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Java™ Binding for the OpenGL® API
/*
* Copyright (c) 2009 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
*/
package com.jogamp.opengl.util.glsl;
import java.io.PrintStream;
import java.nio.*;
import java.util.*;
import javax.media.opengl.*;
import com.jogamp.common.nio.Buffers;
import com.jogamp.opengl.GLExtensions;
public class ShaderUtil {
public static String getShaderInfoLog(GL _gl, int shaderObj) {
final GL2ES2 gl = _gl.getGL2ES2();
int[] infoLogLength=new int[1];
gl.glGetShaderiv(shaderObj, GL2ES2.GL_INFO_LOG_LENGTH, infoLogLength, 0);
if(infoLogLength[0]==0) {
return "(no info log)";
}
int[] charsWritten=new int[1];
byte[] infoLogBytes = new byte[infoLogLength[0]];
gl.glGetShaderInfoLog(shaderObj, infoLogLength[0], charsWritten, 0, infoLogBytes, 0);
return new String(infoLogBytes, 0, charsWritten[0]);
}
public static String getProgramInfoLog(GL _gl, int programObj) {
final GL2ES2 gl = _gl.getGL2ES2();
int[] infoLogLength=new int[1];
gl.glGetProgramiv(programObj, GL2ES2.GL_INFO_LOG_LENGTH, infoLogLength, 0);
if(infoLogLength[0]==0) {
return "(no info log)";
}
int[] charsWritten=new int[1];
byte[] infoLogBytes = new byte[infoLogLength[0]];
gl.glGetProgramInfoLog(programObj, infoLogLength[0], charsWritten, 0, infoLogBytes, 0);
return new String(infoLogBytes, 0, charsWritten[0]);
}
public static boolean isShaderStatusValid(GL _gl, int shaderObj, int name, PrintStream verboseOut) {
final GL2ES2 gl = _gl.getGL2ES2();
int[] ires = new int[1];
gl.glGetShaderiv(shaderObj, name, ires, 0);
boolean res = ires[0]==1;
if(!res && null!=verboseOut) {
verboseOut.println("Shader status invalid: "+ getShaderInfoLog(gl, shaderObj));
}
return res;
}
public static boolean isShaderStatusValid(GL _gl, IntBuffer shaders, int name, PrintStream verboseOut) {
boolean res = true;
for (int i = shaders.position(); i < shaders.limit(); i++) {
res = isShaderStatusValid(_gl, shaders.get(i), name, verboseOut) && res;
}
return res;
}
public static boolean isProgramStatusValid(GL _gl, int programObj, int name) {
final GL2ES2 gl = _gl.getGL2ES2();
int[] ires = new int[1];
gl.glGetProgramiv(programObj, name, ires, 0);
return ires[0]==1;
}
public static boolean isProgramLinkStatusValid(GL _gl, int programObj, PrintStream verboseOut) {
final GL2ES2 gl = _gl.getGL2ES2();
if(!gl.glIsProgram(programObj)) {
if(null!=verboseOut) {
verboseOut.println("Program name invalid: "+programObj);
}
return false;
}
if(!isProgramStatusValid(gl, programObj, GL2ES2.GL_LINK_STATUS)) {
if(null!=verboseOut) {
verboseOut.println("Program link failed: "+programObj+"\n\t"+ getProgramInfoLog(gl, programObj));
}
return false;
}
return true;
}
/**
* Performs {@link GL2ES2#glValidateProgram(int)}
*
* One shall only call this method while debugging and only if all required
* resources by the shader are set.
*
*
* Note: It is possible that a working shader program will fail validation.
* This has been experienced on NVidia APX2500 and Tegra2.
