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/*
 * Copyright (c) 2009 Sun Microsystems, Inc. All Rights Reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 * 
 * - Redistribution of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 * 
 * - Redistribution in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 * 
 * Neither the name of Sun Microsystems, Inc. or the names of
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 * 
 * This software is provided "AS IS," without a warranty of any kind. ALL
 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
 * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
 * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
 * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
 * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
 * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
 * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
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 * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
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package com.jogamp.opengl.util.glsl;

import java.io.PrintStream;
import java.nio.*;
import java.util.*;

import javax.media.opengl.*;

import com.jogamp.common.nio.Buffers;
import com.jogamp.opengl.GLExtensions;

public class ShaderUtil {
    public static String getShaderInfoLog(GL _gl, int shaderObj) {
        final GL2ES2 gl = _gl.getGL2ES2();
        int[] infoLogLength=new int[1];
        gl.glGetShaderiv(shaderObj, GL2ES2.GL_INFO_LOG_LENGTH, infoLogLength, 0);

        if(infoLogLength[0]==0) {
            return "(no info log)";
        }
        int[] charsWritten=new int[1];
        byte[] infoLogBytes = new byte[infoLogLength[0]];
        gl.glGetShaderInfoLog(shaderObj, infoLogLength[0], charsWritten, 0, infoLogBytes, 0);

        return new String(infoLogBytes, 0, charsWritten[0]);
    }

    public static String getProgramInfoLog(GL _gl, int programObj) {
        final GL2ES2 gl = _gl.getGL2ES2();
        int[] infoLogLength=new int[1];
        gl.glGetProgramiv(programObj, GL2ES2.GL_INFO_LOG_LENGTH, infoLogLength, 0);

        if(infoLogLength[0]==0) {
            return "(no info log)";
        }
        int[] charsWritten=new int[1];
        byte[] infoLogBytes = new byte[infoLogLength[0]];
        gl.glGetProgramInfoLog(programObj, infoLogLength[0], charsWritten, 0, infoLogBytes, 0);

        return new String(infoLogBytes, 0, charsWritten[0]);
    }

    public static boolean isShaderStatusValid(GL _gl, int shaderObj, int name, PrintStream verboseOut) {
        final GL2ES2 gl = _gl.getGL2ES2();
        int[] ires = new int[1];
        gl.glGetShaderiv(shaderObj, name, ires, 0);

        boolean res = ires[0]==1;
        if(!res && null!=verboseOut) {
            verboseOut.println("Shader status invalid: "+ getShaderInfoLog(gl, shaderObj));
        }
        return res;
    }

    public static boolean isShaderStatusValid(GL _gl, IntBuffer shaders, int name, PrintStream verboseOut) {
        boolean res = true;
        for (int i = shaders.position(); i < shaders.limit(); i++) {
            res = isShaderStatusValid(_gl, shaders.get(i), name, verboseOut) && res;
        }
        return res;
    }

    public static boolean isProgramStatusValid(GL _gl, int programObj, int name) {
        final GL2ES2 gl = _gl.getGL2ES2();
        int[] ires = new int[1];
        gl.glGetProgramiv(programObj, name, ires, 0);

        return ires[0]==1;
    }

    public static boolean isProgramLinkStatusValid(GL _gl, int programObj, PrintStream verboseOut) {
        final GL2ES2 gl = _gl.getGL2ES2();
        if(!gl.glIsProgram(programObj)) {
            if(null!=verboseOut) {
                verboseOut.println("Program name invalid: "+programObj);
            }
            return false;
        }
        if(!isProgramStatusValid(gl, programObj, GL2ES2.GL_LINK_STATUS)) {
            if(null!=verboseOut) {
                verboseOut.println("Program link failed: "+programObj+"\n\t"+ getProgramInfoLog(gl, programObj));
            }
            return false;
        }
        return true;
    }
    
    /**
     * Performs {@link GL2ES2#glValidateProgram(int)}
     * 

* One shall only call this method while debugging and only if all required * resources by the shader are set. *

*

* Note: It is possible that a working shader program will fail validation. * This has been experienced on NVidia APX2500 and Tegra2. *

