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/*
 * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
 * Copyright (c) 2010 JogAmp Community. All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
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 * - Redistribution of source code must retain the above copyright
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 * 
 * Neither the name of Sun Microsystems, Inc. or the names of
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 * 
 * This software is provided "AS IS," without a warranty of any kind. ALL
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 * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
 * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
 * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
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 */

package com.jogamp.opengl.util;

import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLException;

/** 

An Animator can be attached to one or more {@link GLAutoDrawable}s to drive their display() methods in a loop.

The Animator class creates a background thread in which the calls to display() are performed. After each drawable has been redrawn, a brief pause is performed to avoid swamping the CPU, unless {@link #setRunAsFastAsPossible} has been called.

*

* The Animator execution thread does not run as a daemon thread, * so it is able to keep an application from terminating.
* Call {@link #stop() } to terminate the animation and it's execution thread. *

*/ public class Animator extends AnimatorBase { protected ThreadGroup threadGroup; private Runnable runnable; private boolean runAsFastAsPossible; protected boolean isAnimating; protected boolean pauseIssued; protected volatile boolean stopIssued; /** * Creates a new, empty Animator. */ public Animator() { super(); if(DEBUG) { System.err.println("Animator created"); } } /** * Creates a new Animator w/ an associated ThreadGroup. */ public Animator(ThreadGroup tg) { super(); setThreadGroup(tg); if(DEBUG) { System.err.println("Animator created, ThreadGroup: "+threadGroup); } } /** * Creates a new Animator for a particular drawable. */ public Animator(GLAutoDrawable drawable) { super(); add(drawable); if(DEBUG) { System.err.println("Animator created, w/ "+drawable); } } /** * Creates a new Animator w/ an associated ThreadGroup for a particular drawable. */ public Animator(ThreadGroup tg, GLAutoDrawable drawable) { super(); setThreadGroup(tg); add(drawable); if(DEBUG) { System.err.println("Animator created, ThreadGroup: "+threadGroup+" and "+drawable); } } protected String getBaseName(String prefix) { return prefix + "Animator" ; } /** * Sets a flag in this Animator indicating that it is to run as * fast as possible. By default there is a brief pause in the * animation loop which prevents the CPU from getting swamped. * This method may not have an effect on subclasses. */ public final void setRunAsFastAsPossible(boolean runFast) { stateSync.lock(); try { runAsFastAsPossible = runFast; } finally { stateSync.unlock(); } } private final void setIsAnimatingSynced(boolean v) { stateSync.lock(); try { isAnimating = v; } finally { stateSync.unlock(); } } class MainLoop implements Runnable { public String toString() { return "[started "+isStartedImpl()+", animating "+isAnimatingImpl()+", paused "+isPausedImpl()+", drawable "+drawables.size()+", drawablesEmpty "+drawablesEmpty+"]"; } public void run() { try { if(DEBUG) { System.err.println("Animator start on " + getThreadName() + ": " + toString()); } fpsCounter.resetFPSCounter(); animThread = Thread.currentThread(); setIsAnimatingSynced(false); // barrier // 'waitForStartedCondition' wake-up is handled below! while (!stopIssued) { synchronized (Animator.this) { // Pause; Also don't consume CPU unless there is work to be done and not paused boolean ectCleared = false; while (!stopIssued && (pauseIssued || drawablesEmpty)) { if( drawablesEmpty ) { pauseIssued = true; } boolean wasPaused = pauseIssued; if (DEBUG) { System.err.println("Animator pause on " + animThread.getName() + ": " + toString()); } if ( exclusiveContext && !drawablesEmpty && !ectCleared ) { ectCleared = true; setDrawablesExclCtxState(false); display(); // propagate exclusive change! } setIsAnimatingSynced(false); // barrier Animator.this.notifyAll(); try { Animator.this.wait(); } catch (InterruptedException e) { } if (wasPaused) { // resume from pause -> reset counter fpsCounter.resetFPSCounter(); if (DEBUG) { System.err.println("Animator resume on " + animThread.getName() + ": " + toString()); } } } if (!stopIssued && !isAnimating) { // Wakes up 'waitForStartedCondition' sync // - and - // Resume from pause or drawablesEmpty, // implies !pauseIssued and !drawablesEmpty setIsAnimatingSynced(true); // barrier setDrawablesExclCtxState(exclusiveContext); Animator.this.notifyAll(); } } // sync Animator.this if (!stopIssued) { display(); } if (!stopIssued && !runAsFastAsPossible) { // Avoid swamping the CPU Thread.yield(); } } } finally { if( exclusiveContext && !drawablesEmpty ) { setDrawablesExclCtxState(false); display(); // propagate exclusive change! } synchronized (Animator.this) { if(DEBUG) { System.err.println("Animator stop on " + animThread.getName() + ": " + toString()); } stopIssued = false; pauseIssued = false; animThread = null; setIsAnimatingSynced(false); // barrier Animator.this.notifyAll(); } } } } private final boolean isAnimatingImpl() { return animThread != null && isAnimating ; } public final boolean isAnimating() { stateSync.lock(); try { return animThread != null && isAnimating ; } finally { stateSync.unlock(); } } private final boolean isPausedImpl() { return animThread != null && pauseIssued ; } public final boolean isPaused() { stateSync.lock(); try { return animThread != null && pauseIssued ; } finally { stateSync.unlock(); } } /** * Set a {@link ThreadGroup} for the {@link #getThread() animation thread}. * * @param tg the {@link ThreadGroup} * @throws GLException if the animator has already been started */ public synchronized void setThreadGroup(ThreadGroup tg) throws GLException { if ( isStartedImpl() ) { throw new GLException("Animator already started."); } threadGroup = tg; } public synchronized boolean start() { if ( isStartedImpl() ) { return false; } if (runnable == null) { runnable = new MainLoop(); } fpsCounter.resetFPSCounter(); String threadName = getThreadName()+"-"+baseName; Thread thread; if(null==threadGroup) { thread = new Thread(runnable, threadName); } else { thread = new Thread(threadGroup, runnable, threadName); } thread.setDaemon(false); // force to be non daemon, regardless of parent thread if(DEBUG) { final Thread ct = Thread.currentThread(); System.err.println("Animator "+ct.getName()+"[daemon "+ct.isDaemon()+"]: starting "+thread.getName()+"[daemon "+thread.isDaemon()+"]"); } thread.start(); return finishLifecycleAction(waitForStartedCondition, 0); } private final Condition waitForStartedCondition = new Condition() { public boolean eval() { return !isStartedImpl() || (!drawablesEmpty && !isAnimating) ; } }; public synchronized boolean stop() { if ( !isStartedImpl() ) { return false; } stopIssued = true; return finishLifecycleAction(waitForStoppedCondition, 0); } private final Condition waitForStoppedCondition = new Condition() { public boolean eval() { return isStartedImpl(); } }; public synchronized boolean pause() { if ( !isStartedImpl() || pauseIssued ) { return false; } pauseIssued = true; return finishLifecycleAction(waitForPausedCondition, 0); } private final Condition waitForPausedCondition = new Condition() { public boolean eval() { // end waiting if stopped as well return isStartedImpl() && isAnimating; } }; public synchronized boolean resume() { if ( !isStartedImpl() || !pauseIssued ) { return false; } pauseIssued = false; return finishLifecycleAction(waitForResumeCondition, 0); } private final Condition waitForResumeCondition = new Condition() { public boolean eval() { // end waiting if stopped as well return isStartedImpl() && ( !drawablesEmpty && !isAnimating || drawablesEmpty && !pauseIssued ) ; } }; }




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