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/**
 * Copyright 2010 JogAmp Community. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification, are
 * permitted provided that the following conditions are met:
 *
 *    1. Redistributions of source code must retain the above copyright notice, this list of
 *       conditions and the following disclaimer.
 *
 *    2. Redistributions in binary form must reproduce the above copyright notice, this list
 *       of conditions and the following disclaimer in the documentation and/or other materials
 *       provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
 * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *
 * The views and conclusions contained in the software and documentation are those of the
 * authors and should not be interpreted as representing official policies, either expressed
 * or implied, of JogAmp Community.
 */

package com.jogamp.opengl.util;

import javax.media.opengl.GL;
import javax.media.opengl.GL2;
import javax.media.opengl.GL2ES2;
import javax.media.opengl.GL2ES3;
import javax.media.opengl.GL2GL3;
import javax.media.opengl.GLException;

/**
 * Utility to safely set and restore the pack and unpack pixel storage mode,
 * regardless of the GLProfile.
 */
public class GLPixelStorageModes {
    private int[] savedGL2GL3Modes = new int[8];
    private int[] savedAlignment = new int[2];
    private boolean saved = false;

    /** Create instance w/o {@link #save(GL)} */
    public GLPixelStorageModes() {}

    /** Create instance w/ {@link #save(GL)} */
    public GLPixelStorageModes(GL gl) { save(gl); }

    /**
     * Sets the {@link GL#GL_PACK_ALIGNMENT}.
     * 

* Saves the pixel storage modes if not saved yet. *

*/ public final void setPackAlignment(GL gl, int packAlignment) { save(gl); gl.glPixelStorei(GL.GL_PACK_ALIGNMENT, packAlignment); } /** * Sets the {@link GL#GL_UNPACK_ALIGNMENT}. *

* Saves the pixel storage modes if not saved yet. *

*/ public final void setUnpackAlignment(GL gl, int unpackAlignment) { save(gl); gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, unpackAlignment); } /** * Sets the {@link GL#GL_PACK_ALIGNMENT} and {@link GL#GL_UNPACK_ALIGNMENT}. *

* Saves the pixel storage modes if not saved yet. *

*/ public final void setAlignment(GL gl, int packAlignment, int unpackAlignment) { setPackAlignment(gl, packAlignment); setUnpackAlignment(gl, unpackAlignment); } /** * Sets the {@link GL2ES3#GL_PACK_ROW_LENGTH}. *

* Saves the pixel storage modes if not saved yet. *

*/ public final void setPackRowLength(GL2ES3 gl, int packRowLength) { save(gl); gl.glPixelStorei(GL2ES3.GL_PACK_ROW_LENGTH, packRowLength); } /** * Sets the {@link GL2ES2#GL_UNPACK_ROW_LENGTH}. *

* Saves the pixel storage modes if not saved yet. *

*/ public final void setUnpackRowLength(GL2ES2 gl, int unpackRowLength) { save(gl); gl.glPixelStorei(GL2ES2.GL_UNPACK_ROW_LENGTH, unpackRowLength); } /** * Sets the {@link GL2ES3#GL_PACK_ROW_LENGTH} and {@link GL2ES2#GL_UNPACK_ROW_LENGTH}. *

* Saves the pixel storage modes if not saved yet. *

*/ public final void setRowLength(GL2ES3 gl, int packRowLength, int unpackRowLength) { setPackRowLength(gl, packRowLength); setUnpackRowLength(gl, unpackRowLength); } /** * Save the pixel storage mode, if not saved yet. *

