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/*
 * Copyright (c) 2008 Sun Microsystems, Inc. All Rights Reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * - Redistribution of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * - Redistribution in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * Neither the name of Sun Microsystems, Inc. or the names of
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 *
 * This software is provided "AS IS," without a warranty of any kind. ALL
 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
 * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
 * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
 * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
 * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
 * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
 * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
 * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
 * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
 * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
 * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
 *
 * You acknowledge that this software is not designed or intended for use
 * in the design, construction, operation or maintenance of any nuclear
 * facility.
 *
 * Sun gratefully acknowledges that this software was originally authored
 * and developed by Kenneth Bradley Russell and Christopher John Kline.
 */
package com.jogamp.opengl.util;

import java.nio.Buffer;
import java.nio.ByteBuffer;

import com.jogamp.opengl.GL;
import com.jogamp.opengl.GL2;
import com.jogamp.opengl.GL2ES2;
import com.jogamp.opengl.GL2ES3;
import com.jogamp.opengl.GL2GL3;
import com.jogamp.opengl.GLContext;
import com.jogamp.opengl.GLES2;
import com.jogamp.opengl.GLException;

import com.jogamp.common.nio.Buffers;

/**
 * Utility routines for dealing with direct buffers.
 *
 * @author Kenneth Russel, et.al.
 */
public class GLBuffers extends Buffers {

