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/**
 * Copyright 2010 JogAmp Community. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification, are
 * permitted provided that the following conditions are met:
 *
 *    1. Redistributions of source code must retain the above copyright notice, this list of
 *       conditions and the following disclaimer.
 *
 *    2. Redistributions in binary form must reproduce the above copyright notice, this list
 *       of conditions and the following disclaimer in the documentation and/or other materials
 *       provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
 * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *
 * The views and conclusions contained in the software and documentation are those of the
 * authors and should not be interpreted as representing official policies, either expressed
 * or implied, of JogAmp Community.
 */
package com.jogamp.graph.curve.opengl;


import java.util.ArrayList;

import javax.media.opengl.GL2ES2;
import com.jogamp.opengl.util.PMVMatrix;

import com.jogamp.graph.curve.OutlineShape;
import com.jogamp.graph.curve.Region;
import com.jogamp.graph.geom.Triangle;
import com.jogamp.graph.geom.Vertex;
import jogamp.graph.curve.opengl.RegionFactory;

/** A GLRegion is the OGL binding of one or more OutlineShapes
 *  Defined by its vertices and generated triangles. The Region
 *  defines the final shape of the OutlineShape(s), which shall produced a shaded
 *  region on the screen.
 *
 *  Implementations of the GLRegion shall take care of the OGL
 *  binding of the depending on its context, profile.
 *
 * @see Region, RegionFactory, OutlineShape
 */
public abstract class GLRegion extends Region {

    /** Create an ogl {@link GLRegion} defining the list of {@link OutlineShape}.
     * Combining the Shapes into single buffers.
     * @return the resulting Region inclusive the generated region
     */
    public static GLRegion create(OutlineShape[] outlineShapes, int renderModes) {
        final GLRegion region = RegionFactory.create(renderModes);

        int numVertices = region.getNumVertices();

        for(int index=0; index triangles = outlineShape.triangulate();
            region.addTriangles(triangles);

            ArrayList vertices = outlineShape.getVertices();
            for(int pos=0; pos < vertices.size(); pos++){
                Vertex vert = vertices.get(pos);
                vert.setId(numVertices++);
            }
            region.addVertices(vertices);
        }

        return region;
    }

    /**
     * Create an ogl {@link GLRegion} defining this {@link OutlineShape}
     * @return the resulting Region.
     */
    public static GLRegion create(OutlineShape outlineShape, int renderModes) {
        final GLRegion region = RegionFactory.create(renderModes);

        outlineShape.transformOutlines(OutlineShape.VerticesState.QUADRATIC_NURBS);
        ArrayList triangles = (ArrayList) outlineShape.triangulate();
        ArrayList vertices = (ArrayList) outlineShape.getVertices();
        region.addVertices(vertices);
        region.addTriangles(triangles);
        return region;
    }

    protected GLRegion(int renderModes) {
        super(renderModes);
    }

    /** Updates a graph region by updating the ogl related
     *  objects for use in rendering if {@link #isDirty()}.
     *  

Allocates the ogl related data and initializes it the 1st time.

*

Called by {@link #draw(GL2ES2, RenderState, int, int, int)}.

* @param rs TODO */ protected abstract void update(GL2ES2 gl, RenderState rs); /** Delete and clean the associated OGL * objects */ public abstract void destroy(GL2ES2 gl, RenderState rs); /** Renders the associated OGL objects specifying * current width/hight of window for multi pass rendering * of the region. * @param matrix current {@link PMVMatrix}. * @param rs the RenderState to be used * @param vp_width current screen width * @param vp_height current screen height * @param texWidth desired texture width for multipass-rendering. * The actual used texture-width is written back when mp rendering is enabled, otherwise the store is untouched. */ public final void draw(GL2ES2 gl, RenderState rs, int vp_width, int vp_height, int[/*1*/] texWidth) { update(gl, rs); drawImpl(gl, rs, vp_width, vp_height, texWidth); } protected abstract void drawImpl(GL2ES2 gl, RenderState rs, int vp_width, int vp_height, int[/*1*/] texWidth); }




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