jogamp.opengl.util.glsl.fixedfunc.shaders.mgl_uniform_light.glsl Maven / Gradle / Ivy
#ifndef mgl_uniform_light_glsl
#define mgl_uniform_light_glsl
#include es_precision.glsl
#include mgl_const.glsl
#include mgl_lightdef.glsl
uniform LOWP int mgl_LightsEnabled[MAX_LIGHTS];
uniform mgl_LightModelParameters mgl_LightModel;
uniform mgl_LightSourceParameters mgl_LightSource[MAX_LIGHTS];
uniform mgl_MaterialParameters mgl_FrontMaterial;
#endif // mgl_uniform_light_glsl