    /**
     * @param glType GL primitive type
     * @return false if one of GL primitive unsigned types, otherwise true
     *              GL_UNSIGNED_BYTE, 
* GL_UNSIGNED_SHORT,
* GL_UNSIGNED_INT,
* GL_HILO16_NV
*/ public static final boolean isSignedGLType(final int glType) { switch (glType) { // 29 case GL.GL_UNSIGNED_BYTE: case GL.GL_UNSIGNED_SHORT: case GL.GL_UNSIGNED_INT: case GL2.GL_HILO16_NV: return false; } return true; } /** * @param glType GL primitive type * @return false if one of GL primitive floating point types, otherwise true * GL_FLOAT,
* GL_HALF_FLOAT,
* GL_HALF_FLOAT_OES,
* GL_DOUBLE
*/ public static final boolean isGLTypeFixedPoint(final int glType) { switch(glType) { case GL.GL_FLOAT: case GL.GL_HALF_FLOAT: case GLES2.GL_HALF_FLOAT_OES: case GL2GL3.GL_DOUBLE: return false; default: return true; } } /** * @param glType shall be one of (31)
* GL_BYTE, GL_UNSIGNED_BYTE,
* GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV,
*
* GL_SHORT, GL_UNSIGNED_SHORT,
* GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV,
* GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV,
* GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV,
* GL_UNSIGNED_SHORT_8_8_APPLE, GL_UNSIGNED_SHORT_8_8_REV_APPLE,
* GL.GL_HALF_FLOAT, GLES2.GL_HALF_FLOAT_OES:
*
* GL_FIXED, GL_INT
* GL_UNSIGNED_INT, GL_UNSIGNED_INT_8_8_8_8,
* GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2,
* GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8,
* GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV
* GL_HILO16_NV, GL_SIGNED_HILO16_NV
*
* GL2GL3.GL_FLOAT_32_UNSIGNED_INT_24_8_REV
*
* GL_FLOAT, GL_DOUBLE
* * @return -1 if glType is unhandled, otherwise the actual value > 0 */ public static final int sizeOfGLType(final int glType) { switch (glType) { // 29 // case GL2.GL_BITMAP: case GL.GL_BYTE: case GL.GL_UNSIGNED_BYTE: case GL2GL3.GL_UNSIGNED_BYTE_3_3_2: case GL2GL3.GL_UNSIGNED_BYTE_2_3_3_REV: return SIZEOF_BYTE; case GL.GL_SHORT: case GL.GL_UNSIGNED_SHORT: case GL.GL_UNSIGNED_SHORT_5_6_5: case GL2GL3.GL_UNSIGNED_SHORT_5_6_5_REV: case GL.GL_UNSIGNED_SHORT_4_4_4_4: case GL2GL3.GL_UNSIGNED_SHORT_4_4_4_4_REV: case GL.GL_UNSIGNED_SHORT_5_5_5_1: case GL2GL3.GL_UNSIGNED_SHORT_1_5_5_5_REV: case GL2.GL_UNSIGNED_SHORT_8_8_APPLE: case GL2.GL_UNSIGNED_SHORT_8_8_REV_APPLE: case GL.GL_HALF_FLOAT: case GLES2.GL_HALF_FLOAT_OES: return SIZEOF_SHORT; case GL.GL_FIXED: case GL2ES2.GL_INT: case GL.GL_UNSIGNED_INT: case GL2GL3.GL_UNSIGNED_INT_8_8_8_8: case GL2GL3.GL_UNSIGNED_INT_8_8_8_8_REV: case GL2ES2.GL_UNSIGNED_INT_10_10_10_2: case GL2ES2.GL_UNSIGNED_INT_2_10_10_10_REV: case GL.GL_UNSIGNED_INT_24_8: case GL.GL_UNSIGNED_INT_10F_11F_11F_REV: case GL2ES3.GL_UNSIGNED_INT_5_9_9_9_REV: case GL2.GL_HILO16_NV: case GL2.GL_SIGNED_HILO16_NV: return SIZEOF_INT; case GL2ES3.GL_FLOAT_32_UNSIGNED_INT_24_8_REV: return SIZEOF_LONG; case GL.GL_FLOAT: return SIZEOF_FLOAT; case GL2GL3.GL_DOUBLE: return SIZEOF_DOUBLE; } return -1; } /** * @param glType shall be one of (31)
* GL_BYTE, GL_UNSIGNED_BYTE,
* GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV,
*
* GL_SHORT, GL_UNSIGNED_SHORT,
* GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV,
* GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV,
* GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV,
* GL_UNSIGNED_SHORT_8_8_APPLE, GL_UNSIGNED_SHORT_8_8_REV_APPLE,
* GL_HALF_FLOAT, GL_HALF_FLOAT_OES
*
* GL_FIXED, GL_INT
* GL_UNSIGNED_INT, GL_UNSIGNED_INT_8_8_8_8,
* GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2,
* GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8,
* GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV
* GL_HILO16_NV, GL_SIGNED_HILO16_NV
*
* GL_FLOAT_32_UNSIGNED_INT_24_8_REV
*
* GL_FLOAT, GL_DOUBLE