* @see GL2ES2#glValidateProgram(int) **/ public static boolean isProgramExecStatusValid(GL _gl, int programObj, PrintStream verboseOut) { final GL2ES2 gl = _gl.getGL2ES2(); gl.glValidateProgram(programObj); if(!isProgramStatusValid(gl, programObj, GL2ES2.GL_VALIDATE_STATUS)) { if(null!=verboseOut) { verboseOut.println("Program validation failed: "+programObj+"\n\t"+ getProgramInfoLog(gl, programObj)); } return false; } return true; } public static void createShader(GL _gl, int type, IntBuffer shaders) { final GL2ES2 gl = _gl.getGL2ES2(); for (int i = shaders.position(); i < shaders.limit(); i++) { shaders.put(i, gl.glCreateShader(type)); } } /** * If supported, queries the natively supported shader binary formats using * {@link GL2ES2#GL_NUM_SHADER_BINARY_FORMATS} and {@link GL2ES2#GL_SHADER_BINARY_FORMATS} * via {@link GL2ES2#glGetIntegerv(int, int[], int)}. */ public static Set getShaderBinaryFormats(GL _gl) { final GL2ES2 gl = _gl.getGL2ES2(); final ProfileInformation info = getProfileInformation(gl); if(null == info.shaderBinaryFormats) { info.shaderBinaryFormats = new HashSet(); if (gl.isGLES2Compatible()) { try { final int[] param = new int[1]; gl.glGetIntegerv(GL2ES2.GL_NUM_SHADER_BINARY_FORMATS, param, 0); final int err = gl.glGetError(); final int numFormats = GL.GL_NO_ERROR == err ? param[0] : 0; if(numFormats>0) { int[] formats = new int[numFormats]; gl.glGetIntegerv(GL2ES2.GL_SHADER_BINARY_FORMATS, formats, 0); for(int i=0; i bfs = getShaderBinaryFormats(gl); if(bfs.size()==0) { // no supported binary formats, hence a compiler must be available! v = true; } } info.shaderCompilerAvailable = new Boolean(v); queryOK = true; } catch (GLException gle) { System.err.println("Catched Exception on thread "+Thread.currentThread().getName()); gle.printStackTrace(); } if(!queryOK) { info.shaderCompilerAvailable = new Boolean(true); } } else if( gl.isGL2ES2() ) { info.shaderCompilerAvailable = new Boolean(true); } else { throw new GLException("Invalid OpenGL profile"); } } return info.shaderCompilerAvailable.booleanValue(); } /** Returns true if GeometryShader is supported, i.e. whether GLContext is ≥ 3.2 or ARB_geometry_shader4 extension is available. */ public static boolean isGeometryShaderSupported(GL _gl) { final GLContext ctx = _gl.getContext(); return ctx.getGLVersionNumber().compareTo(GLContext.Version320) >= 0 || ctx.isExtensionAvailable(GLExtensions.ARB_geometry_shader4); } public static void shaderSource(GL _gl, int shader, CharSequence[] source) { final GL2ES2 gl = _gl.getGL2ES2(); if(!isShaderCompilerAvailable(_gl)) { throw new GLException("No compiler is available"); } int count = (null!=source)?source.length:0; if(count==0) { throw new GLException("No sources specified"); } IntBuffer lengths = Buffers.newDirectIntBuffer(count); for(int i=0; i=0; i--) { final CharSequence csq = source[i]; if(csq instanceof String) { // if ShaderCode.create(.. mutableStringBuilder == false ) tmp[i] = (String) csq; } else { // if ShaderCode.create(.. mutableStringBuilder == true ) tmp[i] = source[i].toString(); } } gl.glShaderSource(shader, count, tmp, lengths); } } public static void shaderSource(GL _gl, IntBuffer shaders, CharSequence[][] sources) { int sourceNum = (null!=sources)?sources.length:0; int shaderNum = (null!=shaders)?shaders.remaining():0; if(shaderNum<=0 || sourceNum<=0 || shaderNum!