_SHADER_OES = 0x8e87;
/** GL_OES_texture_storage_multisample_2d_array
- CType: int */
public static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES = 0x9105;
/** GL_AMD_compressed_3DC_texture
- CType: int */
public static final int GL_3DC_X_AMD = 0x87f9;
/** GL_EXT_geometry_shader4
, GL_EXT_geometry_shader
- CType: int */
public static final int GL_GEOMETRY_SHADER_EXT = 0x8dd9;
/** GL_EXT_multisample
, GL_EXT_multisampled_compatibility
- CType: int */
public static final int GL_MULTISAMPLE_EXT = 0x809d;
/** GL_IMG_read_format
- CType: int */
public static final int GL_BGRA_IMG = 0x80e1;
/** GL_OES_texture_buffer
- CType: int */
public static final int GL_INT_IMAGE_BUFFER_OES = 0x905c;
/** GL_NV_polygon_mode
- CType: int */
public static final int GL_LINE_NV = 0x1b01;
/** GL_EXT_geometry_shader4
, GL_EXT_geometry_shader
- CType: int */
public static final int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8de1;
/** GL_NV_framebuffer_mixed_samples
- CType: int */
public static final int GL_COVERAGE_MODULATION_NV = 0x9332;
/** GL_OES_texture_cube_map_array
- CType: int */
public static final int GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES = 0x900f;
/** GL_QCOM_extended_get
- CType: int */
public static final int GL_TEXTURE_DEPTH_QCOM = 0x8bd4;
/** GL_OES_geometry_shader
- CType: int */
public static final int GL_PRIMITIVES_GENERATED_OES = 0x8c87;
/** GL_OES_texture_compression_astc
- CType: int */
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES = 0x93e0;
/** GL_OES_geometry_shader
- CType: int */
public static final int GL_LAST_VERTEX_CONVENTION_OES = 0x8e4e;
/** GL_EXT_geometry_shader
- CType: int */
public static final int GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT = 0x9123;
/** GL_DMP_program_binary
- CType: int */
public static final int GL_SMAPHS_PROGRAM_BINARY_DMP = 0x9252;
/** GL_QCOM_tiled_rendering
- CType: int */
public static final int GL_STENCIL_BUFFER_BIT1_QCOM = 0x20000;
/** GL_OES_draw_buffers_indexed
, GL_ARB_imaging
, GL_ES_VERSION_3_0
, GL_VERSION_1_4
, GL_EXT_blend_minmax
Alias for: GL_MIN_EXT
- CType: int */
public static final int GL_MIN = 0x8007;
/** GL_OES_geometry_shader
- CType: int */
public static final int GL_MAX_FRAMEBUFFER_LAYERS_OES = 0x9317;
/** GL_OES_texture_buffer
- CType: int */
public static final int GL_IMAGE_BUFFER_OES = 0x9051;
/** GL_AMD_compressed_ATC_texture
- CType: int */
public static final int GL_ATC_RGB_AMD = 0x8c92;
/** GL_OES_tessellation_shader
- CType: int */
public static final int GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES = 0x9307;
/** GL_NV_framebuffer_mixed_samples
, GL_NV_multisample_coverage
- CType: int */
public static final int GL_COLOR_SAMPLES_NV = 0x8e20;
/** GL_NV_multisample_coverage
, GL_NV_coverage_sample
- CType: int */
public static final int GL_COVERAGE_SAMPLES_NV = 0x8ed4;
/** GL_OES_tessellation_shader
- CType: int */
public static final int GL_FRACTIONAL_ODD_OES = 0x8e7b;
/** GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
- CType: int */
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93d7;
/** GL_EXT_multisampled_render_to_texture
, GL_EXT_framebuffer_multisample
- CType: int */
public static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8d56;
/** GL_OES_geometry_shader
- CType: int */
public static final int GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES = 0x8a2c;
/** GL_QCOM_extended_get
- CType: int */
public static final int GL_TEXTURE_NUM_LEVELS_QCOM = 0x8bd9;
/** GL_OES_texture_compression_astc
- CType: int */
public static final int GL_COMPRESSED_RGBA_ASTC_5x5x5_OES = 0x93c6;
/** GL_EXT_render_snorm
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
- CType: int */
public static final int GL_RG8_SNORM = 0x8f95;
/** GL_EXT_gpu_shader4
, GL_EXT_texture_buffer
- CType: int */
public static final int GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8dd8;
/** GL_OES_tessellation_shader
- CType: int */
public static final int GL_TESS_EVALUATION_SHADER_BIT_OES = 0x10;
/** GL_NV_sample_locations
- CType: int */
public static final int GL_SAMPLE_LOCATION_NV = 0x8e50;
/** GL_EXT_pvrtc_sRGB
- CType: int */
public static final int GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT = 0x8a54;
/** GL_OES_surfaceless_context
- CType: int */
public static final int GL_FRAMEBUFFER_UNDEFINED_OES = 0x8219;
/** GL_EXT_geometry_shader
- CType: int */
public static final int GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT = 0x90d7;
/** GL_EXT_shader_pixel_local_storage
- CType: int */
public static final int GL_SHADER_PIXEL_LOCAL_STORAGE_EXT = 0x8f64;
/** GL_NV_viewport_array
- CType: int */
public static final int GL_MAX_VIEWPORTS_NV = 0x825b;
/** GL_EXT_texture_cube_map_array
- CType: int */
public static final int GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT = 0x900d;
/** GL_ES_VERSION_3_2
, GL_NV_blend_equation_advanced
, GL_KHR_blend_equation_advanced
Alias for: GL_HSL_COLOR_NV
, GL_HSL_COLOR_KHR
- CType: int */
public static final int GL_HSL_COLOR = 0x92af;
/** GL_OES_geometry_shader
- CType: int */
public static final int GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES = 0x8e5a;
/** GL_NV_framebuffer_blit
- CType: int */
public static final int GL_READ_FRAMEBUFFER_BINDING_NV = 0x8caa;
/** GL_EXT_sparse_texture
- CType: int */
public static final int GL_TEXTURE_SPARSE_EXT = 0x91a6;
/** GL_OES_texture_buffer
- CType: int */
public static final int GL_TEXTURE_BUFFER_OES = 0x8c2a;
/** GL_OES_draw_buffers_indexed
, GL_ARB_imaging
, GL_ES_VERSION_3_0
, GL_VERSION_1_4
, GL_EXT_blend_minmax
Alias for: GL_MAX_EXT
- CType: int */
public static final int GL_MAX = 0x8008;
/** GL_NV_geometry_program4
, GL_EXT_geometry_shader4
, GL_EXT_geometry_shader
- CType: int */
public static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8da8;
/** GL_EXT_multiview_draw_buffers
- CType: int */
public static final int GL_READ_BUFFER_EXT = 0xc02;
/** GL_IMG_texture_compression_pvrtc
- CType: int */
public static final int GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8c02;
/** GL_OES_geometry_shader
- CType: int */
public static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES = 0x8c29;
/** GL_EXT_blend_func_extended
- CType: int */
public static final int GL_ONE_MINUS_SRC1_ALPHA_EXT = 0x88fb;
/** GL_OES_geometry_shader
- CType: int */
public static final int GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES = 0x90cd;
/** GL_EXT_texture_cube_map_array
- CType: int */
public static final int GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT = 0x900a;
/** GL_NV_conservative_raster
- CType: int */
public static final int GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV = 0x9347;
/** GL_EXT_geometry_shader
- CType: int */
public static final int GL_GEOMETRY_LINKED_INPUT_TYPE_EXT = 0x8917;
/** GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
- CType: int */
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93d6;
/** GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
- CType: int */
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93d1;
/** GL_EXT_blend_func_extended
- CType: int */
public static final int GL_LOCATION_INDEX_EXT = 0x930f;
/** GL_NV_non_square_matrices
- CType: int */
public static final int GL_FLOAT_MAT3x4_NV = 0x8b68;
/** GL_EXT_texture_norm16
- CType: int */
public static final int GL_RGB16_SNORM_EXT = 0x8f9a;
/** GL_EXT_multisampled_render_to_texture
, GL_EXT_framebuffer_multisample
- CType: int */
public static final int GL_RENDERBUFFER_SAMPLES_EXT = 0x8cab;
/** GL_OES_texture_compression_astc
- CType: int */
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES = 0x93e8;
/** GL_OES_geometry_shader
- CType: int */
public static final int GL_GEOMETRY_SHADER_INVOCATIONS_OES = 0x887f;
/** GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
- CType: int */
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93d3;
/** GL_OES_geometry_shader
- CType: int */
public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES = 0x92cf;
/** GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
- CType: int */
public static final int GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93ba;
/** GL_EXT_tessellation_shader
- CType: int */
public static final int GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT = 0x8e82;
/** GL_QCOM_tiled_rendering
- CType: int */
public static final int GL_COLOR_BUFFER_BIT3_QCOM = 0x8;
/** GL_OES_tessellation_shader
- CType: int */
public static final int GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES = 0x90d9;
/** GL_NV_coverage_sample
- CType: int */
public static final int GL_COVERAGE_BUFFERS_NV = 0x8ed3;
/** GL_EXT_tessellation_shader
- CType: int */
public static final int GL_ISOLINES_EXT = 0x8e7a;
/** GL_EXT_multisampled_render_to_texture
, GL_EXT_framebuffer_multisample
- CType: int */
public static final int GL_MAX_SAMPLES_EXT = 0x8d57;
/** GL_APPLE_texture_packed_float
- CType: int */
public static final int GL_UNSIGNED_INT_5_9_9_9_REV_APPLE = 0x8c3e;
/** GL_EXT_tessellation_shader
- CType: int */
public static final int GL_TESS_GEN_POINT_MODE_EXT = 0x8e79;
/** GL_EXT_geometry_shader
- CType: int */
public static final int GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x8e5a;
/** GL_EXT_texture
, GL_EXT_texture_norm16
- CType: int */
public static final int GL_RGB16_EXT = 0x8054;
/** GL_OES_shader_multisample_interpolation