* * @return null if glType is unhandled, otherwise the new Buffer object */ public static final Buffer newDirectGLBuffer(final int glType, final int numElements) { switch (glType) { // 29 case GL.GL_BYTE: case GL.GL_UNSIGNED_BYTE: case GL2GL3.GL_UNSIGNED_BYTE_3_3_2: case GL2GL3.GL_UNSIGNED_BYTE_2_3_3_REV: return newDirectByteBuffer(numElements); case GL.GL_SHORT: case GL.GL_UNSIGNED_SHORT: case GL.GL_UNSIGNED_SHORT_5_6_5: case GL2GL3.GL_UNSIGNED_SHORT_5_6_5_REV: case GL.GL_UNSIGNED_SHORT_4_4_4_4: case GL2GL3.GL_UNSIGNED_SHORT_4_4_4_4_REV: case GL.GL_UNSIGNED_SHORT_5_5_5_1: case GL2GL3.GL_UNSIGNED_SHORT_1_5_5_5_REV: case GL2.GL_UNSIGNED_SHORT_8_8_APPLE: case GL2.GL_UNSIGNED_SHORT_8_8_REV_APPLE: case GL.GL_HALF_FLOAT: case GLES2.GL_HALF_FLOAT_OES: return newDirectShortBuffer(numElements); case GL.GL_FIXED: case GL2ES2.GL_INT: case GL.GL_UNSIGNED_INT: case GL2GL3.GL_UNSIGNED_INT_8_8_8_8: case GL2GL3.GL_UNSIGNED_INT_8_8_8_8_REV: case GL2ES2.GL_UNSIGNED_INT_10_10_10_2: case GL2ES2.GL_UNSIGNED_INT_2_10_10_10_REV: case GL.GL_UNSIGNED_INT_24_8: case GL.GL_UNSIGNED_INT_10F_11F_11F_REV: case GL2ES3.GL_UNSIGNED_INT_5_9_9_9_REV: case GL2.GL_HILO16_NV: case GL2.GL_SIGNED_HILO16_NV: return newDirectIntBuffer(numElements); case GL2ES3.GL_FLOAT_32_UNSIGNED_INT_24_8_REV: return newDirectLongBuffer(numElements); case GL.GL_FLOAT: return newDirectFloatBuffer(numElements); case GL2GL3.GL_DOUBLE: return newDirectDoubleBuffer(numElements); } return null; } /** * @param glType shall be one of (31)
* GL_BYTE, GL_UNSIGNED_BYTE,
* GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV,
*
* GL_SHORT, GL_UNSIGNED_SHORT,
* GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV,
* GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV,
* GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV,
* GL_UNSIGNED_SHORT_8_8_APPLE, GL_UNSIGNED_SHORT_8_8_REV_APPLE,
* GL_HALF_FLOAT, GL_HALF_FLOAT_OES
*
* GL_FIXED, GL_INT
* GL_UNSIGNED_INT, GL_UNSIGNED_INT_8_8_8_8,
* GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2,
* GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8,
* GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV
* GL_HILO16_NV, GL_SIGNED_HILO16_NV
*
* GL_FLOAT_32_UNSIGNED_INT_24_8_REV
*
* GL_FLOAT, GL_DOUBLE
* @return null if glType is unhandled or parent is null or bufLen is 0, otherwise the new Buffer object */ public static final Buffer sliceGLBuffer(final ByteBuffer parent, final int bytePos, final int byteLen, final int glType) { if (parent == null || byteLen == 0) { return null; } final int parentPos = parent.position(); final int parentLimit = parent.limit(); parent.position(bytePos); parent.limit(bytePos + byteLen); Buffer res = null; switch (glType) { // 29 case GL.GL_BYTE: case GL.GL_UNSIGNED_BYTE: case GL2GL3.GL_UNSIGNED_BYTE_3_3_2: case GL2GL3.GL_UNSIGNED_BYTE_2_3_3_REV: res = parent.slice().order(parent.order()); // slice and duplicate may change byte order break; case GL.GL_SHORT: case GL.GL_UNSIGNED_SHORT: case GL.GL_UNSIGNED_SHORT_5_6_5: case GL2GL3.GL_UNSIGNED_SHORT_5_6_5_REV: case GL.GL_UNSIGNED_SHORT_4_4_4_4: case GL2GL3.GL_UNSIGNED_SHORT_4_4_4_4_REV: case GL.GL_UNSIGNED_SHORT_5_5_5_1: case GL2GL3.GL_UNSIGNED_SHORT_1_5_5_5_REV: case GL2.GL_UNSIGNED_SHORT_8_8_APPLE: case GL2.GL_UNSIGNED_SHORT_8_8_REV_APPLE: case GL.GL_HALF_FLOAT: case GLES2.GL_HALF_FLOAT_OES: res = parent.slice().order(parent.order()).asShortBuffer(); // slice and duplicate may change byte order break; case GL.GL_FIXED: case GL2ES2.GL_INT: case GL.GL_UNSIGNED_INT: case GL2GL3.GL_UNSIGNED_INT_8_8_8_8: case GL2GL3.GL_UNSIGNED_INT_8_8_8_8_REV: case GL2ES2.GL_UNSIGNED_INT_10_10_10_2: case GL2ES2.GL_UNSIGNED_INT_2_10_10_10_REV: case GL.GL_UNSIGNED_INT_24_8: case GL.GL_UNSIGNED_INT_10F_11F_11F_REV: case GL2ES3.GL_UNSIGNED_INT_5_9_9_9_REV: case GL2.GL_HILO16_NV: case GL2.GL_SIGNED_HILO16_NV: res = parent.slice().order(parent.order()).asIntBuffer(); // slice and duplicate may change byte order break; case GL2ES3.GL_FLOAT_32_UNSIGNED_INT_24_8_REV: res = parent.slice().order(parent.order()).asLongBuffer(); // slice and duplicate may change byte order break; case GL.GL_FLOAT: res = parent.slice().order(parent.order()).asFloatBuffer(); // slice and duplicate may change byte order break; case GL2GL3.GL_DOUBLE: res = parent.slice().order(parent.order()).asDoubleBuffer(); // slice and duplicate may change byte order break; } parent.position(parentPos).limit(parentLimit); return res; } private static final int glGetInteger(final GL gl, final int pname, final int[] tmp) { gl.glGetIntegerv(pname, tmp, 0); return tmp[0]; } /** * Returns the number of bytes required to read/write a memory buffer via OpenGL * using the current GL pixel storage state and the given parameters. * *

