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javax.media.opengl.GL2ES2 Maven / Gradle / Ivy

/* !---- DO NOT EDIT: This file autogenerated by com/jogamp/gluegen/opengl/GLEmitter.java on Sat Oct 19 05:22:17 CEST 2013 ----! */

package javax.media.opengl;

import java.util.*;
import javax.media.opengl.*;
import javax.media.opengl.fixedfunc.*;
import jogamp.opengl.*;
import java.io.PrintStream;
import com.jogamp.gluegen.runtime.*;
import com.jogamp.common.os.*;
import com.jogamp.common.nio.*;
import java.nio.*;

 /**
  * 

* Interface containing the common subset of GL3, GL2 and GLES2.
* This interface reflects only the programmable shader functionality of desktop and embedded OpenGL
* This interface is almost GLES2 complete.
*

*/ public interface GL2ES2 extends GL{ /** Part of GL_ES_VERSION_2_0, GL_ARB_imaging */ public static final int GL_CONSTANT_COLOR = 0x8001; /** Part of GL_ES_VERSION_2_0, GL_ARB_imaging */ public static final int GL_ONE_MINUS_CONSTANT_COLOR = 0x8002; /** Part of GL_ES_VERSION_2_0, GL_ARB_imaging */ public static final int GL_CONSTANT_ALPHA = 0x8003; /** Part of GL_ES_VERSION_2_0, GL_ARB_imaging */ public static final int GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004; /** Part of GL_ES_VERSION_2_0, GL_ARB_imaging */ public static final int GL_BLEND_COLOR = 0x8005; /** Part of GL_VERSION_1_5, GL_ES_VERSION_2_0 */ public static final int GL_STREAM_DRAW = 0x88E0; /** Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public static final int GL_CURRENT_VERTEX_ATTRIB = 0x8626; /** Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public static final int GL_STENCIL_BACK_FUNC = 0x8800; /** Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public static final int GL_STENCIL_BACK_FAIL = 0x8801; /** Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public static final int GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802; /** Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public static final int GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803; /** Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public static final int GL_STENCIL_BACK_REF = 0x8CA3; /** Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public static final int GL_STENCIL_BACK_VALUE_MASK = 0x8CA4; /** Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public static final int GL_STENCIL_BACK_WRITEMASK = 0x8CA5; /** Part of GL_VERSION_1_1, GL_VERSION_1_0, GL_ES_VERSION_2_0 */ public static final int GL_INT = 0x1404; /** Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public static final int GL_FRAGMENT_SHADER = 0x8B30; /** Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public static final int GL_VERTEX_SHADER = 0x8B31; /** Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public static final int GL_MAX_VERTEX_ATTRIBS = 0x8869; /** Part of GL_ARB_ES2_compatibility, GL_VERSION_4_1, GL_ES_VERSION_2_0 */ public static final int GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB; /** Part of GL_ARB_ES2_compatibility, GL_VERSION_4_1, GL_ES_VERSION_2_0 */ public static final int GL_MAX_VARYING_VECTORS = 0x8DFC; /** Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D; /** Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C; /** Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public static final int GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872; /** Part of GL_ARB_ES2_compatibility, GL_VERSION_4_1, GL_ES_VERSION_2_0 */ public static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD; /** Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public static final int GL_SHADER_TYPE = 0x8B4F; /** Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public static final int GL_DELETE_STATUS = 0x8B80; /** Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public static final int GL_LINK_STATUS = 0x8B82; /** Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public static final int GL_VALIDATE_STATUS = 0x8B83; /** Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public static final int GL_ATTACHED_SHADERS = 0x8B85; /** Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public static final int GL_ACTIVE_UNIFORMS = 0x8B86; /** Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public static final int GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87; /** Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public static final int GL_ACTIVE_ATTRIBUTES = 0x8B89; /** Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public static final int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A; /** Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public static final int GL_SHADING_LANGUAGE_VERSION = 0x8B8C; /** Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public static final int GL_CURRENT_PROGRAM = 0x8B8D; /** Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public static final int GL_FLOAT_VEC2 = 0x8B50; /** Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public static final int GL_FLOAT_VEC3 = 0x8B51; /** Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public static final int GL_FLOAT_VEC4 = 0x8B52; /** Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public static final int GL_INT_VEC2 = 0x8B53; /** Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public static final int GL_INT_VEC3 = 0x8B54; /** Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public static final int GL_INT_VEC4 = 0x8B55; /** Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public static final int GL_BOOL = 0x8B56; /** Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public static final int GL_BOOL_VEC2 = 0x8B57; /** Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public static final int GL_BOOL_VEC3 = 0x8B58; /** Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public static final int GL_BOOL_VEC4 = 0x8B59; /** Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public static final int GL_FLOAT_MAT2 = 0x8B5A; /** Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public static final int GL_FLOAT_MAT3 = 0x8B5B; /** Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public static final int GL_FLOAT_MAT4 = 0x8B5C; /** Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public static final int GL_SAMPLER_2D = 0x8B5E; /** Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public static final int GL_SAMPLER_CUBE = 0x8B60; /** Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622; /** Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public static final int GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623; /** Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public static final int GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624; /** Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public static final int GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625; /** Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public static final int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A; /** Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public static final int GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645; /** Part of GL_VERSION_1_5, GL_ES_VERSION_2_0 */ public static final int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F; /** Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public static final int GL_COMPILE_STATUS = 0x8B81; /** Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public static final int GL_INFO_LOG_LENGTH = 0x8B84; /** Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public static final int GL_SHADER_SOURCE_LENGTH = 0x8B88; /** Part of GL_ARB_ES2_compatibility, GL_VERSION_4_1, GL_ES_VERSION_2_0 */ public static final int GL_SHADER_COMPILER = 0x8DFA; /** Part of GL_ARB_ES2_compatibility, GL_VERSION_4_1, GL_ES_VERSION_2_0 */ public static final int GL_SHADER_BINARY_FORMATS = 0x8DF8; /** Part of GL_ARB_ES2_compatibility, GL_VERSION_4_1, GL_ES_VERSION_2_0 */ public static final int GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9; /** Part of GL_ARB_ES2_compatibility, GL_VERSION_4_1, GL_ES_VERSION_2_0 */ public static final int GL_LOW_FLOAT = 0x8DF0; /** Part of GL_ARB_ES2_compatibility, GL_VERSION_4_1, GL_ES_VERSION_2_0 */ public static final int