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Java™ Binding for the OpenGL® API
/*
* Copyright 2009 Sun Microsystems, Inc. All Rights Reserved.
* Copyright 2010 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/
package jogamp.opengl.util.glsl.fixedfunc;
import java.nio.Buffer;
import java.nio.IntBuffer;
import javax.media.opengl.GL;
import javax.media.opengl.GL2ES2;
import javax.media.opengl.GLArrayData;
import javax.media.opengl.GLException;
import javax.media.opengl.fixedfunc.GLLightingFunc;
import javax.media.opengl.fixedfunc.GLMatrixFunc;
import javax.media.opengl.fixedfunc.GLPointerFunc;
import com.jogamp.common.nio.Buffers;
import com.jogamp.common.util.ValueConv;
import com.jogamp.opengl.util.GLArrayDataWrapper;
import com.jogamp.opengl.util.GLBuffers;
import com.jogamp.opengl.util.PMVMatrix;
import com.jogamp.opengl.util.glsl.fixedfunc.ShaderSelectionMode;
public class FixedFuncHook implements GLLightingFunc, GLMatrixFunc, GLPointerFunc {
public static final int MAX_TEXTURE_UNITS = 8;
protected FixedFuncPipeline fixedFunction;
protected PMVMatrix pmvMatrix;
protected boolean ownsPMVMatrix;
protected GL2ES2 gl;
/**
* @param gl
* @param mode TODO
* @param pmvMatrix optional pass through PMVMatrix for the {@link FixedFuncHook} and {@link FixedFuncPipeline}
*/
public FixedFuncHook (GL2ES2 gl, ShaderSelectionMode mode, PMVMatrix pmvMatrix) {
this.gl = gl;
if(null != pmvMatrix) {
this.ownsPMVMatrix = false;
this.pmvMatrix = pmvMatrix;
} else {
this.ownsPMVMatrix = true;
this.pmvMatrix = new PMVMatrix();
}
fixedFunction = new FixedFuncPipeline(this.gl, mode, this.pmvMatrix);
}
/**
* @param gl
* @param mode TODO
* @param pmvMatrix optional pass through PMVMatrix for the {@link FixedFuncHook} and {@link FixedFuncPipeline}
*/
public FixedFuncHook(GL2ES2 gl, ShaderSelectionMode mode, PMVMatrix pmvMatrix,
Class> shaderRootClass, String shaderSrcRoot, String shaderBinRoot,
String vertexColorFile, String vertexColorLightFile,
String fragmentColorFile, String fragmentColorTextureFile) {
this.gl = gl;
if(null != pmvMatrix) {
this.ownsPMVMatrix = false;
this.pmvMatrix = pmvMatrix;
} else {
this.ownsPMVMatrix = true;
this.pmvMatrix = new PMVMatrix();
}
fixedFunction = new FixedFuncPipeline(this.gl, mode, this.pmvMatrix, shaderRootClass, shaderSrcRoot,
shaderBinRoot, vertexColorFile, vertexColorLightFile, fragmentColorFile, fragmentColorTextureFile);
}
public boolean verbose() { return fixedFunction.verbose(); }
public void setVerbose(boolean v) { fixedFunction.setVerbose(v); }
public void destroy() {
fixedFunction.destroy(gl);
fixedFunction = null;
if(ownsPMVMatrix) {
pmvMatrix.destroy();
}
pmvMatrix=null;
gl=null;
}
public PMVMatrix getMatrix() { return pmvMatrix; }
//
// FixedFuncHookIf - hooks
//
public void glDrawArrays(int mode, int first, int count) {
fixedFunction.glDrawArrays(gl, mode, first, count);
}
public void glDrawElements(int mode, int count, int type, java.nio.Buffer indices) {
fixedFunction.glDrawElements(gl, mode, count, type, indices);
}
public void glDrawElements(int mode, int count, int type, long indices_buffer_offset) {
fixedFunction.glDrawElements(gl, mode, count, type, indices_buffer_offset);
}
public void glActiveTexture(int texture) {
fixedFunction.glActiveTexture(texture);
gl.glActiveTexture(texture);
}
public void glEnable(int cap) {
if(fixedFunction.glEnable(cap, true)) {
gl.glEnable(cap);
}
}
public void glDisable(int cap) {
if(fixedFunction.glEnable(cap, false)) {
gl.glDisable(cap);
}
}
public void glGetFloatv(int pname, java.nio.FloatBuffer params) {
if(PMVMatrix.isMatrixGetName(pname)) {
pmvMatrix.glGetFloatv(pname, params);
return;
}
gl.glGetFloatv(pname, params);
}
public void glGetFloatv(int pname, float[] params, int params_offset) {
