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Java™ Binding for the OpenGL® API (Android)
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/* !---- DO NOT EDIT: This file autogenerated by com/jogamp/gluegen/opengl/GLEmitter.java on Sat Oct 10 03:18:12 CEST 2015 ----! */
package jogamp.opengl.es3;
import java.util.*;
import com.jogamp.opengl.*;
import com.jogamp.opengl.fixedfunc.*;
import jogamp.opengl.*;
import com.jogamp.opengl.GLBase;
import com.jogamp.opengl.GL;
import com.jogamp.opengl.GL2ES2;
import com.jogamp.opengl.GL2ES3;
import com.jogamp.opengl.GL3ES3;
import com.jogamp.opengl.GL4ES3;
import com.jogamp.opengl.GLES3;
import com.jogamp.opengl.GLArrayData;
import com.jogamp.opengl.GLUniformData;
import com.jogamp.common.nio.Buffers;
import com.jogamp.opengl.util.GLBuffers;
import java.io.PrintStream;
import com.jogamp.gluegen.runtime.ProcAddressTable;
import com.jogamp.common.util.SecurityUtil;
/**
* This table is a cache of pointers to the dynamically-linkable C library.
* @see ProcAddressTable
*/
public final class GLES3ProcAddressTable extends ProcAddressTable {
/* pp */ long _addressof_glDebugMessageCallbackKHR;
public GLES3ProcAddressTable(){ super(); }
public GLES3ProcAddressTable(com.jogamp.gluegen.runtime.FunctionAddressResolver resolver){ super(resolver); }
/* pp */ long _addressof_glActiveTexture;
/* pp */ long _addressof_glAttachShader;
/* pp */ long _addressof_glBindAttribLocation;
/* pp */ long _addressof_glBindBuffer;
/* pp */ long _addressof_glBindFramebuffer;
/* pp */ long _addressof_glBindRenderbuffer;
/* pp */ long _addressof_glBindTexture;
/* pp */ long _addressof_glBlendColor;
/* pp */ long _addressof_glBlendEquation;
/* pp */ long _addressof_glBlendEquationSeparate;
/* pp */ long _addressof_glBlendFunc;
/* pp */ long _addressof_glBlendFuncSeparate;
/* pp */ long _addressof_glBufferData;
/* pp */ long _addressof_glBufferSubData;
/* pp */ long _addressof_glCheckFramebufferStatus;
/* pp */ long _addressof_glClear;
/* pp */ long _addressof_glClearColor;
/* pp */ long _addressof_glClearDepthf;
/* pp */ long _addressof_glClearStencil;
/* pp */ long _addressof_glColorMask;
/* pp */ long _addressof_glCompileShader;
/* pp */ long _addressof_glCompressedTexImage2D;
/* pp */ long _addressof_glCompressedTexSubImage2D;
/* pp */ long _addressof_glCopyTexImage2D;
/* pp */ long _addressof_glCopyTexSubImage2D;
/* pp */ long _addressof_glCreateProgram;
/* pp */ long _addressof_glCreateShader;
/* pp */ long _addressof_glCullFace;
/* pp */ long _addressof_glDeleteBuffers;
/* pp */ long _addressof_glDeleteFramebuffers;
/* pp */ long _addressof_glDeleteProgram;
/* pp */ long _addressof_glDeleteRenderbuffers;
/* pp */ long _addressof_glDeleteShader;
/* pp */ long _addressof_glDeleteTextures;
/* pp */ long _addressof_glDepthFunc;
/* pp */ long _addressof_glDepthMask;
/* pp */ long _addressof_glDepthRangef;
/* pp */ long _addressof_glDetachShader;
/* pp */ long _addressof_glDisable;
/* pp */ long _addressof_glDisableVertexAttribArray;
/* pp */ long _addressof_glDrawArrays;
/* pp */ long _addressof_glDrawElements;
/* pp */ long _addressof_glEnable;
/* pp */ long _addressof_glEnableVertexAttribArray;
/* pp */ long _addressof_glFinish;
/* pp */ long _addressof_glFlush;
/* pp */ long _addressof_glFramebufferRenderbuffer;
/* pp */ long _addressof_glFramebufferTexture2D;
/* pp */ long _addressof_glFrontFace;
/* pp */ long _addressof_glGenBuffers;
/* pp */ long _addressof_glGenerateMipmap;