This method is security critical, hence it throws an exception (fail-fast) * in case of an invalid alignment. In case we forgot to handle * proper values, please contact the maintainer.

* * @param gl the current GL object * * @param tmp a pass through integer array of size >= 1 used to store temp data (performance) * * @param bytesPerPixel bytes per pixel, i.e. via {@link #bytesPerPixel(int, int)}. * @param width in pixels * @param height in pixels * @param depth in pixels * @param pack true for read mode GPU -> CPU (pack), otherwise false for write mode CPU -> GPU (unpack) * @return required minimum size of the buffer in bytes * @throws GLException if alignment is invalid. Please contact the maintainer if this is our bug. */ public static final int sizeof(final GL gl, final int tmp[], final int bytesPerPixel, int width, int height, int depth, final boolean pack) { int rowLength = 0; int skipRows = 0; int skipPixels = 0; int alignment = 1; int imageHeight = 0; int skipImages = 0; if (pack) { alignment = glGetInteger(gl, GL.GL_PACK_ALIGNMENT, tmp); // es2, es3, gl3 if( gl.isGL2ES3() ) { rowLength = glGetInteger(gl, GL2ES3.GL_PACK_ROW_LENGTH, tmp); // es3, gl3 skipRows = glGetInteger(gl, GL2ES3.GL_PACK_SKIP_ROWS, tmp); // es3, gl3 skipPixels = glGetInteger(gl, GL2ES3.GL_PACK_SKIP_PIXELS, tmp); // es3, gl3 if (depth > 1 && gl.isGL2GL3() && gl.getContext().getGLVersionNumber().compareTo(GLContext.Version1_2) >= 0 ) { imageHeight = glGetInteger(gl, GL2GL3.GL_PACK_IMAGE_HEIGHT, tmp); // gl3, GL_VERSION_1_2 skipImages = glGetInteger(gl, GL2GL3.GL_PACK_SKIP_IMAGES, tmp); // gl3, GL_VERSION_1_2 } } } else { alignment = glGetInteger(gl, GL.GL_UNPACK_ALIGNMENT, tmp); // es2, es3, gl3 if( gl.isGL2ES3() ) { rowLength = glGetInteger(gl, GL2ES2.GL_UNPACK_ROW_LENGTH, tmp); // es3, gl3 skipRows = glGetInteger(gl, GL2ES2.GL_UNPACK_SKIP_ROWS, tmp); // es3, gl3 skipPixels = glGetInteger(gl, GL2ES2.GL_UNPACK_SKIP_PIXELS, tmp); // es3, gl3 if( depth > 1 && ( gl.isGL3ES3() || ( gl.isGL2GL3() && gl.getContext().getGLVersionNumber().compareTo(GLContext.Version1_2) >= 0 ) ) ) { imageHeight = glGetInteger(gl, GL2ES3.GL_UNPACK_IMAGE_HEIGHT, tmp);// es3, gl3, GL_VERSION_1_2 skipImages = glGetInteger(gl, GL2ES3.GL_UNPACK_SKIP_IMAGES, tmp); // es3, gl3, GL_VERSION_1_2 } } } // Try to deal somewhat correctly with potentially invalid values width = Math.max(0, width ); height = Math.max(1, height); // min 1D depth = Math.max(1, depth ); // min 1 * imageSize skipRows = Math.max(0, skipRows); skipPixels = Math.max(0, skipPixels); alignment = Math.max(1, alignment); skipImages = Math.max(0, skipImages); imageHeight = ( imageHeight > 0 ) ? imageHeight : height; rowLength = ( rowLength > 0 ) ? rowLength : width; int rowLengthInBytes = rowLength * bytesPerPixel; int skipBytes = skipPixels * bytesPerPixel; switch(alignment) { case 1: break; case 2: case 4: case 8: { // x % 2n == x & (2n - 1) int remainder = rowLengthInBytes & ( alignment - 1 ); if (remainder > 0) { rowLengthInBytes += alignment - remainder; } remainder = skipBytes & ( alignment - 1 ); if (remainder > 0) { skipBytes += alignment - remainder; } } break; default: throw new GLException("Invalid alignment "+alignment+", must be 2**n (1,2,4,8). Pls notify the maintainer in case this is our bug."); } /** * skipImages, depth, skipPixels and skipRows are static offsets. * * skipImages and depth are in multiples of image size. * * skipBytes and rowLengthInBytes are aligned * * rowLengthInBytes is the aligned byte offset * from line n to line n+1 at the same x-axis position. */ return skipBytes + // aligned skipPixels * bpp ( skipImages + depth - 1 ) * imageHeight * rowLengthInBytes + // aligned whole images ( skipRows + height - 1 ) * rowLengthInBytes + // aligned lines width * bytesPerPixel; // last line } /** * Returns the number of bytes required to read/write a memory buffer via OpenGL * using the current GL pixel storage state and the given parameters. * *

