com.jogamp.opengl.util.stereo.StereoDevice Maven / Gradle / Ivy
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/**
* Copyright 2014 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/
package com.jogamp.opengl.util.stereo;
import com.jogamp.nativewindow.util.DimensionImmutable;
import com.jogamp.nativewindow.util.PointImmutable;
import jogamp.opengl.Debug;
import com.jogamp.opengl.math.FovHVHalves;
/**
* Interface describing a native stereoscopic device
*/
public interface StereoDevice {
public static final boolean DEBUG = Debug.debug("StereoDevice");
public static final boolean DUMP_DATA = Debug.isPropertyDefined("jogl.debug.StereoDevice.DumpData", true);
/**
* Sensor Bit: Orientation tracking
*/
public static final int SENSOR_ORIENTATION = 1 << 0;
/**
* Sensor Bit: Yaw correction
*/
public static final int SENSOR_YAW_CORRECTION = 1 << 1;
/**
* Sensor Bit: Positional tracking
*/
public static final int SENSOR_POSITION = 1 << 2;
/** Return the factory used to create this device. */
public StereoDeviceFactory getFactory();
/**
* Disposes this {@link StereoDevice}, if {@link #isValid() valid}.
*
* Implementation shall {@link #stopSensors() stop sensors} and free all resources.
*
*/
public void dispose();
/**
* Returns {@code true}, if instance is created and not {@link #dispose() disposed},
* otherwise returns {@code false}.
*/
public boolean isValid();
/**
* If operation within a device spanning virtual desktop,
* returns the device position.
*
* Otherwise simply 0/0.
*
*/
public PointImmutable getPosition();
/**
* Returns the required surface size in pixel
* in target space.
*/
public DimensionImmutable getSurfaceSize();
/**
* Returns the CCW rotation as required by this display device.
*/
public int getRequiredRotation();
/**
* Return the device default eye position offset for {@link #createRenderer(int, int, float[], FovHVHalves[], float)}.
*
* Result is an array of float values for
*
* - right (positive)
* - up (positive)
* - forward (negative)
*
*
* @return
*/
public float[] getDefaultEyePositionOffset();
/**
* Returns the device default {@link FovHVHalves} for all supported eyes
* in natural order, i.e. left and right if supported.
*
* Monoscopic devices return an array length of one, without the value for the right-eye!
*
*/
public FovHVHalves[] getDefaultFOV();
/**
* Returns the {@link LocationSensorParameter} of the device
* if {@link #SENSOR_POSITION} is {@link #getSupportedSensorBits() supported},
* otherwise returns {@code null}.
*/
public LocationSensorParameter getLocationSensorParams();
/**
* Sets the location sensor's origin of this device to the current position.
*
* In case {@link #SENSOR_POSITION} is not {@link #getSupportedSensorBits() supported},
* this method is a no-op.
*
*/
public void resetLocationSensorOrigin();
/**
* Start desired and required sensors. Returns true if action was successful, otherwise false.
*
* Method fails if required sensors are not {@link #getSupportedSensorBits() supported}.
*
* @param desiredSensorBits the desired optional sensors
* @param requiredSensorBits the required sensors
* @see #stopSensors()
* @see #getSensorsStarted()
* @see #getSupportedSensorBits()
* @see #getEnabledSensorBits()
*/
public boolean startSensors(int desiredSensorBits, int requiredSensorBits);
/**
* Stop sensors. Returns true if action was successful, otherwise false.
* @see #startSensors(int, int)
* @see #getSensorsStarted()
* @see #getSupportedSensorBits()
* @see #getEnabledSensorBits()
*/
public boolean stopSensors();
/**
* Return true if sensors have been started, false otherwise.
* @see #startSensors(int, int)
* @see #stopSensors()
* @see #getSupportedSensorBits()
* @see #getEnabledSensorBits()
*/
public boolean getSensorsStarted();
/**
* Returns the supported sensor capability bits, e.g. {@link #SENSOR_ORIENTATION}, {@link #SENSOR_POSITION}
* of the {@link StereoDevice}.