- CType: int */
public static final int GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES = 0x8e5d;
/** GL_EXT_shader_framebuffer_fetch
- CType: int */
public static final int GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT = 0x8a52;
/** GL_EXT_sparse_texture
- CType: int */
public static final int GL_VIRTUAL_PAGE_SIZE_INDEX_EXT = 0x91a7;
/** GL_NV_sRGB_formats
- CType: int */
public static final int GL_SLUMINANCE_ALPHA_NV = 0x8c44;
/** GL_OES_geometry_shader
- CType: int */
public static final int GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES = 0x90d7;
/** GL_EXT_tessellation_shader
- CType: int */
public static final int GL_QUADS_EXT = 0x7;
/** GL_OES_texture_buffer
- CType: int */
public static final int GL_TEXTURE_BUFFER_SIZE_OES = 0x919e;
/** GL_OES_tessellation_shader
- CType: int */
public static final int GL_MAX_PATCH_VERTICES_OES = 0x8e7d;
/** GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
- CType: int */
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93d8;
/** GL_OVR_multiview
- CType: int */
public static final int GL_MAX_VIEWS_OVR = 0x9631;
/** GL_IMG_multisampled_render_to_texture
- CType: int */
public static final int GL_RENDERBUFFER_SAMPLES_IMG = 0x9133;
/** GL_IMG_texture_compression_pvrtc
- CType: int */
public static final int GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8c03;
/** GL_NV_coverage_sample
- CType: int */
public static final int GL_COVERAGE_ATTACHMENT_NV = 0x8ed2;
/** GL_EXT_sparse_texture
- CType: int */
public static final int GL_MAX_SPARSE_TEXTURE_SIZE_EXT = 0x9198;
/** GL_EXT_render_snorm
, GL_ES_VERSION_3_0
, GL_VERSION_3_1
- CType: int */
public static final int GL_R8_SNORM = 0x8f94;
/** GL_EXT_tessellation_shader
- CType: int */
public static final int GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8e7f;
/** GL_QCOM_tiled_rendering
- CType: int */
public static final int GL_DEPTH_BUFFER_BIT6_QCOM = 0x4000;
/** GL_OES_geometry_shader
- CType: int */
public static final int GL_GEOMETRY_LINKED_VERTICES_OUT_OES = 0x8916;
/** GL_NV_coverage_sample
- CType: int */
public static final int GL_COVERAGE_EDGE_FRAGMENTS_NV = 0x8ed6;
/** GL_EXT_tessellation_shader
- CType: int */
public static final int GL_TESS_GEN_SPACING_EXT = 0x8e77;
/** GL_ANGLE_framebuffer_blit
- CType: int */
public static final int GL_DRAW_FRAMEBUFFER_ANGLE = 0x8ca9;
/** GL_EXT_blend_func_extended
- CType: int */
public static final int GL_ONE_MINUS_SRC1_COLOR_EXT = 0x88fa;
/** GL_QCOM_extended_get
- CType: int */
public static final int GL_TEXTURE_IMAGE_VALID_QCOM = 0x8bd8;
/** GL_EXT_geometry_shader
- CType: int */
public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT = 0x92d5;
/** GL_QCOM_alpha_test
- CType: int */
public static final int GL_ALPHA_TEST_FUNC_QCOM = 0xbc1;
/** GL_ES_VERSION_3_2
, GL_NV_blend_equation_advanced
, GL_KHR_blend_equation_advanced
Alias for: GL_COLORDODGE_NV
, GL_COLORDODGE_KHR
- CType: int */
public static final int GL_COLORDODGE = 0x9299;
/** GL_IMG_texture_compression_pvrtc2
- CType: int */
public static final int GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG = 0x9138;
/** GL_OES_texture_buffer
- CType: int */
public static final int GL_TEXTURE_BUFFER_BINDING_OES = 0x8c2a;
/** GL_OES_geometry_shader
- CType: int */
public static final int GL_TRIANGLE_STRIP_ADJACENCY_OES = 0xd;
/** GL_NV_shadow_samplers_array
- CType: int */
public static final int GL_SAMPLER_2D_ARRAY_SHADOW_NV = 0x8dc4;
/** GL_NV_texture_border_clamp
- CType: int */
public static final int GL_CLAMP_TO_BORDER_NV = 0x812d;
/** GL_EXT_gpu_shader4
, GL_EXT_texture_buffer
- CType: int */
public static final int GL_INT_SAMPLER_BUFFER_EXT = 0x8dd0;
/** GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
- CType: int */
public static final int GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93b8;
/** GL_OES_texture_buffer
- CType: int */
public static final int GL_MAX_TEXTURE_BUFFER_SIZE_OES = 0x8c2b;
/** GL_NV_viewport_array
- CType: int */
public static final int GL_VIEWPORT_SUBPIXEL_BITS_NV = 0x825c;
/** GL_NV_framebuffer_mixed_samples
- CType: int */
public static final int GL_DEPTH_SAMPLES_NV = 0x932d;
/** GL_OES_tessellation_shader
- CType: int */
public static final int GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES = 0x8e8a;
/** GL_EXT_texture
, GL_EXT_texture_norm16
- CType: int */
public static final int GL_RGBA16_EXT = 0x805b;
/** GL_OES_tessellation_shader
- CType: int */
public static final int GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES = 0x886d;
/** GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
- CType: int */
public static final int GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93bb;
/** GL_EXT_tessellation_shader
, GL_VERSION_4_4
, GL_ES_VERSION_3_2
, GL_OES_tessellation_shader
Alias for: GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES
- CType: int */
public static final int GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221;
/** GL_QCOM_tiled_rendering
- CType: int */
public static final int GL_MULTISAMPLE_BUFFER_BIT2_QCOM = 0x4000000;
/** GL_QCOM_extended_get
- CType: int */
public static final int GL_TEXTURE_WIDTH_QCOM = 0x8bd2;
/** GL_QCOM_tiled_rendering
- CType: int */
public static final int GL_COLOR_BUFFER_BIT4_QCOM = 0x10;
/** GL_OES_tessellation_shader
- CType: int */
public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES = 0x92cd;
/** GL_ES_VERSION_3_2
, GL_NV_blend_equation_advanced
, GL_KHR_blend_equation_advanced
Alias for: GL_EXCLUSION_NV
, GL_EXCLUSION_KHR
- CType: int */
public static final int GL_EXCLUSION = 0x92a0;
/** GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
- CType: int */
public static final int GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93b2;
/** GL_OES_tessellation_shader
- CType: int */
public static final int GL_TESS_CONTROL_OUTPUT_VERTICES_OES = 0x8e75;
/** GL_OES_tessellation_shader
- CType: int */
public static final int GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES = 0x886c;
/** GL_EXT_shader_image_load_store
, GL_EXT_texture_cube_map_array
- CType: int */
public static final int GL_IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054;
/** GL_QCOM_tiled_rendering
- CType: int */
public static final int GL_STENCIL_BUFFER_BIT7_QCOM = 0x800000;
/** GL_EXT_tessellation_shader
- CType: int */
public static final int GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT = 0x90cb;
/** GL_EXT_texture_cube_map_array
- CType: int */
public static final int GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900f;
/** GL_NV_coverage_sample
- CType: int */
public static final int GL_COVERAGE_COMPONENT4_NV = 0x8ed1;
/** GL_EXT_multiview_draw_buffers
- CType: int */
public static final int GL_MULTIVIEW_EXT = 0x90f1;
/** GL_NV_sRGB_formats
- CType: int */
public static final int GL_SLUMINANCE8_ALPHA8_NV = 0x8c45;
/** GL_EXT_discard_framebuffer
- CType: int */
public static final int GL_COLOR_EXT = 0x1800;
/** GL_NV_polygon_mode
- CType: int */
public static final int GL_POLYGON_OFFSET_POINT_NV = 0x2a01;
/** GL_EXT_buffer_storage
- CType: int */
public static final int GL_CLIENT_STORAGE_BIT_EXT = 0x200;
/** GL_OES_geometry_shader
- CType: int */
public static final int GL_LINES_ADJACENCY_OES = 0xa;
/** GL_EXT_pvrtc_sRGB
- CType: int */
public static final int GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT = 0x8a55;
/** GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
- CType: int */
public static final int GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93b3;
/** GL_QCOM_tiled_rendering
- CType: int */
public static final int GL_STENCIL_BUFFER_BIT5_QCOM = 0x200000;
/** GL_ES_VERSION_3_2
, GL_NV_blend_equation_advanced
, GL_KHR_blend_equation_advanced
Alias for: GL_HSL_HUE_NV
, GL_HSL_HUE_KHR
- CType: int */
public static final int GL_HSL_HUE = 0x92ad;
/** GL_OES_texture_buffer
- CType: int */
public static final int GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES = 0x8c2d;
/** GL_EXT_tessellation_shader
- CType: int */
public static final int GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT = 0x8e81;
/** GL_QCOM_extended_get
- CType: int */
public static final int GL_TEXTURE_TARGET_QCOM = 0x8bda;
/** GL_DMP_program_binary
- CType: int */
public static final int GL_DMP_PROGRAM_BINARY_DMP = 0x9253;
/** GL_EXT_shader_image_load_store
, GL_EXT_texture_cube_map_array
- CType: int */
public static final int GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906a;
/** GL_EXT_raster_multisample
- CType: int */
public static final int GL_MAX_RASTER_SAMPLES_EXT = 0x9329;
/** GL_NV_coverage_sample
- CType: int */
public static final int GL_COVERAGE_COMPONENT_NV = 0x8ed0;
/** GL_OES_tessellation_shader
- CType: int */
public static final int GL_PATCHES_OES = 0xe;
/** GL_NV_copy_buffer
- CType: int */
public static final int GL_COPY_READ_BUFFER_NV = 0x8f36;
/** GL_OES_shader_multisample_interpolation
- CType: int */
public static final int GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8e5c;
/** GL_OES_geometry_shader
- CType: int */
public static final int GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES = 0x8a32;
/** GL_NV_texture_border_clamp
- CType: int */
public static final int GL_TEXTURE_BORDER_COLOR_NV = 0x1004;
/** GL_OES_texture_stencil8
- CType: int */
public static final int GL_STENCIL_INDEX_OES = 0x1901;
/** GL_OES_geometry_shader
- CType: int */