GL_MEDIUM_FLOAT = 0x8DF1; /** Part of GL_ARB_ES2_compatibility, GL_VERSION_4_1, GL_ES_VERSION_2_0 */ public static final int GL_HIGH_FLOAT = 0x8DF2; /** Part of GL_ARB_ES2_compatibility, GL_VERSION_4_1, GL_ES_VERSION_2_0 */ public static final int GL_LOW_INT = 0x8DF3; /** Part of GL_ARB_ES2_compatibility, GL_VERSION_4_1, GL_ES_VERSION_2_0 */ public static final int GL_MEDIUM_INT = 0x8DF4; /** Part of GL_ARB_ES2_compatibility, GL_VERSION_4_1, GL_ES_VERSION_2_0 */ public static final int GL_HIGH_INT = 0x8DF5; /** Part of GL_VERSION_1_1, GL_VERSION_1_0, GL_ES_VERSION_2_0 */ public static final int GL_STENCIL_INDEX = 0x1901; /** Part of GL_ES_VERSION_3_0, GL_VERSION_4_1, GL_ARB_get_program_binary; GL_OES_get_program_binary */ public static final int GL_PROGRAM_BINARY_LENGTH = 0x8741; /** Part of GL_ES_VERSION_3_0, GL_VERSION_4_1, GL_ARB_get_program_binary; GL_OES_get_program_binary */ public static final int GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE; /** Part of GL_ES_VERSION_3_0, GL_VERSION_4_1, GL_ARB_get_program_binary; GL_OES_get_program_binary */ public static final int GL_PROGRAM_BINARY_FORMATS = 0x87FF; /** Part of GL_ES_VERSION_3_0, GL_VERSION_2_0; GL_OES_standard_derivatives */ public static final int GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B; /** Part of GL_VERSION_1_2, GL_ES_VERSION_3_0; GL_OES_texture_3D */ public static final int GL_TEXTURE_WRAP_R = 0x8072; /** Part of GL_VERSION_1_2, GL_ES_VERSION_3_0; GL_OES_texture_3D */ public static final int GL_TEXTURE_3D = 0x806F; /** Part of GL_VERSION_1_2, GL_ES_VERSION_3_0; GL_OES_texture_3D */ public static final int GL_TEXTURE_BINDING_3D = 0x806A; /** Part of GL_VERSION_1_2, GL_ES_VERSION_3_0; GL_OES_texture_3D */ public static final int GL_MAX_3D_TEXTURE_SIZE = 0x8073; /** Part of GL_ES_VERSION_3_0, GL_VERSION_2_0; GL_OES_texture_3D */ public static final int GL_SAMPLER_3D = 0x8B5F; /** Part of GL_VERSION_1_2; GL_OES_vertex_type_10_10_10_2 */ public static final int GL_UNSIGNED_INT_10_10_10_2 = 0x8DF6; /** Part of GL_OES_vertex_type_10_10_10_2 */ public static final int GL_INT_10_10_10_2 = 0x8DF7; /** Part of GL_VERSION_4_3, GL_KHR_debug; GL_ARB_debug_output; GL_KHR_debug */ public static final int GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242; /** Part of GL_VERSION_4_3, GL_KHR_debug; GL_ARB_debug_output; GL_KHR_debug */ public static final int GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243; /** Part of GL_VERSION_4_3, GL_KHR_debug; GL_ARB_debug_output; GL_KHR_debug */ public static final int GL_DEBUG_CALLBACK_FUNCTION = 0x8244; /** Part of GL_VERSION_4_3, GL_KHR_debug; GL_ARB_debug_output; GL_KHR_debug */ public static final int GL_DEBUG_CALLBACK_USER_PARAM = 0x8245; /** Part of GL_VERSION_4_3, GL_KHR_debug; GL_ARB_debug_output; GL_KHR_debug */ public static final int GL_DEBUG_SOURCE_API = 0x8246; /** Part of GL_VERSION_4_3, GL_KHR_debug; GL_ARB_debug_output; GL_KHR_debug */ public static final int GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247; /** Part of GL_VERSION_4_3, GL_KHR_debug; GL_ARB_debug_output; GL_KHR_debug */ public static final int GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248; /** Part of GL_VERSION_4_3, GL_KHR_debug; GL_ARB_debug_output; GL_KHR_debug */ public static final int GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249; /** Part of GL_VERSION_4_3, GL_KHR_debug; GL_ARB_debug_output; GL_KHR_debug */ public static final int GL_DEBUG_SOURCE_APPLICATION = 0x824A; /** Part of GL_VERSION_4_3, GL_KHR_debug; GL_ARB_debug_output; GL_KHR_debug */ public static final int GL_DEBUG_SOURCE_OTHER = 0x824B; /** Part of GL_VERSION_4_3, GL_KHR_debug; GL_ARB_debug_output; GL_KHR_debug */ public static final int GL_DEBUG_TYPE_ERROR = 0x824C; /** Part of GL_VERSION_4_3, GL_KHR_debug; GL_ARB_debug_output; GL_KHR_debug */ public static final int GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D; /** Part of GL_VERSION_4_3, GL_KHR_debug; GL_ARB_debug_output; GL_KHR_debug */ public static final int GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E; /** Part of GL_VERSION_4_3, GL_KHR_debug; GL_ARB_debug_output; GL_KHR_debug */ public static final int GL_DEBUG_TYPE_PORTABILITY = 0x824F; /** Part of GL_VERSION_4_3, GL_KHR_debug; GL_ARB_debug_output; GL_KHR_debug */ public static final int GL_DEBUG_TYPE_PERFORMANCE = 0x8250; /** Part of GL_VERSION_4_3, GL_KHR_debug; GL_ARB_debug_output; GL_KHR_debug */ public static final int GL_DEBUG_TYPE_OTHER = 0x8251; /** Part of GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debug */ public static final int GL_DEBUG_TYPE_MARKER = 0x8268; /** Part of GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debug */ public static final int GL_DEBUG_TYPE_PUSH_GROUP = 0x8269; /** Part of GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debug */ public static final int GL_DEBUG_TYPE_POP_GROUP = 0x826A; /** Part of GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debug */ public static final int GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B; /** Part of GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debug */ public static final int GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C; /** Part of GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debug */ public static final int GL_DEBUG_GROUP_STACK_DEPTH = 0x826D; /** Part of GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debug */ public static final int GL_BUFFER = 0x82E0; /** Part of GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debug */ public static final int GL_SHADER = 0x82E1; /** Part of GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debug */ public static final int GL_PROGRAM = 0x82E2; /** Part of GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debug */ public static final int GL_QUERY = 0x82E3; /** Part of GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debug */ public static final int GL_SAMPLER = 0x82E6; /** Part of GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debug */ public static final int GL_MAX_LABEL_LENGTH = 0x82E8; /** Part of GL_VERSION_4_3, GL_KHR_debug; GL_ARB_debug_output; GL_KHR_debug */ public static final int GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143; /** Part of GL_VERSION_4_3, GL_KHR_debug; GL_ARB_debug_output; GL_KHR_debug */ public static final int GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144; /** Part of GL_VERSION_4_3, GL_KHR_debug; GL_ARB_debug_output; GL_KHR_debug */ public static final int GL_DEBUG_LOGGED_MESSAGES = 0x9145; /** Part of GL_VERSION_4_3, GL_KHR_debug; GL_ARB_debug_output; GL_KHR_debug */ public static final int GL_DEBUG_SEVERITY_HIGH = 0x9146; /** Part of GL_VERSION_4_3, GL_KHR_debug; GL_ARB_debug_output; GL_KHR_debug */ public static final int GL_DEBUG_SEVERITY_MEDIUM = 0x9147; /** Part of GL_VERSION_4_3, GL_KHR_debug; GL_ARB_debug_output; GL_KHR_debug */ public static final int GL_DEBUG_SEVERITY_LOW = 0x9148; /** Part of GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debug */ public static final int GL_DEBUG_OUTPUT = 0x92E0; /** Part of GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debug */ public static final int GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002; /** Part of GL_VERSION_1_1, GL_VERSION_1_0, GL_VERSION_ES_1_0; GL_KHR_debug */ public static final int GL_STACK_OVERFLOW = 0x0503; /** Part of GL_VERSION_1_1, GL_VERSION_1_0, GL_VERSION_ES_1_0; GL_KHR_debug */ public static final int GL_STACK_UNDERFLOW = 0x0504; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg; GL_EXT_texture_storage, GL_EXT_color_buffer_half_float */ public static final int GL_RG16F = 0x822F; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg; GL_EXT_texture_storage, GL_EXT_color_buffer_half_float */ public static final int GL_R16F = 0x822D; /** Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_color_buffer_half_float */ public static final int GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211; /** Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_ARB_texture_float; GL_EXT_color_buffer_half_float */ public static final int GL_UNSIGNED_NORMALIZED = 0x8C17; /** Part of GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_EXT_occlusion_query_boolean, GL_EXT_disjoint_timer_query */ public static final int GL_CURRENT_QUERY = 0x8865; /** Part of GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_EXT_occlusion_query_boolean, GL_EXT_disjoint_timer_query */ public static final int GL_QUERY_RESULT = 0x8866; /** Part of GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_EXT_occlusion_query_boolean, GL_EXT_disjoint_timer_query */ public static final int GL_QUERY_RESULT_AVAILABLE = 0x8867; /** Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_NV_fbo_color_attachments; GL_EXT_framebuffer_object, GL_EXT_draw_buffers */ public static final int GL_MAX_COLOR_ATTACHMENTS = 0x8CDF; /** Part of GL_ES_VERSION_3_0, GL_VERSION_2_0; GL_NV_draw_buffers; GL_EXT_draw_buffers */ public static final int GL_MAX_DRAW_BUFFERS = 0x8824; /** Part of GL_ES_VERSION_3_0, GL_VERSION_2_0; GL_NV_draw_buffers; GL_EXT_draw_buffers */ public static final int GL_DRAW_BUFFER0 = 0x8825; /** Part of GL_ES_VERSION_3_0, GL_VERSION_2_0; GL_NV_draw_buffers; GL_EXT_draw_buffers */ public static final int GL_DRAW_BUFFER1 = 0x8826; /** Part of GL_ES_VERSION_3_0, GL_VERSION_2_0; GL_NV_draw_buffers; GL_EXT_draw_buffers */ public static final int GL_DRAW_BUFFER2 = 0x8827; /** Part of GL_ES_VERSION_3_0, GL_VERSION_2_0; GL_NV_draw_buffers; GL_EXT_draw_buffers */ public static final int GL_DRAW_BUFFER3 = 0x8828; /** Part of GL_ES_VERSION_3_0, GL_VERSION_2_0; GL_NV_draw_buffers; GL_EXT_draw_buffers */ public static final int GL_DRAW_BUFFER4 = 0x8829; /** Part of GL_ES_VERSION_3_0, GL_VERSION_2_0; GL_NV_draw_buffers; GL_EXT_draw_buffers */ public static final int GL_DRAW_BUFFER5 = 0x882A; /** Part of GL_ES_VERSION_3_0, GL_VERSION_2_0; GL_NV_draw_buffers; GL_EXT_draw_buffers */ public static final int GL_DRAW_BUFFER6 = 0x882B; /** Part of GL_ES_VERSION_3_0, GL_VERSION_2_0; GL_NV_draw_buffers; GL_EXT_draw_buffers */ public static final int GL_DRAW_BUFFER7 = 0x882C; /** Part of GL_ES_VERSION_3_0, GL_VERSION_2_0; GL_NV_draw_buffers; GL_EXT_draw_buffers */ public static final int GL_DRAW_BUFFER8 = 0x882D; /** Part of GL_ES_VERSION_3_0, GL_VERSION_2_0; GL_NV_draw_buffers; GL_EXT_draw_buffers */ public static final int GL_DRAW_BUFFER9 = 0x882E; /** Part of GL_ES_VERSION_3_0, GL_VERSION_2_0; GL_NV_draw_buffers; GL_EXT_draw_buffers */ public static final int GL_DRAW_BUFFER10 = 0x882F; /** Part of GL_ES_VERSION_3_0, GL_VERSION_2_0; GL_NV_draw_buffers; GL_EXT_draw_buffers */ public static final int GL_DRAW_BUFFER11 = 0x8830; /** Part of GL_ES_VERSION_3_0, GL_VERSION_2_0; GL_NV_draw_buffers; GL_EXT_draw_buffers */ public static final int GL_DRAW_BUFFER12 = 0x8831; /** Part of GL_ES_VERSION_3_0, GL_VERSION_2_0; GL_NV_draw_buffers; GL_EXT_draw_buffers */ public static final int GL_DRAW_BUFFER13 = 0x8832; /** Part of GL_ES_VERSION_3_0, GL_VERSION_2_0; GL_NV_draw_buffers; GL_EXT_draw_buffers */ public static final int GL_DRAW_BUFFER14 = 0x8833; /** Part of GL_ES_VERSION_3_0, GL_VERSION_2_0; GL_NV_draw_buffers; GL_EXT_draw_buffers */ public static final int GL_DRAW_BUFFER15 = 0x8834; /** Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_NV_draw_buffers; GL_EXT_framebuffer_object, GL_EXT_draw_buffers */ public static final int GL_COLOR_ATTACHMENT1 = 0x8CE1; /** Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_NV_draw_buffers; GL_EXT_framebuffer_object, GL_EXT_draw_buffers */ public static final int GL_COLOR_ATTACHMENT2 = 0x8CE2; /** Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_NV_draw_buffers; GL_EXT_framebuffer_object, GL_EXT_draw_buffers */ public static final int GL_COLOR_ATTACHMENT3 = 0x8CE3; /** Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_NV_draw_buffers; GL_EXT_framebuffer_object, GL_EXT_draw_buffers */ public static final int GL_COLOR_ATTACHMENT4 = 0x8CE4; /** Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_NV_draw_buffers; GL_EXT_framebuffer_object, GL_EXT_draw_buffers */ public static final int GL_COLOR_ATTACHMENT5 = 0x8CE5; /** Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_NV_draw_buffers; GL_EXT_framebuffer_object, GL_EXT_draw_buffers */ public static final int GL_COLOR_ATTACHMENT6 = 0x8CE6; /** Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_NV_draw_buffers; GL_EXT_framebuffer_object, GL_EXT_draw_buffers */ public static final int GL_COLOR_ATTACHMENT7 = 0x8CE7; /** Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_NV_draw_buffers; GL_EXT_framebuffer_object, GL_EXT_draw_buffers */ public static final int GL_COLOR_ATTACHMENT8 = 0x8CE8; /** Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_NV_draw_buffers; GL_EXT_framebuffer_object, GL_EXT_draw_buffers */ public static final int GL_COLOR_ATTACHMENT9 = 0x8CE9; /** Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_NV_draw_buffers; GL_EXT_framebuffer_object, GL_EXT_draw_buffers */ public static final int GL_COLOR_ATTACHMENT10 = 0x8CEA; /** Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_NV_draw_buffers; GL_EXT_framebuffer_object, GL_EXT_draw_buffers */ public static final int GL_COLOR_ATTACHMENT11 = 0x8CEB; /** Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_NV_draw_buffers; GL_EXT_framebuffer_object, GL_EXT_draw_buffers */ public static final int GL_COLOR_ATTACHMENT12 = 0x8CEC; /** Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_NV_draw_buffers; GL_EXT_framebuffer_object, GL_EXT_draw_buffers */ public static final int GL_COLOR_ATTACHMENT13 = 0x8CED; /** Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_NV_draw_buffers; GL_EXT_framebuffer_object, GL_EXT_draw_buffers */ public static final int GL_COLOR_ATTACHMENT14 = 0x8CEE; /** Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_NV_draw_buffers; GL_EXT_framebuffer_object, GL_EXT_draw_buffers */ public static final int GL_COLOR_ATTACHMENT15 = 0x8CEF; /** Part of GL_ARB_occlusion_query2, GL_ES_VERSION_3_0, GL_VERSION_3_3; GL_EXT_occlusion_query_boolean */ public static final int GL_ANY_SAMPLES_PASSED = 0x8C2F; /** Part of GL_ES_VERSION_3_0, GL_VERSION_4_3, GL_ARB_ES3_compatibility; GL_EXT_occlusion_query_boolean */ public static final int GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A; /** Part of GL_EXT_robustness */ public static final int GL_CONTEXT_ROBUST_ACCESS = 0x90F3; /** Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objects */ public static final int GL_VERTEX_SHADER_BIT = 0x00000001; /** Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objects */ public static final int GL_FRAGMENT_SHADER_BIT = 0x00000002; /** Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objects */ public static final int GL_PROGRAM_SEPARABLE = 0x8258; /** Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objects */ public static final int GL_ACTIVE_PROGRAM = 0x8259; /** Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objects */ public static final int GL_PROGRAM_PIPELINE_BINDING = 0x825A; /** Part of GL_ES_VERSION_3_0, GL_VERSION_1_4; GL_EXT_shadow_samplers */ public static final int GL_TEXTURE_COMPARE_MODE = 0x884C; /** Part of GL_ES_VERSION_3_0, GL_VERSION_1_4; GL_EXT_shadow_samplers */ public static final int GL_TEXTURE_COMPARE_FUNC = 0x884D; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_shadow_samplers */ public static final int GL_COMPARE_REF_TO_TEXTURE = 0x884E; /** Part of GL_ES_VERSION_3_0, GL_VERSION_2_0; GL_EXT_shadow_samplers */ public static final int GL_SAMPLER_2D_SHADOW = 0x8B62; /** Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_sRGB */ public static final int GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210; /** Part of GL_VERSION_1_1, GL_ES_VERSION_3_0, GL_VERSION_1_0; GL_EXT_texture_rg */ public static final int GL_RED = 0x1903; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg; GL_EXT_texture_rg */ public static final int GL_RG = 0x8227; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg; GL_EXT_texture_rg, GL_EXT_texture_storage */ public static final int GL_R8 = 0x8229; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg; GL_EXT_texture_rg, GL_EXT_texture_storage */ public static final int GL_RG8 = 0x822B; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg; GL_EXT_texture_storage */ public static final int GL_R32F = 0x822E; /** Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_ARB_texture_rg; GL_EXT_texture_storage */ public static final int GL_RG32F = 0x8230; /** Part of GL_VERSION_1_2, GL_ES_VERSION_3_0; GL_EXT_texture_type_2_10_10_10_REV */ public static final int GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368; /** Part of GL_VERSION_1_1, GL_ES_VERSION_3_0, GL_VERSION_1_0; GL_EXT_unpack_subimage */ public static final int GL_UNPACK_ROW_LENGTH = 0x0CF2; /** Part of GL_VERSION_1_1, GL_ES_VERSION_3_0, GL_VERSION_1_0; GL_EXT_unpack_subimage */ public static final int GL_UNPACK_SKIP_ROWS = 0x0CF3; /** Part of GL_VERSION_1_1, GL_ES_VERSION_3_0, GL_VERSION_1_0; GL_EXT_unpack_subimage */ public static final int GL_UNPACK_SKIP_PIXELS = 0x0CF4; /** Part of GL_DMP_shader_binary */ public static final int GL_SHADER_BINARY_DMP = 0x9250; /** Entry point to C language function: void {@native glAttachShader}(GLuint program, GLuint shader);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public void glAttachShader(int program, int shader); /** Entry point to C language function: void {@native glBeginQuery}(GLenum target, GLuint id);
