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/* !---- DO NOT EDIT: This file autogenerated by com/jogamp/gluegen/opengl/GLEmitter.java on Sat Oct 10 03:14:23 CEST 2015 ----! */

package com.jogamp.opengl;

import java.util.*;
import com.jogamp.opengl.*;
import com.jogamp.opengl.fixedfunc.*;
import jogamp.opengl.*;
import java.io.PrintStream;
import com.jogamp.gluegen.runtime.*;
import com.jogamp.common.os.*;
import com.jogamp.common.nio.*;
import java.nio.*;

 /**
  * 

* Interface containing the common subset of core GL2 and GLES3 (OpenGL ES 3.0+).
* This interface reflects only the programmable shader functionality of desktop and embedded OpenGL
* This interface is not GLES3 complete and merely exist to avoid duplicated definitions.
*

*/ public interface GL2ES3 extends GL2ES2{ /** GL_ARB_transform_feedback2, GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_NV_transform_feedback2
Alias for: GL_TRANSFORM_FEEDBACK_BINDING_NV - CType: int */ public static final int GL_TRANSFORM_FEEDBACK_BINDING = 0x8e25; /** GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_MAX_IMAGE_UNITS_EXT - CType: int */ public static final int GL_MAX_IMAGE_UNITS = 0x8f38; /** GL_ES_VERSION_3_0, GL_VERSION_1_2, GL_SGIS_texture_lod
Alias for: GL_TEXTURE_MIN_LOD_SGIS - CType: int */ public static final int GL_TEXTURE_MIN_LOD = 0x813a; /** GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matrices
Alias for: GL_FLOAT_MAT3x4_NV - CType: int */ public static final int GL_FLOAT_MAT3x4 = 0x8b68; /** GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matrices
Alias for: GL_FLOAT_MAT3x2_NV - CType: int */ public static final int GL_FLOAT_MAT3x2 = 0x8b67; /** GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_FRAMEBUFFER_BARRIER_BIT_EXT - CType: int */ public static final int GL_FRAMEBUFFER_BARRIER_BIT = 0x400; /** GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr - CType: int */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93d2; /** GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1 - CType: int */ public static final int GL_UNIFORM_SIZE = 0x8a38; /** GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_IMAGE_BINDING_ACCESS_EXT - CType: int */ public static final int GL_IMAGE_BINDING_ACCESS = 0x8f3e; /** GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_shadow_samplers_array, GL_EXT_gpu_shader4
Alias for: GL_SAMPLER_2D_ARRAY_SHADOW_NV, GL_SAMPLER_2D_ARRAY_SHADOW_EXT - CType: int */ public static final int GL_SAMPLER_2D_ARRAY_SHADOW = 0x8dc4; /** GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1 - CType: int */ public static final int GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90cf; /** GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_IMAGE_BINDING_LAYER_EXT - CType: int */ public static final int GL_IMAGE_BINDING_LAYER = 0x8f3d; /** GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1 - CType: int */ public static final int GL_UNIFORM_BLOCK_DATA_SIZE = 0x8a40; /** GL_ES_VERSION_3_0, GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_OES_surfaceless_context
Alias for: GL_FRAMEBUFFER_UNDEFINED_OES - CType: int */ public static final int GL_FRAMEBUFFER_UNDEFINED = 0x8219; /** GL_ARB_ES3_compatibility, GL_VERSION_4_3, GL_ES_VERSION_3_0 - CType: int */ public static final int GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276; /** GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_ALL_BARRIER_BITS_EXT - CType: long */ public static final long GL_ALL_BARRIER_BITS = 0xffffffffL; /** GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_TEXTURE_FETCH_BARRIER_BIT_EXT - CType: int */ public static final int GL_TEXTURE_FETCH_BARRIER_BIT = 0x8; /** GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_IMAGE_2D_ARRAY_EXT - CType: int */ public static final int GL_IMAGE_2D_ARRAY = 0x9053; /** GL_ES_VERSION_3_1, GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ARB_texture_float
Alias for: GL_TEXTURE_GREEN_TYPE_ARB - CType: int */ public static final int GL_TEXTURE_GREEN_TYPE = 0x8c11; /** GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1 - CType: int */ public static final int GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90c9; /** GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_COMMAND_BARRIER_BIT_EXT - CType: int */ public static final int GL_COMMAND_BARRIER_BIT = 0x40; /** GL_VERSION_3_0, GL_NV_conditional_render
Alias for: GL_QUERY_BY_REGION_NO_WAIT_NV - CType: int */ public static final int GL_QUERY_BY_REGION_NO_WAIT = 0x8e16; /** GL_ES_VERSION_3_1, GL_VERSION_1_1, GL_VERSION_1_0, GL_EXT_texture
Alias for: GL_TEXTURE_BLUE_SIZE_EXT - CType: int */ public static final int GL_TEXTURE_BLUE_SIZE = 0x805e; /** GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1 - CType: int */ public static final int GL_ACTIVE_UNIFORM_BLOCKS = 0x8a36; /** GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_integer
Alias for: GL_RGB32I_EXT - CType: int */ public static final int GL_RGB32I = 0x8d83; /** GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr - CType: int */ public static final int GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93b5; /** GL_ARB_texture_swizzle, GL_VERSION_3_3, GL_ES_VERSION_3_0, GL_EXT_texture_swizzle
Alias for: GL_TEXTURE_SWIZZLE_R_EXT - CType: int */ public static final int GL_TEXTURE_SWIZZLE_R = 0x8e42; /** GL_ARB_texture_swizzle, GL_VERSION_3_3, GL_ES_VERSION_3_0, GL_EXT_texture_swizzle
Alias for: GL_TEXTURE_SWIZZLE_B_EXT - CType: int */ public static final int GL_TEXTURE_SWIZZLE_B = 0x8e44; /** GL_ARB_texture_swizzle, GL_VERSION_3_3, GL_ES_VERSION_3_0, GL_EXT_texture_swizzle
Alias for: GL_TEXTURE_SWIZZLE_A_EXT - CType: int */ public static final int GL_TEXTURE_SWIZZLE_A = 0x8e45; /** GL_ARB_texture_swizzle, GL_VERSION_3_3, GL_ES_VERSION_3_0, GL_EXT_texture_swizzle
Alias for: GL_TEXTURE_SWIZZLE_G_EXT - CType: int */ public static final int GL_TEXTURE_SWIZZLE_G = 0x8e43; /** GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_ARB_pixel_buffer_object, GL_EXT_pixel_buffer_object
Alias for: GL_PIXEL_PACK_BUFFER_BINDING_ARB, GL_PIXEL_PACK_BUFFER_BINDING_EXT - CType: int */ public static final int GL_PIXEL_PACK_BUFFER_BINDING = 0x88ed; /** GL_ES_VERSION_3_0, GL_ARB_texture_rg, GL_VERSION_3_0 - CType: int */ public static final int GL_R32UI = 0x8236; /** GL_ARB_ES3_compatibility, GL_VERSION_4_3, GL_ES_VERSION_3_0 - CType: int */ public static final int GL_COMPRESSED_RG11_EAC = 0x9272; /** GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_IMAGE_BINDING_NAME_EXT - CType: int */ public static final int GL_IMAGE_BINDING_NAME = 0x8f3a; /** GL_ARB_transform_feedback2, GL_VERSION_4_2, GL_ES_VERSION_3_0 - CType: int */ public static final int GL_TRANSFORM_FEEDBACK_PAUSED = 0x8e23; /** GL_VERSION_4_5, GL_ES_VERSION_3_2, GL_ARB_robustness
Alias for: GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB - CType: int */ public static final int GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x4; /** GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr - CType: int */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93d4; /** GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_integer
Alias for: GL_RGBA_INTEGER_EXT - CType: int */ public static final int GL_RGBA_INTEGER = 0x8d99; /** GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_array
Alias for: GL_MAX_ARRAY_TEXTURE_LAYERS_EXT - CType: int */ public static final int GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88ff; /** GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_shared_exponent, GL_APPLE_texture_packed_float
Alias for: GL_UNSIGNED_INT_5_9_9_9_REV_EXT, GL_UNSIGNED_INT_5_9_9_9_REV_APPLE - CType: int */ public static final int GL_UNSIGNED_INT_5_9_9_9_REV = 0x8c3e; /** GL_ES_VERSION_3_0, GL_VERSION_1_1, GL_VERSION_1_0 - CType: int */ public static final int GL_PACK_ROW_LENGTH = 0xd02; /** GL_VERSION_3_0, GL_NV_conditional_render
Alias for: GL_QUERY_WAIT_NV - CType: int */ public static final int GL_QUERY_WAIT = 0x8e13; /** GL_VERSION_1_5, GL_ES_VERSION_3_0, GL_ARB_vertex_buffer_object
Alias for: GL_DYNAMIC_COPY_ARB - CType: int */ public static final int GL_DYNAMIC_COPY = 0x88ea; /** GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_transform_feedback, GL_EXT_transform_feedback
Alias for: GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV, GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT - CType: int */ public static final int GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8c7f; /** GL_ES_VERSION_3_2, GL_ARB_ES3_2_compatibility
Alias for: GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB - CType: int */ public static final int GL_MULTISAMPLE_LINE_WIDTH_RANGE = 0x9381; /** GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1 - CType: int */ public static final int GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8a34; /** GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr - CType: int */ public static final int GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93bc; /** GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1 - CType: int */ public static final int GL_UNIFORM_NAME_LENGTH = 0x8a39; /** GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_UNSIGNED_INT_IMAGE_2D_EXT - CType: int */ public static final int GL_UNSIGNED_INT_IMAGE_2D = 0x9063; /** GL_ARB_framebuffer_no_attachments, GL_ES_VERSION_3_1, GL_VERSION_4_3 - CType: int */ public static final int GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313; /** GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_integer
Alias for: GL_RED_INTEGER_EXT - CType: int */ public static final int GL_RED_INTEGER = 0x8d94; /** GL_ES_VERSION_3_1, GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_EXT_packed_depth_stencil
Alias for: GL_TEXTURE_STENCIL_SIZE_EXT - CType: int */ public static final int GL_TEXTURE_STENCIL_SIZE = 0x88f1; /** GL_ES_VERSION_3_2, GL_VERSION_3_1, GL_ARB_texture_buffer_object, GL_EXT_texture_buffer, GL_EXT_texture_buffer_object, GL_OES_texture_buffer
Alias for: GL_TEXTURE_BINDING_BUFFER_ARB, GL_TEXTURE_BINDING_BUFFER_EXT, GL_TEXTURE_BINDING_BUFFER_OES - CType: int */ public static final int GL_TEXTURE_BINDING_BUFFER = 0x8c2c; /** GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_transform_feedback, GL_EXT_transform_feedback
Alias for: GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT - CType: int */ public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8c80; /** GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_UNSIGNED_INT_IMAGE_3D_EXT - CType: int */ public static final int GL_UNSIGNED_INT_IMAGE_3D = 0x9064; /** GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr - CType: int */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93d0; /** GL_ARB_ES3_compatibility, GL_VERSION_4_3, GL_ES_VERSION_3_0 - CType: int */ public static final int GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273; /** GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_ARB_pixel_buffer_object, GL_EXT_pixel_buffer_object
Alias for: GL_PIXEL_UNPACK_BUFFER_BINDING_ARB, GL_PIXEL_UNPACK_BUFFER_BINDING_EXT - CType: int */ public static final int GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88ef; /** GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_INT_IMAGE_3D_EXT - CType: int */ public static final int GL_INT_IMAGE_3D = 0x9059; /** GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_INT_IMAGE_2D_EXT - CType: int */ public static final int GL_INT_IMAGE_2D = 0x9058; /** GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1 - CType: int */ public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8a42; /** GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4
Alias for: GL_INT_SAMPLER_2D_ARRAY_EXT - CType: int */ public static final int GL_INT_SAMPLER_2D_ARRAY = 0x8dcf; /** GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4
Alias for: GL_SAMPLER_2D_ARRAY_EXT - CType: int */ public static final int GL_SAMPLER_2D_ARRAY = 0x8dc1; /** GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_gpu_program4, GL_EXT_gpu_shader4
Alias for: GL_MAX_PROGRAM_TEXEL_OFFSET_NV, GL_MAX_PROGRAM_TEXEL_OFFSET_EXT - CType: int */ public static final int GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905; /** GL_ES_VERSION_3_0, GL_ARB_framebuffer_object, GL_VERSION_3_0 - CType: int */ public static final int GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214; /** GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matrices