if(PMVMatrix.isMatrixGetName(pname)) {
pmvMatrix.glGetFloatv(pname, params, params_offset);
return;
}
gl.glGetFloatv(pname, params, params_offset);
}
public void glGetIntegerv(int pname, IntBuffer params) {
if(PMVMatrix.isMatrixGetName(pname)) {
pmvMatrix.glGetIntegerv(pname, params);
return;
}
gl.glGetIntegerv(pname, params);
}
public void glGetIntegerv(int pname, int[] params, int params_offset) {
if(PMVMatrix.isMatrixGetName(pname)) {
pmvMatrix.glGetIntegerv(pname, params, params_offset);
return;
}
gl.glGetIntegerv(pname, params, params_offset);
}
public void glTexEnvi(int target, int pname, int value) {
fixedFunction.glTexEnvi(target, pname, value);
}
public void glGetTexEnviv(int target, int pname, IntBuffer params) {
fixedFunction.glGetTexEnviv(target, pname, params);
}
public void glGetTexEnviv(int target, int pname, int[] params, int params_offset) {
fixedFunction.glGetTexEnviv(target, pname, params, params_offset);
}
public void glBindTexture(int target, int texture) {
fixedFunction.glBindTexture(target, texture);
gl.glBindTexture(target, texture);
}
public void glTexImage2D(int target, int level, int internalformat, int width, int height, int border,
int format, int type, Buffer pixels) {
// align internalformat w/ format, an ES2 requirement
switch(internalformat) {
case 3: internalformat= ( GL.GL_RGBA == format ) ? GL.GL_RGBA : GL.GL_RGB; break;
case 4: internalformat= ( GL.GL_RGB == format ) ? GL.GL_RGB : GL.GL_RGBA; break;
}
fixedFunction.glTexImage2D(target, /* level, */ internalformat, /*width, height, border, */ format /*, type, pixels*/);
gl.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
}
public void glTexImage2D(int target, int level, int internalformat, int width, int height, int border,
int format, int type, long pixels_buffer_offset) {
// align internalformat w/ format, an ES2 requirement
switch(internalformat) {
case 3: internalformat= ( GL.GL_RGBA == format ) ? GL.GL_RGBA : GL.GL_RGB; break;
case 4: internalformat= ( GL.GL_RGB == format ) ? GL.GL_RGB : GL.GL_RGBA; break;
}
fixedFunction.glTexImage2D(target, /* level, */ internalformat, /*width, height, border, */ format /*, type, pixels*/);
gl.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels_buffer_offset);
}
public void glPointSize(float size) {
fixedFunction.glPointSize(size);
}
public void glPointParameterf(int pname, float param) {
fixedFunction.glPointParameterf(pname, param);
}
public void glPointParameterfv(int pname, float[] params, int params_offset) {
fixedFunction.glPointParameterfv(pname, params, params_offset);
}
public void glPointParameterfv(int pname, java.nio.FloatBuffer params) {
fixedFunction.glPointParameterfv(pname, params);
}
//
// MatrixIf
//
public int glGetMatrixMode() {
return pmvMatrix.glGetMatrixMode();
}
public void glMatrixMode(int mode) {
pmvMatrix.glMatrixMode(mode);
}
public void glLoadMatrixf(java.nio.FloatBuffer m) {
pmvMatrix.glLoadMatrixf(m);
}
public void glLoadMatrixf(float[] m, int m_offset) {
glLoadMatrixf(GLBuffers.newDirectFloatBuffer(m, m_offset));
}
public void glPopMatrix() {
pmvMatrix.glPopMatrix();
}
public void glPushMatrix() {
pmvMatrix.glPushMatrix();
}
public void glLoadIdentity() {
pmvMatrix.glLoadIdentity();
}
public void glMultMatrixf(java.nio.FloatBuffer m) {
pmvMatrix.glMultMatrixf(m);
}
public void glMultMatrixf(float[] m, int m_offset) {
glMultMatrixf(GLBuffers.newDirectFloatBuffer(m, m_offset));
}
public void glTranslatef(float x, float y, float z) {
pmvMatrix.glTranslatef(x, y, z);
}
public void glRotatef(float angdeg, float x, float y, float z) {
pmvMatrix.glRotatef(angdeg, x, y, z);
}
public void glScalef(float x, float y, float z) {
pmvMatrix.glScalef(x, y, z);