public static final int GL_FRAMEBUFFER_DEFAULT_LAYERS_OES = 0x9312;
/** GL_EXT_texture_norm16
- CType: int */
public static final int GL_RG16_EXT = 0x822c;
/** GL_NV_depth_nonlinear
- CType: int */
public static final int GL_DEPTH_COMPONENT16_NONLINEAR_NV = 0x8e2c;
/** GL_NV_framebuffer_mixed_samples
- CType: int */
public static final int GL_COVERAGE_MODULATION_TABLE_SIZE_NV = 0x9333;
/** GL_EXT_tessellation_shader
- CType: int */
public static final int GL_FRACTIONAL_ODD_EXT = 0x8e7b;
/** GL_EXT_geometry_shader
- CType: int */
public static final int GL_LAYER_PROVOKING_VERTEX_EXT = 0x825e;
/** GL_EXT_buffer_storage
- CType: int */
public static final int GL_MAP_COHERENT_BIT_EXT = 0x80;
/** GL_EXT_blend_func_extended
- CType: int */
public static final int GL_SRC1_ALPHA_EXT = 0x8589;
/** GL_QCOM_tiled_rendering
- CType: int */
public static final int GL_COLOR_BUFFER_BIT1_QCOM = 0x2;
/** GL_EXT_tessellation_shader
- CType: int */
public static final int GL_TESS_GEN_MODE_EXT = 0x8e76;
/** GL_EXT_tessellation_shader
- CType: int */
public static final int GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT = 0x886d;
/** GL_EXT_tessellation_shader
- CType: int */
public static final int GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8e1f;
/** GL_OES_texture_buffer
- CType: int */
public static final int GL_TEXTURE_BINDING_BUFFER_OES = 0x8c2c;
/** GL_NV_sRGB_formats
- CType: int */
public static final int GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV = 0x8c4f;
/** GL_IMG_multisampled_render_to_texture
- CType: int */
public static final int GL_TEXTURE_SAMPLES_IMG = 0x9136;
/** GL_EXT_tessellation_shader
- CType: int */
public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT = 0x92cd;
/** GL_ANGLE_texture_usage
- CType: int */
public static final int GL_TEXTURE_USAGE_ANGLE = 0x93a2;
/** GL_FJ_shader_binary_GCCSO
- CType: int */
public static final int GL_GCCSO_SHADER_BINARY_FJ = 0x9260;
/** GL_EXT_render_snorm
- CType: int */
public static final int GL_R16_SNORM_EXT = 0x8f98;
/** GL_IMG_multisampled_render_to_texture
- CType: int */
public static final int GL_MAX_SAMPLES_IMG = 0x9135;
/** GL_OES_texture_storage_multisample_2d_array
- CType: int */
public static final int GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910b;
/** GL_EXT_tessellation_shader
- CType: int */
public static final int GL_PATCHES_EXT = 0xe;
/** GL_EXT_buffer_storage
- CType: int */
public static final int GL_BUFFER_STORAGE_FLAGS_EXT = 0x8220;
/** GL_APPLE_clip_distance
- CType: int */
public static final int GL_MAX_CLIP_DISTANCES_APPLE = 0xd32;
/** GL_OES_geometry_shader
- CType: int */
public static final int GL_GEOMETRY_SHADER_OES = 0x8dd9;
/** GL_EXT_texture_buffer
, GL_EXT_texture_buffer_object
- CType: int */
public static final int GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8c2b;
/** GL_OES_shader_multisample_interpolation
- CType: int */
public static final int GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8e5b;
/** GL_NV_fragment_coverage_to_color
- CType: int */
public static final int GL_FRAGMENT_COVERAGE_COLOR_NV = 0x92de;
/** GL_EXT_render_snorm
- CType: int */
public static final int GL_RG16_SNORM_EXT = 0x8f99;
/** GL_EXT_sparse_texture
- CType: int */
public static final int GL_VIRTUAL_PAGE_SIZE_Z_EXT = 0x9197;
/** GL_QCOM_writeonly_rendering
- CType: int */
public static final int GL_WRITEONLY_RENDERING_QCOM = 0x8823;
/** GL_QCOM_alpha_test
- CType: int */
public static final int GL_ALPHA_TEST_REF_QCOM = 0xbc2;
/** GL_EXT_texture_buffer
, GL_EXT_texture_buffer_object
- CType: int */
public static final int GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8c2d;
/** GL_OES_EGL_image_external
- CType: int */
public static final int GL_TEXTURE_BINDING_EXTERNAL_OES = 0x8d67;
/** GL_NV_framebuffer_multisample
- CType: int */
public static final int GL_MAX_SAMPLES_NV = 0x8d57;
/** GL_OES_texture_view
, GL_VERSION_4_3
, GL_ES_VERSION_3_0
, GL_ARB_texture_view
- CType: int */
public static final int GL_TEXTURE_IMMUTABLE_LEVELS = 0x82df;
/** GL_OES_texture_compression_astc
- CType: int */
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES = 0x93e6;
/** GL_OES_texture_compression_astc
- CType: int */
public static final int GL_COMPRESSED_RGBA_ASTC_6x5x5_OES = 0x93c7;
/** GL_QCOM_binning_control
- CType: int */
public static final int GL_CPU_OPTIMIZED_QCOM = 0x8fb1;
/** GL_EXT_geometry_shader
- CType: int */
public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT = 0x92cf;
/** GL_DMP_program_binary
- CType: int */
public static final int GL_SMAPHS30_PROGRAM_BINARY_DMP = 0x9251;
/** GL_OES_texture_storage_multisample_2d_array
- CType: int */
public static final int GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910c;
/** GL_EXT_tessellation_shader
- CType: int */
public static final int GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT = 0x9307;
/** GL_OES_tessellation_shader
- CType: int */
public static final int GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES = 0x8e82;
/** GL_VERSION_4_5
, GL_KHR_context_flush_control
Alias for: GL_CONTEXT_RELEASE_BEHAVIOR_KHR
- CType: int */
public static final int GL_CONTEXT_RELEASE_BEHAVIOR = 0x82fb;
/** GL_OES_tessellation_shader
- CType: int */
public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES = 0x92d3;
/** GL_EXT_raster_multisample
- CType: int */
public static final int GL_EFFECTIVE_RASTER_SAMPLES_EXT = 0x932c;
/** GL_OES_geometry_shader
- CType: int */
public static final int GL_GEOMETRY_LINKED_INPUT_TYPE_OES = 0x8917;
/** GL_OES_tessellation_shader
- CType: int */
public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES = 0x92d4;
/** GL_OES_tessellation_shader
- CType: int */
public static final int GL_QUADS_OES = 0x7;
/** GL_QCOM_binning_control
- CType: int */
public static final int GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM = 0x8fb3;
/** GL_OES_tessellation_shader
- CType: int */
public static final int GL_TESS_GEN_SPACING_OES = 0x8e77;
/** GL_KHR_texture_compression_astc_hdr
, GL_KHR_texture_compression_astc_ldr
- CType: int */
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93dc;
/** GL_EXT_shader_image_load_store
, GL_EXT_texture_cube_map_array
- CType: int */
public static final int GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905f;
/** GL_EXT_texture_buffer
, GL_EXT_texture_buffer_object
- CType: int */
public static final int GL_TEXTURE_BUFFER_EXT = 0x8c2a;
/** GL_EXT_tessellation_shader
- CType: int */
public static final int GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8e85;
/** GL_OVR_multiview
- CType: int */
public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR = 0x9632;
/** GL_OES_texture_compression_astc
- CType: int */
public static final int GL_COMPRESSED_RGBA_ASTC_6x6x5_OES = 0x93c8;
/** GL_QCOM_binning_control
- CType: int */
public static final int GL_BINNING_CONTROL_HINT_QCOM = 0x8fb0;
/** GL_OES_texture_cube_map_array
- CType: int */
public static final int GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES = 0x900e;
/** GL_ES_VERSION_3_2
, GL_KHR_blend_equation_advanced
, GL_NV_blend_equation_advanced
Alias for: GL_SCREEN_KHR
, GL_SCREEN_NV
- CType: int */
public static final int GL_SCREEN = 0x9295;
/** GL_QCOM_tiled_rendering
- CType: int */
public static final int GL_MULTISAMPLE_BUFFER_BIT5_QCOM = 0x20000000;
/** GL_NV_sample_locations
- CType: int */
public static final int GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV = 0x9342;
/** GL_OES_texture_storage_multisample_2d_array
- CType: int */
public static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910d;
/** GL_ARM_mali_shader_binary
- CType: int */
public static final int GL_MALI_SHADER_BINARY_ARM = 0x8f60;
/** GL_NV_sRGB_formats
- CType: int */
public static final int GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV = 0x8c4d;
/** Entry point to C language function: void {@native glBlendBarrier}(void)
Part of GL_ES_VERSION_3_2
, GL_KHR_blend_equation_advanced
, GL_NV_blend_equation_advanced
Alias for: glBlendBarrierKHR
, glBlendBarrierNV
*/
public void glBlendBarrier();
/** Entry point to C language function: void {@native glGetnUniformuiv}(GLuint program, GLint location, GLsizei bufSize, GLuint * params)
Part of GL_VERSION_4_5
, GL_ES_VERSION_3_2
, GL_KHR_robustness
, GL_ARB_robustness
Alias for: glGetnUniformuivKHR
, glGetnUniformuivARB
@param params a direct or array-backed {@link java.nio.IntBuffer} */
public void glGetnUniformuiv(int program, int location, int bufSize, IntBuffer params);
/** Entry point to C language function: void {@native glGetnUniformuiv}(GLuint program, GLint location, GLsizei bufSize, GLuint * params)
Part of GL_VERSION_4_5
, GL_ES_VERSION_3_2
, GL_KHR_robustness
, GL_ARB_robustness
Alias for: glGetnUniformuivKHR
, glGetnUniformuivARB
*/
public void glGetnUniformuiv(int program, int location, int bufSize, int[] params, int params_offset);
/** Entry point to C language function: void {@native glEGLImageTargetTexture2DOES}(GLenum target, GLeglImageOES image)
Part of GL_OES_EGL_image
*/
public void glEGLImageTargetTexture2DOES(int target, long image);
/** Entry point to C language function: void {@native glEGLImageTargetRenderbufferStorageOES}(GLenum target, GLeglImageOES image)
Part of GL_OES_EGL_image
*/
public void glEGLImageTargetRenderbufferStorageOES(int target, long image);