Alias for: GL_FLOAT_MAT4x3_NV - CType: int */ public static final int GL_FLOAT_MAT4x3 = 0x8b6a; /** GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matrices
Alias for: GL_FLOAT_MAT4x2_NV - CType: int */ public static final int GL_FLOAT_MAT4x2 = 0x8b69; /** GL_ES_VERSION_3_0, GL_ARB_texture_rg, GL_VERSION_3_0 - CType: int */ public static final int GL_R16UI = 0x8234; /** GL_ES_VERSION_3_1, GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ARB_texture_float
Alias for: GL_TEXTURE_RED_TYPE_ARB - CType: int */ public static final int GL_TEXTURE_RED_TYPE = 0x8c10; /** GL_ES_VERSION_3_0, GL_VERSION_3_1, GL_ARB_copy_buffer, GL_NV_copy_buffer
Alias for: GL_COPY_WRITE_BUFFER_NV - CType: int */ public static final int GL_COPY_WRITE_BUFFER = 0x8f37; /** GL_ES_VERSION_3_0, GL_ARB_framebuffer_object, GL_VERSION_3_0 - CType: int */ public static final int GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216; /** GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr - CType: int */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93d9; /** GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr - CType: int */ public static final int GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93b9; /** GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT - CType: int */ public static final int GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069; /** GL_ARB_shader_image_load_store, GL_ES_VERSION_3_2, GL_VERSION_4_2, GL_EXT_shader_image_load_store, GL_EXT_texture_cube_map_array, GL_OES_texture_cube_map_array
Alias for: GL_IMAGE_CUBE_MAP_ARRAY_EXT, GL_IMAGE_CUBE_MAP_ARRAY_OES - CType: int */ public static final int GL_IMAGE_CUBE_MAP_ARRAY = 0x9054; /** GL_NV_geometry_program4, GL_EXT_geometry_shader4, GL_EXT_geometry_shader - CType: int */ public static final int GL_TRIANGLES_ADJACENCY_EXT = 0xc; /** GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_ATOMIC_COUNTER_BARRIER_BIT_EXT - CType: int */ public static final int GL_ATOMIC_COUNTER_BARRIER_BIT = 0x1000; /** GL_ES_VERSION_3_0, GL_ARB_texture_rg, GL_VERSION_3_0 - CType: int */ public static final int GL_R8I = 0x8231; /** GL_VERSION_1_5, GL_ES_VERSION_3_0, GL_ARB_vertex_buffer_object
Alias for: GL_STREAM_COPY_ARB - CType: int */ public static final int GL_STREAM_COPY = 0x88e2; /** GL_ES_VERSION_3_2, GL_VERSION_4_0, GL_ARB_texture_cube_map_array, GL_EXT_texture_cube_map_array, GL_OES_texture_cube_map_array
Alias for: GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB, GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT, GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES - CType: int */ public static final int GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900e; /** GL_ARB_shader_atomic_counters, GL_ES_VERSION_3_2, GL_VERSION_4_2, GL_EXT_tessellation_shader, GL_OES_tessellation_shader
Alias for: GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT, GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES - CType: int */ public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92d3; /** GL_ES_VERSION_3_0, GL_VERSION_1_2, GL_EXT_texture3D
Alias for: GL_UNPACK_SKIP_IMAGES_EXT - CType: int */ public static final int GL_UNPACK_SKIP_IMAGES = 0x806d; /** GL_ES_VERSION_3_0, GL_ARB_framebuffer_object, GL_VERSION_3_0 - CType: int */ public static final int GL_DEPTH_STENCIL_ATTACHMENT = 0x821a; /** GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4
Alias for: GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT - CType: int */ public static final int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8dd7; /** GL_ES_VERSION_3_2, GL_VERSION_4_0, GL_OES_texture_cube_map_array, GL_ARB_texture_cube_map_array, GL_EXT_texture_cube_map_array
Alias for: GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES, GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB, GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT - CType: int */ public static final int GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900f; /** GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1 - CType: int */ public static final int GL_UNIFORM_MATRIX_STRIDE = 0x8a3d; /** GL_EXT_provoking_vertex, GL_EXT_geometry_shader - CType: int */ public static final int GL_FIRST_VERTEX_CONVENTION_EXT = 0x8e4d; /** GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT - CType: int */ public static final int GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x800; /** GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1 - CType: int */ public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8a46; /** GL_VERSION_1_5, GL_ES_VERSION_3_0, GL_ARB_vertex_buffer_object
Alias for: GL_STATIC_READ_ARB - CType: int */ public static final int GL_STATIC_READ = 0x88e5; /** GL_ES_VERSION_3_0, GL_VERSION_3_1 - CType: int */ public static final int GL_SIGNED_NORMALIZED = 0x8f9c; /** GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_TEXTURE_UPDATE_BARRIER_BIT_EXT - CType: int */ public static final int GL_TEXTURE_UPDATE_BARRIER_BIT = 0x100; /** GL_ARB_transform_feedback2, GL_VERSION_4_2, GL_ES_VERSION_3_0 - CType: int */ public static final int GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8e24; /** GL_ARB_get_program_binary, GL_ES_VERSION_3_0, GL_VERSION_4_1 - CType: int */ public static final int GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257; /** GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1 - CType: int */ public static final int GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8a35; /** GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr - CType: int */ public static final int GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93b7; /** GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1 - CType: int */ public static final int GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90c7; /** GL_NV_geometry_program4, GL_EXT_geometry_shader4, GL_EXT_geometry_shader - CType: int */ public static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8c29; /** GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1 - CType: int */ public static final int GL_UNIFORM_BUFFER_SIZE = 0x8a2a; /** GL_EXT_provoking_vertex, GL_EXT_geometry_shader - CType: int */ public static final int GL_LAST_VERTEX_CONVENTION_EXT = 0x8e4e; /** GL_ARB_ES3_compatibility, GL_VERSION_4_3, GL_ES_VERSION_3_0 - CType: int */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279; /** GL_ARB_depth_buffer_float, GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_depth_buffer_float
Alias for: GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV - CType: int */ public static final int GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8dad; /** GL_ARB_ES3_compatibility, GL_VERSION_4_3, GL_ES_VERSION_3_0 - CType: int */ public static final int GL_COMPRESSED_RGB8_ETC2 = 0x9274; /** GL_ARB_shader_atomic_counters, GL_VERSION_4_2, GL_ES_VERSION_3_1 - CType: int */ public static final int GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92c3; /** GL_ES_VERSION_3_2, GL_ARB_ES3_2_compatibility
Alias for: GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB - CType: int */ public static final int GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY = 0x9382; /** GL_ES_VERSION_3_2, GL_VERSION_3_1, GL_ARB_texture_buffer_object, GL_EXT_texture_buffer, GL_EXT_texture_buffer_object, GL_OES_texture_buffer
Alias for: GL_TEXTURE_BUFFER_ARB, GL_TEXTURE_BUFFER_EXT, GL_TEXTURE_BUFFER_OES - CType: int */ public static final int GL_TEXTURE_BUFFER = 0x8c2a; /** GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: int */ public static final int GL_MINOR_VERSION = 0x821c; /** GL_VERSION_3_0, GL_NV_conditional_render
Alias for: GL_QUERY_BY_REGION_WAIT_NV - CType: int */ public static final int GL_QUERY_BY_REGION_WAIT = 0x8e15; /** GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_UNIFORM_BARRIER_BIT_EXT - CType: int */ public static final int GL_UNIFORM_BARRIER_BIT = 0x4; /** GL_ARB_vertex_array_object, GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_OES_vertex_array_object, GL_APPLE_vertex_array_object
Alias for: GL_VERTEX_ARRAY_BINDING_OES, GL_VERTEX_ARRAY_BINDING_APPLE - CType: int */ public static final int GL_VERTEX_ARRAY_BINDING = 0x85b5; /** GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_BUFFER_UPDATE_BARRIER_BIT_EXT - CType: int */ public static final int GL_BUFFER_UPDATE_BARRIER_BIT = 0x200; /** GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1 - CType: int */ public static final int GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90c8; /** GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_ARB_pixel_buffer_object, GL_EXT_pixel_buffer_object
Alias for: GL_PIXEL_PACK_BUFFER_ARB, GL_PIXEL_PACK_BUFFER_EXT - CType: int */ public static final int GL_PIXEL_PACK_BUFFER = 0x88eb; /** GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_PIXEL_BUFFER_BARRIER_BIT_EXT - CType: int */ public static final int GL_PIXEL_BUFFER_BARRIER_BIT = 0x80; /** GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1 - CType: int */ public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8a43; /** GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_integer
Alias for: GL_RGBA16UI_EXT - CType: int */ public static final int GL_RGBA16UI = 0x8d76; /** GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_transform_feedback, GL_EXT_transform_feedback
Alias for: GL_RASTERIZER_DISCARD_NV, GL_RASTERIZER_DISCARD_EXT - CType: int */ public static final int GL_RASTERIZER_DISCARD = 0x8c89; /** GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_transform_feedback, GL_EXT_transform_feedback
Alias for: GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT - CType: int */ public static final int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8c85; /** GL_ARB_separate_shader_objects, GL_ES_VERSION_3_2, GL_VERSION_4_1, GL_OES_tessellation_shader, GL_EXT_tessellation_shader
Alias for: GL_TESS_CONTROL_SHADER_BIT_OES, GL_TESS_CONTROL_SHADER_BIT_EXT - CType: int */ public static final int GL_TESS_CONTROL_SHADER_BIT = 0x8; /** GL_ARB_geometry_shader4, GL_ES_VERSION_3_0, GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_NV_geometry_program4, GL_EXT_geometry_shader4
Alias for: GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT - CType: int */ public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8cd4; /** GL_ES_VERSION_3_2, GL_VERSION_4_0, GL_OES_texture_cube_map_array, GL_ARB_texture_cube_map_array, GL_EXT_texture_cube_map_array
Alias for: GL_TEXTURE_CUBE_MAP_ARRAY_OES, GL_TEXTURE_CUBE_MAP_ARRAY_ARB, GL_TEXTURE_CUBE_MAP_ARRAY_EXT - CType: int */ public static final int GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009; /** GL_ES_VERSION_3_0, GL_VERSION_1_2, GL_EXT_texture3D
Alias for: GL_UNPACK_IMAGE_HEIGHT_EXT - CType: int */ public static final int GL_UNPACK_IMAGE_HEIGHT = 0x806e; /** GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr - CType: int */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93dd; /** GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4
Alias for: GL_INT_SAMPLER_3D_EXT - CType: int */ public static final int GL_INT_SAMPLER_3D = 0x8dcb; /** GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT - CType: int */ public static final int GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x20; /** GL_ES_VERSION_3_0, GL_VERSION_1_2, GL_EXT_draw_range_elements
Alias for: GL_MAX_ELEMENTS_VERTICES_EXT - CType: int */ public static final int GL_MAX_ELEMENTS_VERTICES = 0x80e8; /** GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4
Alias for: GL_INT_SAMPLER_2D_EXT - CType: int */ public static final int GL_INT_SAMPLER_2D = 0x8dca; /** GL_ES_VERSION_3_0, GL_ARB_texture_rg, GL_VERSION_3_0 - CType: int */ public static final int GL_R8UI = 0x8232; /** GL_ES_VERSION_3_1, GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ARB_texture_float
Alias for: GL_TEXTURE_ALPHA_TYPE_ARB - CType: int */ public static final int GL_TEXTURE_ALPHA_TYPE = 0x8c13; /** GL_ARB_framebuffer_no_attachments, GL_ES_VERSION_3_2, GL_VERSION_4_3, GL_OES_geometry_shader, GL_EXT_geometry_shader
