javax.media.nativewindow.AbstractGraphicsDevice Maven / Gradle / Ivy
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/*
* Copyright (c) 2005 Sun Microsystems, Inc. All Rights Reserved.
* Copyright (c) 2010 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
package javax.media.nativewindow;
import jogamp.nativewindow.Debug;
/** A interface describing a graphics device in a
toolkit-independent manner.
*/
public interface AbstractGraphicsDevice extends Cloneable {
public static final boolean DEBUG = Debug.debug("GraphicsDevice");
/** Dummy connection value for a default connection where no native support for multiple devices is available */
public static String DEFAULT_CONNECTION = "decon";
/** Dummy connection value for an external connection where no native support for multiple devices is available */
public static String EXTERNAL_CONNECTION = "excon";
/** Default unit id for the 1st device: 0 */
public static int DEFAULT_UNIT = 0;
public Object clone();
/**
* Returns the type of the underlying subsystem, ie
* NativeWindowFactory.TYPE_KD, NativeWindowFactory.TYPE_X11, ..
*/
public String getType();
/**
* Returns the semantic GraphicsDevice connection.
* On platforms supporting remote devices, eg via tcp/ip network,
* the implementation shall return a unique name for each remote address.
* On X11 for example, the connection string should be as the following example.
*
* :0.0
for a local connection
* remote.host.net:0.0
for a remote connection
*
*
* To support multiple local device, see {@link #getUnitID()}.
*/
public String getConnection();
/**
* Returns the graphics device unit ID
.
* The unit ID
support multiple graphics device configurations
* on a local machine.
* To support remote device, see {@link #getConnection()}.
* @return
*/
public int getUnitID();
/**
* Returns a unique ID object of this device using {@link #getType() type},
* {@link #getConnection() connection} and {@link #getUnitID() unitID} as it's key components.
*
* The unique ID does not reflect the instance of the device, hence the handle is not included.
* The unique ID may be used as a key for semantic device mapping.
*
*
* The returned string object reference is unique using {@link String#intern()}
* and hence can be used as a key itself.
*
*/
public String getUniqueID();
/**
* Returns the native handle of the underlying native device,
* if such thing exist.
*/
public long getHandle();
/**
* Optionally locking the device, utilizing eg {@link javax.media.nativewindow.ToolkitLock#lock()}.
* The lock implementation must be recursive.
*/
public void lock();
/**
* Optionally unlocking the device, utilizing eg {@link javax.media.nativewindow.ToolkitLock#unlock()}.
* The lock implementation must be recursive.
*
* @throws RuntimeException in case the lock is not acquired by this thread.
*/
public void unlock();
/**
* @throws RuntimeException if current thread does not hold the lock
*/
public void validateLocked() throws RuntimeException;
/**
* Optionally [re]opening the device if handle is null
.
*
* The default implementation is a NOP
.
*
*
* Example implementations like {@link com.jogamp.nativewindow.x11.X11GraphicsDevice}
* or {@link com.jogamp.nativewindow.egl.EGLGraphicsDevice}
* issue the native open operation in case handle is null
.
*
*
* @return true if the handle was null
and opening was successful, otherwise false.
*/
public boolean open();
/**
* Optionally closing the device if handle is not null
.
*
* The default implementation {@link ToolkitLock#dispose() dispose} it's {@link ToolkitLock} and sets the handle to null
.
*
*
* Example implementations like {@link com.jogamp.nativewindow.x11.X11GraphicsDevice}
* or {@link com.jogamp.nativewindow.egl.EGLGraphicsDevice}
* issue the native close operation or skip it depending on the {@link #isHandleOwner() handles's ownership}.
*
*
* @return true if the handle was not null
and closing was successful, otherwise false.
*/
public boolean close();
/**
* @return true
if instance owns the handle to issue {@link #close()}, otherwise false
.
*/
public boolean isHandleOwner();
public void clearHandleOwner();
}