/** Entry point to C language function: void {@native glEnableiOES}(GLenum target, GLuint index)
Part of GL_OES_draw_buffers_indexed
*/
public void glEnableiOES(int target, int index);
/** Entry point to C language function: void {@native glDisableiOES}(GLenum target, GLuint index)
Part of GL_OES_draw_buffers_indexed
*/
public void glDisableiOES(int target, int index);
/** Entry point to C language function: void {@native glBlendEquationiOES}(GLuint buf, GLenum mode)
Part of GL_OES_draw_buffers_indexed
*/
public void glBlendEquationiOES(int buf, int mode);
/** Entry point to C language function: void {@native glBlendEquationSeparateiOES}(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
Part of GL_OES_draw_buffers_indexed
*/
public void glBlendEquationSeparateiOES(int buf, int modeRGB, int modeAlpha);
/** Entry point to C language function: void {@native glBlendFunciOES}(GLuint buf, GLenum src, GLenum dst)
Part of GL_OES_draw_buffers_indexed
*/
public void glBlendFunciOES(int buf, int src, int dst);
/** Entry point to C language function: void {@native glBlendFuncSeparateiOES}(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
Part of GL_OES_draw_buffers_indexed
*/
public void glBlendFuncSeparateiOES(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha);
/** Entry point to C language function: void {@native glColorMaskiOES}(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
Part of GL_OES_draw_buffers_indexed
*/
public void glColorMaskiOES(int index, boolean r, boolean g, boolean b, boolean a);
/** Entry point to C language function: GLboolean {@native glIsEnablediOES}(GLenum target, GLuint index)
Part of GL_OES_draw_buffers_indexed
*/
public boolean glIsEnablediOES(int target, int index);
/** Entry point to C language function: void {@native glDrawElementsBaseVertexOES}(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex)
Part of GL_OES_draw_elements_base_vertex
@param indices a direct or array-backed {@link java.nio.Buffer} */
public void glDrawElementsBaseVertexOES(int mode, int count, int type, Buffer indices, int basevertex);
/** Entry point to C language function: void {@native glDrawRangeElementsBaseVertexOES}(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex)
Part of GL_OES_draw_elements_base_vertex
@param indices a direct or array-backed {@link java.nio.Buffer} */
public void glDrawRangeElementsBaseVertexOES(int mode, int start, int end, int count, int type, Buffer indices, int basevertex);
/** Entry point to C language function: void {@native glDrawElementsInstancedBaseVertexOES}(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex)
Part of GL_OES_draw_elements_base_vertex
@param indices a direct or array-backed {@link java.nio.Buffer} */
public void glDrawElementsInstancedBaseVertexOES(int mode, int count, int type, Buffer indices, int instancecount, int basevertex);
/** Entry point to C language function: void {@native glMultiDrawElementsBaseVertexOES}(GLenum mode, const GLsizei * count, GLenum type, const void * const * indices, GLsizei primcount, const GLint * basevertex)
Part of GL_OES_draw_elements_base_vertex
@param count a direct or array-backed {@link java.nio.IntBuffer}
@param indices a direct or array-backed {@link com.jogamp.common.nio.PointerBuffer}
@param basevertex a direct or array-backed {@link java.nio.IntBuffer} */
public void glMultiDrawElementsBaseVertexOES(int mode, IntBuffer count, int type, PointerBuffer indices, int primcount, IntBuffer basevertex);
/** Entry point to C language function: void {@native glMultiDrawElementsBaseVertexOES}(GLenum mode, const GLsizei * count, GLenum type, const void * const * indices, GLsizei primcount, const GLint * basevertex)
Part of GL_OES_draw_elements_base_vertex
@param indices a direct or array-backed {@link com.jogamp.common.nio.PointerBuffer} */
public void glMultiDrawElementsBaseVertexOES(int mode, int[] count, int count_offset, int type, PointerBuffer indices, int primcount, int[] basevertex, int basevertex_offset);
/** Entry point to C language function: void {@native glFramebufferTextureOES}(GLenum target, GLenum attachment, GLuint texture, GLint level)
Part of GL_OES_geometry_shader
*/
public void glFramebufferTextureOES(int target, int attachment, int texture, int level);
/** Entry point to C language function: void {@native glPrimitiveBoundingBoxOES}(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW)
Part of GL_OES_primitive_bounding_box
*/
public void glPrimitiveBoundingBoxOES(float minX, float minY, float minZ, float minW, float maxX, float maxY, float maxZ, float maxW);
/** Entry point to C language function: void {@native glMinSampleShadingOES}(GLfloat value)
Part of GL_OES_sample_shading
*/
public void glMinSampleShadingOES(float value);
/** Entry point to C language function: void {@native glPatchParameteriOES}(GLenum pname, GLint value)
Part of GL_OES_tessellation_shader
*/
public void glPatchParameteriOES(int pname, int value);
/** Entry point to C language function: void {@native glTexBufferOES}(GLenum target, GLenum internalformat, GLuint buffer)
Part of GL_OES_texture_buffer
*/
public void glTexBufferOES(int target, int internalformat, int buffer);
/** Entry point to C language function: void {@native glTexBufferRangeOES}(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
Part of GL_OES_texture_buffer
*/
public void glTexBufferRangeOES(int target, int internalformat, int buffer, long offset, long size);
/** Entry point to C language function: void {@native glTexStorage3DMultisampleOES}(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
Part of GL_OES_texture_storage_multisample_2d_array
*/
public void glTexStorage3DMultisampleOES(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations);
/** Entry point to C language function: void {@native glTextureView}(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)
Part of GL_VERSION_4_3
, GL_ARB_texture_view
, GL_OES_texture_view
, GL_EXT_texture_view
Alias for: glTextureViewOES
, glTextureViewEXT
*/
public void glTextureView(int texture, int target, int origtexture, int internalformat, int minlevel, int numlevels, int minlayer, int numlayers);
/** Entry point to C language function: void {@native glBindVertexArrayOES}(GLuint array)
Part of GL_OES_vertex_array_object
*/
public void glBindVertexArrayOES(int array);
/** Entry point to C language function: void {@native glDeleteVertexArraysOES}(GLsizei n, const GLuint * arrays)
Part of GL_OES_vertex_array_object
@param arrays a direct or array-backed {@link java.nio.IntBuffer} */
public void glDeleteVertexArraysOES(int n, IntBuffer arrays);
/** Entry point to C language function: void {@native glDeleteVertexArraysOES}(GLsizei n, const GLuint * arrays)
Part of GL_OES_vertex_array_object
*/
public void glDeleteVertexArraysOES(int n, int[] arrays, int arrays_offset);
/** Entry point to C language function: void {@native glGenVertexArraysOES}(GLsizei n, GLuint * arrays)
Part of GL_OES_vertex_array_object
@param arrays a direct or array-backed {@link java.nio.IntBuffer} */
public void glGenVertexArraysOES(int n, IntBuffer arrays);
/** Entry point to C language function: void {@native glGenVertexArraysOES}(GLsizei n, GLuint * arrays)
Part of GL_OES_vertex_array_object
*/
public void glGenVertexArraysOES(int n, int[] arrays, int arrays_offset);
/** Entry point to C language function: GLboolean {@native glIsVertexArrayOES}(GLuint array)
Part of GL_OES_vertex_array_object
*/
public boolean glIsVertexArrayOES(int array);
/** Entry point to C language function: void {@native glBlitFramebufferANGLE}(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
Part of GL_ANGLE_framebuffer_blit
*/
public void glBlitFramebufferANGLE(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter);
/** Entry point to C language function: void {@native glDrawArraysInstancedANGLE}(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
Part of GL_ANGLE_instanced_arrays
*/
public void glDrawArraysInstancedANGLE(int mode, int first, int count, int primcount);
/** Entry point to C language function: void {@native glDrawElementsInstancedANGLE}(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount)
Part of GL_ANGLE_instanced_arrays
@param indices a direct or array-backed {@link java.nio.Buffer} */
public void glDrawElementsInstancedANGLE(int mode, int count, int type, Buffer indices, int primcount);
/** Entry point to C language function: void {@native glVertexAttribDivisorANGLE}(GLuint index, GLuint divisor)
Part of GL_ANGLE_instanced_arrays
*/
public void glVertexAttribDivisorANGLE(int index, int divisor);
/** Entry point to C language function: void {@native glGetTranslatedShaderSourceANGLE}(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source)
Part of GL_ANGLE_translated_shader_source
@param length a direct or array-backed {@link java.nio.IntBuffer}
@param source a direct or array-backed {@link java.nio.ByteBuffer} */
public void glGetTranslatedShaderSourceANGLE(int shader, int bufsize, IntBuffer length, ByteBuffer source);
/** Entry point to C language function: void {@native glGetTranslatedShaderSourceANGLE}(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source)
Part of GL_ANGLE_translated_shader_source
*/
public void glGetTranslatedShaderSourceANGLE(int shader, int bufsize, int[] length, int length_offset, byte[] source, int source_offset);
/** Entry point to C language function: void {@native glCopyTextureLevelsAPPLE}(GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount)