Alias for: GL_FRAMEBUFFER_DEFAULT_LAYERS_OES, GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT - CType: int */ public static final int GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312; /** GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_IMAGE_BINDING_FORMAT_EXT - CType: int */ public static final int GL_IMAGE_BINDING_FORMAT = 0x906e; /** GL_ES_VERSION_3_2, GL_VERSION_3_1, GL_AMD_vertex_shader_tesselator, GL_AMD_vertex_shader_tessellator, GL_OES_texture_buffer, GL_EXT_gpu_shader4, GL_EXT_texture_buffer
Alias for: GL_SAMPLER_BUFFER_AMD, GL_SAMPLER_BUFFER_OES, GL_SAMPLER_BUFFER_EXT - CType: int */ public static final int GL_SAMPLER_BUFFER = 0x8dc2; /** GL_ES_VERSION_3_2, GL_VERSION_4_0, GL_OES_sample_shading, GL_ARB_sample_shading
Alias for: GL_MIN_SAMPLE_SHADING_VALUE_OES, GL_MIN_SAMPLE_SHADING_VALUE_ARB - CType: int */ public static final int GL_MIN_SAMPLE_SHADING_VALUE = 0x8c37; /** GL_ARB_shader_image_load_store, GL_ES_VERSION_3_2, GL_VERSION_4_2, GL_EXT_shader_image_load_store, GL_EXT_texture_cube_map_array, GL_OES_texture_cube_map_array
Alias for: GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT, GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES - CType: int */ public static final int GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906a; /** GL_EXT_render_snorm, GL_ES_VERSION_3_0, GL_VERSION_3_1 - CType: int */ public static final int GL_RGBA8_SNORM = 0x8f97; /** GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_ARB_pixel_buffer_object, GL_EXT_pixel_buffer_object
Alias for: GL_PIXEL_UNPACK_BUFFER_ARB, GL_PIXEL_UNPACK_BUFFER_EXT - CType: int */ public static final int GL_PIXEL_UNPACK_BUFFER = 0x88ec; /** GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_2, GL_VERSION_3_1, GL_EXT_geometry_shader, GL_OES_geometry_shader
Alias for: GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT, GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES - CType: int */ public static final int GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8a2c; /** GL_ES_VERSION_3_0, GL_EXT_sparse_texture, GL_VERSION_3_0, GL_EXT_texture_array
Alias for: GL_TEXTURE_2D_ARRAY_EXT - CType: int */ public static final int GL_TEXTURE_2D_ARRAY = 0x8c1a; /** GL_ARB_framebuffer_no_attachments, GL_ES_VERSION_3_1, GL_VERSION_4_3 - CType: int */ public static final int GL_MAX_FRAMEBUFFER_WIDTH = 0x9315; /** GL_ARB_ES3_compatibility, GL_VERSION_4_3, GL_ES_VERSION_3_0 - CType: int */ public static final int GL_MAX_ELEMENT_INDEX = 0x8d6b; /** GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: int */ public static final int GL_COLOR_ATTACHMENT17 = 0x8cf1; /** GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: int */ public static final int GL_COLOR_ATTACHMENT16 = 0x8cf0; /** GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: int */ public static final int GL_COLOR_ATTACHMENT26 = 0x8cfa; /** GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: int */ public static final int GL_COLOR_ATTACHMENT25 = 0x8cf9; /** GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: int */ public static final int GL_COLOR_ATTACHMENT28 = 0x8cfc; /** GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: int */ public static final int GL_COLOR_ATTACHMENT27 = 0x8cfb; /** GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: int */ public static final int GL_COLOR_ATTACHMENT22 = 0x8cf6; /** GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: int */ public static final int GL_COLOR_ATTACHMENT21 = 0x8cf5; /** GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: int */ public static final int GL_COLOR_ATTACHMENT24 = 0x8cf8; /** GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: int */ public static final int GL_COLOR_ATTACHMENT23 = 0x8cf7; /** GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: int */ public static final int GL_COLOR_ATTACHMENT20 = 0x8cf4; /** GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: int */ public static final int GL_COLOR_ATTACHMENT19 = 0x8cf3; /** GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: int */ public static final int GL_COLOR_ATTACHMENT18 = 0x8cf2; /** GL_ES_VERSION_3_1, GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ARB_texture_float
Alias for: GL_TEXTURE_DEPTH_TYPE_ARB - CType: int */ public static final int GL_TEXTURE_DEPTH_TYPE = 0x8c16; /** GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: int */ public static final int GL_COLOR_ATTACHMENT31 = 0x8cff; /** GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: int */ public static final int GL_COLOR_ATTACHMENT30 = 0x8cfe; /** GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: int */ public static final int GL_COLOR_ATTACHMENT29 = 0x8cfd; /** GL_ES_VERSION_3_1, GL_VERSION_1_1, GL_QCOM_extended_get
Alias for: GL_TEXTURE_INTERNAL_FORMAT_QCOM - CType: int */ public static final int GL_TEXTURE_INTERNAL_FORMAT = 0x1003; /** GL_ES_VERSION_3_0, GL_VERSION_1_1, GL_VERSION_1_0, GL_EXT_discard_framebuffer
Alias for: GL_COLOR_EXT - CType: int */ public static final int GL_COLOR = 0x1800; /** GL_EXT_render_snorm, GL_ES_VERSION_3_0, GL_VERSION_3_1 - CType: int */ public static final int GL_RG8_SNORM = 0x8f95; /** GL_ES_VERSION_3_0, GL_VERSION_1_1, GL_VERSION_1_0, GL_NV_blend_equation_advanced
Alias for: GL_GREEN_NV - CType: int */ public static final int GL_GREEN = 0x1904; /** GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_transform_feedback
Alias for: GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT - CType: int */ public static final int GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8c76; /** GL_VERSION_4_2, GL_ES_VERSION_3_0, GL_ARB_internalformat_query - CType: int */ public static final int GL_NUM_SAMPLE_COUNTS = 0x9380; /** GL_VERSION_1_5, GL_ES_VERSION_3_0, GL_ARB_vertex_buffer_object
Alias for: GL_STATIC_COPY_ARB - CType: int */ public static final int GL_STATIC_COPY = 0x88e6; /** GL_ARB_shader_atomic_counters, GL_VERSION_4_2, GL_ES_VERSION_3_1 - CType: int */ public static final int GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92d8; /** GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: int */ public static final int GL_BUFFER_ACCESS_FLAGS = 0x911f; /** GL_ARB_shader_atomic_counters, GL_VERSION_4_2, GL_ES_VERSION_3_1 - CType: int */ public static final int GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92d6; /** GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_integer
Alias for: GL_RGB16UI_EXT - CType: int */ public static final int GL_RGB16UI = 0x8d77; /** GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr - CType: int */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93d6; /** GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr - CType: int */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93d1; /** GL_ES_VERSION_3_2, GL_VERSION_4_0, GL_OES_texture_cube_map_array, GL_ARB_texture_cube_map_array, GL_EXT_texture_cube_map_array
Alias for: GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES, GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB, GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT - CType: int */ public static final int GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900a; /** GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr - CType: int */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93d3; /** GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr - CType: int */ public static final int GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93ba; /** GL_ARB_shader_atomic_counters, GL_VERSION_4_2, GL_ES_VERSION_3_1 - CType: int */ public static final int GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92cc; /** GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4
Alias for: GL_UNSIGNED_INT_VEC4_EXT - CType: int */ public static final int GL_UNSIGNED_INT_VEC4 = 0x8dc8; /** GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_INT_IMAGE_CUBE_EXT - CType: int */ public static final int GL_INT_IMAGE_CUBE = 0x905b; /** GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4
Alias for: GL_UNSIGNED_INT_VEC3_EXT - CType: int */ public static final int GL_UNSIGNED_INT_VEC3 = 0x8dc7; /** GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4
Alias for: GL_UNSIGNED_INT_VEC2_EXT - CType: int */ public static final int GL_UNSIGNED_INT_VEC2 = 0x8dc6; /** GL_ES_VERSION_3_0, GL_VERSION_3_1, GL_ARB_copy_buffer, GL_NV_copy_buffer
Alias for: GL_COPY_READ_BUFFER_NV - CType: int */ public static final int GL_COPY_READ_BUFFER = 0x8f36; /** GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_UNSIGNED_INT_IMAGE_CUBE_EXT - CType: int */ public static final int GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066; /** GL_ARB_ES3_compatibility, GL_VERSION_4_3, GL_ES_VERSION_3_0 - CType: int */ public static final int GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278; /** GL_EXT_render_snorm, GL_ES_VERSION_3_0, GL_VERSION_3_1 - CType: int */ public static final int GL_R8_SNORM = 0x8f94; /** GL_ARB_shader_atomic_counters, GL_VERSION_4_2, GL_ES_VERSION_3_1 - CType: int */ public static final int GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92d2; /** GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1 - CType: int */ public static final int GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90ce; /** GL_ARB_shader_atomic_counters, GL_ES_VERSION_3_2, GL_VERSION_4_2, GL_EXT_geometry_shader, GL_OES_geometry_shader
Alias for: GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT, GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES - CType: int */ public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92cf; /** GL_VERSION_1_5, GL_ES_VERSION_3_1, GL_ARB_vertex_buffer_object
Alias for: GL_READ_ONLY_ARB - CType: int */ public static final int GL_READ_ONLY = 0x88b8; /** GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr - CType: int */ public static final int GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93b8; /** GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1 - CType: int */ public static final int GL_UNIFORM_OFFSET = 0x8a3b; /** GL_ES_VERSION_3_2, GL_VERSION_3_1, GL_OES_texture_buffer, GL_AMD_vertex_shader_tesselator, GL_AMD_vertex_shader_tessellator, GL_EXT_gpu_shader4, GL_EXT_texture_buffer
Alias for: GL_INT_SAMPLER_BUFFER_OES, GL_INT_SAMPLER_BUFFER_AMD, GL_INT_SAMPLER_BUFFER_EXT - CType: int */ public static final int GL_INT_SAMPLER_BUFFER = 0x8dd0; /** GL_ES_VERSION_3_0, GL_ARB_framebuffer_object, GL_VERSION_3_0 - CType: int */ public static final int GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217; /** GL_VERSION_4_2, GL_ES_VERSION_3_0, GL_ARB_copy_buffer - CType: int */ public static final int GL_COPY_READ_BUFFER_BINDING = 0x8f36; /** GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr - CType: int */ public static final int GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93b2; /** GL_ES_VERSION_3_2, GL_VERSION_3_1, GL_AMD_vertex_shader_tesselator, GL_AMD_vertex_shader_tessellator, GL_OES_texture_buffer, GL_EXT_gpu_shader4, GL_EXT_texture_buffer
Alias for: GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD, GL_UNSIGNED_INT_SAMPLER_BUFFER_OES, GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT - CType: int */ public static final int GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8dd8; /** GL_ARB_shader_atomic_counters, GL_VERSION_4_2, GL_ES_VERSION_3_1 - CType: int */ public static final int GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92db; /** GL_ES_VERSION_3_1, GL_VERSION_3_0, GL_EXT_texture_shared_exponent
Alias for: GL_TEXTURE_SHARED_SIZE_EXT - CType: int */ public static final int GL_TEXTURE_SHARED_SIZE = 0x8c3f; /** GL_ES_VERSION_3_0, GL_VERSION_2_0, GL_ARB_vertex_shader
Alias for: GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB - CType: int */ public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8b4a; /** GL_ES_VERSION_3_0, GL_VERSION_1_1, GL_VERSION_1_0, GL_NV_blend_equation_advanced
Alias for: GL_BLUE_NV - CType: int */ public static final int GL_BLUE = 0x1905; /** GL_ARB_ES3_compatibility, GL_VERSION_4_3, GL_ES_VERSION_3_0 - CType: int */ public static final int GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277; /** GL_ES_VERSION_3_0, GL_ARB_framebuffer_object, GL_VERSION_3_0 - CType: int */ public static final int GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215; /** GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1 - CType: int */ public static final int GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8a41; /** GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: int */ public static final int GL_BUFFER_MAP_LENGTH = 0x9120; /** GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_integer