* Restore via {@link #restore(GL)} *

*/ public final void save(GL gl) { if(saved) { return; } if(gl.isGL2GL3()) { if(gl.isGL2()) { gl.getGL2().glPushClientAttrib(GL2.GL_CLIENT_PIXEL_STORE_BIT); } else { gl.glGetIntegerv(GL2ES2.GL_PACK_ALIGNMENT, savedAlignment, 0); gl.glGetIntegerv(GL2ES2.GL_UNPACK_ALIGNMENT, savedAlignment, 1); gl.glGetIntegerv(GL2GL3.GL_PACK_ROW_LENGTH, savedGL2GL3Modes, 0); gl.glGetIntegerv(GL2GL3.GL_PACK_SKIP_ROWS, savedGL2GL3Modes, 1); gl.glGetIntegerv(GL2GL3.GL_PACK_SKIP_PIXELS, savedGL2GL3Modes, 2); gl.glGetIntegerv(GL2GL3.GL_PACK_SWAP_BYTES, savedGL2GL3Modes, 3); gl.glGetIntegerv(GL2GL3.GL_UNPACK_ROW_LENGTH, savedGL2GL3Modes, 4); gl.glGetIntegerv(GL2GL3.GL_UNPACK_SKIP_ROWS, savedGL2GL3Modes, 5); gl.glGetIntegerv(GL2GL3.GL_UNPACK_SKIP_PIXELS, savedGL2GL3Modes, 6); gl.glGetIntegerv(GL2GL3.GL_UNPACK_SWAP_BYTES, savedGL2GL3Modes, 7); } gl.glPixelStorei(GL2GL3.GL_PACK_ROW_LENGTH, 0); gl.glPixelStorei(GL2GL3.GL_PACK_SKIP_ROWS, 0); gl.glPixelStorei(GL2GL3.GL_PACK_SKIP_PIXELS, 0); gl.glPixelStorei(GL2GL3.GL_PACK_SWAP_BYTES, 0); gl.glPixelStorei(GL2GL3.GL_UNPACK_ROW_LENGTH, 0); gl.glPixelStorei(GL2GL3.GL_UNPACK_SKIP_ROWS, 0); gl.glPixelStorei(GL2GL3.GL_UNPACK_SKIP_PIXELS, 0); gl.glPixelStorei(GL2GL3.GL_UNPACK_SWAP_BYTES, 0); } else { // embedded deals with pack/unpack alignment only gl.glGetIntegerv(GL2ES2.GL_PACK_ALIGNMENT, savedAlignment, 0); gl.glGetIntegerv(GL2ES2.GL_UNPACK_ALIGNMENT, savedAlignment, 1); } saved = true; } /** * Restores the pixel storage mode. * @throws GLException if not saved via one of the set methods. */ public final void restore(GL gl) throws GLException { if(!saved) { throw new GLException("pixel storage modes not saved"); } if(gl.isGL2GL3()) { if(gl.isGL2()) { gl.getGL2().glPopClientAttrib(); } else { gl.glPixelStorei(GL2ES2.GL_PACK_ALIGNMENT, savedAlignment[0]); gl.glPixelStorei(GL2ES2.GL_UNPACK_ALIGNMENT, savedAlignment[1]); gl.glPixelStorei(GL2GL3.GL_PACK_ROW_LENGTH, savedGL2GL3Modes[0]); gl.glPixelStorei(GL2GL3.GL_PACK_SKIP_ROWS, savedGL2GL3Modes[1]); gl.glPixelStorei(GL2GL3.GL_PACK_SKIP_PIXELS, savedGL2GL3Modes[2]); gl.glPixelStorei(GL2GL3.GL_PACK_SWAP_BYTES, savedGL2GL3Modes[3]); gl.glPixelStorei(GL2GL3.GL_UNPACK_ROW_LENGTH, savedGL2GL3Modes[4]); gl.glPixelStorei(GL2GL3.GL_UNPACK_SKIP_ROWS, savedGL2GL3Modes[5]); gl.glPixelStorei(GL2GL3.GL_UNPACK_SKIP_PIXELS, savedGL2GL3Modes[6]); gl.glPixelStorei(GL2GL3.GL_UNPACK_SWAP_BYTES, savedGL2GL3Modes[7]); } } else { // embedded deals with pack/unpack alignment only gl.glPixelStorei(GL2ES2.GL_PACK_ALIGNMENT, savedAlignment[0]); gl.glPixelStorei(GL2ES2.GL_UNPACK_ALIGNMENT, savedAlignment[1]); } saved = false; } }




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