This method is security critical, hence it throws an exception (fail-fast) * in case either the format, type or alignment is unhandled. In case we forgot to handle * proper values, please contact the maintainer.

* *

See {@link #bytesPerPixel(int, int)}.

* * @param gl the current GL object * * @param tmp a pass through integer array of size >= 1 used to store temp data (performance) * * @param format must be one of (27)
* GL_COLOR_INDEX GL_STENCIL_INDEX
* GL_DEPTH_COMPONENT GL_DEPTH_STENCIL
* GL_RED GL_RED_INTEGER
* GL_GREEN GL_GREEN_INTEGER
* GL_BLUE GL_BLUE_INTEGER
* GL_ALPHA GL_LUMINANCE (12)
*
* GL_LUMINANCE_ALPHA GL_RG
* GL_RG_INTEGER GL_HILO_NV
* GL_SIGNED_HILO_NV (5)
*
* GL_YCBCR_422_APPLE
*
* GL_RGB GL_RGB_INTEGER
* GL_BGR GL_BGR_INTEGER (4)
*
* GL_RGBA GL_RGBA_INTEGER
* GL_BGRA GL_BGRA_INTEGER
* GL_ABGR_EXT (5)
* * @param type must be one of (32)
* GL_BITMAP,
* GL_BYTE, GL_UNSIGNED_BYTE,
* GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV,
*
* GL_SHORT, GL_UNSIGNED_SHORT,
* GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV,
* GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV,
* GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV,
* GL_UNSIGNED_SHORT_8_8_APPLE, GL_UNSIGNED_SHORT_8_8_REV_APPLE,
* GL_HALF_FLOAT, GL_HALF_FLOAT_OES
*
* GL_FIXED, GL_INT
* GL_UNSIGNED_INT, GL_UNSIGNED_INT_8_8_8_8,
* GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2,
* GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8,
* GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV
* GL_HILO16_NV, GL_SIGNED_HILO16_NV
*
* GL_FLOAT_32_UNSIGNED_INT_24_8_REV
*
* GL_FLOAT, GL_DOUBLE
* * @param width in pixels * @param height in pixels * @param depth in pixels * @param pack true for read mode GPU -> CPU, otherwise false for write mode CPU -> GPU * @return required minimum size of the buffer in bytes * @throws GLException if format, type or alignment is not handled. Please contact the maintainer if this is our bug. */ public static final int sizeof(final GL gl, final int tmp[], final int format, final int type, final int width, final int height, final int depth, final boolean pack) throws GLException { if (width < 0) return 0; if (height < 0) return 0; if (depth < 0) return 0; final int bytesPerPixel = bytesPerPixel(format, type); return sizeof(gl, tmp, bytesPerPixel, width, height, depth, pack); } /** * Returns the number of bytes required for one pixel with the the given OpenGL format and type. * *

This method is security critical, hence it throws an exception (fail-fast) * in case either the format, type or alignment is unhandled. In case we forgot to handle * proper values, please contact the maintainer.