Alias for: GL_RGB32UI_EXT - CType: int */ public static final int GL_RGB32UI = 0x8d71; /** GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_IMAGE_CUBE_EXT - CType: int */ public static final int GL_IMAGE_CUBE = 0x9050; /** GL_ES_VERSION_3_0, GL_ARB_texture_rg, GL_VERSION_3_0 - CType: int */ public static final int GL_RG_INTEGER = 0x8228; /** GL_ES_VERSION_3_2, GL_VERSION_3_1, GL_ARB_texture_buffer_object, GL_EXT_texture_buffer, GL_EXT_texture_buffer_object, GL_OES_texture_buffer
Alias for: GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB, GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT, GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES - CType: int */ public static final int GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8c2d; /** GL_ARB_framebuffer_no_attachments, GL_ES_VERSION_3_2, GL_VERSION_4_3, GL_EXT_geometry_shader, GL_OES_geometry_shader
Alias for: GL_MAX_FRAMEBUFFER_LAYERS_EXT, GL_MAX_FRAMEBUFFER_LAYERS_OES - CType: int */ public static final int GL_MAX_FRAMEBUFFER_LAYERS = 0x9317; /** GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1 - CType: int */ public static final int GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8a2b; /** GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_EXT_texture_sRGB, GL_NV_sRGB_formats
Alias for: GL_SRGB8_EXT, GL_SRGB8_NV - CType: int */ public static final int GL_SRGB8 = 0x8c41; /** GL_ES_VERSION_3_0, GL_VERSION_1_1, GL_VERSION_1_0 - CType: int */ public static final int GL_PACK_SKIP_PIXELS = 0xd04; /** GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_integer
Alias for: GL_RGB_INTEGER_EXT - CType: int */ public static final int GL_RGB_INTEGER = 0x8d98; /** GL_ES_VERSION_3_0, GL_ARB_framebuffer_object, GL_VERSION_3_0 - CType: int */ public static final int GL_FRAMEBUFFER_DEFAULT = 0x8218; /** GL_ES_VERSION_3_0, GL_ARB_texture_rg, GL_VERSION_3_0 - CType: int */ public static final int GL_R16I = 0x8233; /** GL_ARB_ES3_compatibility, GL_VERSION_4_3, GL_ES_VERSION_3_0 - CType: int */ public static final int GL_COMPRESSED_SRGB8_ETC2 = 0x9275; /** GL_ARB_separate_shader_objects, GL_ES_VERSION_3_2, GL_VERSION_4_1, GL_OES_geometry_shader, GL_EXT_geometry_shader
Alias for: GL_GEOMETRY_SHADER_BIT_OES, GL_GEOMETRY_SHADER_BIT_EXT - CType: int */ public static final int GL_GEOMETRY_SHADER_BIT = 0x4; /** GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_transform_feedback, GL_EXT_transform_feedback
Alias for: GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT - CType: int */ public static final int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8c8a; /** GL_ES_VERSION_3_1, GL_VERSION_1_1, GL_VERSION_1_0, GL_EXT_texture
Alias for: GL_TEXTURE_ALPHA_SIZE_EXT - CType: int */ public static final int GL_TEXTURE_ALPHA_SIZE = 0x805f; /** GL_VERSION_1_5, GL_ES_VERSION_3_0, GL_ARB_vertex_buffer_object
Alias for: GL_DYNAMIC_READ_ARB - CType: int */ public static final int GL_DYNAMIC_READ = 0x88e9; /** GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_transform_feedback, GL_EXT_transform_feedback
Alias for: GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT - CType: int */ public static final int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8c88; /** GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1 - CType: int */ public static final int GL_UNIFORM_BUFFER_START = 0x8a29; /** GL_ARB_shader_image_load_store, GL_ES_VERSION_3_2, GL_VERSION_4_2, GL_OES_texture_cube_map_array, GL_EXT_shader_image_load_store, GL_EXT_texture_cube_map_array
Alias for: GL_INT_IMAGE_CUBE_MAP_ARRAY_OES, GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT - CType: int */ public static final int GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905f; /** GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1 - CType: int */ public static final int GL_MAX_UNIFORM_BLOCK_SIZE = 0x8a30; /** GL_ARB_framebuffer_no_attachments, GL_ES_VERSION_3_1, GL_VERSION_4_3 - CType: int */ public static final int GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310; /** GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_integer
Alias for: GL_RGBA16I_EXT - CType: int */ public static final int GL_RGBA16I = 0x8d88; /** GL_ES_VERSION_3_0, GL_VERSION_1_2, GL_APPLE_texture_max_level, GL_SGIS_texture_lod
Alias for: GL_TEXTURE_MAX_LEVEL_APPLE, GL_TEXTURE_MAX_LEVEL_SGIS - CType: int */ public static final int GL_TEXTURE_MAX_LEVEL = 0x813d; /** GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_transform_feedback, GL_EXT_transform_feedback
Alias for: GL_TRANSFORM_FEEDBACK_BUFFER_NV, GL_TRANSFORM_FEEDBACK_BUFFER_EXT - CType: int */ public static final int GL_TRANSFORM_FEEDBACK_BUFFER = 0x8c8e; /** GL_ARB_shader_atomic_counters, GL_VERSION_4_2, GL_ES_VERSION_3_1 - CType: int */ public static final int GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92d7; /** GL_NV_geometry_program4, GL_EXT_geometry_shader4, GL_EXT_geometry_shader - CType: int */ public static final int GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0xd; /** GL_NV_geometry_program4, GL_EXT_geometry_shader4, GL_EXT_geometry_shader - CType: int */ public static final int GL_LINE_STRIP_ADJACENCY_EXT = 0xb; /** GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1 - CType: int */ public static final int GL_UNIFORM_BLOCK_BINDING = 0x8a3f; /** GL_ES_VERSION_3_1, GL_VERSION_1_1, GL_VERSION_1_0, GL_EXT_texture
Alias for: GL_TEXTURE_GREEN_SIZE_EXT - CType: int */ public static final int GL_TEXTURE_GREEN_SIZE = 0x805d; /** GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1 - CType: int */ public static final int GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8a33; /** GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1 - CType: int */ public static final int GL_UNIFORM_TYPE = 0x8a37; /** GL_ES_VERSION_3_1, GL_VERSION_1_1, GL_VERSION_1_0, GL_QCOM_extended_get
Alias for: GL_TEXTURE_HEIGHT_QCOM - CType: int */ public static final int GL_TEXTURE_HEIGHT = 0x1001; /** GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_shared_exponent, GL_APPLE_texture_packed_float
Alias for: GL_RGB9_E5_EXT, GL_RGB9_E5_APPLE - CType: int */ public static final int GL_RGB9_E5 = 0x8c3d; /** GL_ARB_transform_feedback2, GL_EXT_debug_label, GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_NV_transform_feedback2
Alias for: GL_TRANSFORM_FEEDBACK_NV - CType: int */ public static final int GL_TRANSFORM_FEEDBACK = 0x8e22; /** GL_ES_VERSION_3_1, GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ARB_texture_float
Alias for: GL_TEXTURE_BLUE_TYPE_ARB - CType: int */ public static final int GL_TEXTURE_BLUE_TYPE = 0x8c12; /** GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4, GL_NV_shadow_samplers_cube
Alias for: GL_SAMPLER_CUBE_SHADOW_EXT, GL_SAMPLER_CUBE_SHADOW_NV - CType: int */ public static final int GL_SAMPLER_CUBE_SHADOW = 0x8dc5; /** GL_NV_geometry_program4, GL_EXT_geometry_shader4, GL_EXT_geometry_shader - CType: int */ public static final int GL_LINES_ADJACENCY_EXT = 0xa; /** GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_integer
Alias for: GL_RGBA8UI_EXT - CType: int */ public static final int GL_RGBA8UI = 0x8d7c; /** GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT - CType: int */ public static final int GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x1; /** GL_ARB_depth_buffer_float, GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_depth_buffer_float
Alias for: GL_DEPTH_COMPONENT32F_NV - CType: int */ public static final int GL_DEPTH_COMPONENT32F = 0x8cac; /** GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_transform_feedback, GL_EXT_transform_feedback
Alias for: GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT - CType: int */ public static final int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8c8f; /** GL_ES_VERSION_3_0, GL_ARB_texture_rg, GL_VERSION_3_0 - CType: int */ public static final int GL_R32I = 0x8235; /** GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_IMAGE_BINDING_LAYERED_EXT - CType: int */ public static final int GL_IMAGE_BINDING_LAYERED = 0x8f3c; /** GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr - CType: int */ public static final int GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93b0; /** GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr - CType: int */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93db; /** GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_integer
Alias for: GL_RGB8I_EXT - CType: int */ public static final int GL_RGB8I = 0x8d8f; /** GL_ARB_shader_image_load_store, GL_ES_VERSION_3_2, GL_VERSION_4_2, GL_EXT_tessellation_shader, GL_OES_tessellation_shader
Alias for: GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT, GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES - CType: int */ public static final int GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90cb; /** GL_ES_VERSION_3_0, GL_ARB_texture_rg, GL_VERSION_3_0 - CType: int */ public static final int GL_RG16I = 0x8239; /** GL_NV_geometry_program4, GL_EXT_geometry_shader4, GL_EXT_geometry_shader - CType: int */ public static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8da7; /** GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_integer
Alias for: GL_RGBA32UI_EXT - CType: int */ public static final int GL_RGBA32UI = 0x8d70; /** GL_ES_VERSION_3_0, GL_ARB_texture_rg, GL_VERSION_3_0 - CType: int */ public static final int GL_RG32UI = 0x823c; /** GL_ES_VERSION_3_0, GL_VERSION_2_0, GL_ARB_fragment_shader
Alias for: GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB - CType: int */ public static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8b49; /** GL_VERSION_3_3, GL_ES_VERSION_3_0, GL_NV_instanced_arrays, GL_ARB_instanced_arrays, GL_EXT_instanced_arrays, GL_ANGLE_instanced_arrays
Alias for: GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV, GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB, GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT, GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE - CType: int */ public static final int GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88fe; /** GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_ELEMENT_ARRAY_BARRIER_BIT_EXT - CType: int */ public static final int GL_ELEMENT_ARRAY_BARRIER_BIT = 0x2; /** GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr - CType: int */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93d5; /** GL_ARB_ES3_compatibility, GL_VERSION_4_3, GL_ES_VERSION_3_0 - CType: int */ public static final int GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8d69; /** GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_transform_feedback, GL_EXT_transform_feedback
Alias for: GL_INTERLEAVED_ATTRIBS_NV, GL_INTERLEAVED_ATTRIBS_EXT - CType: int */ public static final int GL_INTERLEAVED_ATTRIBS = 0x8c8c; /** GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_array
Alias for: GL_TEXTURE_BINDING_2D_ARRAY_EXT - CType: int */ public static final int GL_TEXTURE_BINDING_2D_ARRAY = 0x8c1d; /** GL_ES_VERSION_3_1, GL_VERSION_1_1, GL_VERSION_1_0, GL_QCOM_extended_get
Alias for: GL_TEXTURE_WIDTH_QCOM - CType: int */ public static final int GL_TEXTURE_WIDTH = 0x1000; /** GL_ES_VERSION_3_2, GL_VERSION_4_0, GL_OES_sample_shading, GL_ARB_sample_shading
Alias for: GL_SAMPLE_SHADING_OES, GL_SAMPLE_SHADING_ARB - CType: int */ public static final int GL_SAMPLE_SHADING = 0x8c36; /** GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_IMAGE_3D_EXT - CType: int */ public static final int GL_IMAGE_3D = 0x904e; /** GL_ARB_provoking_vertex, GL_ES_VERSION_3_2, GL_VERSION_3_2, GL_EXT_provoking_vertex, GL_EXT_geometry_shader, GL_OES_geometry_shader
Alias for: GL_LAST_VERTEX_CONVENTION_EXT, GL_LAST_VERTEX_CONVENTION_OES - CType: int */ public static final int GL_LAST_VERTEX_CONVENTION = 0x8e4e; /** GL_ES_VERSION_3_2, GL_VERSION_3_0 - CType: int */ public static final int GL_CONTEXT_FLAGS = 0x821e; /** GL_ARB_shader_image_load_store, GL_ES_VERSION_3_2, GL_VERSION_4_2, GL_OES_tessellation_shader, GL_EXT_tessellation_shader
Alias for: GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES, GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT - CType: int */ public static final int GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90cc; /** GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4, GL_NV_gpu_program4