}
public void glOrtho(double left, double right, double bottom, double top, double near_val, double far_val) {
glOrthof((float) left, (float) right, (float) bottom, (float) top, (float) near_val, (float) far_val);
}
public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar) {
pmvMatrix.glOrthof(left, right, bottom, top, zNear, zFar);
}
public void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar) {
glFrustumf((float) left, (float) right, (float) bottom, (float) top, (float) zNear, (float) zFar);
}
public void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar) {
pmvMatrix.glFrustumf(left, right, bottom, top, zNear, zFar);
}
//
// LightingIf
//
public void glColor4f(float red, float green, float blue, float alpha) {
fixedFunction.glColor4f(gl, red, green, blue, alpha);
}
public void glColor4ub(byte red, byte green, byte blue, byte alpha) {
glColor4f(ValueConv.byte_to_float(red, false),
ValueConv.byte_to_float(green, false),
ValueConv.byte_to_float(blue, false),
ValueConv.byte_to_float(alpha, false) );
}
public void glLightfv(int light, int pname, java.nio.FloatBuffer params) {
fixedFunction.glLightfv(gl, light, pname, params);
}
public void glLightfv(int light, int pname, float[] params, int params_offset) {
glLightfv(light, pname, GLBuffers.newDirectFloatBuffer(params, params_offset));
}
public void glMaterialfv(int face, int pname, java.nio.FloatBuffer params) {
fixedFunction.glMaterialfv(gl, face, pname, params);
}
public void glMaterialfv(int face, int pname, float[] params, int params_offset) {
glMaterialfv(face, pname, GLBuffers.newDirectFloatBuffer(params, params_offset));
}
public void glMaterialf(int face, int pname, float param) {
glMaterialfv(face, pname, GLBuffers.newDirectFloatBuffer(new float[] { param }));
}
//
// Misc Simple States
//
public void glShadeModel(int mode) {
fixedFunction.glShadeModel(gl, mode);
}
public void glAlphaFunc(int func, float ref) {
fixedFunction.glAlphaFunc(func, ref);
}
/** ES2 supports CullFace implicit
public void glCullFace(int faceName) {
fixedFunction.glCullFace(faceName);
gl.glCullFace(faceName);
} */
//
// PointerIf
//
public void glClientActiveTexture(int textureUnit) {
fixedFunction.glClientActiveTexture(textureUnit);
}
public void glEnableClientState(int glArrayIndex) {
fixedFunction.glEnableClientState(gl, glArrayIndex);
}
public void glDisableClientState(int glArrayIndex) {
fixedFunction.glDisableClientState(gl, glArrayIndex);
}
public void glVertexPointer(GLArrayData array) {
if(array.isVBO()) {
if(!gl.glIsVBOArrayEnabled()) {
throw new GLException("VBO array is not enabled: "+array);
}
} else {
if(gl.glIsVBOArrayEnabled()) {
throw new GLException("VBO array is not disabled: "+array);
}
Buffers.rangeCheck(array.getBuffer(), 1);
if (!Buffers.isDirect(array.getBuffer())) {
throw new GLException("Argument \"pointer\" was not a direct buffer"); }
}
fixedFunction.glVertexPointer(gl, array);
}
public void glVertexPointer(int size, int type, int stride, java.nio.Buffer pointer) {
glVertexPointer(GLArrayDataWrapper.createFixed(GL_VERTEX_ARRAY, size, type, GLBuffers.isGLTypeFixedPoint(type), stride,
pointer, 0, 0, 0, GL.GL_ARRAY_BUFFER));
}
public void glVertexPointer(int size, int type, int stride, long pointer_buffer_offset) {
int vboName = gl.glGetBoundBuffer(GL.GL_ARRAY_BUFFER);
if(vboName==0) {
throw new GLException("no GL_ARRAY_BUFFER VBO bound");
}
glVertexPointer(GLArrayDataWrapper.createFixed(GL_VERTEX_ARRAY, size, type, GLBuffers.isGLTypeFixedPoint(type), stride,
null, vboName, pointer_buffer_offset, GL.GL_STATIC_DRAW, GL.GL_ARRAY_BUFFER));
}
public void glColorPointer(GLArrayData array) {
if(array.isVBO()) {
if(!gl.glIsVBOArrayEnabled()) {