/* pp */ long _addressof_glGenFramebuffers;
/* pp */ long _addressof_glGenRenderbuffers;
/* pp */ long _addressof_glGenTextures;
/* pp */ long _addressof_glGetActiveAttrib;
/* pp */ long _addressof_glGetActiveUniform;
/* pp */ long _addressof_glGetAttachedShaders;
/* pp */ long _addressof_glGetAttribLocation;
/* pp */ long _addressof_glGetBooleanv;
/* pp */ long _addressof_glGetBufferParameteriv;
/* pp */ long _addressof_glGetError;
/* pp */ long _addressof_glGetFloatv;
/* pp */ long _addressof_glGetFramebufferAttachmentParameteriv;
/* pp */ long _addressof_glGetIntegerv;
/* pp */ long _addressof_glGetProgramiv;
/* pp */ long _addressof_glGetProgramInfoLog;
/* pp */ long _addressof_glGetRenderbufferParameteriv;
/* pp */ long _addressof_glGetShaderiv;
/* pp */ long _addressof_glGetShaderInfoLog;
/* pp */ long _addressof_glGetShaderPrecisionFormat;
/* pp */ long _addressof_glGetShaderSource;
/* pp */ long _addressof_glGetString;
/* pp */ long _addressof_glGetTexParameterfv;
/* pp */ long _addressof_glGetTexParameteriv;
/* pp */ long _addressof_glGetUniformfv;
/* pp */ long _addressof_glGetUniformiv;
/* pp */ long _addressof_glGetUniformLocation;
/* pp */ long _addressof_glGetVertexAttribfv;
/* pp */ long _addressof_glGetVertexAttribiv;
/* pp */ long _addressof_glHint;
/* pp */ long _addressof_glIsBuffer;
/* pp */ long _addressof_glIsEnabled;
/* pp */ long _addressof_glIsFramebuffer;
/* pp */ long _addressof_glIsProgram;
/* pp */ long _addressof_glIsRenderbuffer;
/* pp */ long _addressof_glIsShader;
/* pp */ long _addressof_glIsTexture;
/* pp */ long _addressof_glLineWidth;
/* pp */ long _addressof_glLinkProgram;
/* pp */ long _addressof_glPixelStorei;
/* pp */ long _addressof_glPolygonOffset;
/* pp */ long _addressof_glReadPixels;
/* pp */ long _addressof_glReleaseShaderCompiler;
/* pp */ long _addressof_glRenderbufferStorage;
/* pp */ long _addressof_glSampleCoverage;
/* pp */ long _addressof_glScissor;
/* pp */ long _addressof_glShaderBinary;
/* pp */ long _addressof_glShaderSource;
/* pp */ long _addressof_glStencilFunc;
/* pp */ long _addressof_glStencilFuncSeparate;
/* pp */ long _addressof_glStencilMask;
/* pp */ long _addressof_glStencilMaskSeparate;
/* pp */ long _addressof_glStencilOp;
/* pp */ long _addressof_glStencilOpSeparate;
/* pp */ long _addressof_glTexImage2D;
/* pp */ long _addressof_glTexParameterf;
/* pp */ long _addressof_glTexParameterfv;
/* pp */ long _addressof_glTexParameteri;
/* pp */ long _addressof_glTexParameteriv;
/* pp */ long _addressof_glTexSubImage2D;
/* pp */ long _addressof_glUniform1f;
/* pp */ long _addressof_glUniform1fv;
/* pp */ long _addressof_glUniform1i;
/* pp */ long _addressof_glUniform1iv;
/* pp */ long _addressof_glUniform2f;
/* pp */ long _addressof_glUniform2fv;
/* pp */ long _addressof_glUniform2i;
/* pp */ long _addressof_glUniform2iv;
/* pp */ long _addressof_glUniform3f;
/* pp */ long _addressof_glUniform3fv;
/* pp */ long _addressof_glUniform3i;
/* pp */ long _addressof_glUniform3iv;
/* pp */ long _addressof_glUniform4f;
/* pp */ long _addressof_glUniform4fv;
/* pp */ long _addressof_glUniform4i;
/* pp */ long _addressof_glUniform4iv;
/* pp */ long _addressof_glUniformMatrix2fv;
/* pp */ long _addressof_glUniformMatrix3fv;
/* pp */ long _addressof_glUniformMatrix4fv;
/* pp */ long _addressof_glUseProgram;
/* pp */ long _addressof_glValidateProgram;
/* pp */ long _addressof_glVertexAttrib1f;
/* pp */ long _addressof_glVertexAttrib1fv;