Alias for: GL_MIN_PROGRAM_TEXEL_OFFSET_EXT, GL_MIN_PROGRAM_TEXEL_OFFSET_NV - CType: int */ public static final int GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904; /** GL_ES_VERSION_3_0, GL_VERSION_1_2, GL_SGIS_texture_lod
Alias for: GL_TEXTURE_MAX_LOD_SGIS - CType: int */ public static final int GL_TEXTURE_MAX_LOD = 0x813b; /** GL_ES_VERSION_3_2, GL_VERSION_4_0, GL_ARB_texture_cube_map_array, GL_EXT_texture_cube_map_array, GL_OES_texture_cube_map_array
Alias for: GL_SAMPLER_CUBE_MAP_ARRAY_ARB, GL_SAMPLER_CUBE_MAP_ARRAY_EXT, GL_SAMPLER_CUBE_MAP_ARRAY_OES - CType: int */ public static final int GL_SAMPLER_CUBE_MAP_ARRAY = 0x900c; /** GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr - CType: int */ public static final int GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93bd; /** GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_integer
Alias for: GL_RGBA32I_EXT - CType: int */ public static final int GL_RGBA32I = 0x8d82; /** GL_ES_VERSION_3_0, GL_ARB_texture_rg, GL_VERSION_3_0 - CType: int */ public static final int GL_RG32I = 0x823b; /** GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr - CType: int */ public static final int GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93b4; /** GL_ARB_framebuffer_no_attachments, GL_ES_VERSION_3_1, GL_VERSION_4_3 - CType: int */ public static final int GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316; /** GL_ARB_shader_atomic_counters, GL_VERSION_4_2, GL_ES_VERSION_3_1 - CType: int */ public static final int GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92d1; /** GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_transform_feedback, GL_EXT_transform_feedback
Alias for: GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT - CType: int */ public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8c8b; /** GL_ES_VERSION_3_0, GL_VERSION_1_1, GL_VERSION_1_0 - CType: int */ public static final int GL_PACK_SKIP_ROWS = 0xd03; /** GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: int */ public static final int GL_NUM_EXTENSIONS = 0x821d; /** GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4, GL_NV_vertex_program4
Alias for: GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT, GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV - CType: int */ public static final int GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88fd; /** GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr - CType: int */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93da; /** GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4
Alias for: GL_UNSIGNED_INT_SAMPLER_CUBE_EXT - CType: int */ public static final int GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8dd4; /** GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr - CType: int */ public static final int GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93b1; /** GL_ARB_shader_atomic_counters, GL_ES_VERSION_3_2, GL_VERSION_4_2, GL_EXT_tessellation_shader, GL_OES_tessellation_shader
Alias for: GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT, GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES - CType: int */ public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92d4; /** GL_ES_VERSION_3_0, GL_ARB_framebuffer_object, GL_VERSION_3_0 - CType: int */ public static final int GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213; /** GL_ES_VERSION_3_2, GL_VERSION_1_1, GL_VERSION_1_0, GL_OES_tessellation_shader, GL_EXT_tessellation_shader
Alias for: GL_QUADS_OES, GL_QUADS_EXT - CType: int */ public static final int GL_QUADS = 0x7; /** GL_ARB_shader_atomic_counters, GL_VERSION_4_2, GL_ES_VERSION_3_1 - CType: int */ public static final int GL_ATOMIC_COUNTER_BUFFER_START = 0x92c2; /** GL_ES_VERSION_3_0, GL_VERSION_1_1, GL_VERSION_1_0, GL_EXT_discard_framebuffer
Alias for: GL_DEPTH_EXT - CType: int */ public static final int GL_DEPTH = 0x1801; /** GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1 - CType: int */ public static final int GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8a2d; /** GL_ARB_shader_image_load_store, GL_ES_VERSION_3_2, GL_VERSION_4_2, GL_EXT_shader_image_load_store, GL_EXT_texture_buffer, GL_OES_texture_buffer
Alias for: GL_IMAGE_BUFFER_EXT, GL_IMAGE_BUFFER_OES - CType: int */ public static final int GL_IMAGE_BUFFER = 0x9051; /** GL_ARB_shader_image_load_store, GL_ES_VERSION_3_2, GL_VERSION_4_2, GL_OES_texture_buffer, GL_EXT_shader_image_load_store, GL_EXT_texture_buffer
Alias for: GL_UNSIGNED_INT_IMAGE_BUFFER_OES, GL_UNSIGNED_INT_IMAGE_BUFFER_EXT - CType: int */ public static final int GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067; /** GL_VERSION_1_5, GL_ES_VERSION_3_1, GL_ARB_vertex_buffer_object
Alias for: GL_READ_WRITE_ARB - CType: int */ public static final int GL_READ_WRITE = 0x88ba; /** GL_ES_VERSION_3_1, GL_VERSION_1_2, GL_EXT_texture3D, GL_QCOM_extended_get
Alias for: GL_TEXTURE_DEPTH_EXT, GL_TEXTURE_DEPTH_QCOM - CType: int */ public static final int GL_TEXTURE_DEPTH = 0x8071; /** GL_ARB_shader_atomic_counters, GL_ES_VERSION_3_2, GL_VERSION_4_2, GL_OES_tessellation_shader, GL_EXT_tessellation_shader
Alias for: GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES, GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT - CType: int */ public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92ce; /** GL_ARB_framebuffer_no_attachments, GL_ES_VERSION_3_1, GL_VERSION_4_3 - CType: int */ public static final int GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314; /** GL_ES_VERSION_3_0, GL_VERSION_1_2, GL_EXT_draw_range_elements
Alias for: GL_MAX_ELEMENTS_INDICES_EXT - CType: int */ public static final int GL_MAX_ELEMENTS_INDICES = 0x80e9; /** GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_IMAGE_2D_EXT - CType: int */ public static final int GL_IMAGE_2D = 0x904d; /** GL_ARB_separate_shader_objects, GL_ES_VERSION_3_2, GL_VERSION_4_1, GL_EXT_tessellation_shader, GL_OES_tessellation_shader
Alias for: GL_TESS_EVALUATION_SHADER_BIT_EXT, GL_TESS_EVALUATION_SHADER_BIT_OES - CType: int */ public static final int GL_TESS_EVALUATION_SHADER_BIT = 0x10; /** GL_ARB_shader_image_load_store, GL_ES_VERSION_3_2, GL_VERSION_4_2, GL_EXT_geometry_shader, GL_OES_geometry_shader
Alias for: GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT, GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES - CType: int */ public static final int GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90cd; /** GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1, GL_EXT_bindable_uniform
Alias for: GL_UNIFORM_BUFFER_EXT - CType: int */ public static final int GL_UNIFORM_BUFFER = 0x8a11; /** GL_ES_VERSION_3_1, GL_VERSION_1_1, GL_VERSION_1_0, GL_EXT_texture
Alias for: GL_TEXTURE_RED_SIZE_EXT - CType: int */ public static final int GL_TEXTURE_RED_SIZE = 0x805c; /** GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr - CType: int */ public static final int GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93b6; /** GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_integer
Alias for: GL_RGB8UI_EXT - CType: int */ public static final int GL_RGB8UI = 0x8d7d; /** GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1 - CType: int */ public static final int GL_UNIFORM_IS_ROW_MAJOR = 0x8a3e; /** GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1 - CType: int */ public static final int GL_UNIFORM_BLOCK_INDEX = 0x8a3a; /** GL_ES_VERSION_3_0, GL_VERSION_1_2, GL_SGIS_texture_lod
Alias for: GL_TEXTURE_BASE_LEVEL_SGIS - CType: int */ public static final int GL_TEXTURE_BASE_LEVEL = 0x813c; /** GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1 - CType: int */ public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8a44; /** GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_INT_IMAGE_2D_ARRAY_EXT - CType: int */ public static final int GL_INT_IMAGE_2D_ARRAY = 0x905e; /** GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_integer
Alias for: GL_RGB16I_EXT - CType: int */ public static final int GL_RGB16I = 0x8d89; /** GL_ARB_ES3_compatibility, GL_VERSION_4_3, GL_ES_VERSION_3_0 - CType: int */ public static final int GL_COMPRESSED_R11_EAC = 0x9270; /** GL_ES_VERSION_3_0, GL_VERSION_1_4, GL_EXT_texture_lod_bias
Alias for: GL_MAX_TEXTURE_LOD_BIAS_EXT - CType: int */ public static final int GL_MAX_TEXTURE_LOD_BIAS = 0x84fd; /** GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_APPLE_texture_packed_float, GL_EXT_packed_float
Alias for: GL_R11F_G11F_B10F_APPLE, GL_R11F_G11F_B10F_EXT - CType: int */ public static final int GL_R11F_G11F_B10F = 0x8c3a; /** GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_texture_integer
Alias for: GL_RGBA8I_EXT - CType: int */ public static final int GL_RGBA8I = 0x8d8e; /** GL_ARB_shader_image_load_store, GL_ES_VERSION_3_2, GL_VERSION_4_2, GL_OES_texture_buffer, GL_EXT_shader_image_load_store, GL_EXT_texture_buffer
Alias for: GL_INT_IMAGE_BUFFER_OES, GL_INT_IMAGE_BUFFER_EXT - CType: int */ public static final int GL_INT_IMAGE_BUFFER = 0x905c; /** GL_ES_VERSION_3_1, GL_VERSION_1_3, GL_ARB_texture_compression
Alias for: GL_TEXTURE_COMPRESSED_ARB - CType: int */ public static final int GL_TEXTURE_COMPRESSED = 0x86a1; /** GL_ARB_shader_atomic_counters, GL_ES_VERSION_3_2, GL_VERSION_4_2, GL_EXT_tessellation_shader, GL_OES_tessellation_shader
Alias for: GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT, GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES - CType: int */ public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92cd; /** GL_VERSION_3_0, GL_NV_conditional_render
Alias for: GL_QUERY_NO_WAIT_NV - CType: int */ public static final int GL_QUERY_NO_WAIT = 0x8e14; /** GL_ARB_ES3_compatibility, GL_VERSION_4_3, GL_ES_VERSION_3_0 - CType: int */ public static final int GL_COMPRESSED_SIGNED_R11_EAC = 0x9271; /** GL_OES_draw_buffers_indexed, GL_ARB_imaging, GL_ES_VERSION_3_0, GL_VERSION_1_4, GL_EXT_blend_minmax
Alias for: GL_MIN_EXT - CType: int */ public static final int GL_MIN = 0x8007; /** GL_ES_VERSION_3_2, GL_ARB_ES3_2_compatibility, GL_EXT_primitive_bounding_box, GL_OES_primitive_bounding_box
Alias for: GL_PRIMITIVE_BOUNDING_BOX_ARB, GL_PRIMITIVE_BOUNDING_BOX_EXT, GL_PRIMITIVE_BOUNDING_BOX_OES - CType: int */ public static final int GL_PRIMITIVE_BOUNDING_BOX = 0x92be; /** GL_ES_VERSION_3_0, GL_ARB_framebuffer_object, GL_VERSION_3_0 - CType: int */ public static final int GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212; /** GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr - CType: int */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93d7; /** GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_2, GL_VERSION_3_1, GL_EXT_geometry_shader, GL_OES_geometry_shader
Alias for: GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES - CType: int */ public static final int GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8a32; /** GL_VERSION_1_5, GL_ES_VERSION_3_0, GL_ARB_vertex_buffer_object
Alias for: GL_STREAM_READ_ARB - CType: int */ public static final int GL_STREAM_READ = 0x88e1; /** GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1 - CType: int */ public static final int GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90ca; /** GL_ARB_provoking_vertex, GL_ES_VERSION_3_2, GL_VERSION_3_2, GL_OES_geometry_shader, GL_EXT_provoking_vertex, GL_EXT_geometry_shader
Alias for: GL_FIRST_VERTEX_CONVENTION_OES, GL_FIRST_VERTEX_CONVENTION_EXT - CType: int */ public static final int GL_FIRST_VERTEX_CONVENTION = 0x8e4d; /** GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_transform_feedback, GL_EXT_transform_feedback
Alias for: GL_TRANSFORM_FEEDBACK_VARYINGS_NV, GL_TRANSFORM_FEEDBACK_VARYINGS_EXT - CType: int */ public static final int GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8c83; /** GL_OES_draw_buffers_indexed, GL_ARB_imaging, GL_ES_VERSION_3_0, GL_VERSION_1_4, GL_EXT_blend_minmax
Alias for: GL_MAX_EXT - CType: int */ public static final int GL_MAX = 0x8008; /** GL_ES_VERSION_3_2, GL_VERSION_4_0, GL_ARB_texture_cube_map_array, GL_EXT_texture_cube_map_array, GL_OES_texture_cube_map_array