Part of GL_APPLE_copy_texture_levels
*/
public void glCopyTextureLevelsAPPLE(int destinationTexture, int sourceTexture, int sourceBaseLevel, int sourceLevelCount);
/** Entry point to C language function: void {@native glResolveMultisampleFramebuffer}(void)
Part of GL_APPLE_framebuffer_multisample
Alias for: glResolveMultisampleFramebufferAPPLE
*/
public void glResolveMultisampleFramebuffer();
/** Entry point to C language function: void {@native glBindFragDataLocationIndexedEXT}(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name)
Part of GL_EXT_blend_func_extended
@param name a direct or array-backed {@link java.nio.ByteBuffer} */
public void glBindFragDataLocationIndexedEXT(int program, int colorNumber, int index, ByteBuffer name);
/** Entry point to C language function: void {@native glBindFragDataLocationIndexedEXT}(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name)
Part of GL_EXT_blend_func_extended
*/
public void glBindFragDataLocationIndexedEXT(int program, int colorNumber, int index, byte[] name, int name_offset);
/** Entry point to C language function: void {@native glBindFragDataLocationEXT}(GLuint program, GLuint color, const GLchar * name)
Part of GL_EXT_gpu_shader4
, GL_EXT_blend_func_extended
@param name a direct or array-backed {@link java.nio.ByteBuffer} */
public void glBindFragDataLocationEXT(int program, int color, ByteBuffer name);
/** Entry point to C language function: void {@native glBindFragDataLocationEXT}(GLuint program, GLuint color, const GLchar * name)
Part of GL_EXT_gpu_shader4
, GL_EXT_blend_func_extended
*/
public void glBindFragDataLocationEXT(int program, int color, byte[] name, int name_offset);
/** Entry point to C language function: GLint {@native glGetProgramResourceLocationIndexEXT}(GLuint program, GLenum programInterface, const GLchar * name)
Part of GL_EXT_blend_func_extended
@param name a direct or array-backed {@link java.nio.ByteBuffer} */
public int glGetProgramResourceLocationIndexEXT(int program, int programInterface, ByteBuffer name);
/** Entry point to C language function: GLint {@native glGetProgramResourceLocationIndexEXT}(GLuint program, GLenum programInterface, const GLchar * name)
Part of GL_EXT_blend_func_extended
*/
public int glGetProgramResourceLocationIndexEXT(int program, int programInterface, byte[] name, int name_offset);
/** Entry point to C language function: GLint {@native glGetFragDataIndexEXT}(GLuint program, const GLchar * name)
Part of GL_EXT_blend_func_extended
@param name a direct or array-backed {@link java.nio.ByteBuffer} */
public int glGetFragDataIndexEXT(int program, ByteBuffer name);
/** Entry point to C language function: GLint {@native glGetFragDataIndexEXT}(GLuint program, const GLchar * name)
Part of GL_EXT_blend_func_extended
*/
public int glGetFragDataIndexEXT(int program, byte[] name, int name_offset);
/** Entry point to C language function: void {@native glBufferStorageEXT}(GLenum target, GLsizeiptr size, const void * data, GLbitfield flags)
Part of GL_EXT_buffer_storage
@param data a direct or array-backed {@link java.nio.Buffer} */
public void glBufferStorageEXT(int target, long size, Buffer data, int flags);
/** Entry point to C language function: void {@native glDiscardFramebufferEXT}(GLenum target, GLsizei numAttachments, const GLenum * attachments)
Part of GL_EXT_discard_framebuffer
@param attachments a direct or array-backed {@link java.nio.IntBuffer} */
public void glDiscardFramebufferEXT(int target, int numAttachments, IntBuffer attachments);
/** Entry point to C language function: void {@native glDiscardFramebufferEXT}(GLenum target, GLsizei numAttachments, const GLenum * attachments)
Part of GL_EXT_discard_framebuffer
*/
public void glDiscardFramebufferEXT(int target, int numAttachments, int[] attachments, int attachments_offset);
/** Entry point to C language function: void {@native glEnableiEXT}(GLenum target, GLuint index)
Part of GL_EXT_draw_buffers_indexed
*/
public void glEnableiEXT(int target, int index);
/** Entry point to C language function: void {@native glDisableiEXT}(GLenum target, GLuint index)
Part of GL_EXT_draw_buffers_indexed
*/
public void glDisableiEXT(int target, int index);
/** Entry point to C language function: void {@native glBlendEquationiEXT}(GLuint buf, GLenum mode)
Part of GL_EXT_draw_buffers_indexed
*/
public void glBlendEquationiEXT(int buf, int mode);
/** Entry point to C language function: void {@native glBlendEquationSeparateiEXT}(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
Part of GL_EXT_draw_buffers_indexed
*/
public void glBlendEquationSeparateiEXT(int buf, int modeRGB, int modeAlpha);
/** Entry point to C language function: void {@native glBlendFunciEXT}(GLuint buf, GLenum src, GLenum dst)
Part of GL_EXT_draw_buffers_indexed
*/
public void glBlendFunciEXT(int buf, int src, int dst);
/** Entry point to C language function: void {@native glBlendFuncSeparateiEXT}(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
Part of GL_EXT_draw_buffers_indexed
*/
public void glBlendFuncSeparateiEXT(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha);
/** Entry point to C language function: void {@native glColorMaskiEXT}(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
Part of GL_EXT_draw_buffers_indexed
*/
public void glColorMaskiEXT(int index, boolean r, boolean g, boolean b, boolean a);
/** Entry point to C language function: GLboolean {@native glIsEnablediEXT}(GLenum target, GLuint index)
Part of GL_EXT_draw_buffers_indexed
*/
public boolean glIsEnablediEXT(int target, int index);
/** Entry point to C language function: void {@native glDrawElementsBaseVertexEXT}(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex)
Part of GL_EXT_draw_elements_base_vertex
@param indices a direct or array-backed {@link java.nio.Buffer} */
public void glDrawElementsBaseVertexEXT(int mode, int count, int type, Buffer indices, int basevertex);
/** Entry point to C language function: void {@native glDrawRangeElementsBaseVertexEXT}(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex)
Part of GL_EXT_draw_elements_base_vertex
@param indices a direct or array-backed {@link java.nio.Buffer} */
public void glDrawRangeElementsBaseVertexEXT(int mode, int start, int end, int count, int type, Buffer indices, int basevertex);
/** Entry point to C language function: void {@native glDrawElementsInstancedBaseVertexEXT}(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex)
Part of GL_EXT_draw_elements_base_vertex
@param indices a direct or array-backed {@link java.nio.Buffer} */
public void glDrawElementsInstancedBaseVertexEXT(int mode, int count, int type, Buffer indices, int instancecount, int basevertex);
/** Entry point to C language function: void {@native glMultiDrawElementsBaseVertexEXT}(GLenum mode, const GLsizei * count, GLenum type, const void * const * indices, GLsizei primcount, const GLint * basevertex)
Part of GL_EXT_draw_elements_base_vertex
@param count a direct or array-backed {@link java.nio.IntBuffer}
@param indices a direct or array-backed {@link com.jogamp.common.nio.PointerBuffer}
@param basevertex a direct or array-backed {@link java.nio.IntBuffer} */
public void glMultiDrawElementsBaseVertexEXT(int mode, IntBuffer count, int type, PointerBuffer indices, int primcount, IntBuffer basevertex);
/** Entry point to C language function: void {@native glMultiDrawElementsBaseVertexEXT}(GLenum mode, const GLsizei * count, GLenum type, const void * const * indices, GLsizei primcount, const GLint * basevertex)
Part of GL_EXT_draw_elements_base_vertex
@param indices a direct or array-backed {@link com.jogamp.common.nio.PointerBuffer} */
public void glMultiDrawElementsBaseVertexEXT(int mode, int[] count, int count_offset, int type, PointerBuffer indices, int primcount, int[] basevertex, int basevertex_offset);
/** Entry point to C language function: void {@native glFramebufferTextureEXT}(GLenum target, GLenum attachment, GLuint texture, GLint level)
Part of GL_NV_geometry_program4
, GL_EXT_geometry_shader
*/
public void glFramebufferTextureEXT(int target, int attachment, int texture, int level);
/** Entry point to C language function: void {@native glVertexAttribDivisor}(GLuint index, GLuint divisor)
Part of GL_VERSION_3_3
, GL_ES_VERSION_3_0
, GL_NV_instanced_arrays
, GL_ANGLE_instanced_arrays
, GL_EXT_instanced_arrays
, GL_ARB_instanced_arrays
Alias for: glVertexAttribDivisorNV
, glVertexAttribDivisorANGLE
, glVertexAttribDivisorEXT
, glVertexAttribDivisorARB
*/
public void glVertexAttribDivisor(int index, int divisor);
/** Entry point to C language function: void {@native glMultiDrawArraysIndirectEXT}(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride)
Part of GL_EXT_multi_draw_indirect
@param indirect a direct or array-backed {@link java.nio.Buffer} */
public void glMultiDrawArraysIndirectEXT(int mode, Buffer indirect, int drawcount, int stride);
/** Entry point to C language function: void {@native glMultiDrawElementsIndirectEXT}(GLenum mode, GLenum type, const void * indirect, GLsizei drawcount, GLsizei stride)
Part of GL_EXT_multi_draw_indirect
@param indirect a direct or array-backed {@link java.nio.Buffer} */
public void glMultiDrawElementsIndirectEXT(int mode, int type, Buffer indirect, int drawcount, int stride);
/** Entry point to C language function: void {@native glRenderbufferStorageMultisampleEXT}(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