/* pp */ long _addressof_glVertexAttrib2f;
/* pp */ long _addressof_glVertexAttrib2fv;
/* pp */ long _addressof_glVertexAttrib3f;
/* pp */ long _addressof_glVertexAttrib3fv;
/* pp */ long _addressof_glVertexAttrib4f;
/* pp */ long _addressof_glVertexAttrib4fv;
/* pp */ long _addressof_glVertexAttribPointer;
/* pp */ long _addressof_glViewport;
/* pp */ long _addressof_glReadBuffer;
/* pp */ long _addressof_glDrawRangeElements;
/* pp */ long _addressof_glTexImage3D;
/* pp */ long _addressof_glTexSubImage3D;
/* pp */ long _addressof_glCopyTexSubImage3D;
/* pp */ long _addressof_glCompressedTexImage3D;
/* pp */ long _addressof_glCompressedTexSubImage3D;
/* pp */ long _addressof_glGenQueries;
/* pp */ long _addressof_glDeleteQueries;
/* pp */ long _addressof_glIsQuery;
/* pp */ long _addressof_glBeginQuery;
/* pp */ long _addressof_glEndQuery;
/* pp */ long _addressof_glGetQueryiv;
/* pp */ long _addressof_glGetQueryObjectuiv;
/* pp */ long _addressof_glUnmapBuffer;
/* pp */ long _addressof_glDrawBuffers;
/* pp */ long _addressof_glUniformMatrix2x3fv;
/* pp */ long _addressof_glUniformMatrix3x2fv;
/* pp */ long _addressof_glUniformMatrix2x4fv;
/* pp */ long _addressof_glUniformMatrix4x2fv;
/* pp */ long _addressof_glUniformMatrix3x4fv;
/* pp */ long _addressof_glUniformMatrix4x3fv;
/* pp */ long _addressof_glBlitFramebuffer;
/* pp */ long _addressof_glRenderbufferStorageMultisample;
/* pp */ long _addressof_glFramebufferTextureLayer;
/* pp */ long _addressof_glMapBufferRange;
/* pp */ long _addressof_glFlushMappedBufferRange;
/* pp */ long _addressof_glBindVertexArray;
/* pp */ long _addressof_glDeleteVertexArrays;
/* pp */ long _addressof_glGenVertexArrays;
/* pp */ long _addressof_glIsVertexArray;
/* pp */ long _addressof_glGetIntegeri_v;
/* pp */ long _addressof_glBeginTransformFeedback;
/* pp */ long _addressof_glEndTransformFeedback;
/* pp */ long _addressof_glBindBufferRange;
/* pp */ long _addressof_glBindBufferBase;
/* pp */ long _addressof_glTransformFeedbackVaryings;
/* pp */ long _addressof_glGetTransformFeedbackVarying;
/* pp */ long _addressof_glVertexAttribIPointer;
/* pp */ long _addressof_glGetVertexAttribIiv;
/* pp */ long _addressof_glGetVertexAttribIuiv;
/* pp */ long _addressof_glVertexAttribI4i;
/* pp */ long _addressof_glVertexAttribI4ui;
/* pp */ long _addressof_glVertexAttribI4iv;
/* pp */ long _addressof_glVertexAttribI4uiv;
/* pp */ long _addressof_glGetUniformuiv;
/* pp */ long _addressof_glGetFragDataLocation;
/* pp */ long _addressof_glUniform1ui;
/* pp */ long _addressof_glUniform2ui;
/* pp */ long _addressof_glUniform3ui;
/* pp */ long _addressof_glUniform4ui;
/* pp */ long _addressof_glUniform1uiv;
/* pp */ long _addressof_glUniform2uiv;
/* pp */ long _addressof_glUniform3uiv;
/* pp */ long _addressof_glUniform4uiv;
/* pp */ long _addressof_glClearBufferiv;
/* pp */ long _addressof_glClearBufferuiv;
/* pp */ long _addressof_glClearBufferfv;
/* pp */ long _addressof_glClearBufferfi;
/* pp */ long _addressof_glGetStringi;
/* pp */ long _addressof_glCopyBufferSubData;
/* pp */ long _addressof_glGetUniformIndices;
/* pp */ long _addressof_glGetActiveUniformsiv;
/* pp */ long _addressof_glGetUniformBlockIndex;
/* pp */ long _addressof_glGetActiveUniformBlockiv;
/* pp */ long _addressof_glGetActiveUniformBlockName;
/* pp */ long _addressof_glUniformBlockBinding;
/* pp */ long _addressof_glDrawArraysInstanced;
/* pp */ long _addressof_glDrawElementsInstanced;
/* pp */ long _addressof_glFenceSync;