Alias for: GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB, GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT, GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES - CType: int */ public static final int GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900d; /** GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1 - CType: int */ public static final int GL_UNIFORM_ARRAY_STRIDE = 0x8a3c; /** GL_NV_geometry_program4, GL_EXT_geometry_shader4, GL_EXT_geometry_shader - CType: int */ public static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8da8; /** GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_transform_feedback, GL_NV_transform_feedback
Alias for: GL_SEPARATE_ATTRIBS_EXT, GL_SEPARATE_ATTRIBS_NV - CType: int */ public static final int GL_SEPARATE_ATTRIBS = 0x8c8d; /** GL_ES_VERSION_3_1, GL_VERSION_1_4, GL_ARB_depth_texture
Alias for: GL_TEXTURE_DEPTH_SIZE_ARB - CType: int */ public static final int GL_TEXTURE_DEPTH_SIZE = 0x884a; /** GL_ES_VERSION_3_0, GL_ARB_texture_rg, GL_VERSION_3_0 - CType: int */ public static final int GL_RG8UI = 0x8238; /** GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: int */ public static final int GL_MAJOR_VERSION = 0x821b; /** GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr - CType: int */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93d8; /** GL_ARB_framebuffer_no_attachments, GL_ES_VERSION_3_1, GL_VERSION_4_3 - CType: int */ public static final int GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311; /** GL_ES_VERSION_3_2, GL_VERSION_3_1, GL_OES_texture_buffer, GL_ARB_texture_buffer_object, GL_EXT_texture_buffer, GL_EXT_texture_buffer_object
Alias for: GL_MAX_TEXTURE_BUFFER_SIZE_OES, GL_MAX_TEXTURE_BUFFER_SIZE_ARB, GL_MAX_TEXTURE_BUFFER_SIZE_EXT - CType: int */ public static final int GL_MAX_TEXTURE_BUFFER_SIZE = 0x8c2b; /** GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1 - CType: int */ public static final int GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8a2f; /** GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matrices
Alias for: GL_FLOAT_MAT2x3_NV - CType: int */ public static final int GL_FLOAT_MAT2x3 = 0x8b65; /** GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matrices
Alias for: GL_FLOAT_MAT2x4_NV - CType: int */ public static final int GL_FLOAT_MAT2x4 = 0x8b66; /** GL_ES_VERSION_3_0, GL_ARB_texture_rg, GL_VERSION_3_0 - CType: int */ public static final int GL_RG16UI = 0x823a; /** GL_ARB_geometry_shader4, GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_geometry_shader4
Alias for: GL_MAX_VARYING_COMPONENTS_EXT - CType: int */ public static final int GL_MAX_VARYING_COMPONENTS = 0x8b4b; /** GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4
Alias for: GL_UNSIGNED_INT_SAMPLER_2D_EXT - CType: int */ public static final int GL_UNSIGNED_INT_SAMPLER_2D = 0x8dd2; /** GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr - CType: int */ public static final int GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93bb; /** GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4
Alias for: GL_UNSIGNED_INT_SAMPLER_3D_EXT - CType: int */ public static final int GL_UNSIGNED_INT_SAMPLER_3D = 0x8dd3; /** GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4
Alias for: GL_INT_SAMPLER_CUBE_EXT - CType: int */ public static final int GL_INT_SAMPLER_CUBE = 0x8dcc; /** GL_ES_VERSION_3_0, GL_VERSION_3_1 - CType: int */ public static final int GL_RGB8_SNORM = 0x8f96; /** GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr - CType: int */ public static final int GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93b3; /** GL_ARB_shader_atomic_counters, GL_ES_VERSION_3_2, GL_VERSION_4_2, GL_OES_geometry_shader, GL_EXT_geometry_shader
Alias for: GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES, GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT - CType: int */ public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92d5; /** GL_ES_VERSION_3_0, GL_ARB_texture_rg, GL_VERSION_3_0 - CType: int */ public static final int GL_RG8I = 0x8237; /** GL_ES_VERSION_3_0, GL_VERSION_1_1, GL_VERSION_1_0, GL_EXT_multiview_draw_buffers, GL_NV_read_buffer
Alias for: GL_READ_BUFFER_EXT, GL_READ_BUFFER_NV - CType: int */ public static final int GL_READ_BUFFER = 0xc02; /** GL_ARB_stencil_texturing, GL_ES_VERSION_3_1, GL_VERSION_4_3 - CType: int */ public static final int GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90ea; /** GL_ES_VERSION_3_2, GL_VERSION_3_0, GL_EXT_transform_feedback, GL_EXT_geometry_shader, GL_NV_transform_feedback, GL_OES_geometry_shader
Alias for: GL_PRIMITIVES_GENERATED_EXT, GL_PRIMITIVES_GENERATED_NV, GL_PRIMITIVES_GENERATED_OES - CType: int */ public static final int GL_PRIMITIVES_GENERATED = 0x8c87; /** GL_ARB_shader_atomic_counters, GL_VERSION_4_2, GL_ES_VERSION_3_1 - CType: int */ public static final int GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92d0; /** GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1, GL_EXT_bindable_uniform
Alias for: GL_UNIFORM_BUFFER_BINDING_EXT - CType: int */ public static final int GL_UNIFORM_BUFFER_BINDING = 0x8a28; /** GL_ARB_shader_atomic_counters, GL_VERSION_4_2, GL_ES_VERSION_3_1 - CType: int */ public static final int GL_ATOMIC_COUNTER_BUFFER = 0x92c0; /** GL_ARB_framebuffer_no_attachments, GL_ES_VERSION_3_1, GL_VERSION_4_3 - CType: int */ public static final int GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318; /** GL_ARB_depth_buffer_float, GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_depth_buffer_float
Alias for: GL_DEPTH32F_STENCIL8_NV - CType: int */ public static final int GL_DEPTH32F_STENCIL8 = 0x8cad; /** GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: GL_IMAGE_BINDING_LEVEL_EXT - CType: int */ public static final int GL_IMAGE_BINDING_LEVEL = 0x8f3b; /** GL_ES_VERSION_3_0, GL_VERSION_3_0 - CType: int */ public static final int GL_BUFFER_MAP_OFFSET = 0x9121; /** GL_ARB_shader_atomic_counters, GL_VERSION_4_2, GL_ES_VERSION_3_1 - CType: int */ public static final int GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92d9; /** GL_ARB_texture_rgb10_a2ui, GL_VERSION_3_3, GL_ES_VERSION_3_0 - CType: int */ public static final int GL_RGB10_A2UI = 0x906f; /** GL_ARB_shader_atomic_counters, GL_VERSION_4_2, GL_ES_VERSION_3_1 - CType: int */ public static final int GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92dc; /** GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_transform_feedback, GL_EXT_transform_feedback
Alias for: GL_TRANSFORM_FEEDBACK_BUFFER_START_NV, GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT - CType: int */ public static final int GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8c84; /** GL_VERSION_4_2, GL_ES_VERSION_3_0, GL_ARB_copy_buffer - CType: int */ public static final int GL_COPY_WRITE_BUFFER_BINDING = 0x8f37; /** GL_ES_VERSION_3_0, GL_VERSION_1_1, GL_VERSION_1_0, GL_EXT_discard_framebuffer
Alias for: GL_STENCIL_EXT - CType: int */ public static final int GL_STENCIL = 0x1802; /** GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr - CType: int */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93dc; /** GL_ARB_shader_atomic_counters, GL_VERSION_4_2, GL_ES_VERSION_3_1 - CType: int */ public static final int GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92c1; /** GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1 - CType: int */ public static final int GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8a31; /** GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1 - CType: int */ public static final int GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8a2e; /** Entry point to C language function: void {@native glReadBuffer}(GLenum mode)
Part of GL_ES_VERSION_3_0, GL_VERSION_1_0, GL_NV_read_buffer
Alias for: glReadBufferNV */ public void glReadBuffer(int mode); /** Entry point to C language function: void {@native glGetTexLevelParameterfv}(GLenum target, GLint level, GLenum pname, GLfloat * params)
Part of GL_ES_VERSION_3_1, GL_VERSION_1_0
@param params a direct or array-backed {@link java.nio.FloatBuffer} */ public void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params); /** Entry point to C language function: void {@native glGetTexLevelParameterfv}(GLenum target, GLint level, GLenum pname, GLfloat * params)
Part of GL_ES_VERSION_3_1, GL_VERSION_1_0
*/ public void glGetTexLevelParameterfv(int target, int level, int pname, float[] params, int params_offset); /** Entry point to C language function: void {@native glGetTexLevelParameteriv}(GLenum target, GLint level, GLenum pname, GLint * params)
Part of GL_ES_VERSION_3_1, GL_VERSION_1_0
@param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params); /** Entry point to C language function: void {@native glGetTexLevelParameteriv}(GLenum target, GLint level, GLenum pname, GLint * params)
Part of GL_ES_VERSION_3_1, GL_VERSION_1_0
*/ public void glGetTexLevelParameteriv(int target, int level, int pname, int[] params, int params_offset); /** Entry point to C language function: void {@native glDrawRangeElements}(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices)
Part of GL_ES_VERSION_3_0, GL_VERSION_1_2, GL_EXT_draw_range_elements
Alias for: glDrawRangeElementsEXT */ public void glDrawRangeElements(int mode, int start, int end, int count, int type, long indices_buffer_offset); /** Entry point to C language function: void {@native glUniformMatrix2x3fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matrices
Alias for: glUniformMatrix2x3fvNV @param value a direct or array-backed {@link java.nio.FloatBuffer} */ public void glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value); /** Entry point to C language function: void {@native glUniformMatrix2x3fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matrices
Alias for: glUniformMatrix2x3fvNV */ public void glUniformMatrix2x3fv(int location, int count, boolean transpose, float[] value, int value_offset); /** Entry point to C language function: void {@native glUniformMatrix3x2fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matrices
Alias for: glUniformMatrix3x2fvNV @param value a direct or array-backed {@link java.nio.FloatBuffer} */ public void glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value); /** Entry point to C language function: void {@native glUniformMatrix3x2fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matrices
Alias for: glUniformMatrix3x2fvNV */ public void glUniformMatrix3x2fv(int location, int count, boolean transpose, float[] value, int value_offset); /** Entry point to C language function: void {@native glUniformMatrix2x4fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matrices
Alias for: glUniformMatrix2x4fvNV @param value a direct or array-backed {@link java.nio.FloatBuffer} */ public void glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value); /** Entry point to C language function: void {@native glUniformMatrix2x4fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matrices
Alias for: glUniformMatrix2x4fvNV */ public void glUniformMatrix2x4fv(int location, int count, boolean transpose, float[] value, int value_offset); /** Entry point to C language function: void {@native glUniformMatrix4x2fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matrices
Alias for: glUniformMatrix4x2fvNV @param value a direct or array-backed {@link java.nio.FloatBuffer} */ public void glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value); /** Entry point to C language function: void {@native glUniformMatrix4x2fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matrices
Alias for: glUniformMatrix4x2fvNV */ public void glUniformMatrix4x2fv(int location, int count, boolean transpose, float[] value, int value_offset); /** Entry point to C language function: void {@native glUniformMatrix3x4fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matrices
Alias for: glUniformMatrix3x4fvNV @param value a direct or array-backed {@link java.nio.FloatBuffer} */ public void glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value); /** Entry point to C language function: void {@native glUniformMatrix3x4fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matrices
Alias for: glUniformMatrix3x4fvNV */ public void glUniformMatrix3x4fv(int location, int count, boolean transpose, float[] value, int value_offset); /** Entry point to C language function: void {@native glUniformMatrix4x3fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matrices
