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/**
 * Copyright 2010 JogAmp Community. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification, are
 * permitted provided that the following conditions are met:
 *
 *    1. Redistributions of source code must retain the above copyright notice, this list of
 *       conditions and the following disclaimer.
 *
 *    2. Redistributions in binary form must reproduce the above copyright notice, this list
 *       of conditions and the following disclaimer in the documentation and/or other materials
 *       provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
 * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *
 * The views and conclusions contained in the software and documentation are those of the
 * authors and should not be interpreted as representing official policies, either expressed
 * or implied, of JogAmp Community.
 */
package jogamp.graph.curve.opengl;

import javax.media.opengl.GL;
import javax.media.opengl.GL2ES2;

import jogamp.graph.curve.opengl.shader.AttributeNames;

import com.jogamp.graph.curve.opengl.GLRegion;
import com.jogamp.graph.curve.opengl.RenderState;
import com.jogamp.graph.geom.Vertex;
import com.jogamp.graph.geom.Triangle;
import com.jogamp.opengl.util.GLArrayDataServer;
import com.jogamp.opengl.util.glsl.ShaderState;

public class VBORegionSPES2 extends GLRegion {
    private GLArrayDataServer verticeAttr = null;
    private GLArrayDataServer texCoordAttr = null;
    private GLArrayDataServer indices = null;

    protected VBORegionSPES2(int renderModes) {
        super(renderModes);
    }

    @Override
    protected void update(GL2ES2 gl, RenderState rs) {
        if(!isDirty()) {
            return;
        }

        if(null == indices) {
            final int initialElementCount = 256;
            final ShaderState st = rs.getShaderState();

            indices = GLArrayDataServer.createData(3, GL2ES2.GL_SHORT, initialElementCount, GL.GL_STATIC_DRAW, GL.GL_ELEMENT_ARRAY_BUFFER);

            verticeAttr = GLArrayDataServer.createGLSL(AttributeNames.VERTEX_ATTR_NAME, 3, GL2ES2.GL_FLOAT,
                    false, initialElementCount, GL.GL_STATIC_DRAW);
            st.ownAttribute(verticeAttr, true);

            texCoordAttr = GLArrayDataServer.createGLSL(AttributeNames.TEXCOORD_ATTR_NAME, 2, GL2ES2.GL_FLOAT,
                    false, initialElementCount, GL.GL_STATIC_DRAW);
            st.ownAttribute(texCoordAttr, true);

            if(DEBUG_INSTANCE) {
                System.err.println("VBORegionSPES2 Create: " + this);
            }
        }

        // process triangles
        indices.seal(gl, false);
        indices.rewind();
        for(int i=0; i




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