/* pp */ long _addressof_glIsSync;
/* pp */ long _addressof_glDeleteSync;
/* pp */ long _addressof_glClientWaitSync;
/* pp */ long _addressof_glWaitSync;
/* pp */ long _addressof_glGetInteger64v;
/* pp */ long _addressof_glGetSynciv;
/* pp */ long _addressof_glGetInteger64i_v;
/* pp */ long _addressof_glGetBufferParameteri64v;
/* pp */ long _addressof_glGenSamplers;
/* pp */ long _addressof_glDeleteSamplers;
/* pp */ long _addressof_glIsSampler;
/* pp */ long _addressof_glBindSampler;
/* pp */ long _addressof_glSamplerParameteri;
/* pp */ long _addressof_glSamplerParameteriv;
/* pp */ long _addressof_glSamplerParameterf;
/* pp */ long _addressof_glSamplerParameterfv;
/* pp */ long _addressof_glGetSamplerParameteriv;
/* pp */ long _addressof_glGetSamplerParameterfv;
/* pp */ long _addressof_glVertexAttribDivisor;
/* pp */ long _addressof_glBindTransformFeedback;
/* pp */ long _addressof_glDeleteTransformFeedbacks;
/* pp */ long _addressof_glGenTransformFeedbacks;
/* pp */ long _addressof_glIsTransformFeedback;
/* pp */ long _addressof_glPauseTransformFeedback;
/* pp */ long _addressof_glResumeTransformFeedback;
/* pp */ long _addressof_glGetProgramBinary;
/* pp */ long _addressof_glProgramBinary;
/* pp */ long _addressof_glProgramParameteri;
/* pp */ long _addressof_glInvalidateFramebuffer;
/* pp */ long _addressof_glInvalidateSubFramebuffer;
/* pp */ long _addressof_glTexStorage2D;
/* pp */ long _addressof_glTexStorage3D;
/* pp */ long _addressof_glGetInternalformativ;
/* pp */ long _addressof_glDispatchCompute;
/* pp */ long _addressof_glDispatchComputeIndirect;
/* pp */ long _addressof_glDrawArraysIndirect;
/* pp */ long _addressof_glDrawElementsIndirect;
/* pp */ long _addressof_glFramebufferParameteri;
/* pp */ long _addressof_glGetFramebufferParameteriv;
/* pp */ long _addressof_glGetProgramInterfaceiv;
/* pp */ long _addressof_glGetProgramResourceIndex;
/* pp */ long _addressof_glGetProgramResourceName;
/* pp */ long _addressof_glGetProgramResourceiv;
/* pp */ long _addressof_glGetProgramResourceLocation;
/* pp */ long _addressof_glUseProgramStages;
/* pp */ long _addressof_glActiveShaderProgram;
/* pp */ long _addressof_glCreateShaderProgramv;
/* pp */ long _addressof_glBindProgramPipeline;
/* pp */ long _addressof_glDeleteProgramPipelines;
/* pp */ long _addressof_glGenProgramPipelines;
/* pp */ long _addressof_glIsProgramPipeline;
/* pp */ long _addressof_glGetProgramPipelineiv;
/* pp */ long _addressof_glProgramUniform1i;
/* pp */ long _addressof_glProgramUniform2i;
/* pp */ long _addressof_glProgramUniform3i;
/* pp */ long _addressof_glProgramUniform4i;
/* pp */ long _addressof_glProgramUniform1ui;
/* pp */ long _addressof_glProgramUniform2ui;
/* pp */ long _addressof_glProgramUniform3ui;
/* pp */ long _addressof_glProgramUniform4ui;
/* pp */ long _addressof_glProgramUniform1f;
/* pp */ long _addressof_glProgramUniform2f;
/* pp */ long _addressof_glProgramUniform3f;
/* pp */ long _addressof_glProgramUniform4f;
/* pp */ long _addressof_glProgramUniform1iv;
/* pp */ long _addressof_glProgramUniform2iv;
/* pp */ long _addressof_glProgramUniform3iv;
/* pp */ long _addressof_glProgramUniform4iv;
/* pp */ long _addressof_glProgramUniform1uiv;
/* pp */ long _addressof_glProgramUniform2uiv;
/* pp */ long _addressof_glProgramUniform3uiv;
/* pp */ long _addressof_glProgramUniform4uiv;
/* pp */ long _addressof_glProgramUniform1fv;
/* pp */ long _addressof_glProgramUniform2fv;
