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/**
* Copyright 2010 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/
package com.jogamp.opengl.math.geom;
import com.jogamp.opengl.math.VectorUtil;
/**
* Axis Aligned Bounding Box. Defined by two 3D coordinates (low and high)
* The low being the the lower left corner of the box, and the high being the upper
* right corner of the box.
*
*/
public class AABBox implements Cloneable {
private float[] low = new float[3];
private float[] high = new float[3];
private float[] center = new float[3];
/** Create a Axis Aligned bounding box (AABBox)
* where the low and and high MAX float Values.
*/
public AABBox() {
reset();
}
/** Create an AABBox specifying the coordinates
* of the low and high
* @param lx min x-coordinate
* @param ly min y-coordnate
* @param lz min z-coordinate
* @param hx max x-coordinate
* @param hy max y-coordinate
* @param hz max z-coordinate
*/
public AABBox(float lx, float ly, float lz,
float hx, float hy, float hz) {
setSize(lx, ly, lz, hx, hy, hz);
}
/** Create a AABBox defining the low and high
* @param low min xyz-coordinates
* @param high max xyz-coordinates
*/
public AABBox(float[] low, float[] high) {
setSize(low[0],low[1],low[2], high[0],high[1],high[2]);
}
/** resets this box to the inverse low/high, allowing the next {@link #resize(float, float, float)} command to hit. */
public final void reset() {
setLow(Float.MAX_VALUE,Float.MAX_VALUE,Float.MAX_VALUE);
setHigh(-1*Float.MAX_VALUE,-1*Float.MAX_VALUE,-1*Float.MAX_VALUE);
center[0] = 0f;
center[1] = 0f;
center[2] = 0f;
}
/** Get the max xyz-coordinates
* @return a float array containing the max xyz coordinates
*/
public final float[] getHigh() {
return high;
}
private final void setHigh(float hx, float hy, float hz) {
this.high[0] = hx;
this.high[1] = hy;
this.high[2] = hz;
}
/** Get the min xyz-coordinates
* @return a float array containing the min xyz coordinates
*/
public final float[] getLow() {
return low;
}
private final void setLow(float lx, float ly, float lz) {
this.low[0] = lx;
this.low[1] = ly;
this.low[2] = lz;
}
private final void computeCenter() {
center[0] = (high[0] + low[0])/2;
center[1] = (high[1] + low[1])/2;
center[2] = (high[2] + low[2])/2;
}
/**
* Set size of the AABBox specifying the coordinates
* of the low and high.
*
* @param lx min x-coordinate
* @param ly min y-coordnate
* @param lz min z-coordinate
* @param hx max x-coordinate
* @param hy max y-coordinate
* @param hz max z-coordinate
*/
public final void setSize(float lx, float ly, float lz,
float hx, float hy, float hz) {
this.low[0] = lx;
this.low[1] = ly;
this.low[2] = lz;
this.high[0] = hx;
this.high[1] = hy;
this.high[2] = hz;
computeCenter();
}
/** Resize the AABBox to encapsulate another AABox
* @param newBox AABBox to be encapsulated in
*/
public final void resize(AABBox newBox) {
float[] newLow = newBox.getLow();
float[] newHigh = newBox.getHigh();
/** test low */
if (newLow[0] < low[0])
low[0] = newLow[0];
if (newLow[1] < low[1])
low[1] = newLow[1];
if (newLow[2] < low[2])
low[2] = newLow[2];
/** test high */
if (newHigh[0] > high[0])
high[0] = newHigh[0];
if (newHigh[1] > high[1])
high[1] = newHigh[1];
if (newHigh[2] > high[2])
high[2] = newHigh[2];
computeCenter();
}
/** Resize the AABBox to encapsulate the passed
* xyz-coordinates.
* @param x x-axis coordinate value
* @param y y-axis coordinate value
* @param z z-axis coordinate value
*/
public final void resize(float x, float y, float z) {
/** test low */
if (x < low[0])
low[0] = x;
if (y < low[1])
low[1] = y;
if (z < low[2])
low[2] = z;
/** test high */
if (x > high[0])
high[0] = x;
if (y > high[1])
high[1] = y;
if (z > high[2])
high[2] = z;
computeCenter();
}
/** Resize the AABBox to encapsulate the passed
* xyz-coordinates.
