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Java™ Binding for the OpenGL® API (Android)
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//Copyright 2014 JogAmp Community. All rights reserved.
#if __VERSION__ >= 130
#define varying in
out vec4 ovr_FragColor;
#define texture2D texture
#else
#define ovr_FragColor gl_FragColor
#endif
uniform sampler2D ovr_Texture0;
varying vec3 ovv_Fade;
varying vec2 ovv_TexCoordR;
void main (void)
{
// 3 samples for fixing chromatic aberrations
vec3 color = texture2D(ovr_Texture0, ovv_TexCoordR).rgb;
ovr_FragColor = vec4(ovv_Fade * color, 1.0); // include vignetteFade
}
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