Part of GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_EXT_occlusion_query_boolean, GL_EXT_disjoint_timer_query */ public void glBeginQuery(int target, int id); /** Entry point to C language function: void {@native glBindAttribLocation}(GLuint program, GLuint index, const GLchar * name);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public void glBindAttribLocation(int program, int index, String name); /** Entry point to C language function: void {@native glBlendColor}(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
Part of GL_VERSION_1_2, GL_ES_VERSION_2_0 */ public void glBlendColor(float red, float green, float blue, float alpha); /** Entry point to C language function: void {@native glCompileShader}(GLuint shader);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public void glCompileShader(int shader); /** Entry point to C language function: void {@native glCompressedTexImage3D}(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
Part of GL_ES_VERSION_3_0, GL_VERSION_1_3; GL_OES_texture_3D @param data a direct or array-backed {@link java.nio.Buffer} */ public void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data); /** Entry point to C language function: void {@native glCompressedTexImage3D}(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
Part of GL_ES_VERSION_3_0, GL_VERSION_1_3; GL_OES_texture_3D */ public void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, long data_buffer_offset); /** Entry point to C language function: void {@native glCompressedTexSubImage3D}(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
Part of GL_ES_VERSION_3_0, GL_VERSION_1_3; GL_OES_texture_3D @param data a direct or array-backed {@link java.nio.Buffer} */ public void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data); /** Entry point to C language function: void {@native glCompressedTexSubImage3D}(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
Part of GL_ES_VERSION_3_0, GL_VERSION_1_3; GL_OES_texture_3D */ public void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data_buffer_offset); /** Entry point to C language function: void {@native glCopyTexSubImage3D}(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
Part of GL_VERSION_1_2, GL_ES_VERSION_3_0; GL_OES_texture_3D */ public void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height); /** Entry point to C language function: GLuint {@native glCreateProgram}(void);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public int glCreateProgram(); /** Entry point to C language function: GLuint {@native glCreateShader}(GLenum type);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public int glCreateShader(int type); /** Entry point to C language function: void {@native glDebugMessageControl}(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
Part of GL_VERSION_4_3, GL_KHR_debug; GL_ARB_debug_output; GL_KHR_debug @param ids a direct or array-backed {@link java.nio.IntBuffer} */ public void glDebugMessageControl(int source, int type, int severity, int count, IntBuffer ids, boolean enabled); /** Entry point to C language function: void {@native glDebugMessageControl}(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
Part of GL_VERSION_4_3, GL_KHR_debug; GL_ARB_debug_output; GL_KHR_debug */ public void glDebugMessageControl(int source, int type, int severity, int count, int[] ids, int ids_offset, boolean enabled); /** Entry point to C language function: void {@native glDebugMessageInsert}(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf);
Part of GL_VERSION_4_3, GL_KHR_debug; GL_ARB_debug_output; GL_KHR_debug */ public void glDebugMessageInsert(int source, int type, int id, int severity, int length, String buf); /** Entry point to C language function: void {@native glDeleteProgram}(GLuint program);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public void glDeleteProgram(int program); /** Entry point to C language function: void {@native glDeleteQueries}(GLsizei n, const GLuint * ids);
Part of GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_EXT_occlusion_query_boolean, GL_EXT_disjoint_timer_query @param ids a direct or array-backed {@link java.nio.IntBuffer} */ public void glDeleteQueries(int n, IntBuffer ids); /** Entry point to C language function: void {@native glDeleteQueries}(GLsizei n, const GLuint * ids);
Part of GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_EXT_occlusion_query_boolean, GL_EXT_disjoint_timer_query */ public void glDeleteQueries(int n, int[] ids, int ids_offset); /** Entry point to C language function: void {@native glDeleteShader}(GLuint shader);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public void glDeleteShader(int shader); /** Entry point to C language function: void {@native glDetachShader}(GLuint program, GLuint shader);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public void glDetachShader(int program, int shader); /** Entry point to C language function: void {@native glDisableVertexAttribArray}(GLuint index);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public void glDisableVertexAttribArray(int index); /** Entry point to C language function: void {@native glEnableVertexAttribArray}(GLuint index);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public void glEnableVertexAttribArray(int index); /** Entry point to C language function: void {@native glEndQuery}(GLenum target);
Part of GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_EXT_occlusion_query_boolean, GL_EXT_disjoint_timer_query */ public void glEndQuery(int target); /** Entry point to C language function: void {@native glFramebufferTexture3D}(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
Part of GL_ARB_framebuffer_object, GL_VERSION_3_0; GL_OES_texture_3D */ public void glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset); /** Entry point to C language function: void {@native glGenQueries}(GLsizei n, GLuint * ids);
Part of GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_EXT_occlusion_query_boolean, GL_EXT_disjoint_timer_query @param ids a direct or array-backed {@link java.nio.IntBuffer} */ public void glGenQueries(int n, IntBuffer ids); /** Entry point to C language function: void {@native glGenQueries}(GLsizei n, GLuint * ids);
