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Java™ Binding for the OpenGL® API (Android)
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/**
* Copyright 2014 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/
package jogamp.opengl.egl;
import java.util.ArrayList;
import java.util.List;
import com.jogamp.common.os.Platform;
/**
*
* Covering Desktop GL
*
*/
public final class EGLGLnDynamicLibraryBundleInfo extends EGLDynamicLibraryBundleInfo {
private static final List glueLibNames;
static {
glueLibNames = new ArrayList();
glueLibNames.add("jogl_desktop");
}
protected EGLGLnDynamicLibraryBundleInfo() {
super();
}
@Override
public final List> getToolLibNames() {
final List> libsList = new ArrayList>();
{
final List libsGL = new ArrayList();
final Platform.OSType osType = Platform.getOSType();
if( Platform.OSType.MACOS == osType ) {
libsGL.add("/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib");
libsGL.add("GL");
} else if( Platform.OSType.WINDOWS == Platform.getOSType() ) {
libsGL.add("OpenGL32");
} else {
// this is the default lib name, according to the spec
libsGL.add("libGL.so.1");
// try this one as well, if spec fails
libsGL.add("libGL.so");
// last but not least .. the generic one
libsGL.add("GL");
}
libsList.add(libsGL);
}
libsList.add(getEGLLibNamesList());
return libsList;
}
}
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