* @see #startSensors(int, int)
* @see #stopSensors()
* @see #getSensorsStarted()
* @see #getEnabledSensorBits()
*/
public int getSupportedSensorBits();
/**
* Returns the actual used sensor capability bits, e.g. {@link #SENSOR_ORIENTATION}, {@link #SENSOR_POSITION}
* in case the {@link #getSupportedSensorBits() device supports} them and if they are enabled.
* @see #startSensors(int, int)
* @see #stopSensors()
* @see #getSensorsStarted()
* @see #getSupportedSensorBits()
*/
public int getEnabledSensorBits();
/**
* Returns an array of the preferred eye rendering order.
* The array length reflects the supported eye count.
*
* Monoscopic devices only support one eye, where stereoscopic device two eyes.
*
*/
public int[] getEyeRenderOrder();
/**
* Returns the supported distortion compensation of the {@link StereoDeviceRenderer},
* e.g. {@link StereoDeviceRenderer#DISTORTION_BARREL}, {@link StereoDeviceRenderer#DISTORTION_CHROMATIC}, etc.
* @see StereoDeviceRenderer#getDistortionBits()
* @see #createRenderer(int, int, float[], FovHVHalves[], float, int)
* @see #getRecommendedDistortionBits()
* @see #getMinimumDistortionBits()
*/
public int getSupportedDistortionBits();
/**
* Returns the recommended distortion compensation bits for the {@link StereoDeviceRenderer},
* e.g. {@link StereoDeviceRenderer#DISTORTION_BARREL}, {@link StereoDeviceRenderer#DISTORTION_CHROMATIC}
* {@link StereoDeviceRenderer#DISTORTION_VIGNETTE}.
*
* User shall use the recommended distortion compensation to achieve a distortion free view.
*
* @see StereoDeviceRenderer#getDistortionBits()
* @see #createRenderer(int, int, float[], FovHVHalves[], float, int)
* @see #getSupportedDistortionBits()
* @see #getMinimumDistortionBits()
*/
public int getRecommendedDistortionBits();
/**
* Returns the minimum distortion compensation bits as required by the {@link StereoDeviceRenderer},
* e.g. {@link StereoDeviceRenderer#DISTORTION_BARREL} in case the stereoscopic display uses [a]spherical lenses.
*
* Minimum distortion compensation bits are being enforced by the {@link StereoDeviceRenderer}.
*
* @see #getSupportedDistortionBits()
* @see #getRecommendedDistortionBits()
* @see StereoDeviceRenderer#getDistortionBits()
* @see #createRenderer(int, int, float[], FovHVHalves[], float, int)
*/
public int getMinimumDistortionBits();
/**
* Create a new {@link StereoDeviceRenderer} instance.
*
* @param distortionBits {@link StereoDeviceRenderer} distortion bits, e.g. {@link StereoDeviceRenderer#DISTORTION_BARREL}, etc,
* see {@link #getRecommendedDistortionBits()}.
* @param textureCount desired texture count for post-processing, see {@link StereoDeviceRenderer#getTextureCount()} and {@link StereoDeviceRenderer#ppAvailable()}
* @param eyePositionOffset eye position offset, e.g. {@link #getDefaultEyePositionOffset()}.
* @param eyeFov FovHVHalves[] field-of-view per eye, e.g. {@link #getDefaultFOV()}. May contain only one value for monoscopic devices,
* see {@link #getEyeRenderOrder()}.
* @param pixelsPerDisplayPixel
* @param textureUnit
* @return
*/
public StereoDeviceRenderer createRenderer(final int distortionBits,
final int textureCount, final float[] eyePositionOffset,
final FovHVHalves[] eyeFov, final float pixelsPerDisplayPixel, final int textureUnit);
}