* *

See {@link #componentCount(int)}.

* * @param format must be one of (27)
* GL_COLOR_INDEX GL_STENCIL_INDEX
* GL_DEPTH_COMPONENT GL_DEPTH_STENCIL
* GL_RED GL_RED_INTEGER
* GL_GREEN GL_GREEN_INTEGER
* GL_BLUE GL_BLUE_INTEGER
* GL_ALPHA GL_LUMINANCE (12)
*
* GL_LUMINANCE_ALPHA GL_RG
* GL_RG_INTEGER GL_HILO_NV
* GL_SIGNED_HILO_NV (5)
*
* GL_YCBCR_422_APPLE
*
* GL_RGB GL_RGB_INTEGER
* GL_BGR GL_BGR_INTEGER (4)
*
* GL_RGBA GL_RGBA_INTEGER
* GL_BGRA GL_BGRA_INTEGER
* GL_ABGR_EXT (5)
* * @param type must be one of (32)
* GL_BITMAP,
* GL_BYTE, GL_UNSIGNED_BYTE,
* GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV,
*
* GL_SHORT, GL_UNSIGNED_SHORT,
* GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV,
* GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV,
* GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV,
* GL_UNSIGNED_SHORT_8_8_APPLE, GL_UNSIGNED_SHORT_8_8_REV_APPLE,
* GL_HALF_FLOAT, GL_HALF_FLOAT_OES
*
* GL_FIXED, GL_INT
* GL_UNSIGNED_INT, GL_UNSIGNED_INT_8_8_8_8,
* GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2,
* GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8,
* GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV
* GL_HILO16_NV, GL_SIGNED_HILO16_NV
*
* GL_FLOAT_32_UNSIGNED_INT_24_8_REV
*
* GL_FLOAT, GL_DOUBLE
* * @return required size of one pixel in bytes * @throws GLException if format or type alignment is not handled. Please contact the maintainer if this is our bug. */ public static final int bytesPerPixel(final int format, final int type) throws GLException { int compSize = 0; int compCount = componentCount(format); switch (type) /* 30 */ { case GL2.GL_BITMAP: if (GL2.GL_COLOR_INDEX == format || GL2ES2.GL_STENCIL_INDEX == format) { compSize = 1; } else { throw new GLException("BITMAP type only supported for format COLOR_INDEX and STENCIL_INDEX, not 0x"+Integer.toHexString(format)); } break; case GL.GL_BYTE: case GL.GL_UNSIGNED_BYTE: compSize = 1; break; case GL.GL_SHORT: case GL.GL_UNSIGNED_SHORT: case GL.GL_HALF_FLOAT: case GLES2.GL_HALF_FLOAT_OES: compSize = 2; break; case GL.GL_FIXED: case GL2ES2.GL_INT: case GL.GL_UNSIGNED_INT: case GL.GL_FLOAT: compSize = 4; break; case GL2GL3.GL_DOUBLE: compSize = 8; break; case GL2GL3.GL_UNSIGNED_BYTE_3_3_2: case GL2GL3.GL_UNSIGNED_BYTE_2_3_3_REV: compSize = 1; compCount = 1; break; case GL.GL_UNSIGNED_SHORT_5_6_5: case GL2GL3.GL_UNSIGNED_SHORT_5_6_5_REV: case GL.GL_UNSIGNED_SHORT_4_4_4_4: case GL2GL3.GL_UNSIGNED_SHORT_4_4_4_4_REV: case GL.GL_UNSIGNED_SHORT_5_5_5_1: case GL2GL3.GL_UNSIGNED_SHORT_1_5_5_5_REV: case GL2.GL_UNSIGNED_SHORT_8_8_APPLE: case GL2.GL_UNSIGNED_SHORT_8_8_REV_APPLE: compSize = 2; compCount = 1; break; case GL2.GL_HILO16_NV: case GL2.GL_SIGNED_HILO16_NV: compSize = 2; compCount = 2; break; case GL2GL3.GL_UNSIGNED_INT_8_8_8_8: case GL2GL3.GL_UNSIGNED_INT_8_8_8_8_REV: case GL2ES2.GL_UNSIGNED_INT_10_10_10_2: case GL2ES2.GL_UNSIGNED_INT_2_10_10_10_REV: case GL.GL_UNSIGNED_INT_24_8: case GL.GL_UNSIGNED_INT_10F_11F_11F_REV: case GL2ES3.GL_UNSIGNED_INT_5_9_9_9_REV: compSize = 4; compCount = 1; break; case GL2ES3.GL_FLOAT_32_UNSIGNED_INT_24_8_REV: compSize = 8; compCount = 1; break; default: throw new GLException("type 0x"+Integer.toHexString(type)+"/"+"format 0x"+Integer.toHexString(format)+" not supported [yet], pls notify the maintainer in case this is our bug."); } return compCount * compSize; } /** * Returns the number of components required for the given OpenGL format. * *