Part of GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_EXT_occlusion_query_boolean, GL_EXT_disjoint_timer_query */ public void glGenQueries(int n, int[] ids, int ids_offset); /** Entry point to C language function: void {@native glGetActiveAttrib}(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 @param length a direct or array-backed {@link java.nio.IntBuffer} @param size a direct or array-backed {@link java.nio.IntBuffer} @param type a direct or array-backed {@link java.nio.IntBuffer} @param name a direct or array-backed {@link java.nio.ByteBuffer} */ public void glGetActiveAttrib(int program, int index, int bufsize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name); /** Entry point to C language function: void {@native glGetActiveAttrib}(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public void glGetActiveAttrib(int program, int index, int bufsize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset); /** Entry point to C language function: void {@native glGetActiveUniform}(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 @param length a direct or array-backed {@link java.nio.IntBuffer} @param size a direct or array-backed {@link java.nio.IntBuffer} @param type a direct or array-backed {@link java.nio.IntBuffer} @param name a direct or array-backed {@link java.nio.ByteBuffer} */ public void glGetActiveUniform(int program, int index, int bufsize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name); /** Entry point to C language function: void {@native glGetActiveUniform}(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public void glGetActiveUniform(int program, int index, int bufsize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset); /** Entry point to C language function: void {@native glGetAttachedShaders}(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 @param count a direct or array-backed {@link java.nio.IntBuffer} @param shaders a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetAttachedShaders(int program, int maxcount, IntBuffer count, IntBuffer shaders); /** Entry point to C language function: void {@native glGetAttachedShaders}(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public void glGetAttachedShaders(int program, int maxcount, int[] count, int count_offset, int[] shaders, int shaders_offset); /** Entry point to C language function: GLint {@native glGetAttribLocation}(GLuint program, const GLchar * name);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public int glGetAttribLocation(int program, String name); /** Entry point to C language function: GLuint {@native glGetDebugMessageLog}(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog);
Part of GL_VERSION_4_3, GL_KHR_debug; GL_ARB_debug_output; GL_KHR_debug @param sources a direct or array-backed {@link java.nio.IntBuffer} @param types a direct or array-backed {@link java.nio.IntBuffer} @param ids a direct or array-backed {@link java.nio.IntBuffer} @param severities a direct or array-backed {@link java.nio.IntBuffer} @param lengths a direct or array-backed {@link java.nio.IntBuffer} @param messageLog a direct or array-backed {@link java.nio.ByteBuffer} */ public int glGetDebugMessageLog(int count, int bufsize, IntBuffer sources, IntBuffer types, IntBuffer ids, IntBuffer severities, IntBuffer lengths, ByteBuffer messageLog); /** Entry point to C language function: GLuint {@native glGetDebugMessageLog}(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog);
Part of GL_VERSION_4_3, GL_KHR_debug; GL_ARB_debug_output; GL_KHR_debug */ public int glGetDebugMessageLog(int count, int bufsize, int[] sources, int sources_offset, int[] types, int types_offset, int[] ids, int ids_offset, int[] severities, int severities_offset, int[] lengths, int lengths_offset, byte[] messageLog, int messageLog_offset); /** Entry point to C language function: void {@native glGetObjectLabel}(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label);
Part of GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debug @param length a direct or array-backed {@link java.nio.IntBuffer} @param label a direct or array-backed {@link java.nio.ByteBuffer} */ public void glGetObjectLabel(int identifier, int name, int bufSize, IntBuffer length, ByteBuffer label); /** Entry point to C language function: void {@native glGetObjectLabel}(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label);
Part of GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debug */ public void glGetObjectLabel(int identifier, int name, int bufSize, int[] length, int length_offset, byte[] label, int label_offset); /** Entry point to C language function: void {@native glGetObjectPtrLabel}(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label);
Part of GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debug @param ptr a direct or array-backed {@link java.nio.Buffer} @param length a direct or array-backed {@link java.nio.IntBuffer} @param label a direct or array-backed {@link java.nio.ByteBuffer} */ public void glGetObjectPtrLabel(Buffer ptr, int bufSize, IntBuffer length, ByteBuffer label); /** Entry point to C language function: void {@native glGetObjectPtrLabel}(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label);
Part of GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debug @param ptr a direct or array-backed {@link java.nio.Buffer} */ public void glGetObjectPtrLabel(Buffer ptr, int bufSize, int[] length, int length_offset, byte[] label, int label_offset); /** Entry point to C language function: void {@native glGetProgramBinary}(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary);
Part of GL_ES_VERSION_3_0, GL_VERSION_4_1, GL_ARB_get_program_binary; GL_OES_get_program_binary @param length a direct or array-backed {@link java.nio.IntBuffer} @param binaryFormat a direct or array-backed {@link java.nio.IntBuffer} @param binary a direct or array-backed {@link java.nio.Buffer} */ public void glGetProgramBinary(int program, int bufSize, IntBuffer length, IntBuffer binaryFormat, Buffer binary); /** Entry point to C language function: void {@native glGetProgramBinary}(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary);
Part of GL_ES_VERSION_3_0, GL_VERSION_4_1, GL_ARB_get_program_binary; GL_OES_get_program_binary @param binary a direct or array-backed {@link java.nio.Buffer} */ public void glGetProgramBinary(int program, int bufSize, int[] length, int length_offset, int[] binaryFormat, int binaryFormat_offset, Buffer binary); /** Entry point to C language function: void {@native glGetProgramInfoLog}(GLuint program, GLsizei bufsize, GLsizei * length, GLchar * infolog);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 @param length a direct or array-backed {@link java.nio.IntBuffer} @param infolog a direct or array-backed {@link java.nio.ByteBuffer} */ public void glGetProgramInfoLog(int program, int bufsize, IntBuffer length, ByteBuffer infolog); /** Entry point to C language function: void {@native glGetProgramInfoLog}(GLuint program, GLsizei bufsize, GLsizei * length, GLchar * infolog);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public void glGetProgramInfoLog(int program, int bufsize, int[] length, int length_offset, byte[] infolog, int infolog_offset); /** Entry point to C language function: void {@native glGetProgramiv}(GLuint program, GLenum pname, GLint * params);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 @param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetProgramiv(int program, int pname, IntBuffer params); /** Entry point to C language function: void {@native glGetProgramiv}(GLuint program, GLenum pname, GLint * params);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public void glGetProgramiv(int program, int pname, int[] params, int params_offset); /** Entry point to C language function: void {@native glGetQueryObjectuiv}(GLuint id, GLenum pname, GLuint * params);
Part of GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_EXT_occlusion_query_boolean, GL_EXT_disjoint_timer_query @param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetQueryObjectuiv(int id, int pname, IntBuffer params); /** Entry point to C language function: void {@native glGetQueryObjectuiv}(GLuint id, GLenum pname, GLuint * params);
Part of GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_EXT_occlusion_query_boolean, GL_EXT_disjoint_timer_query */ public void glGetQueryObjectuiv(int id, int pname, int[] params, int params_offset); /** Entry point to C language function: void {@native glGetQueryiv}(GLenum target, GLenum pname, GLint * params);
Part of GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_EXT_occlusion_query_boolean, GL_EXT_disjoint_timer_query @param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetQueryiv(int target, int pname, IntBuffer params); /** Entry point to C language function: void {@native glGetQueryiv}(GLenum target, GLenum pname, GLint * params);
