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/*
 * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
 * Copyright (c) 2010 JogAmp Community. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * - Redistribution of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * - Redistribution in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * Neither the name of Sun Microsystems, Inc. or the names of
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 *
 * This software is provided "AS IS," without a warranty of any kind. ALL
 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
 * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
 * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
 * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
 * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
 * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
 * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
 * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
 * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
 * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
 * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
 *
 * You acknowledge that this software is not designed or intended for use
 * in the design, construction, operation or maintenance of any nuclear
 * facility.
 *
 * Sun gratefully acknowledges that this software was originally authored
 * and developed by Kenneth Bradley Russell and Christopher John Kline.
 */

package com.jogamp.nativewindow;

import com.jogamp.nativewindow.util.InsetsImmutable;
import com.jogamp.nativewindow.util.Point;

/**
 * Extend the {@link NativeSurface} interface with windowing
 * information such as {@link #getWindowHandle() window-handle},
 * {@link #getWidth() window-size} and {@link #getX() window-position}.
 * 

* All values of this interface are represented in window units, if not stated otherwise. * See {@link NativeSurface}. *

* *
Coordinate System
*

*

    *
  • Abstract screen space has it's origin in the top-left corner, and may not be at 0/0.
  • *
  • Window origin is in it's top-left corner, see {@link #getX()} and {@link #getY()}.
  • *
  • Window client-area excludes {@link #getInsets() insets}, i.e. window decoration.
  • *
  • Window origin is relative to it's parent window if exist, or the screen position (top-level).
  • *
*

*

* A window toolkit such as the AWT may either implement this interface * directly with one of its components, or provide and register an * implementation of {@link NativeWindowFactory NativeWindowFactory} * which can create NativeWindow objects for its components. *

*/ public interface NativeWindow extends NativeSurface, NativeSurfaceHolder { /** * {@inheritDoc} *

* Returns this instance, which is-a {@link NativeSurface}. *

*/ @Override public NativeSurface getNativeSurface(); /** * Destroys this window incl. releasing all related resources. */ public void destroy(); /** * @return The parent NativeWindow, or null if this NativeWindow is top level. */ public NativeWindow getParent(); /** * Returns the window handle for this NativeWindow.

* * The window handle shall reflect the platform one * for all window related operations, e.g. open, close, resize.

* * On X11 this returns an entity of type Window.
* On Microsoft Windows this returns an entity of type HWND. */ public long getWindowHandle(); /** * Returns the insets defined as the width and height of the window decoration * on the left, right, top and bottom in window units. *

* Insets are zero if the window is undecorated, including child windows. *

* *

* Insets are available only after the native window has been created, * ie. the native window has been made visible.
* * The top-level window area's top-left corner is located at *

   *   {@link #getX()} - getInsets().{@link InsetsImmutable#getLeftWidth() getLeftWidth()}
   *   {@link #getY()} - getInsets().{@link InsetsImmutable#getTopHeight() getTopHeight()}
   * 
* * The top-level window size is *
   *   {@link #getWidth()}  + getInsets().{@link InsetsImmutable#getTotalWidth() getTotalWidth()}
   *   {@link #getHeight()} + getInsets().{@link InsetsImmutable#getTotalHeight() getTotalHeight()}
   * 
* * @return insets */ public InsetsImmutable getInsets(); /** Returns the current x position of this window, relative to it's parent. */ /** * Returns the x position of the top-left corner * of the client area relative to it's parent in window units. *

* If no parent exist (top-level window), this coordinate equals the screen coordinate. *

*

* Since the position reflects the client area, it does not include the insets. *

*

* See Coordinate System. *

* @see #getInsets() * @see #getLocationOnScreen(Point) */ public int getX(); /** * Returns the current y position of the top-left corner * of the client area relative to it's parent in window units. *

* If no parent exist (top-level window), this coordinate equals the screen coordinate. *

*

* Since the position reflects the client area, it does not include the insets. *

*

* See Coordinate System. *

* @see #getInsets() * @see #getLocationOnScreen(Point) */ public int getY(); /** * Returns the width of the client area excluding insets (window decorations) in window units. * @return width of the client area in window units * @see NativeSurface#getSurfaceWidth() */ public int getWidth(); /** * Returns the height of the client area excluding insets (window decorations) in window units. * @return height of the client area in window units * @see NativeSurface#getSurfaceHeight() */ public int getHeight(); /** * Returns the window's top-left client-area position in the screen. *

* If {@link Point} is not null, it is translated about the resulting screen position * and returned. *

*

* See Coordinate System. *

*

* Since the position reflects the client area, it does not include the insets. *

* @param point Optional {@link Point} storage. * If not null, null, it is translated about the resulting screen position * and returned. * @see #getX() * @see #getY() * @see #getInsets() */ public Point getLocationOnScreen(Point point); /** Returns true if this native window owns the focus, otherwise false. */ boolean hasFocus(); }




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