Alias for: glUniformMatrix4x3fvNV @param value a direct or array-backed {@link java.nio.FloatBuffer} */ public void glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value); /** Entry point to C language function: void {@native glUniformMatrix4x3fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_2_1, GL_NV_non_square_matrices
Alias for: glUniformMatrix4x3fvNV */ public void glUniformMatrix4x3fv(int location, int count, boolean transpose, float[] value, int value_offset); /** Entry point to C language function: void {@native glColorMaski}(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
Part of GL_ES_VERSION_3_2, GL_VERSION_3_0, GL_EXT_draw_buffers_indexed, GL_OES_draw_buffers_indexed
Alias for: glColorMaskiEXT, glColorMaskiOES */ public void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a); /** Entry point to C language function: void {@native glGetBooleani_v}(GLenum target, GLuint index, GLboolean * data)
Part of GL_ES_VERSION_3_1, GL_VERSION_3_0
@param data a direct or array-backed {@link java.nio.ByteBuffer} */ public void glGetBooleani_v(int target, int index, ByteBuffer data); /** Entry point to C language function: void {@native glGetBooleani_v}(GLenum target, GLuint index, GLboolean * data)
Part of GL_ES_VERSION_3_1, GL_VERSION_3_0
*/ public void glGetBooleani_v(int target, int index, byte[] data, int data_offset); /** Entry point to C language function: void {@native glGetIntegeri_v}(GLenum target, GLuint index, GLint * data)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_multiview_draw_buffers
Alias for: glGetIntegeri_vEXT @param data a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetIntegeri_v(int target, int index, IntBuffer data); /** Entry point to C language function: void {@native glGetIntegeri_v}(GLenum target, GLuint index, GLint * data)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_multiview_draw_buffers
Alias for: glGetIntegeri_vEXT */ public void glGetIntegeri_v(int target, int index, int[] data, int data_offset); /** Entry point to C language function: void {@native glEnablei}(GLenum target, GLuint index)
Part of GL_ES_VERSION_3_2, GL_VERSION_3_0, GL_NV_viewport_array, GL_OES_draw_buffers_indexed, GL_EXT_draw_buffers_indexed
Alias for: glEnableiNV, glEnableiOES, glEnableiEXT */ public void glEnablei(int target, int index); /** Entry point to C language function: void {@native glDisablei}(GLenum target, GLuint index)
Part of GL_ES_VERSION_3_2, GL_VERSION_3_0, GL_OES_draw_buffers_indexed, GL_NV_viewport_array, GL_EXT_draw_buffers_indexed
Alias for: glDisableiOES, glDisableiNV, glDisableiEXT */ public void glDisablei(int target, int index); /** Entry point to C language function: GLboolean {@native glIsEnabledi}(GLenum target, GLuint index)
Part of GL_ES_VERSION_3_2, GL_VERSION_3_0, GL_OES_draw_buffers_indexed, GL_NV_viewport_array, GL_EXT_draw_buffers_indexed
Alias for: glIsEnablediOES, glIsEnablediNV, glIsEnablediEXT */ public boolean glIsEnabledi(int target, int index); /** Entry point to C language function: void {@native glBeginTransformFeedback}(GLenum primitiveMode)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_transform_feedback, GL_NV_transform_feedback
Alias for: glBeginTransformFeedbackEXT, glBeginTransformFeedbackNV */ public void glBeginTransformFeedback(int primitiveMode); /** Entry point to C language function: void {@native glEndTransformFeedback}(void)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_transform_feedback, GL_EXT_transform_feedback
Alias for: glEndTransformFeedbackNV, glEndTransformFeedbackEXT */ public void glEndTransformFeedback(); /** Entry point to C language function: void {@native glBindBufferRange}(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_transform_feedback, GL_EXT_transform_feedback
Alias for: glBindBufferRangeNV, glBindBufferRangeEXT */ public void glBindBufferRange(int target, int index, int buffer, long offset, long size); /** Entry point to C language function: void {@native glBindBufferBase}(GLenum target, GLuint index, GLuint buffer)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_transform_feedback, GL_EXT_transform_feedback
Alias for: glBindBufferBaseNV, glBindBufferBaseEXT */ public void glBindBufferBase(int target, int index, int buffer); /** Entry point to C language function: void {@native glTransformFeedbackVaryings}(GLuint program, GLsizei count, const GLchar * const * varyings, GLenum bufferMode)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_transform_feedback, GL_NV_transform_feedback
Alias for: glTransformFeedbackVaryingsEXT, glTransformFeedbackVaryingsNV */ public void glTransformFeedbackVaryings(int program, int count, String[] varyings, int bufferMode); /** Entry point to C language function: void {@native glGetTransformFeedbackVarying}(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_transform_feedback, GL_EXT_transform_feedback
Alias for: glGetTransformFeedbackVaryingNV, glGetTransformFeedbackVaryingEXT @param length a direct or array-backed {@link java.nio.IntBuffer} @param size a direct or array-backed {@link java.nio.IntBuffer} @param type a direct or array-backed {@link java.nio.IntBuffer} @param name a direct or array-backed {@link java.nio.ByteBuffer} */ public void glGetTransformFeedbackVarying(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name); /** Entry point to C language function: void {@native glGetTransformFeedbackVarying}(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_transform_feedback, GL_EXT_transform_feedback
Alias for: glGetTransformFeedbackVaryingNV, glGetTransformFeedbackVaryingEXT */ public void glGetTransformFeedbackVarying(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset); /** Entry point to C language function: void {@native glBeginConditionalRender}(GLuint id, GLenum mode)
Part of GL_VERSION_3_0, GL_NV_conditional_render
Alias for: glBeginConditionalRenderNV */ public void glBeginConditionalRender(int id, int mode); /** Entry point to C language function: void {@native glEndConditionalRender}(void)
Part of GL_VERSION_3_0, GL_NV_conditional_render
Alias for: glEndConditionalRenderNV */ public void glEndConditionalRender(); /** Entry point to C language function: void {@native glVertexAttribIPointer}(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_vertex_program4
Alias for: glVertexAttribIPointerEXT */ public void glVertexAttribIPointer(int index, int size, int type, int stride, long pointer_buffer_offset); /** Entry point to C language function: void {@native glGetVertexAttribIiv}(GLuint index, GLenum pname, GLint * params)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_vertex_program4
Alias for: glGetVertexAttribIivEXT @param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetVertexAttribIiv(int index, int pname, IntBuffer params); /** Entry point to C language function: void {@native glGetVertexAttribIiv}(GLuint index, GLenum pname, GLint * params)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_vertex_program4
Alias for: glGetVertexAttribIivEXT */ public void glGetVertexAttribIiv(int index, int pname, int[] params, int params_offset); /** Entry point to C language function: void {@native glGetVertexAttribIuiv}(GLuint index, GLenum pname, GLuint * params)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_vertex_program4
Alias for: glGetVertexAttribIuivEXT @param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetVertexAttribIuiv(int index, int pname, IntBuffer params); /** Entry point to C language function: void {@native glGetVertexAttribIuiv}(GLuint index, GLenum pname, GLuint * params)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_vertex_program4
Alias for: glGetVertexAttribIuivEXT */ public void glGetVertexAttribIuiv(int index, int pname, int[] params, int params_offset); /** Entry point to C language function: void {@native glVertexAttribI4i}(GLuint index, GLint x, GLint y, GLint z, GLint w)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_vertex_program4
Alias for: glVertexAttribI4iEXT */ public void glVertexAttribI4i(int index, int x, int y, int z, int w); /** Entry point to C language function: void {@native glVertexAttribI4ui}(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_vertex_program4
Alias for: glVertexAttribI4uiEXT */ public void glVertexAttribI4ui(int index, int x, int y, int z, int w); /** Entry point to C language function: void {@native glVertexAttribI4iv}(GLuint index, const GLint * v)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_vertex_program4
Alias for: glVertexAttribI4ivEXT @param v a direct or array-backed {@link java.nio.IntBuffer} */ public void glVertexAttribI4iv(int index, IntBuffer v); /** Entry point to C language function: void {@native glVertexAttribI4iv}(GLuint index, const GLint * v)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_vertex_program4
Alias for: glVertexAttribI4ivEXT */ public void glVertexAttribI4iv(int index, int[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttribI4uiv}(GLuint index, const GLuint * v)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_vertex_program4
Alias for: glVertexAttribI4uivEXT @param v a direct or array-backed {@link java.nio.IntBuffer} */ public void glVertexAttribI4uiv(int index, IntBuffer v); /** Entry point to C language function: void {@native glVertexAttribI4uiv}(GLuint index, const GLuint * v)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_NV_vertex_program4
Alias for: glVertexAttribI4uivEXT */ public void glVertexAttribI4uiv(int index, int[] v, int v_offset); /** Entry point to C language function: void {@native glGetUniformuiv}(GLuint program, GLint location, GLuint * params)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4
Alias for: glGetUniformuivEXT @param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetUniformuiv(int program, int location, IntBuffer params); /** Entry point to C language function: void {@native glGetUniformuiv}(GLuint program, GLint location, GLuint * params)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4
Alias for: glGetUniformuivEXT */ public void glGetUniformuiv(int program, int location, int[] params, int params_offset); /** Entry point to C language function: GLint {@native glGetFragDataLocation}(GLuint program, const GLchar * name)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4
Alias for: glGetFragDataLocationEXT */ public int glGetFragDataLocation(int program, String name); /** Entry point to C language function: void {@native glUniform1ui}(GLint location, GLuint v0)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4
Alias for: glUniform1uiEXT */ public void glUniform1ui(int location, int v0); /** Entry point to C language function: void {@native glUniform2ui}(GLint location, GLuint v0, GLuint v1)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4
Alias for: glUniform2uiEXT */ public void glUniform2ui(int location, int v0, int v1); /** Entry point to C language function: void {@native glUniform3ui}(GLint location, GLuint v0, GLuint v1, GLuint v2)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4
Alias for: glUniform3uiEXT */ public void glUniform3ui(int location, int v0, int v1, int v2); /** Entry point to C language function: void {@native glUniform4ui}(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4
Alias for: glUniform4uiEXT */ public void glUniform4ui(int location, int v0, int v1, int v2, int v3); /** Entry point to C language function: void {@native glUniform1uiv}(GLint location, GLsizei count, const GLuint * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4
Alias for: glUniform1uivEXT @param value a direct or array-backed {@link java.nio.IntBuffer} */ public void glUniform1uiv(int location, int count, IntBuffer value); /** Entry point to C language function: void {@native glUniform1uiv}(GLint location, GLsizei count, const GLuint * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4
Alias for: glUniform1uivEXT */ public void glUniform1uiv(int location, int count, int[] value, int value_offset); /** Entry point to C language function: void {@native glUniform2uiv}(GLint location, GLsizei count, const GLuint * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4
Alias for: glUniform2uivEXT @param value a direct or array-backed {@link java.nio.IntBuffer} */ public void glUniform2uiv(int location, int count, IntBuffer value); /** Entry point to C language function: void {@native glUniform2uiv}(GLint location, GLsizei count, const GLuint * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4