Part of GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_EXT_occlusion_query_boolean, GL_EXT_disjoint_timer_query */ public void glGetQueryiv(int target, int pname, int[] params, int params_offset); /** Entry point to C language function: void {@native glGetShaderInfoLog}(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * infolog);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 @param length a direct or array-backed {@link java.nio.IntBuffer} @param infolog a direct or array-backed {@link java.nio.ByteBuffer} */ public void glGetShaderInfoLog(int shader, int bufsize, IntBuffer length, ByteBuffer infolog); /** Entry point to C language function: void {@native glGetShaderInfoLog}(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * infolog);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public void glGetShaderInfoLog(int shader, int bufsize, int[] length, int length_offset, byte[] infolog, int infolog_offset); /** Entry point to C language function: void {@native glGetShaderSource}(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 @param length a direct or array-backed {@link java.nio.IntBuffer} @param source a direct or array-backed {@link java.nio.ByteBuffer} */ public void glGetShaderSource(int shader, int bufsize, IntBuffer length, ByteBuffer source); /** Entry point to C language function: void {@native glGetShaderSource}(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public void glGetShaderSource(int shader, int bufsize, int[] length, int length_offset, byte[] source, int source_offset); /** Entry point to C language function: void {@native glGetShaderiv}(GLuint shader, GLenum pname, GLint * params);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 @param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetShaderiv(int shader, int pname, IntBuffer params); /** Entry point to C language function: void {@native glGetShaderiv}(GLuint shader, GLenum pname, GLint * params);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public void glGetShaderiv(int shader, int pname, int[] params, int params_offset); /** Entry point to C language function: GLint {@native glGetUniformLocation}(GLuint program, const GLchar * name);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public int glGetUniformLocation(int program, String name); /** Entry point to C language function: void {@native glGetUniformfv}(GLuint program, GLint location, GLfloat * params);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 @param params a direct or array-backed {@link java.nio.FloatBuffer} */ public void glGetUniformfv(int program, int location, FloatBuffer params); /** Entry point to C language function: void {@native glGetUniformfv}(GLuint program, GLint location, GLfloat * params);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public void glGetUniformfv(int program, int location, float[] params, int params_offset); /** Entry point to C language function: void {@native glGetUniformiv}(GLuint program, GLint location, GLint * params);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 @param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetUniformiv(int program, int location, IntBuffer params); /** Entry point to C language function: void {@native glGetUniformiv}(GLuint program, GLint location, GLint * params);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public void glGetUniformiv(int program, int location, int[] params, int params_offset); /** Entry point to C language function: void {@native glGetVertexAttribfv}(GLuint index, GLenum pname, GLfloat * params);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 @param params a direct or array-backed {@link java.nio.FloatBuffer} */ public void glGetVertexAttribfv(int index, int pname, FloatBuffer params); /** Entry point to C language function: void {@native glGetVertexAttribfv}(GLuint index, GLenum pname, GLfloat * params);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public void glGetVertexAttribfv(int index, int pname, float[] params, int params_offset); /** Entry point to C language function: void {@native glGetVertexAttribiv}(GLuint index, GLenum pname, GLint * params);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 @param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetVertexAttribiv(int index, int pname, IntBuffer params); /** Entry point to C language function: void {@native glGetVertexAttribiv}(GLuint index, GLenum pname, GLint * params);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public void glGetVertexAttribiv(int index, int pname, int[] params, int params_offset); /** Entry point to C language function: GLboolean {@native glIsProgram}(GLuint program);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public boolean glIsProgram(int program); /** Entry point to C language function: GLboolean {@native glIsQuery}(GLuint id);
Part of GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_EXT_occlusion_query_boolean, GL_EXT_disjoint_timer_query */ public boolean glIsQuery(int id); /** Entry point to C language function: GLboolean {@native glIsShader}(GLuint shader);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public boolean glIsShader(int shader); /** Entry point to C language function: void {@native glLinkProgram}(GLuint program);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public void glLinkProgram(int program); /** Entry point to C language function: void {@native glObjectLabel}(GLenum identifier, GLuint name, GLsizei length, const GLchar * label);
Part of GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debug @param label a direct or array-backed {@link java.nio.ByteBuffer} */ public void glObjectLabel(int identifier, int name, int length, ByteBuffer label); /** Entry point to C language function: void {@native glObjectLabel}(GLenum identifier, GLuint name, GLsizei length, const GLchar * label);
Part of GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debug */ public void glObjectLabel(int identifier, int name, int length, byte[] label, int label_offset); /** Entry point to C language function: void {@native glObjectPtrLabel}(const void * ptr, GLsizei length, const GLchar * label);
Part of GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debug @param ptr a direct or array-backed {@link java.nio.Buffer} @param label a direct or array-backed {@link java.nio.ByteBuffer} */ public void glObjectPtrLabel(Buffer ptr, int length, ByteBuffer label); /** Entry point to C language function: void {@native glObjectPtrLabel}(const void * ptr, GLsizei length, const GLchar * label);
Part of GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debug @param ptr a direct or array-backed {@link java.nio.Buffer} */ public void glObjectPtrLabel(Buffer ptr, int length, byte[] label, int label_offset); /** Entry point to C language function: void {@native glPopDebugGroup}(void);
Part of GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debug */ public void glPopDebugGroup(); /** Entry point to C language function: void {@native glProgramBinary}(GLuint program, GLenum binaryFormat, const GLvoid * binary, GLint length);
Part of GL_ES_VERSION_3_0, GL_VERSION_4_1, GL_ARB_get_program_binary; GL_OES_get_program_binary @param binary a direct or array-backed {@link java.nio.Buffer} */ public void glProgramBinary(int program, int binaryFormat, Buffer binary, int length); /** Entry point to C language function: void {@native glPushDebugGroup}(GLenum source, GLuint id, GLsizei length, const GLchar * message);
Part of GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debug @param message a direct or array-backed {@link java.nio.ByteBuffer} */ public void glPushDebugGroup(int source, int id, int length, ByteBuffer message); /** Entry point to C language function: void {@native glPushDebugGroup}(GLenum source, GLuint id, GLsizei length, const GLchar * message);