/* pp */ long _addressof_glProgramUniform3fv;
/* pp */ long _addressof_glProgramUniform4fv;
/* pp */ long _addressof_glProgramUniformMatrix2fv;
/* pp */ long _addressof_glProgramUniformMatrix3fv;
/* pp */ long _addressof_glProgramUniformMatrix4fv;
/* pp */ long _addressof_glProgramUniformMatrix2x3fv;
/* pp */ long _addressof_glProgramUniformMatrix3x2fv;
/* pp */ long _addressof_glProgramUniformMatrix2x4fv;
/* pp */ long _addressof_glProgramUniformMatrix4x2fv;
/* pp */ long _addressof_glProgramUniformMatrix3x4fv;
/* pp */ long _addressof_glProgramUniformMatrix4x3fv;
/* pp */ long _addressof_glValidateProgramPipeline;
/* pp */ long _addressof_glGetProgramPipelineInfoLog;
/* pp */ long _addressof_glBindImageTexture;
/* pp */ long _addressof_glGetBooleani_v;
/* pp */ long _addressof_glMemoryBarrier;
/* pp */ long _addressof_glMemoryBarrierByRegion;
/* pp */ long _addressof_glTexStorage2DMultisample;
/* pp */ long _addressof_glGetMultisamplefv;
/* pp */ long _addressof_glSampleMaski;
/* pp */ long _addressof_glGetTexLevelParameteriv;
/* pp */ long _addressof_glGetTexLevelParameterfv;
/* pp */ long _addressof_glBindVertexBuffer;
/* pp */ long _addressof_glVertexAttribFormat;
/* pp */ long _addressof_glVertexAttribIFormat;
/* pp */ long _addressof_glVertexAttribBinding;
/* pp */ long _addressof_glVertexBindingDivisor;
/* pp */ long _addressof_glBlendBarrier;
/* pp */ long _addressof_glCopyImageSubData;
/* pp */ long _addressof_glDebugMessageControl;
/* pp */ long _addressof_glDebugMessageInsert;
/* pp */ long _addressof_glGetDebugMessageLog;
/* pp */ long _addressof_glPushDebugGroup;
/* pp */ long _addressof_glPopDebugGroup;
/* pp */ long _addressof_glObjectLabel;
/* pp */ long _addressof_glGetObjectLabel;
/* pp */ long _addressof_glObjectPtrLabel;
/* pp */ long _addressof_glGetObjectPtrLabel;
/* pp */ long _addressof_glEnablei;
/* pp */ long _addressof_glDisablei;
/* pp */ long _addressof_glBlendEquationi;
/* pp */ long _addressof_glBlendEquationSeparatei;
/* pp */ long _addressof_glBlendFunci;
/* pp */ long _addressof_glBlendFuncSeparatei;
/* pp */ long _addressof_glColorMaski;
/* pp */ long _addressof_glIsEnabledi;
/* pp */ long _addressof_glDrawElementsBaseVertex;
/* pp */ long _addressof_glDrawRangeElementsBaseVertex;
/* pp */ long _addressof_glDrawElementsInstancedBaseVertex;
/* pp */ long _addressof_glFramebufferTexture;
/* pp */ long _addressof_glPrimitiveBoundingBox;
/* pp */ long _addressof_glGetGraphicsResetStatus;
/* pp */ long _addressof_glReadnPixels;
/* pp */ long _addressof_glGetnUniformfv;
/* pp */ long _addressof_glGetnUniformiv;
/* pp */ long _addressof_glGetnUniformuiv;
/* pp */ long _addressof_glMinSampleShading;
/* pp */ long _addressof_glPatchParameteri;
/* pp */ long _addressof_glTexParameterIiv;
/* pp */ long _addressof_glTexParameterIuiv;
/* pp */ long _addressof_glGetTexParameterIiv;
/* pp */ long _addressof_glGetTexParameterIuiv;
/* pp */ long _addressof_glSamplerParameterIiv;
/* pp */ long _addressof_glSamplerParameterIuiv;
/* pp */ long _addressof_glGetSamplerParameterIiv;
/* pp */ long _addressof_glGetSamplerParameterIuiv;
/* pp */ long _addressof_glTexBuffer;
/* pp */ long _addressof_glTexBufferRange;
/* pp */ long _addressof_glTexStorage3DMultisample;
/* pp */ long _addressof_glTexStorage1D;
/* pp */ long _addressof_glTextureStorage1DEXT;
/* pp */ long _addressof_glTextureStorage2DEXT;
/* pp */ long _addressof_glTextureStorage3DEXT;
/* pp */ long _addressof_glTexImage2DMultisample;