Part of GL_EXT_multisampled_render_to_texture
, GL_EXT_framebuffer_multisample
*/
public void glRenderbufferStorageMultisampleEXT(int target, int samples, int internalformat, int width, int height);
/** Entry point to C language function: void {@native glFramebufferTexture2DMultisampleEXT}(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
Part of GL_EXT_multisampled_render_to_texture
*/
public void glFramebufferTexture2DMultisampleEXT(int target, int attachment, int textarget, int texture, int level, int samples);
/** Entry point to C language function: void {@native glReadBufferIndexedEXT}(GLenum src, GLint index)
Part of GL_EXT_multiview_draw_buffers
*/
public void glReadBufferIndexedEXT(int src, int index);
/** Entry point to C language function: void {@native glDrawBuffersIndexedEXT}(GLint n, const GLenum * location, const GLint * indices)
Part of GL_EXT_multiview_draw_buffers
@param location a direct or array-backed {@link java.nio.IntBuffer}
@param indices a direct or array-backed {@link java.nio.IntBuffer} */
public void glDrawBuffersIndexedEXT(int n, IntBuffer location, IntBuffer indices);
/** Entry point to C language function: void {@native glDrawBuffersIndexedEXT}(GLint n, const GLenum * location, const GLint * indices)
Part of GL_EXT_multiview_draw_buffers
*/
public void glDrawBuffersIndexedEXT(int n, int[] location, int location_offset, int[] indices, int indices_offset);
/** Entry point to C language function: void {@native glGetIntegeri_vEXT}(GLenum target, GLuint index, GLint * data)
Part of GL_EXT_multiview_draw_buffers
@param data a direct or array-backed {@link java.nio.IntBuffer} */
public void glGetIntegeri_vEXT(int target, int index, IntBuffer data);
/** Entry point to C language function: void {@native glGetIntegeri_vEXT}(GLenum target, GLuint index, GLint * data)
Part of GL_EXT_multiview_draw_buffers
*/
public void glGetIntegeri_vEXT(int target, int index, int[] data, int data_offset);
/** Entry point to C language function: void {@native glPrimitiveBoundingBoxEXT}(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW)
Part of GL_EXT_primitive_bounding_box
*/
public void glPrimitiveBoundingBoxEXT(float minX, float minY, float minZ, float minW, float maxX, float maxY, float maxZ, float maxW);
/** Entry point to C language function: void {@native glRasterSamplesEXT}(GLuint samples, GLboolean fixedsamplelocations)
Part of GL_EXT_raster_multisample
*/
public void glRasterSamplesEXT(int samples, boolean fixedsamplelocations);
/** Entry point to C language function: void {@native glTexPageCommitmentEXT}(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit)
Part of GL_EXT_sparse_texture
*/
public void glTexPageCommitmentEXT(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, boolean commit);
/** Entry point to C language function: void {@native glPatchParameteriEXT}(GLenum pname, GLint value)
Part of GL_EXT_tessellation_shader
*/
public void glPatchParameteriEXT(int pname, int value);
/** Entry point to C language function: void {@native glTexBufferEXT}(GLenum target, GLenum internalformat, GLuint buffer)
Part of GL_EXT_texture_buffer
, GL_EXT_texture_buffer_object
*/
public void glTexBufferEXT(int target, int internalformat, int buffer);
/** Entry point to C language function: void {@native glTexBufferRangeEXT}(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
Part of GL_EXT_texture_buffer
*/
public void glTexBufferRangeEXT(int target, int internalformat, int buffer, long offset, long size);
/** Entry point to C language function: void {@native glRenderbufferStorageMultisampleIMG}(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
Part of GL_IMG_multisampled_render_to_texture
*/
public void glRenderbufferStorageMultisampleIMG(int target, int samples, int internalformat, int width, int height);
/** Entry point to C language function: void {@native glFramebufferTexture2DMultisampleIMG}(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
Part of GL_IMG_multisampled_render_to_texture
*/
public void glFramebufferTexture2DMultisampleIMG(int target, int attachment, int textarget, int texture, int level, int samples);
/** Entry point to C language function: void {@native glBeginConditionalRender}(GLuint id, GLenum mode)
Part of GL_VERSION_3_0
, GL_NV_conditional_render
Alias for: glBeginConditionalRenderNV
*/
public void glBeginConditionalRender(int id, int mode);
/** Entry point to C language function: void {@native glEndConditionalRender}(void)
Part of GL_VERSION_3_0
, GL_NV_conditional_render
Alias for: glEndConditionalRenderNV
*/
public void glEndConditionalRender();
/** Entry point to C language function: void {@native glSubpixelPrecisionBiasNV}(GLuint xbits, GLuint ybits)
Part of GL_NV_conservative_raster
*/
public void glSubpixelPrecisionBiasNV(int xbits, int ybits);
/** Entry point to C language function: void {@native glCopyBufferSubDataNV}(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
Part of GL_NV_copy_buffer
*/
public void glCopyBufferSubDataNV(int readTarget, int writeTarget, long readOffset, long writeOffset, long size);
/** Entry point to C language function: void {@native glCoverageMaskNV}(GLboolean mask)
Part of GL_NV_coverage_sample
*/
public void glCoverageMaskNV(boolean mask);
/** Entry point to C language function: void {@native glCoverageOperationNV}(GLenum operation)
Part of GL_NV_coverage_sample
*/
public void glCoverageOperationNV(int operation);
/** Entry point to C language function: void {@native glDrawArraysInstancedNV}(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
Part of GL_NV_draw_instanced
*/
public void glDrawArraysInstancedNV(int mode, int first, int count, int primcount);
/** Entry point to C language function: void {@native glDrawElementsInstancedNV}(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount)
Part of GL_NV_draw_instanced
@param indices a direct or array-backed {@link java.nio.Buffer} */
public void glDrawElementsInstancedNV(int mode, int count, int type, Buffer indices, int primcount);
/** Entry point to C language function: void {@native glFragmentCoverageColorNV}(GLuint color)
Part of GL_NV_fragment_coverage_to_color
*/
public void glFragmentCoverageColorNV(int color);
/** Entry point to C language function: void {@native glBlitFramebufferNV}(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
Part of GL_NV_framebuffer_blit
*/
public void glBlitFramebufferNV(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter);
/** Entry point to C language function: void {@native glCoverageModulationTableNV}(GLsizei n, const GLfloat * v)
Part of GL_NV_framebuffer_mixed_samples
@param v a direct or array-backed {@link java.nio.FloatBuffer} */
public void glCoverageModulationTableNV(int n, FloatBuffer v);
/** Entry point to C language function: void {@native glCoverageModulationTableNV}(GLsizei n, const GLfloat * v)
Part of GL_NV_framebuffer_mixed_samples
*/
public void glCoverageModulationTableNV(int n, float[] v, int v_offset);
/** Entry point to C language function: void {@native glGetCoverageModulationTableNV}(GLsizei bufsize, GLfloat * v)
Part of GL_NV_framebuffer_mixed_samples
@param v a direct or array-backed {@link java.nio.FloatBuffer} */
public void glGetCoverageModulationTableNV(int bufsize, FloatBuffer v);
/** Entry point to C language function: void {@native glGetCoverageModulationTableNV}(GLsizei bufsize, GLfloat * v)
Part of GL_NV_framebuffer_mixed_samples
*/
public void glGetCoverageModulationTableNV(int bufsize, float[] v, int v_offset);
/** Entry point to C language function: void {@native glCoverageModulationNV}(GLenum components)
Part of GL_NV_framebuffer_mixed_samples
*/
public void glCoverageModulationNV(int components);
/** Entry point to C language function: void {@native glRenderbufferStorageMultisampleNV}(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
Part of GL_NV_framebuffer_multisample
*/
public void glRenderbufferStorageMultisampleNV(int target, int samples, int internalformat, int width, int height);
/** Entry point to C language function: void {@native glVertexAttribDivisorNV}(GLuint index, GLuint divisor)
Part of GL_NV_instanced_arrays
*/
public void glVertexAttribDivisorNV(int index, int divisor);
/** Entry point to C language function: void {@native glUniformMatrix2x3fvNV}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_NV_non_square_matrices
@param value a direct or array-backed {@link java.nio.FloatBuffer} */
public void glUniformMatrix2x3fvNV(int location, int count, boolean transpose, FloatBuffer value);
/** Entry point to C language function: void {@native glUniformMatrix2x3fvNV}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_NV_non_square_matrices
*/
public void glUniformMatrix2x3fvNV(int location, int count, boolean transpose, float[] value, int value_offset);
/** Entry point to C language function: void {@native glUniformMatrix3x2fvNV}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_NV_non_square_matrices
@param value a direct or array-backed {@link java.nio.FloatBuffer} */
public void glUniformMatrix3x2fvNV(int location, int count, boolean transpose, FloatBuffer value);
/** Entry point to C language function: void {@native glUniformMatrix3x2fvNV}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_NV_non_square_matrices
*/
public void glUniformMatrix3x2fvNV(int location, int count, boolean transpose, float[] value, int value_offset);