=sourceNum) { throw new GLException("Invalid number of shaders and/or sources: shaders="+ shaderNum+", sources="+sourceNum); } for(int i=0; i=binLength) { throw new GLException("Empty shader binary (remaining == 0)"); } gl.glShaderBinary(shaderNum, shaders, binFormat, bin, binLength); } public static void compileShader(GL _gl, IntBuffer shaders) { final GL2ES2 gl = _gl.getGL2ES2(); for (int i = shaders.position(); i < shaders.limit(); i++) { gl.glCompileShader(shaders.get(i)); } } public static void attachShader(GL _gl, int program, IntBuffer shaders) { final GL2ES2 gl = _gl.getGL2ES2(); for (int i = shaders.position(); i < shaders.limit(); i++) { gl.glAttachShader(program, shaders.get(i)); } } public static void detachShader(GL _gl, int program, IntBuffer shaders) { final GL2ES2 gl = _gl.getGL2ES2(); for (int i = shaders.position(); i < shaders.limit(); i++) { gl.glDetachShader(program, shaders.get(i)); } } public static void deleteShader(GL _gl, IntBuffer shaders) { final GL2ES2 gl = _gl.getGL2ES2(); for (int i = shaders.position(); i < shaders.limit(); i++) { gl.glDeleteShader(shaders.get(i)); } } public static boolean createAndLoadShader(GL _gl, IntBuffer shader, int shaderType, int binFormat, java.nio.Buffer bin, PrintStream verboseOut) { final GL2ES2 gl = _gl.getGL2ES2(); int err = gl.glGetError(); // flush previous errors .. if(err!=GL.GL_NO_ERROR && null!=verboseOut) { verboseOut.println("createAndLoadShader: Pre GL Error: 0x"+Integer.toHexString(err)); } createShader(gl, shaderType, shader); err = gl.glGetError(); if(err!=GL.GL_NO_ERROR) { throw new GLException("createAndLoadShader: CreateShader failed, GL Error: 0x"+Integer.toHexString(err)); } shaderBinary(gl, shader, binFormat, bin); err = gl.glGetError(); if(err!=GL.GL_NO_ERROR && null!=verboseOut) { verboseOut.println("createAndLoadShader: ShaderBinary failed, GL Error: 0x"+Integer.toHexString(err)); } return err == GL.GL_NO_ERROR; } public static boolean createAndCompileShader(GL _gl, IntBuffer shader, int shaderType, CharSequence[][] sources, PrintStream verboseOut) { final GL2ES2 gl = _gl.getGL2ES2(); int err = gl.glGetError(); // flush previous errors .. if(err!=GL.GL_NO_ERROR && null!=verboseOut) { verboseOut.println("createAndCompileShader: Pre GL Error: 0x"+Integer.toHexString(err)); } createShader(gl, shaderType, shader); err = gl.glGetError(); if(err!=GL.GL_NO_ERROR) { throw new GLException("createAndCompileShader: CreateShader failed, GL Error: 0x"+Integer.toHexString(err)); } shaderSource(gl, shader, sources); err = gl.glGetError(); if(err!=GL.GL_NO_ERROR) { throw new GLException("createAndCompileShader: ShaderSource failed, GL Error: 0x"+Integer.toHexString(err)); } compileShader(gl, shader); err = gl.glGetError(); if(err!=GL.GL_NO_ERROR && null!=verboseOut) { verboseOut.println("createAndCompileShader: CompileShader failed, GL Error: 0x"+Integer.toHexString(err)); } return isShaderStatusValid(gl, shader, GL2ES2.GL_COMPILE_STATUS, verboseOut) && err == GL.GL_NO_ERROR; } private static final String implObjectKey = "com.jogamp.opengl.util.glsl.ShaderUtil" ; private static class ProfileInformation { Boolean shaderCompilerAvailable = null; Set shaderBinaryFormats = null; } private static ProfileInformation getProfileInformation(GL gl) { final GLContext context = gl.getContext(); context.validateCurrent(); ProfileInformation data = (ProfileInformation) context.getAttachedObject(implObjectKey); if (data == null) { data = new ProfileInformation(); context.attachObject(implObjectKey, data); } return data; } }




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