/* pp */ long _addressof_glTexImage3DMultisample;
/* pp */ long _addressof_glEGLImageTargetTexture2DOES;
/* pp */ long _addressof_glEGLImageTargetRenderbufferStorageOES;
/* pp */ long _addressof_glEnableiOES;
/* pp */ long _addressof_glDisableiOES;
/* pp */ long _addressof_glBlendEquationiOES;
/* pp */ long _addressof_glBlendEquationSeparateiOES;
/* pp */ long _addressof_glBlendFunciOES;
/* pp */ long _addressof_glBlendFuncSeparateiOES;
/* pp */ long _addressof_glColorMaskiOES;
/* pp */ long _addressof_glIsEnablediOES;
/* pp */ long _addressof_glDrawElementsBaseVertexOES;
/* pp */ long _addressof_glDrawRangeElementsBaseVertexOES;
/* pp */ long _addressof_glDrawElementsInstancedBaseVertexOES;
/* pp */ long _addressof_glMultiDrawElementsBaseVertexOES;
/* pp */ long _addressof_glFramebufferTextureOES;
/* pp */ long _addressof_glMapBuffer;
/* pp */ long _addressof_glPrimitiveBoundingBoxOES;
/* pp */ long _addressof_glMinSampleShadingOES;
/* pp */ long _addressof_glPatchParameteriOES;
/* pp */ long _addressof_glFramebufferTexture3D;
/* pp */ long _addressof_glTexBufferOES;
/* pp */ long _addressof_glTexBufferRangeOES;
/* pp */ long _addressof_glTexStorage3DMultisampleOES;
/* pp */ long _addressof_glTextureView;
/* pp */ long _addressof_glBindVertexArrayOES;
/* pp */ long _addressof_glDeleteVertexArraysOES;
/* pp */ long _addressof_glGenVertexArraysOES;
/* pp */ long _addressof_glIsVertexArrayOES;
/* pp */ long _addressof_glBlitFramebufferANGLE;
/* pp */ long _addressof_glDrawArraysInstancedANGLE;
/* pp */ long _addressof_glDrawElementsInstancedANGLE;
/* pp */ long _addressof_glVertexAttribDivisorANGLE;
/* pp */ long _addressof_glGetTranslatedShaderSourceANGLE;
/* pp */ long _addressof_glCopyTextureLevelsAPPLE;
/* pp */ long _addressof_glResolveMultisampleFramebuffer;
/* pp */ long _addressof_glDrawArraysInstancedBaseInstance;
/* pp */ long _addressof_glDrawElementsInstancedBaseInstance;
/* pp */ long _addressof_glDrawElementsInstancedBaseVertexBaseInstance;
/* pp */ long _addressof_glBindFragDataLocationIndexedEXT;
/* pp */ long _addressof_glBindFragDataLocationEXT;
/* pp */ long _addressof_glGetProgramResourceLocationIndexEXT;
/* pp */ long _addressof_glGetFragDataIndexEXT;
/* pp */ long _addressof_glBufferStorageEXT;
/* pp */ long _addressof_glDiscardFramebufferEXT;
/* pp */ long _addressof_glQueryCounter;
/* pp */ long _addressof_glGetQueryObjectiv;
/* pp */ long _addressof_glGetQueryObjecti64v;
/* pp */ long _addressof_glGetQueryObjectui64v;
/* pp */ long _addressof_glEnableiEXT;
/* pp */ long _addressof_glDisableiEXT;
/* pp */ long _addressof_glBlendEquationiEXT;
/* pp */ long _addressof_glBlendEquationSeparateiEXT;
/* pp */ long _addressof_glBlendFunciEXT;
/* pp */ long _addressof_glBlendFuncSeparateiEXT;
/* pp */ long _addressof_glColorMaskiEXT;
/* pp */ long _addressof_glIsEnablediEXT;
/* pp */ long _addressof_glDrawElementsBaseVertexEXT;
/* pp */ long _addressof_glDrawRangeElementsBaseVertexEXT;
/* pp */ long _addressof_glDrawElementsInstancedBaseVertexEXT;
/* pp */ long _addressof_glMultiDrawElementsBaseVertexEXT;
/* pp */ long _addressof_glFramebufferTextureEXT;
/* pp */ long _addressof_glMultiDrawArraysIndirectEXT;
/* pp */ long _addressof_glMultiDrawElementsIndirectEXT;
/* pp */ long _addressof_glRenderbufferStorageMultisampleEXT;
/* pp */ long _addressof_glFramebufferTexture2DMultisampleEXT;
/* pp */ long _addressof_glReadBufferIndexedEXT;
/* pp */ long _addressof_glDrawBuffersIndexedEXT;