Part of GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debug */ public void glPushDebugGroup(int source, int id, int length, byte[] message, int message_offset); /** Entry point to C language function: void {@native glShaderSource}(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 @param length a direct or array-backed {@link java.nio.IntBuffer} */ public void glShaderSource(int shader, int count, String[] string, IntBuffer length); /** Entry point to C language function: void {@native glShaderSource}(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public void glShaderSource(int shader, int count, String[] string, int[] length, int length_offset); /** Entry point to C language function: void {@native glStencilFuncSeparate}(GLenum face, GLenum func, GLint ref, GLuint mask);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public void glStencilFuncSeparate(int face, int func, int ref, int mask); /** Entry point to C language function: void {@native glStencilMaskSeparate}(GLenum face, GLuint mask);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public void glStencilMaskSeparate(int face, int mask); /** Entry point to C language function: void {@native glStencilOpSeparate}(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public void glStencilOpSeparate(int face, int fail, int zfail, int zpass); /** Entry point to C language function: void {@native glTexImage3D}(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_2, GL_ES_VERSION_3_0; GL_OES_texture_3D @param pixels a direct or array-backed {@link java.nio.Buffer} */ public void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels); /** Entry point to C language function: void {@native glTexImage3D}(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_2, GL_ES_VERSION_3_0; GL_OES_texture_3D */ public void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, long pixels_buffer_offset); /** Entry point to C language function: void {@native glTexSubImage3D}(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_2, GL_ES_VERSION_3_0; GL_OES_texture_3D @param pixels a direct or array-backed {@link java.nio.Buffer} */ public void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels); /** Entry point to C language function: void {@native glTexSubImage3D}(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_2, GL_ES_VERSION_3_0; GL_OES_texture_3D */ public void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels_buffer_offset); /** Entry point to C language function: void {@native glUniform1f}(GLint location, GLfloat x);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public void glUniform1f(int location, float x); /** Entry point to C language function: void {@native glUniform1fv}(GLint location, GLsizei count, const GLfloat * v);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 @param v a direct or array-backed {@link java.nio.FloatBuffer} */ public void glUniform1fv(int location, int count, FloatBuffer v); /** Entry point to C language function: void {@native glUniform1fv}(GLint location, GLsizei count, const GLfloat * v);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public void glUniform1fv(int location, int count, float[] v, int v_offset); /** Entry point to C language function: void {@native glUniform1i}(GLint location, GLint x);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public void glUniform1i(int location, int x); /** Entry point to C language function: void {@native glUniform1iv}(GLint location, GLsizei count, const GLint * v);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 @param v a direct or array-backed {@link java.nio.IntBuffer} */ public void glUniform1iv(int location, int count, IntBuffer v); /** Entry point to C language function: void {@native glUniform1iv}(GLint location, GLsizei count, const GLint * v);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public void glUniform1iv(int location, int count, int[] v, int v_offset); /** Entry point to C language function: void {@native glUniform2f}(GLint location, GLfloat x, GLfloat y);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public void glUniform2f(int location, float x, float y); /** Entry point to C language function: void {@native glUniform2fv}(GLint location, GLsizei count, const GLfloat * v);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 @param v a direct or array-backed {@link java.nio.FloatBuffer} */ public void glUniform2fv(int location, int count, FloatBuffer v); /** Entry point to C language function: void {@native glUniform2fv}(GLint location, GLsizei count, const GLfloat * v);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public void glUniform2fv(int location, int count, float[] v, int v_offset); /** Entry point to C language function: void {@native glUniform2i}(GLint location, GLint x, GLint y);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public void glUniform2i(int location, int x, int y); /** Entry point to C language function: void {@native glUniform2iv}(GLint location, GLsizei count, const GLint * v);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 @param v a direct or array-backed {@link java.nio.IntBuffer} */ public void glUniform2iv(int location, int count, IntBuffer v); /** Entry point to C language function: void {@native glUniform2iv}(GLint location, GLsizei count, const GLint * v);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public void glUniform2iv(int location, int count, int[] v, int v_offset); /** Entry point to C language function: void {@native glUniform3f}(GLint location, GLfloat x, GLfloat y, GLfloat z);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public void glUniform3f(int location, float x, float y, float z); /** Entry point to C language function: void {@native glUniform3fv}(GLint location, GLsizei count, const GLfloat * v);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 @param v a direct or array-backed {@link java.nio.FloatBuffer} */ public void glUniform3fv(int location, int count, FloatBuffer v); /** Entry point to C language function: void {@native glUniform3fv}(GLint location, GLsizei count, const GLfloat * v);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public void glUniform3fv(int location, int count, float[] v, int v_offset); /** Entry point to C language function: void {@native glUniform3i}(GLint location, GLint x, GLint y, GLint z);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public void glUniform3i(int location, int x, int y, int z); /** Entry point to C language function: void {@native glUniform3iv}(GLint location, GLsizei count, const GLint * v);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 @param v a direct or array-backed {@link java.nio.IntBuffer} */ public void glUniform3iv(int location, int count, IntBuffer v); /** Entry point to C language function: void {@native glUniform3iv}(GLint location, GLsizei count, const GLint * v);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public void glUniform3iv(int location, int count, int[] v, int v_offset); /** Entry point to C language function: void {@native glUniform4f}(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public void glUniform4f(int location, float x, float y, float z, float w); /** Entry point to C language function: void {@native glUniform4fv}(GLint location, GLsizei count, const GLfloat * v);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 @param v a direct or array-backed {@link java.nio.FloatBuffer} */ public void glUniform4fv(int location, int count, FloatBuffer v); /** Entry point to C language function: void {@native glUniform4fv}(GLint location, GLsizei count, const GLfloat * v);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public void glUniform4fv(int location, int count, float[] v, int v_offset); /** Entry point to C language function: void {@native glUniform4i}(GLint location, GLint x, GLint y, GLint z, GLint w);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public void glUniform4i(int location, int x, int y, int z, int w); /** Entry point to C language function: void {@native glUniform4iv}(GLint location, GLsizei count, const GLint * v);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 @param v a direct or array-backed {@link java.nio.IntBuffer} */ public void glUniform4iv(int location, int count, IntBuffer v); /** Entry point to C language function: void {@native glUniform4iv}(GLint location, GLsizei count, const GLint * v);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public void glUniform4iv(int location, int count, int[] v, int v_offset); /** Entry point to C