This method is security critical, hence it throws an exception (fail-fast) * in case either the format, type or alignment is unhandled. In case we forgot to handle * proper values, please contact the maintainer.

* * @param format must be one of (27)
* GL_COLOR_INDEX GL_STENCIL_INDEX
* GL_DEPTH_COMPONENT GL_DEPTH_STENCIL
* GL_RED GL_RED_INTEGER
* GL_GREEN GL_GREEN_INTEGER
* GL_BLUE GL_BLUE_INTEGER
* GL_ALPHA GL_LUMINANCE (12)
*
* GL_LUMINANCE_ALPHA GL_RG
* GL_RG_INTEGER GL_HILO_NV
* GL_SIGNED_HILO_NV (5)
*
* GL_YCBCR_422_APPLE
*
* GL_RGB GL_RGB_INTEGER
* GL_BGR GL_BGR_INTEGER (4)
*
* GL_RGBA GL_RGBA_INTEGER
* GL_BGRA GL_BGRA_INTEGER
* GL_ABGR_EXT (5)
* * @return number of components required for the given OpenGL format * @throws GLException if format is not handled. Please contact the maintainer if this is our bug. */ public static final int componentCount(final int format) throws GLException { final int compCount; switch (format) /* 26 */ { case GL2.GL_COLOR_INDEX: case GL2ES2.GL_STENCIL_INDEX: case GL2ES2.GL_DEPTH_COMPONENT: case GL.GL_DEPTH_STENCIL: case GL2ES2.GL_RED: case GL2ES3.GL_RED_INTEGER: case GL2ES3.GL_GREEN: case GL2GL3.GL_GREEN_INTEGER: case GL2ES3.GL_BLUE: case GL2GL3.GL_BLUE_INTEGER: case GL.GL_ALPHA: case GL.GL_LUMINANCE: compCount = 1; break; case GL.GL_LUMINANCE_ALPHA: case GL2ES2.GL_RG: case GL2ES3.GL_RG_INTEGER: case GL2.GL_HILO_NV: case GL2.GL_SIGNED_HILO_NV: compCount = 2; break; case GL.GL_RGB: case GL2ES3.GL_RGB_INTEGER: case GL.GL_BGR: case GL2GL3.GL_BGR_INTEGER: compCount = 3; break; case GL2.GL_YCBCR_422_APPLE: compCount = 3; break; case GL.GL_RGBA: case GL2ES3.GL_RGBA_INTEGER: case GL.GL_BGRA: case GL2GL3.GL_BGRA_INTEGER: case GL2.GL_ABGR_EXT: compCount = 4; break; /* FIXME ?? case GL.GL_HILO_NV: elements = 2; break; */ default: throw new GLException("format 0x"+Integer.toHexString(format)+" not supported [yet], pls notify the maintainer in case this is our bug."); } return compCount; } public static final int getNextPowerOf2(int number) { if (((number-1) & number) == 0) { //ex: 8 -> 0b1000; 8-1=7 -> 0b0111; 0b1000&0b0111 == 0 return number; } int power = 0; while (number > 0) { number = number>>1; power++; } return (1<= 0) { dest[i] = (float) source[i]; i--; } return dest; } }




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