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Java™ Binding for the OpenGL® API
/**
* Copyright 2014 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/
package com.jogamp.opengl.util.stereo;
import com.jogamp.opengl.math.Quaternion;
/**
* Position and orientation of one eye.
*/
public final class EyePose {
/** Eye number, 0
for the left eye and 1
for the right eye. */
public final int number;
/** float[3] eye position vector. */
public final float[] position;
/** Eye orientation */
public final Quaternion orientation;
public EyePose(final int number) {
this.number = number;
this.position = new float[3];
this.orientation = new Quaternion();
}
public EyePose(final int number, final float[] position, final Quaternion orientation) {
this(number);
set(position, orientation);
}
/** Set position and orientation of this instance. */
public final void set(final float[] position, final Quaternion orientation) {
System.arraycopy(position, 0, this.position, 0, 3);
this.orientation.set(orientation);
}
/** Set position and orientation of this instance. */
public final void setPosition(final float posX, final float posY, final float posZ) {
position[0] = posX;
position[1] = posY;
position[2] = posZ;
}
public final String toString() {
return "EyePose[num "+number+", pos["+position[0]+", "+position[1]+", "+position[2]+"], "+orientation+"]";
}
}