*
* @see GL2ES2#glValidateProgram(int)
**/
public static boolean isProgramExecStatusValid(GL _gl, int programObj, PrintStream verboseOut) {
final GL2ES2 gl = _gl.getGL2ES2();
gl.glValidateProgram(programObj);
if(!isProgramStatusValid(gl, programObj, GL2ES2.GL_VALIDATE_STATUS)) {
if(null!=verboseOut) {
verboseOut.println("Program validation failed: "+programObj+"\n\t"+ getProgramInfoLog(gl, programObj));
}
return false;
}
return true;
}
public static void createShader(GL _gl, int type, IntBuffer shaders) {
final GL2ES2 gl = _gl.getGL2ES2();
for (int i = shaders.position(); i < shaders.limit(); i++) {
shaders.put(i, gl.glCreateShader(type));
}
}
/**
* If supported, queries the natively supported shader binary formats using
* {@link GL2ES2#GL_NUM_SHADER_BINARY_FORMATS} and {@link GL2ES2#GL_SHADER_BINARY_FORMATS}
* via {@link GL2ES2#glGetIntegerv(int, int[], int)}.
*/
public static Set getShaderBinaryFormats(GL _gl) {
final GL2ES2 gl = _gl.getGL2ES2();
final ProfileInformation info = getProfileInformation(gl);
if(null == info.shaderBinaryFormats) {
info.shaderBinaryFormats = new HashSet();
if (gl.isGLES2Compatible()) {
try {
final int[] param = new int[1];
gl.glGetIntegerv(GL2ES2.GL_NUM_SHADER_BINARY_FORMATS, param, 0);
final int err = gl.glGetError();
final int numFormats = GL.GL_NO_ERROR == err ? param[0] : 0;
if(numFormats>0) {
int[] formats = new int[numFormats];
gl.glGetIntegerv(GL2ES2.GL_SHADER_BINARY_FORMATS, formats, 0);
for(int i=0; i bfs = getShaderBinaryFormats(gl);
if(bfs.size()==0) {
// no supported binary formats, hence a compiler must be available!
v = true;
}
}
info.shaderCompilerAvailable = new Boolean(v);
queryOK = true;
} catch (GLException gle) {
System.err.println("Catched Exception on thread "+Thread.currentThread().getName());
gle.printStackTrace();
}
if(!queryOK) {
info.shaderCompilerAvailable = new Boolean(true);
}
} else if( gl.isGL2ES2() ) {
info.shaderCompilerAvailable = new Boolean(true);
} else {
throw new GLException("Invalid OpenGL profile");
}
}
return info.shaderCompilerAvailable.booleanValue();
}
/** Returns true if GeometryShader is supported, i.e. whether GLContext is ≥ 3.2 or ARB_geometry_shader4 extension is available. */
public static boolean isGeometryShaderSupported(GL _gl) {
final GLContext ctx = _gl.getContext();
return ctx.getGLVersionNumber().compareTo(GLContext.Version320) >= 0 ||
ctx.isExtensionAvailable(GLExtensions.ARB_geometry_shader4);
}
public static void shaderSource(GL _gl, int shader, CharSequence[] source)
{
final GL2ES2 gl = _gl.getGL2ES2();
if(!isShaderCompilerAvailable(_gl)) {
throw new GLException("No compiler is available");
}
int count = (null!=source)?source.length:0;
if(count==0) {
throw new GLException("No sources specified");
}
IntBuffer lengths = Buffers.newDirectIntBuffer(count);
for(int i=0; i=0; i--) {
final CharSequence csq = source[i];
if(csq instanceof String) {
// if ShaderCode.create(.. mutableStringBuilder == false )
tmp[i] = (String) csq;
} else {
// if ShaderCode.create(.. mutableStringBuilder == true )
tmp[i] = source[i].toString();
}
}
gl.glShaderSource(shader, count, tmp, lengths);
}
}
public static void shaderSource(GL _gl, IntBuffer shaders, CharSequence[][] sources)
{
int sourceNum = (null!=sources)?sources.length:0;
int shaderNum = (null!=shaders)?shaders.remaining():0;
if(shaderNum<=0 || sourceNum<=0 || shaderNum!=sourceNum) {
throw new GLException("Invalid number of shaders and/or sources: shaders="+