/** Entry point to C language function: void {@native glUniformMatrix2x4fvNV}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_NV_non_square_matrices
@param value a direct or array-backed {@link java.nio.FloatBuffer} */
public void glUniformMatrix2x4fvNV(int location, int count, boolean transpose, FloatBuffer value);
/** Entry point to C language function: void {@native glUniformMatrix2x4fvNV}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_NV_non_square_matrices
*/
public void glUniformMatrix2x4fvNV(int location, int count, boolean transpose, float[] value, int value_offset);
/** Entry point to C language function: void {@native glUniformMatrix4x2fvNV}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_NV_non_square_matrices
@param value a direct or array-backed {@link java.nio.FloatBuffer} */
public void glUniformMatrix4x2fvNV(int location, int count, boolean transpose, FloatBuffer value);
/** Entry point to C language function: void {@native glUniformMatrix4x2fvNV}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_NV_non_square_matrices
*/
public void glUniformMatrix4x2fvNV(int location, int count, boolean transpose, float[] value, int value_offset);
/** Entry point to C language function: void {@native glUniformMatrix3x4fvNV}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_NV_non_square_matrices
@param value a direct or array-backed {@link java.nio.FloatBuffer} */
public void glUniformMatrix3x4fvNV(int location, int count, boolean transpose, FloatBuffer value);
/** Entry point to C language function: void {@native glUniformMatrix3x4fvNV}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_NV_non_square_matrices
*/
public void glUniformMatrix3x4fvNV(int location, int count, boolean transpose, float[] value, int value_offset);
/** Entry point to C language function: void {@native glUniformMatrix4x3fvNV}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_NV_non_square_matrices
@param value a direct or array-backed {@link java.nio.FloatBuffer} */
public void glUniformMatrix4x3fvNV(int location, int count, boolean transpose, FloatBuffer value);
/** Entry point to C language function: void {@native glUniformMatrix4x3fvNV}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_NV_non_square_matrices
*/
public void glUniformMatrix4x3fvNV(int location, int count, boolean transpose, float[] value, int value_offset);
/** Entry point to C language function: void {@native glPolygonModeNV}(GLenum face, GLenum mode)
Part of GL_NV_polygon_mode
*/
public void glPolygonModeNV(int face, int mode);
/** Entry point to C language function: void {@native glReadBufferNV}(GLenum mode)
Part of GL_NV_read_buffer
*/
public void glReadBufferNV(int mode);
/** Entry point to C language function: void {@native glFramebufferSampleLocationsfvNV}(GLenum target, GLuint start, GLsizei count, const GLfloat * v)
Part of GL_NV_sample_locations
@param v a direct or array-backed {@link java.nio.FloatBuffer} */
public void glFramebufferSampleLocationsfvNV(int target, int start, int count, FloatBuffer v);
/** Entry point to C language function: void {@native glFramebufferSampleLocationsfvNV}(GLenum target, GLuint start, GLsizei count, const GLfloat * v)
Part of GL_NV_sample_locations
*/
public void glFramebufferSampleLocationsfvNV(int target, int start, int count, float[] v, int v_offset);
/** Entry point to C language function: void {@native glNamedFramebufferSampleLocationsfvNV}(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat * v)
Part of GL_NV_sample_locations
@param v a direct or array-backed {@link java.nio.FloatBuffer} */
public void glNamedFramebufferSampleLocationsfvNV(int framebuffer, int start, int count, FloatBuffer v);
/** Entry point to C language function: void {@native glNamedFramebufferSampleLocationsfvNV}(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat * v)
Part of GL_NV_sample_locations
*/
public void glNamedFramebufferSampleLocationsfvNV(int framebuffer, int start, int count, float[] v, int v_offset);
/** Entry point to C language function: void {@native glResolveDepthValuesNV}(void)
Part of GL_NV_sample_locations
*/
public void glResolveDepthValuesNV();
/** Entry point to C language function: void {@native glViewportArrayvNV}(GLuint first, GLsizei count, const GLfloat * v)
Part of GL_NV_viewport_array
@param v a direct or array-backed {@link java.nio.FloatBuffer} */
public void glViewportArrayvNV(int first, int count, FloatBuffer v);
/** Entry point to C language function: void {@native glViewportArrayvNV}(GLuint first, GLsizei count, const GLfloat * v)
Part of GL_NV_viewport_array
*/
public void glViewportArrayvNV(int first, int count, float[] v, int v_offset);
/** Entry point to C language function: void {@native glViewportIndexedfNV}(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
Part of GL_NV_viewport_array
*/
public void glViewportIndexedfNV(int index, float x, float y, float w, float h);
/** Entry point to C language function: void {@native glViewportIndexedfvNV}(GLuint index, const GLfloat * v)
Part of GL_NV_viewport_array
@param v a direct or array-backed {@link java.nio.FloatBuffer} */
public void glViewportIndexedfvNV(int index, FloatBuffer v);
/** Entry point to C language function: void {@native glViewportIndexedfvNV}(GLuint index, const GLfloat * v)
Part of GL_NV_viewport_array
*/
public void glViewportIndexedfvNV(int index, float[] v, int v_offset);
/** Entry point to C language function: void {@native glScissorArrayvNV}(GLuint first, GLsizei count, const GLint * v)
Part of GL_NV_viewport_array
@param v a direct or array-backed {@link java.nio.IntBuffer} */
public void glScissorArrayvNV(int first, int count, IntBuffer v);
/** Entry point to C language function: void {@native glScissorArrayvNV}(GLuint first, GLsizei count, const GLint * v)
Part of GL_NV_viewport_array
*/
public void glScissorArrayvNV(int first, int count, int[] v, int v_offset);
/** Entry point to C language function: void {@native glScissorIndexedNV}(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
Part of GL_NV_viewport_array
*/
public void glScissorIndexedNV(int index, int left, int bottom, int width, int height);
/** Entry point to C language function: void {@native glScissorIndexedvNV}(GLuint index, const GLint * v)
Part of GL_NV_viewport_array
@param v a direct or array-backed {@link java.nio.IntBuffer} */
public void glScissorIndexedvNV(int index, IntBuffer v);
/** Entry point to C language function: void {@native glScissorIndexedvNV}(GLuint index, const GLint * v)
Part of GL_NV_viewport_array
*/
public void glScissorIndexedvNV(int index, int[] v, int v_offset);
/** Entry point to C language function: void {@native glDepthRangeArrayfvNV}(GLuint first, GLsizei count, const GLfloat * v)
Part of GL_NV_viewport_array
@param v a direct or array-backed {@link java.nio.FloatBuffer} */
public void glDepthRangeArrayfvNV(int first, int count, FloatBuffer v);
/** Entry point to C language function: void {@native glDepthRangeArrayfvNV}(GLuint first, GLsizei count, const GLfloat * v)
Part of GL_NV_viewport_array
*/
public void glDepthRangeArrayfvNV(int first, int count, float[] v, int v_offset);
/** Entry point to C language function: void {@native glDepthRangeIndexedfNV}(GLuint index, GLfloat n, GLfloat f)
Part of GL_NV_viewport_array
*/
public void glDepthRangeIndexedfNV(int index, float n, float f);
/** Entry point to C language function: void {@native glGetFloati_vNV}(GLenum target, GLuint index, GLfloat * data)
Part of GL_NV_viewport_array
@param data a direct or array-backed {@link java.nio.FloatBuffer} */
public void glGetFloati_vNV(int target, int index, FloatBuffer data);
/** Entry point to C language function: void {@native glGetFloati_vNV}(GLenum target, GLuint index, GLfloat * data)
Part of GL_NV_viewport_array
*/
public void glGetFloati_vNV(int target, int index, float[] data, int data_offset);
/** Entry point to C language function: void {@native glEnableiNV}(GLenum target, GLuint index)
Part of GL_NV_viewport_array
*/
public void glEnableiNV(int target, int index);
/** Entry point to C language function: void {@native glDisableiNV}(GLenum target, GLuint index)
Part of GL_NV_viewport_array
*/
public void glDisableiNV(int target, int index);
/** Entry point to C language function: GLboolean {@native glIsEnablediNV}(GLenum target, GLuint index)
Part of GL_NV_viewport_array
*/
public boolean glIsEnablediNV(int target, int index);
/** Entry point to C language function: void {@native glFramebufferTextureMultiviewOVR}(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews)
Part of GL_OVR_multiview
*/
public void glFramebufferTextureMultiviewOVR(int target, int attachment, int texture, int level, int baseViewIndex, int numViews);
/** Entry point to C language function: void {@native glAlphaFuncQCOM}(GLenum func, GLclampf ref)
Part of GL_QCOM_alpha_test
*/
public void glAlphaFuncQCOM(int func, float ref);
/** Entry point to C language function: void {@native glGetDriverControlsQCOM}(GLint * num, GLsizei size, GLuint * driverControls)
Part of GL_QCOM_driver_control
@param num a direct or array-backed {@link java.nio.IntBuffer}
@param driverControls a direct or array-backed {@link java.nio.IntBuffer} */
public void glGetDriverControlsQCOM(IntBuffer num, int size, IntBuffer driverControls);
/** Entry point to C language function: void {@native glGetDriverControlsQCOM}(GLint * num, GLsizei size, GLuint * driverControls)
