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/**
 * Copyright 2014 JogAmp Community. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification, are
 * permitted provided that the following conditions are met:
 *
 *    1. Redistributions of source code must retain the above copyright notice, this list of
 *       conditions and the following disclaimer.
 *
 *    2. Redistributions in binary form must reproduce the above copyright notice, this list
 *       of conditions and the following disclaimer in the documentation and/or other materials
 *       provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
 * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *
 * The views and conclusions contained in the software and documentation are those of the
 * authors and should not be interpreted as representing official policies, either expressed
 * or implied, of JogAmp Community.
 */
package com.jogamp.opengl;

import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.IntBuffer;

/**
 * OpenGL buffer storage object reflecting it's
 * 
    *
  • storage size
  • *
  • storage memory if mapped
  • *
  • mutable usage or immutable flags
  • *
*

* Buffer storage is created via: *

    *
  • {@link GL#glBufferData(int, long, java.nio.Buffer, int)} - storage creation via target
  • *
  • {@link GL2#glNamedBufferData(int, long, java.nio.Buffer, int)} - storage creation, direct
  • *
  • {@link GL4#glBufferStorage(int, long, Buffer, int)} - storage creation via target
  • *
  • {@link GL4#glNamedBufferStorage(int, long, Buffer, int)} - storage creation, direct
  • *
* Note that storage recreation as mentioned above also invalidate a previous storage instance, * i.e. disposed the buffer's current storage if exist and attaches a new storage instance. *

*

* Buffer storage is disposed via: *

    *
  • {@link GL#glDeleteBuffers(int, IntBuffer)} - explicit, direct, via {@link #notifyBuffersDeleted(int, IntBuffer)} or {@link #notifyBuffersDeleted(int, int[], int)}
  • *
  • {@link GL#glBufferData(int, long, java.nio.Buffer, int)} - storage recreation via target
  • *
  • {@link GL2#glNamedBufferData(int, long, java.nio.Buffer, int)} - storage recreation, direct
  • *
  • {@link GL4#glBufferStorage(int, long, Buffer, int)} - storage recreation via target
  • *
  • {@link GL4#glNamedBufferStorage(int, long, Buffer, int)} - storage recreation, direct
  • *
*

*

* GL buffer storage is mapped via *

    * *
  • {@link GL#mapBuffer(int, int)}
  • *
  • {@link GL#mapBufferRange(int, long, long, int)}
  • *
  • {@link GL2#mapNamedBuffer(int, int)}
  • *
  • {@link GL2#mapNamedBufferRange(int, long, long, int)}
  • *
*

*

* GL buffer storage is unmapped via *

    *
  • {@link GL#glUnmapBuffer(int)} - explicit via target
  • *
  • {@link GL2#glUnmapNamedBufferEXT(int)} - explicit direct
  • *
  • {@link GL#glBufferData(int, long, java.nio.Buffer, int)} - storage recreation via target
  • *
  • {@link GL2#glNamedBufferDataEXT(int, long, java.nio.Buffer, int)} - storage recreation, direct
  • *
  • {@link GL#glDeleteBuffers(int, IntBuffer)} - buffer deletion
  • *
*

*/ public abstract class GLBufferStorage { private final int name; private /* final */ long size; private /* final */ int mutableUsage; private /* final */ int immutableFlags; private ByteBuffer mappedBuffer; protected GLBufferStorage(final int name, final long size, final int mutableUsage, final int immutableFlags) { this.name = name; this.size = size; this.mutableUsage = mutableUsage; this.immutableFlags = immutableFlags; this.mappedBuffer = null; } protected void reset(final long size, final int mutableUsage, final int immutableFlags) { this.size = size; this.mutableUsage = mutableUsage; this.immutableFlags = immutableFlags; this.mappedBuffer = null; } protected void setMappedBuffer(final ByteBuffer buffer) { this.mappedBuffer = buffer; } /** Return the buffer name */ public final int getName() { return name; } /** Return the buffer's storage size. */ public final long getSize() { return size; } /** * Returns true if buffer's storage is mutable, i.e. * created via {@link GL#glBufferData(int, long, java.nio.Buffer, int)}. *

* Returns false if buffer's storage is immutable, i.e. * created via {@link GL4#glBufferStorage(int, long, Buffer, int)}. *

* @return */ public final boolean isMutableStorage() { return 0 != mutableUsage; } /** * Returns the mutable storage usage or 0 if storage is not {@link #isMutableStorage() mutable}. */ public final int getMutableUsage() { return mutableUsage; } /** * Returns the immutable storage flags, invalid if storage is {@link #isMutableStorage() mutable}. */ public final int getImmutableFlags() { return immutableFlags; } /** * Returns the mapped ByteBuffer, or null if not mapped. * Mapping may occur via: *
    *
  • {@link GL#glMapBuffer(int, int)}
  • *
  • {@link GL#glMapBufferRange(int, long, long, int)}
  • *
  • {@link GL2#glMapNamedBufferEXT(int, int)}
  • *
  • {@link GL2#glMapNamedBufferRangeEXT(int, long, long, int)} *
*/ public final ByteBuffer getMappedBuffer() { return mappedBuffer; } public final String toString() { return toString(false); } public final String toString(final boolean skipMappedBuffer) { final String s0; if( isMutableStorage() ) { s0 = String.format("%s[name %s, size %d, mutable usage 0x%X", msgClazzName, name, size, mutableUsage); } else { s0 = String.format("%s[name %s, size %d, immutable flags 0x%X", msgClazzName, name, size, immutableFlags); } if(skipMappedBuffer) { return s0+"]"; } else { return s0+", mapped "+mappedBuffer+"]"; } } private static final String msgClazzName = "GLBufferStorage"; }




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