language function: void {@native glUniformMatrix2fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 @param value a direct or array-backed {@link java.nio.FloatBuffer} */ public void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value); /** Entry point to C language function: void {@native glUniformMatrix2fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public void glUniformMatrix2fv(int location, int count, boolean transpose, float[] value, int value_offset); /** Entry point to C language function: void {@native glUniformMatrix3fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 @param value a direct or array-backed {@link java.nio.FloatBuffer} */ public void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value); /** Entry point to C language function: void {@native glUniformMatrix3fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public void glUniformMatrix3fv(int location, int count, boolean transpose, float[] value, int value_offset); /** Entry point to C language function: void {@native glUniformMatrix4fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 @param value a direct or array-backed {@link java.nio.FloatBuffer} */ public void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value); /** Entry point to C language function: void {@native glUniformMatrix4fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public void glUniformMatrix4fv(int location, int count, boolean transpose, float[] value, int value_offset); /** Entry point to C language function: void {@native glUseProgram}(GLuint program);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public void glUseProgram(int program); /** Entry point to C language function: void {@native glValidateProgram}(GLuint program);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public void glValidateProgram(int program); /** Entry point to C language function: void {@native glVertexAttrib1f}(GLuint indx, GLfloat x);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public void glVertexAttrib1f(int indx, float x); /** Entry point to C language function: void {@native glVertexAttrib1fv}(GLuint indx, const GLfloat * values);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 @param values a direct or array-backed {@link java.nio.FloatBuffer} */ public void glVertexAttrib1fv(int indx, FloatBuffer values); /** Entry point to C language function: void {@native glVertexAttrib1fv}(GLuint indx, const GLfloat * values);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public void glVertexAttrib1fv(int indx, float[] values, int values_offset); /** Entry point to C language function: void {@native glVertexAttrib2f}(GLuint indx, GLfloat x, GLfloat y);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public void glVertexAttrib2f(int indx, float x, float y); /** Entry point to C language function: void {@native glVertexAttrib2fv}(GLuint indx, const GLfloat * values);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 @param values a direct or array-backed {@link java.nio.FloatBuffer} */ public void glVertexAttrib2fv(int indx, FloatBuffer values); /** Entry point to C language function: void {@native glVertexAttrib2fv}(GLuint indx, const GLfloat * values);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public void glVertexAttrib2fv(int indx, float[] values, int values_offset); /** Entry point to C language function: void {@native glVertexAttrib3f}(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public void glVertexAttrib3f(int indx, float x, float y, float z); /** Entry point to C language function: void {@native glVertexAttrib3fv}(GLuint indx, const GLfloat * values);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 @param values a direct or array-backed {@link java.nio.FloatBuffer} */ public void glVertexAttrib3fv(int indx, FloatBuffer values); /** Entry point to C language function: void {@native glVertexAttrib3fv}(GLuint indx, const GLfloat * values);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public void glVertexAttrib3fv(int indx, float[] values, int values_offset); /** Entry point to C language function: void {@native glVertexAttrib4f}(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public void glVertexAttrib4f(int indx, float x, float y, float z, float w); /** Entry point to C language function: void {@native glVertexAttrib4fv}(GLuint indx, const GLfloat * values);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 @param values a direct or array-backed {@link java.nio.FloatBuffer} */ public void glVertexAttrib4fv(int indx, FloatBuffer values); /** Entry point to C language function: void {@native glVertexAttrib4fv}(GLuint indx, const GLfloat * values);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public void glVertexAttrib4fv(int indx, float[] values, int values_offset); /** Entry point to C language function: void {@native glVertexAttribPointer}(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 */ public void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, long ptr_buffer_offset); // --- Begin CustomJavaCode .cfg declarations /** Part of GL_ARB_separate_shader_objects, GL_EXT_separate_shader_objects */ public static final int GL_ALL_SHADER_BITS = 0xFFFFFFFF ; /** Start: GL_ARB_ES2_compatibility functions, which are part of ES2 core as well */ /** Entry point to C language function: * void {@native glReleaseShaderCompiler}(void); *
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility. *
Nop if no native implementation is available. */ public void glReleaseShaderCompiler(); /** Entry point to C language function: * void {@native glShaderBinary}(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length); *
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility. *
Throws GLException if no native implementation is available. */ public void glShaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length); /** Entry point to C language function: * void {@native glShaderBinary}(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length); *
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility. *
Throws GLException if no native implementation is available. */ public void glShaderBinary(int n, int[] shaders, int shaders_offset, int binaryformat, Buffer binary, int length); /** Entry point to C language function: * void {@native glGetShaderPrecisionFormat}(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); *
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility. *
Throws GLException if no native implementation is available. */ public void glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision); /** Entry point to C language function: * void {@native glGetShaderPrecisionFormat}(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); *
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility. *
Throws GLException if no native implementation is available. */ public void glGetShaderPrecisionFormat(int shadertype, int precisiontype, int[] range, int range_offset, int[] precision, int precision_offset); /** Entry point to C language function: * void {@native glDepthRangef}(GLclampf zNear, GLclampf zFar); *
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility. *
Calls void {@native glDepthRange}(GLclampd zNear, GLclampd zFar); if no native implementation is available. */ public void glDepthRangef(float zNear, float zFar); public void glDepthRange(double zNear, double zFar); /** Entry point to C language function: * void {@native glClearDepthf}(GLclampf depth); *
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility. *
Calls void {@native glClearDepth}(GLclampd depth); if no native implementation is available. */ public void glClearDepthf(float depth); public void glClearDepth( double depth ); public void glVertexAttribPointer(GLArrayData array); public void glUniform(GLUniformData data); /** Part of GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_ANGLE_depth_texture */ public static final int GL_DEPTH_COMPONENT = 0x1902; /** End: GL_ARB_ES2_compatibility functions, which are part of ES2 core as well */ // ---- End CustomJavaCode .cfg declarations } // end of class GL2ES2




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