Part of GL_QCOM_driver_control
*/
public void glGetDriverControlsQCOM(int[] num, int num_offset, int size, int[] driverControls, int driverControls_offset);
/** Entry point to C language function: void {@native glGetDriverControlStringQCOM}(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString)
Part of GL_QCOM_driver_control
@param length a direct or array-backed {@link java.nio.IntBuffer}
@param driverControlString a direct or array-backed {@link java.nio.ByteBuffer} */
public void glGetDriverControlStringQCOM(int driverControl, int bufSize, IntBuffer length, ByteBuffer driverControlString);
/** Entry point to C language function: void {@native glGetDriverControlStringQCOM}(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString)
Part of GL_QCOM_driver_control
*/
public void glGetDriverControlStringQCOM(int driverControl, int bufSize, int[] length, int length_offset, byte[] driverControlString, int driverControlString_offset);
/** Entry point to C language function: void {@native glEnableDriverControlQCOM}(GLuint driverControl)
Part of GL_QCOM_driver_control
*/
public void glEnableDriverControlQCOM(int driverControl);
/** Entry point to C language function: void {@native glDisableDriverControlQCOM}(GLuint driverControl)
Part of GL_QCOM_driver_control
*/
public void glDisableDriverControlQCOM(int driverControl);
/** Entry point to C language function: void {@native glExtGetTexturesQCOM}(GLuint * textures, GLint maxTextures, GLint * numTextures)
Part of GL_QCOM_extended_get
@param textures a direct or array-backed {@link java.nio.IntBuffer}
@param numTextures a direct or array-backed {@link java.nio.IntBuffer} */
public void glExtGetTexturesQCOM(IntBuffer textures, int maxTextures, IntBuffer numTextures);
/** Entry point to C language function: void {@native glExtGetTexturesQCOM}(GLuint * textures, GLint maxTextures, GLint * numTextures)
Part of GL_QCOM_extended_get
*/
public void glExtGetTexturesQCOM(int[] textures, int textures_offset, int maxTextures, int[] numTextures, int numTextures_offset);
/** Entry point to C language function: void {@native glExtGetBuffersQCOM}(GLuint * buffers, GLint maxBuffers, GLint * numBuffers)
Part of GL_QCOM_extended_get
@param buffers a direct or array-backed {@link java.nio.IntBuffer}
@param numBuffers a direct or array-backed {@link java.nio.IntBuffer} */
public void glExtGetBuffersQCOM(IntBuffer buffers, int maxBuffers, IntBuffer numBuffers);
/** Entry point to C language function: void {@native glExtGetBuffersQCOM}(GLuint * buffers, GLint maxBuffers, GLint * numBuffers)
Part of GL_QCOM_extended_get
*/
public void glExtGetBuffersQCOM(int[] buffers, int buffers_offset, int maxBuffers, int[] numBuffers, int numBuffers_offset);
/** Entry point to C language function: void {@native glExtGetRenderbuffersQCOM}(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers)
Part of GL_QCOM_extended_get
@param renderbuffers a direct or array-backed {@link java.nio.IntBuffer}
@param numRenderbuffers a direct or array-backed {@link java.nio.IntBuffer} */
public void glExtGetRenderbuffersQCOM(IntBuffer renderbuffers, int maxRenderbuffers, IntBuffer numRenderbuffers);
/** Entry point to C language function: void {@native glExtGetRenderbuffersQCOM}(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers)
Part of GL_QCOM_extended_get
*/
public void glExtGetRenderbuffersQCOM(int[] renderbuffers, int renderbuffers_offset, int maxRenderbuffers, int[] numRenderbuffers, int numRenderbuffers_offset);
/** Entry point to C language function: void {@native glExtGetFramebuffersQCOM}(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers)
Part of GL_QCOM_extended_get
@param framebuffers a direct or array-backed {@link java.nio.IntBuffer}
@param numFramebuffers a direct or array-backed {@link java.nio.IntBuffer} */
public void glExtGetFramebuffersQCOM(IntBuffer framebuffers, int maxFramebuffers, IntBuffer numFramebuffers);
/** Entry point to C language function: void {@native glExtGetFramebuffersQCOM}(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers)
Part of GL_QCOM_extended_get
*/
public void glExtGetFramebuffersQCOM(int[] framebuffers, int framebuffers_offset, int maxFramebuffers, int[] numFramebuffers, int numFramebuffers_offset);
/** Entry point to C language function: void {@native glExtGetTexLevelParameterivQCOM}(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params)
Part of GL_QCOM_extended_get
@param params a direct or array-backed {@link java.nio.IntBuffer} */
public void glExtGetTexLevelParameterivQCOM(int texture, int face, int level, int pname, IntBuffer params);
/** Entry point to C language function: void {@native glExtGetTexLevelParameterivQCOM}(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params)
Part of GL_QCOM_extended_get
*/
public void glExtGetTexLevelParameterivQCOM(int texture, int face, int level, int pname, int[] params, int params_offset);
/** Entry point to C language function: void {@native glExtTexObjectStateOverrideiQCOM}(GLenum target, GLenum pname, GLint param)
Part of GL_QCOM_extended_get
*/
public void glExtTexObjectStateOverrideiQCOM(int target, int pname, int param);
/** Entry point to C language function: void {@native glExtGetTexSubImageQCOM}(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void * texels)
Part of GL_QCOM_extended_get
@param texels a direct or array-backed {@link java.nio.Buffer} */
public void glExtGetTexSubImageQCOM(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer texels);
/** Entry point to C language function: void {@native glExtGetBufferPointervQCOM}(GLenum target, void * * params)
Part of GL_QCOM_extended_get
@param params a direct only {@link com.jogamp.common.nio.PointerBuffer} */
public void glExtGetBufferPointervQCOM(int target, PointerBuffer params);
/** Entry point to C language function: void {@native glExtGetShadersQCOM}(GLuint * shaders, GLint maxShaders, GLint * numShaders)
Part of GL_QCOM_extended_get2
@param shaders a direct or array-backed {@link java.nio.IntBuffer}
@param numShaders a direct or array-backed {@link java.nio.IntBuffer} */
public void glExtGetShadersQCOM(IntBuffer shaders, int maxShaders, IntBuffer numShaders);
/** Entry point to C language function: void {@native glExtGetShadersQCOM}(GLuint * shaders, GLint maxShaders, GLint * numShaders)
Part of GL_QCOM_extended_get2
*/
public void glExtGetShadersQCOM(int[] shaders, int shaders_offset, int maxShaders, int[] numShaders, int numShaders_offset);
/** Entry point to C language function: void {@native glExtGetProgramsQCOM}(GLuint * programs, GLint maxPrograms, GLint * numPrograms)
Part of GL_QCOM_extended_get2
@param programs a direct or array-backed {@link java.nio.IntBuffer}
@param numPrograms a direct or array-backed {@link java.nio.IntBuffer} */
public void glExtGetProgramsQCOM(IntBuffer programs, int maxPrograms, IntBuffer numPrograms);
/** Entry point to C language function: void {@native glExtGetProgramsQCOM}(GLuint * programs, GLint maxPrograms, GLint * numPrograms)
Part of GL_QCOM_extended_get2
*/
public void glExtGetProgramsQCOM(int[] programs, int programs_offset, int maxPrograms, int[] numPrograms, int numPrograms_offset);
/** Entry point to C language function: GLboolean {@native glExtIsProgramBinaryQCOM}(GLuint program)
Part of GL_QCOM_extended_get2
*/
public boolean glExtIsProgramBinaryQCOM(int program);
/** Entry point to C language function: void {@native glExtGetProgramBinarySourceQCOM}(GLuint program, GLenum shadertype, GLchar * source, GLint * length)
Part of GL_QCOM_extended_get2
@param source a direct or array-backed {@link java.nio.ByteBuffer}
@param length a direct or array-backed {@link java.nio.IntBuffer} */
public void glExtGetProgramBinarySourceQCOM(int program, int shadertype, ByteBuffer source, IntBuffer length);
/** Entry point to C language function: void {@native glExtGetProgramBinarySourceQCOM}(GLuint program, GLenum shadertype, GLchar * source, GLint * length)
Part of GL_QCOM_extended_get2
*/
public void glExtGetProgramBinarySourceQCOM(int program, int shadertype, byte[] source, int source_offset, int[] length, int length_offset);
/** Entry point to C language function: void {@native glStartTilingQCOM}(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask)
Part of GL_QCOM_tiled_rendering
*/
public void glStartTilingQCOM(int x, int y, int width, int height, int preserveMask);
/** Entry point to C language function: void {@native glEndTilingQCOM}(GLbitfield preserveMask)
Part of GL_QCOM_tiled_rendering
*/
public void glEndTilingQCOM(int preserveMask);
// --- Begin CustomJavaCode .cfg declarations
/** Entry point to C language function: void {@native glDrawElements}(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
, GL_ES_VERSION_2_0
@param indices a direct or array-backed {@link java.nio.Buffer} */
public void glDrawElements(int mode, int count, int type, Buffer indices);
/** Entry point to C language function: void {@native glVertexAttribPointer}(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr);
Part of GL_ES_VERSION_2_0
, GL_VERSION_2_0
@param ptr a direct only {@link java.nio.Buffer} */
public void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, Buffer ptr);
public static final int GL_NVIDIA_PLATFORM_BINARY_NV = 0x890B;
// ---- End CustomJavaCode .cfg declarations
} // end of class GLES2
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