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Java™ Binding for the OpenGL® API
/**
* Copyright 2010 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/
package com.jogamp.graph.geom.opengl;
import com.jogamp.graph.geom.Vertex;
import com.jogamp.opengl.math.VectorUtil;
/** A Simple Vertex Implementation. Where the coordinates, and other attributes are
* float based, and the coordinates and texture coordinates are saved in two float arrays.
*
*/
public class SVertex implements Vertex {
private int id = Integer.MAX_VALUE;
protected float[] coord = new float[3];
protected boolean onCurve;
private float[] texCoord = new float[2];
static final Factory factory = new Factory();
public static Factory factory() { return factory; }
public static class Factory implements Vertex.Factory {
@Override
public SVertex create() {
return new SVertex();
}
@Override
public SVertex create(float x, float y, float z, boolean onCurve) {
return new SVertex(x, y, z, onCurve);
}
@Override
public SVertex create(float[] coordsBuffer, int offset, int length, boolean onCurve) {
return new SVertex(coordsBuffer, offset, length, onCurve);
}
}
public SVertex() {
}
public SVertex(float x, float y, float z, boolean onCurve) {
setCoord(x, y, z);
setOnCurve(onCurve);
}
public SVertex(float[] coordsBuffer, int offset, int length, boolean onCurve) {
setCoord(coordsBuffer, offset, length);
setOnCurve(onCurve);
}
public SVertex(float[] coordsBuffer, int offset, int length,
float[] texCoordsBuffer, int offsetTC, int lengthTC, boolean onCurve) {
setCoord(coordsBuffer, offset, length);
setTexCoord(texCoordsBuffer, offsetTC, lengthTC);
setOnCurve(onCurve);
}
@Override
public final void setCoord(float x, float y, float z) {
this.coord[0] = x;
this.coord[1] = y;
this.coord[2] = z;
}
@Override
public final void setCoord(float[] coordsBuffer, int offset, int length) {
System.arraycopy(coordsBuffer, offset, coord, 0, length);
}
@Override
public int getCoordCount() {
return 3;
}
@Override
public final float[] getCoord() {
return coord;
}
@Override
public final void setX(float x) {
this.coord[0] = x;
}
@Override
public final void setY(float y) {
this.coord[1] = y;
}
@Override
public final void setZ(float z) {
this.coord[2] = z;
}
@Override
public final float getX() {
return this.coord[0];
}
@Override
public final float getY() {
return this.coord[1];
}
@Override
public final float getZ() {
return this.coord[2];
}
@Override
public final boolean isOnCurve() {
return onCurve;
}
@Override
public final void setOnCurve(boolean onCurve) {
this.onCurve = onCurve;
}
@Override
public final int getId(){
return id;
}
@Override
public final void setId(int id){
this.id = id;
}
@Override
public boolean equals(Object obj) {
if( obj == this) {
return true;
}
if( null == obj || !(obj instanceof Vertex) ) {
return false;
}
final Vertex v = (Vertex) obj;
return this == v ||
isOnCurve() == v.isOnCurve() &&
VectorUtil.checkEqualityVec2(getTexCoord(), v.getTexCoord()) &&
VectorUtil.checkEquality(getCoord(), v.getCoord()) ;
}
@Override
public final float[] getTexCoord() {
return texCoord;
}
@Override
public final void setTexCoord(float s, float t) {
this.texCoord[0] = s;
this.texCoord[1] = t;
}
@Override
public final void setTexCoord(float[] texCoordsBuffer, int offset, int length) {
System.arraycopy(texCoordsBuffer, offset, texCoord, 0, length);
}
/**
* @return deep clone of this Vertex, but keeping the id blank
*/
@Override
public SVertex clone(){
return new SVertex(this.coord, 0, 3, this.texCoord, 0, 2, this.onCurve);
}
@Override
public String toString() {
return "[ID: " + id + ", onCurve: " + onCurve +
": p " + coord[0] + ", " + coord[1] + ", " + coord[2] +
", t " + texCoord[0] + ", " + texCoord[1] + "]";
}
}