* @param xyz xyz-axis coordinate values
* @param offset of the array
*/
public final void resize(float[] xyz, int offset) {
resize(xyz[0+offset], xyz[1+offset], xyz[2+offset]);
}
/** Check if the x & y coordinates are bounded/contained
* by this AABBox
* @param x x-axis coordinate value
* @param y y-axis coordinate value
* @return true if x belong to (low.x, high.x) and
* y belong to (low.y, high.y)
*/
public final boolean contains(float x, float y) {
if(xhigh[0]){
return false;
}
if(yhigh[1]){
return false;
}
return true;
}
/** Check if the xyz coordinates are bounded/contained
* by this AABBox.
* @param x x-axis coordinate value
* @param y y-axis coordinate value
* @param z z-axis coordinate value
* @return true if x belong to (low.x, high.x) and
* y belong to (low.y, high.y) and z belong to (low.z, high.z)
*/
public final boolean contains(float x, float y, float z) {
if(xhigh[0]){
return false;
}
if(yhigh[1]){
return false;
}
if(zhigh[2]){
return false;
}
return true;
}
/** Check if there is a common region between this AABBox and the passed
* 2D region irrespective of z range
* @param x lower left x-coord
* @param y lower left y-coord
* @param w width
* @param h hight
* @return true if this AABBox might have a common region with this 2D region
*/
public final boolean intersects(float x, float y, float w, float h) {
if (w <= 0 || h <= 0) {
return false;
}
final float _w = getWidth();
final float _h = getHeight();
if (_w <= 0 || _h <= 0) {
return false;
}
final float x0 = getMinX();
final float y0 = getMinY();
return (x + w > x0 &&
y + h > y0 &&
x < x0 + _w &&
y < y0 + _h);
}
/** Get the size of the Box where the size is represented by the
* length of the vector between low and high.
* @return a float representing the size of the AABBox
*/
public final float getSize() {
return VectorUtil.computeLength(low, high);
}
/**Get the Center of the AABBox
* @return the xyz-coordinates of the center of the AABBox
*/
public final float[] getCenter() {
return center;
}
/** Scale the AABBox by a constant
* @param size a constant float value
*/
public final void scale(float size) {
float[] diffH = new float[3];
diffH[0] = high[0] - center[0];
diffH[1] = high[1] - center[1];
diffH[2] = high[2] - center[2];
diffH = VectorUtil.scale(diffH, size);
float[] diffL = new float[3];
diffL[0] = low[0] - center[0];
diffL[1] = low[1] - center[1];
diffL[2] = low[2] - center[2];
diffL = VectorUtil.scale(diffL, size);
high = VectorUtil.vectorAdd(center, diffH);
low = VectorUtil.vectorAdd(center, diffL);
}
public final float getMinX() {
return low[0];
}
public final float getMinY() {
return low[1];
}
public final float getMinZ() {
return low[2];
}
public final float getMaxX() {
return high[0];
}
public final float getMaxY() {
return high[1];
}
public final float getMaxZ() {
return high[2];
}
public final float getWidth(){
return high[0] - low[0];
}
public final float getHeight() {
return high[1] - low[1];
}
public final float getDepth() {
return high[2] - low[2];
}
@Override
public final AABBox clone() {
return new AABBox(this.low, this.high);
}
@Override
public final boolean equals(Object obj) {
if( obj == this ) {
return true;
}
if( null == obj || !(obj instanceof AABBox) ) {
return false;
}
final AABBox other = (AABBox) obj;
return VectorUtil.checkEquality(low, other.low) &&
VectorUtil.checkEquality(high, other.high) ;
}
@Override
public final String toString() {
return "[ "+low[0]+"/"+low[1]+"/"+low[1]+" .. "+high[0]+"/"+high[0]+"/"+high[0]+", ctr "+
center[0]+"/"+center[1]+"/"+center[1]+" ]";
}
}