/* pp */ long _addressof_glGetIntegeri_vEXT;
/* pp */ long _addressof_glPrimitiveBoundingBoxEXT;
/* pp */ long _addressof_glRasterSamplesEXT;
/* pp */ long _addressof_glTexPageCommitmentEXT;
/* pp */ long _addressof_glPatchParameteriEXT;
/* pp */ long _addressof_glTexBufferEXT;
/* pp */ long _addressof_glTexBufferRangeEXT;
/* pp */ long _addressof_glRenderbufferStorageMultisampleIMG;
/* pp */ long _addressof_glFramebufferTexture2DMultisampleIMG;
/* pp */ long _addressof_glApplyFramebufferAttachmentCMAAINTEL;
/* pp */ long _addressof_glBeginConditionalRender;
/* pp */ long _addressof_glEndConditionalRender;
/* pp */ long _addressof_glSubpixelPrecisionBiasNV;
/* pp */ long _addressof_glCopyBufferSubDataNV;
/* pp */ long _addressof_glCoverageMaskNV;
/* pp */ long _addressof_glCoverageOperationNV;
/* pp */ long _addressof_glDrawArraysInstancedNV;
/* pp */ long _addressof_glDrawElementsInstancedNV;
/* pp */ long _addressof_glFragmentCoverageColorNV;
/* pp */ long _addressof_glBlitFramebufferNV;
/* pp */ long _addressof_glCoverageModulationTableNV;
/* pp */ long _addressof_glGetCoverageModulationTableNV;
/* pp */ long _addressof_glCoverageModulationNV;
/* pp */ long _addressof_glRenderbufferStorageMultisampleNV;
/* pp */ long _addressof_glVertexAttribDivisorNV;
/* pp */ long _addressof_glUniformMatrix2x3fvNV;
/* pp */ long _addressof_glUniformMatrix3x2fvNV;
/* pp */ long _addressof_glUniformMatrix2x4fvNV;
/* pp */ long _addressof_glUniformMatrix4x2fvNV;
/* pp */ long _addressof_glUniformMatrix3x4fvNV;
/* pp */ long _addressof_glUniformMatrix4x3fvNV;
/* pp */ long _addressof_glPolygonModeNV;
/* pp */ long _addressof_glReadBufferNV;
/* pp */ long _addressof_glFramebufferSampleLocationsfvNV;
/* pp */ long _addressof_glNamedFramebufferSampleLocationsfvNV;
/* pp */ long _addressof_glResolveDepthValuesNV;
/* pp */ long _addressof_glViewportArrayvNV;
/* pp */ long _addressof_glViewportIndexedfNV;
/* pp */ long _addressof_glViewportIndexedfvNV;
/* pp */ long _addressof_glScissorArrayvNV;
/* pp */ long _addressof_glScissorIndexedNV;
/* pp */ long _addressof_glScissorIndexedvNV;
/* pp */ long _addressof_glDepthRangeArrayfvNV;
/* pp */ long _addressof_glDepthRangeIndexedfNV;
/* pp */ long _addressof_glGetFloati_vNV;
/* pp */ long _addressof_glEnableiNV;
/* pp */ long _addressof_glDisableiNV;
/* pp */ long _addressof_glIsEnablediNV;
/* pp */ long _addressof_glFramebufferTextureMultiviewOVR;
/* pp */ long _addressof_glAlphaFuncQCOM;
/* pp */ long _addressof_glGetDriverControlsQCOM;
/* pp */ long _addressof_glGetDriverControlStringQCOM;
/* pp */ long _addressof_glEnableDriverControlQCOM;
/* pp */ long _addressof_glDisableDriverControlQCOM;
/* pp */ long _addressof_glExtGetTexturesQCOM;
/* pp */ long _addressof_glExtGetBuffersQCOM;
/* pp */ long _addressof_glExtGetRenderbuffersQCOM;
/* pp */ long _addressof_glExtGetFramebuffersQCOM;
/* pp */ long _addressof_glExtGetTexLevelParameterivQCOM;
/* pp */ long _addressof_glExtTexObjectStateOverrideiQCOM;
/* pp */ long _addressof_glExtGetTexSubImageQCOM;
/* pp */ long _addressof_glExtGetBufferPointervQCOM;
/* pp */ long _addressof_glExtGetShadersQCOM;
/* pp */ long _addressof_glExtGetProgramsQCOM;
/* pp */ long _addressof_glExtIsProgramBinaryQCOM;
/* pp */ long _addressof_glExtGetProgramBinarySourceQCOM;
/* pp */ long _addressof_glStartTilingQCOM;
/* pp */ long _addressof_glEndTilingQCOM;
@Override
protected boolean isFunctionAvailableImpl(String functionNameUsr) throws IllegalArgumentException {