throw new GLException("VBO array is not enabled: "+array);
}
} else {
if(gl.glIsVBOArrayEnabled()) {
throw new GLException("VBO array is not disabled: "+array);
}
Buffers.rangeCheck(array.getBuffer(), 1);
if (!Buffers.isDirect(array.getBuffer())) {
throw new GLException("Argument \"pointer\" was not a direct buffer"); }
}
fixedFunction.glColorPointer(gl, array);
}
public void glColorPointer(int size, int type, int stride, java.nio.Buffer pointer) {
glColorPointer(GLArrayDataWrapper.createFixed(GL_COLOR_ARRAY, size, type, GLBuffers.isGLTypeFixedPoint(type), stride,
pointer, 0, 0, 0, GL.GL_ARRAY_BUFFER));
}
public void glColorPointer(int size, int type, int stride, long pointer_buffer_offset) {
int vboName = gl.glGetBoundBuffer(GL.GL_ARRAY_BUFFER);
if(vboName==0) {
throw new GLException("no GL_ARRAY_BUFFER VBO bound");
}
glColorPointer(GLArrayDataWrapper.createFixed(GL_COLOR_ARRAY, size, type, GLBuffers.isGLTypeFixedPoint(type), stride,
null, vboName, pointer_buffer_offset, GL.GL_STATIC_DRAW, GL.GL_ARRAY_BUFFER));
}
public void glNormalPointer(GLArrayData array) {
if(array.getComponentCount()!=3) {
throw new GLException("Only 3 components per normal allowed");
}
if(array.isVBO()) {
if(!gl.glIsVBOArrayEnabled()) {
throw new GLException("VBO array is not enabled: "+array);
}
} else {
if(gl.glIsVBOArrayEnabled()) {
throw new GLException("VBO array is not disabled: "+array);
}
Buffers.rangeCheck(array.getBuffer(), 1);
if (!Buffers.isDirect(array.getBuffer())) {
throw new GLException("Argument \"pointer\" was not a direct buffer"); }
}
fixedFunction.glNormalPointer(gl, array);
}
public void glNormalPointer(int type, int stride, java.nio.Buffer pointer) {
glNormalPointer(GLArrayDataWrapper.createFixed(GL_NORMAL_ARRAY, 3, type, GLBuffers.isGLTypeFixedPoint(type), stride,
pointer, 0, 0, 0, GL.GL_ARRAY_BUFFER));
}
public void glNormalPointer(int type, int stride, long pointer_buffer_offset) {
int vboName = gl.glGetBoundBuffer(GL.GL_ARRAY_BUFFER);
if(vboName==0) {
throw new GLException("no GL_ARRAY_BUFFER VBO bound");
}
glNormalPointer(GLArrayDataWrapper.createFixed(GL_NORMAL_ARRAY, 3, type, GLBuffers.isGLTypeFixedPoint(type), stride,
null, vboName, pointer_buffer_offset, GL.GL_STATIC_DRAW, GL.GL_ARRAY_BUFFER));
}
public void glTexCoordPointer(GLArrayData array) {
if(array.isVBO()) {
if(!gl.glIsVBOArrayEnabled()) {
throw new GLException("VBO array is not enabled: "+array);
}
} else {
if(gl.glIsVBOArrayEnabled()) {
throw new GLException("VBO array is not disabled: "+array);
}
Buffers.rangeCheck(array.getBuffer(), 1);
if (!Buffers.isDirect(array.getBuffer())) {
throw new GLException("Argument \"pointer\" was not a direct buffer"); }
}
fixedFunction.glTexCoordPointer(gl, array);
}
public void glTexCoordPointer(int size, int type, int stride, java.nio.Buffer pointer) {
glTexCoordPointer(
GLArrayDataWrapper.createFixed(GL_TEXTURE_COORD_ARRAY, size, type, GLBuffers.isGLTypeFixedPoint(type), stride,
pointer, 0, 0, 0, GL.GL_ARRAY_BUFFER));
}
public void glTexCoordPointer(int size, int type, int stride, long pointer_buffer_offset) {
int vboName = gl.glGetBoundBuffer(GL.GL_ARRAY_BUFFER);
if(vboName==0) {
throw new GLException("no GL_ARRAY_BUFFER VBO bound");
}
glTexCoordPointer(
GLArrayDataWrapper.createFixed(GL_TEXTURE_COORD_ARRAY, size, type, GLBuffers.isGLTypeFixedPoint(type), stride,
null, vboName, pointer_buffer_offset, GL.GL_STATIC_DRAW, GL.GL_ARRAY_BUFFER) );
}
public final String toString() {
StringBuilder buf = new StringBuilder();
buf.append(getClass().getName()+" (");
if(null!=pmvMatrix) {
buf.append(", matrixDirty: "+ (0 != pmvMatrix.getModifiedBits(false)));
}
buf.append("\n\t, FixedFunction: "+fixedFunction);
buf.append(gl);
buf.append(" )");
return buf.toString();
}
}