shaderNum+", sources="+sourceNum);
}
for(int i=0; i=binLength) {
throw new GLException("Empty shader binary (remaining == 0)");
}
gl.glShaderBinary(shaderNum, shaders, binFormat, bin, binLength);
}
public static void compileShader(GL _gl, IntBuffer shaders)
{
final GL2ES2 gl = _gl.getGL2ES2();
for (int i = shaders.position(); i < shaders.limit(); i++) {
gl.glCompileShader(shaders.get(i));
}
}
public static void attachShader(GL _gl, int program, IntBuffer shaders)
{
final GL2ES2 gl = _gl.getGL2ES2();
for (int i = shaders.position(); i < shaders.limit(); i++) {
gl.glAttachShader(program, shaders.get(i));
}
}
public static void detachShader(GL _gl, int program, IntBuffer shaders)
{
final GL2ES2 gl = _gl.getGL2ES2();
for (int i = shaders.position(); i < shaders.limit(); i++) {
gl.glDetachShader(program, shaders.get(i));
}
}
public static void deleteShader(GL _gl, IntBuffer shaders)
{
final GL2ES2 gl = _gl.getGL2ES2();
for (int i = shaders.position(); i < shaders.limit(); i++) {
gl.glDeleteShader(shaders.get(i));
}
}
public static boolean createAndLoadShader(GL _gl, IntBuffer shader, int shaderType,
int binFormat, java.nio.Buffer bin,
PrintStream verboseOut)
{
final GL2ES2 gl = _gl.getGL2ES2();
int err = gl.glGetError(); // flush previous errors ..
if(err!=GL.GL_NO_ERROR && null!=verboseOut) {
verboseOut.println("createAndLoadShader: Pre GL Error: 0x"+Integer.toHexString(err));
}
createShader(gl, shaderType, shader);
err = gl.glGetError();
if(err!=GL.GL_NO_ERROR) {
throw new GLException("createAndLoadShader: CreateShader failed, GL Error: 0x"+Integer.toHexString(err));
}
shaderBinary(gl, shader, binFormat, bin);
err = gl.glGetError();
if(err!=GL.GL_NO_ERROR && null!=verboseOut) {
verboseOut.println("createAndLoadShader: ShaderBinary failed, GL Error: 0x"+Integer.toHexString(err));
}
return err == GL.GL_NO_ERROR;
}
public static boolean createAndCompileShader(GL _gl, IntBuffer shader, int shaderType,
CharSequence[][] sources,
PrintStream verboseOut)
{
final GL2ES2 gl = _gl.getGL2ES2();
int err = gl.glGetError(); // flush previous errors ..
if(err!=GL.GL_NO_ERROR && null!=verboseOut) {
verboseOut.println("createAndCompileShader: Pre GL Error: 0x"+Integer.toHexString(err));
}
createShader(gl, shaderType, shader);
err = gl.glGetError();
if(err!=GL.GL_NO_ERROR) {
throw new GLException("createAndCompileShader: CreateShader failed, GL Error: 0x"+Integer.toHexString(err));
}
shaderSource(gl, shader, sources);
err = gl.glGetError();
if(err!=GL.GL_NO_ERROR) {
throw new GLException("createAndCompileShader: ShaderSource failed, GL Error: 0x"+Integer.toHexString(err));
}
compileShader(gl, shader);
err = gl.glGetError();
if(err!=GL.GL_NO_ERROR && null!=verboseOut) {
verboseOut.println("createAndCompileShader: CompileShader failed, GL Error: 0x"+Integer.toHexString(err));
}
return isShaderStatusValid(gl, shader, GL2ES2.GL_COMPILE_STATUS, verboseOut) && err == GL.GL_NO_ERROR;
}
private static final String implObjectKey = "com.jogamp.opengl.util.glsl.ShaderUtil" ;
private static class ProfileInformation {
Boolean shaderCompilerAvailable = null;
Set shaderBinaryFormats = null;
}
private static ProfileInformation getProfileInformation(GL gl) {
final GLContext context = gl.getContext();
context.validateCurrent();
ProfileInformation data = (ProfileInformation) context.getAttachedObject(implObjectKey);
if (data == null) {
data = new ProfileInformation();
context.attachObject(implObjectKey, data);
}
return data;
}
}