final String functionNameBase = com.jogamp.gluegen.runtime.opengl.GLNameResolver.normalizeVEN(com.jogamp.gluegen.runtime.opengl.GLNameResolver.normalizeARB(functionNameUsr, true), true);
final String addressFieldNameBase = "_addressof_" + functionNameBase;
final int funcNamePermNum = com.jogamp.gluegen.runtime.opengl.GLNameResolver.getFuncNamePermutationNumber(functionNameBase);
final java.lang.reflect.Field addressField = java.security.AccessController.doPrivileged(new java.security.PrivilegedAction() {
public final java.lang.reflect.Field run() {
java.lang.reflect.Field addressField = null;
for(int i = 0; i < funcNamePermNum; i++) {
final String addressFieldName = com.jogamp.gluegen.runtime.opengl.GLNameResolver.getFuncNamePermutation(addressFieldNameBase, i);
try {
addressField = GLES3ProcAddressTable.class.getDeclaredField( addressFieldName );
addressField.setAccessible(true); // we need to read the protected value!
return addressField;
} catch (NoSuchFieldException ex) { }
}
return null;
} } );
if(null==addressField) {
// The user is calling a bogus function or one which is not
// runtime linked
throw new RuntimeException(
"WARNING: Address field query failed for \"" + functionNameBase + "\"/\"" + functionNameUsr +
"\"; it's either statically linked or address field is not a known " +
"function");
}
try {
return 0 != addressField.getLong(this);
} catch (Exception e) {
throw new RuntimeException(
"WARNING: Address query failed for \"" + functionNameBase + "\"/\"" + functionNameUsr +
"\"; it's either statically linked or is not a known " +
"function", e);
}
}
@Override
public long getAddressFor(String functionNameUsr) throws SecurityException, IllegalArgumentException {
SecurityUtil.checkAllLinkPermission();
final String functionNameBase = com.jogamp.gluegen.runtime.opengl.GLNameResolver.normalizeVEN(com.jogamp.gluegen.runtime.opengl.GLNameResolver.normalizeARB(functionNameUsr, true), true);
final String addressFieldNameBase = "_addressof_" + functionNameBase;
final int funcNamePermNum = com.jogamp.gluegen.runtime.opengl.GLNameResolver.getFuncNamePermutationNumber(functionNameBase);
final java.lang.reflect.Field addressField = java.security.AccessController.doPrivileged(new java.security.PrivilegedAction() {
public final java.lang.reflect.Field run() {
java.lang.reflect.Field addressField = null;
for(int i = 0; i < funcNamePermNum; i++) {
final String addressFieldName = com.jogamp.gluegen.runtime.opengl.GLNameResolver.getFuncNamePermutation(addressFieldNameBase, i);
try {
addressField = GLES3ProcAddressTable.class.getDeclaredField( addressFieldName );
addressField.setAccessible(true); // we need to read the protected value!
return addressField;
} catch (NoSuchFieldException ex) { }
}
return null;
} } );
if(null==addressField) {
// The user is calling a bogus function or one which is not
// runtime linked
throw new RuntimeException(
"WARNING: Address field query failed for \"" + functionNameBase + "\"/\"" + functionNameUsr +
"\"; it's either statically linked or address field is not a known " +
"function");
}
try {
return addressField.getLong(this);
} catch (Exception e) {
throw new RuntimeException(
"WARNING: Address query failed for \"" + functionNameBase + "\"/\"" + functionNameUsr +
"\"; it's either statically linked or is not a known " +
"function", e);
}
}
} // end of class GLES3ProcAddressTable
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