Alias for: glUniform2uivEXT */ public void glUniform2uiv(int location, int count, int[] value, int value_offset); /** Entry point to C language function: void {@native glUniform3uiv}(GLint location, GLsizei count, const GLuint * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4
Alias for: glUniform3uivEXT @param value a direct or array-backed {@link java.nio.IntBuffer} */ public void glUniform3uiv(int location, int count, IntBuffer value); /** Entry point to C language function: void {@native glUniform3uiv}(GLint location, GLsizei count, const GLuint * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4
Alias for: glUniform3uivEXT */ public void glUniform3uiv(int location, int count, int[] value, int value_offset); /** Entry point to C language function: void {@native glUniform4uiv}(GLint location, GLsizei count, const GLuint * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4
Alias for: glUniform4uivEXT @param value a direct or array-backed {@link java.nio.IntBuffer} */ public void glUniform4uiv(int location, int count, IntBuffer value); /** Entry point to C language function: void {@native glUniform4uiv}(GLint location, GLsizei count, const GLuint * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_EXT_gpu_shader4
Alias for: glUniform4uivEXT */ public void glUniform4uiv(int location, int count, int[] value, int value_offset); /** Entry point to C language function: void {@native glClearBufferiv}(GLenum buffer, GLint drawbuffer, const GLint * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
@param value a direct or array-backed {@link java.nio.IntBuffer} */ public void glClearBufferiv(int buffer, int drawbuffer, IntBuffer value); /** Entry point to C language function: void {@native glClearBufferiv}(GLenum buffer, GLint drawbuffer, const GLint * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
*/ public void glClearBufferiv(int buffer, int drawbuffer, int[] value, int value_offset); /** Entry point to C language function: void {@native glClearBufferuiv}(GLenum buffer, GLint drawbuffer, const GLuint * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
@param value a direct or array-backed {@link java.nio.IntBuffer} */ public void glClearBufferuiv(int buffer, int drawbuffer, IntBuffer value); /** Entry point to C language function: void {@native glClearBufferuiv}(GLenum buffer, GLint drawbuffer, const GLuint * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
*/ public void glClearBufferuiv(int buffer, int drawbuffer, int[] value, int value_offset); /** Entry point to C language function: void {@native glClearBufferfv}(GLenum buffer, GLint drawbuffer, const GLfloat * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
@param value a direct or array-backed {@link java.nio.FloatBuffer} */ public void glClearBufferfv(int buffer, int drawbuffer, FloatBuffer value); /** Entry point to C language function: void {@native glClearBufferfv}(GLenum buffer, GLint drawbuffer, const GLfloat * value)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
*/ public void glClearBufferfv(int buffer, int drawbuffer, float[] value, int value_offset); /** Entry point to C language function: void {@native glClearBufferfi}(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
*/ public void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil); /** Entry point to C language function: const GLubyte * {@native glGetStringi}(GLenum name, GLuint index)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_0
*/ public String glGetStringi(int name, int index); /** Entry point to C language function: void {@native glBlitFramebuffer}(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
Part of GL_ES_VERSION_3_0, GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_NV_framebuffer_blit, GL_EXT_framebuffer_blit, GL_ANGLE_framebuffer_blit
Alias for: glBlitFramebufferNV, glBlitFramebufferEXT, glBlitFramebufferANGLE */ public void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter); /** Entry point to C language function: void {@native glFramebufferTextureLayer}(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
Part of GL_ES_VERSION_3_0, GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_EXT_texture_array, GL_NV_geometry_program4, GL_ARB_geometry_shader4
Alias for: glFramebufferTextureLayerEXT, glFramebufferTextureLayerARB */ public void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer); /** Entry point to C language function: void {@native glBindVertexArray}(GLuint array)
Part of GL_ARB_vertex_array_object, GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_APPLE_vertex_array_object, GL_OES_vertex_array_object
Alias for: glBindVertexArrayAPPLE, glBindVertexArrayOES */ public void glBindVertexArray(int array); /** Entry point to C language function: void {@native glDeleteVertexArrays}(GLsizei n, const GLuint * arrays)
Part of GL_ARB_vertex_array_object, GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_APPLE_vertex_array_object, GL_OES_vertex_array_object
Alias for: glDeleteVertexArraysAPPLE, glDeleteVertexArraysOES @param arrays a direct or array-backed {@link java.nio.IntBuffer} */ public void glDeleteVertexArrays(int n, IntBuffer arrays); /** Entry point to C language function: void {@native glDeleteVertexArrays}(GLsizei n, const GLuint * arrays)
Part of GL_ARB_vertex_array_object, GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_APPLE_vertex_array_object, GL_OES_vertex_array_object
Alias for: glDeleteVertexArraysAPPLE, glDeleteVertexArraysOES */ public void glDeleteVertexArrays(int n, int[] arrays, int arrays_offset); /** Entry point to C language function: void {@native glGenVertexArrays}(GLsizei n, GLuint * arrays)
Part of GL_ARB_vertex_array_object, GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_APPLE_vertex_array_object, GL_OES_vertex_array_object
Alias for: glGenVertexArraysAPPLE, glGenVertexArraysOES @param arrays a direct or array-backed {@link java.nio.IntBuffer} */ public void glGenVertexArrays(int n, IntBuffer arrays); /** Entry point to C language function: void {@native glGenVertexArrays}(GLsizei n, GLuint * arrays)
Part of GL_ARB_vertex_array_object, GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_APPLE_vertex_array_object, GL_OES_vertex_array_object
Alias for: glGenVertexArraysAPPLE, glGenVertexArraysOES */ public void glGenVertexArrays(int n, int[] arrays, int arrays_offset); /** Entry point to C language function: GLboolean {@native glIsVertexArray}(GLuint array)
Part of GL_ARB_vertex_array_object, GL_ES_VERSION_3_0, GL_VERSION_3_0, GL_OES_vertex_array_object, GL_APPLE_vertex_array_object
Alias for: glIsVertexArrayOES, glIsVertexArrayAPPLE */ public boolean glIsVertexArray(int array); /** Entry point to C language function: void {@native glDrawArraysInstanced}(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_1, GL_ARB_draw_instanced, GL_EXT_draw_instanced, GL_NV_draw_instanced, GL_ANGLE_instanced_arrays
Alias for: glDrawArraysInstancedARB, glDrawArraysInstancedEXT, glDrawArraysInstancedNV, glDrawArraysInstancedANGLE */ public void glDrawArraysInstanced(int mode, int first, int count, int instancecount); /** Entry point to C language function: void {@native glDrawElementsInstanced}(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_1, GL_ARB_draw_instanced, GL_EXT_draw_instanced, GL_ANGLE_instanced_arrays, GL_NV_draw_instanced
Alias for: glDrawElementsInstancedARB, glDrawElementsInstancedEXT, glDrawElementsInstancedANGLE, glDrawElementsInstancedNV */ public void glDrawElementsInstanced(int mode, int count, int type, long indices_buffer_offset, int instancecount); /** Entry point to C language function: void {@native glTexBuffer}(GLenum target, GLenum internalformat, GLuint buffer)
Part of GL_ES_VERSION_3_2, GL_VERSION_3_1, GL_OES_texture_buffer, GL_ARB_texture_buffer_object, GL_EXT_texture_buffer, GL_EXT_texture_buffer_object
Alias for: glTexBufferOES, glTexBufferARB, glTexBufferEXT */ public void glTexBuffer(int target, int internalformat, int buffer); /** Entry point to C language function: void {@native glCopyBufferSubData}(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
Part of GL_ES_VERSION_3_0, GL_VERSION_3_1, GL_ARB_copy_buffer, GL_NV_copy_buffer
Alias for: glCopyBufferSubDataNV */ public void glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size); /** Entry point to C language function: void {@native glGetUniformIndices}(GLuint program, GLsizei uniformCount, const GLchar * const * uniformNames, GLuint * uniformIndices)
Part of GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1
@param uniformIndices a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetUniformIndices(int program, int uniformCount, String[] uniformNames, IntBuffer uniformIndices); /** Entry point to C language function: void {@native glGetUniformIndices}(GLuint program, GLsizei uniformCount, const GLchar * const * uniformNames, GLuint * uniformIndices)
Part of GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1
*/ public void glGetUniformIndices(int program, int uniformCount, String[] uniformNames, int[] uniformIndices, int uniformIndices_offset); /** Entry point to C language function: void {@native glGetActiveUniformsiv}(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params)
Part of GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1
@param uniformIndices a direct or array-backed {@link java.nio.IntBuffer} @param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params); /** Entry point to C language function: void {@native glGetActiveUniformsiv}(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params)
Part of GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1
*/ public void glGetActiveUniformsiv(int program, int uniformCount, int[] uniformIndices, int uniformIndices_offset, int pname, int[] params, int params_offset); /** Entry point to C language function: GLuint {@native glGetUniformBlockIndex}(GLuint program, const GLchar * uniformBlockName)
Part of GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1
*/ public int glGetUniformBlockIndex(int program, String uniformBlockName); /** Entry point to C language function: void {@native glGetActiveUniformBlockiv}(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params)
Part of GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1
@param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params); /** Entry point to C language function: void {@native glGetActiveUniformBlockiv}(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params)
Part of GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1
*/ public void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, int[] params, int params_offset); /** Entry point to C language function: void {@native glGetActiveUniformBlockName}(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName)
Part of GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1
@param length a direct or array-backed {@link java.nio.IntBuffer} @param uniformBlockName a direct or array-backed {@link java.nio.ByteBuffer} */ public void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, ByteBuffer uniformBlockName); /** Entry point to C language function: void {@native glGetActiveUniformBlockName}(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName)
Part of GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1
*/ public void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, int[] length, int length_offset, byte[] uniformBlockName, int uniformBlockName_offset); /** Entry point to C language function: void {@native glUniformBlockBinding}(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
Part of GL_ARB_uniform_buffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_1
*/ public void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding); /** Entry point to C language function: void {@native glVertexAttribDivisor}(GLuint index, GLuint divisor)
Part of GL_VERSION_3_3, GL_ES_VERSION_3_0, GL_NV_instanced_arrays, GL_ANGLE_instanced_arrays, GL_ARB_instanced_arrays, GL_EXT_instanced_arrays
Alias for: glVertexAttribDivisorNV, glVertexAttribDivisorANGLE, glVertexAttribDivisorARB, glVertexAttribDivisorEXT */ public void glVertexAttribDivisor(int index, int divisor); /** Entry point to C language function: void {@native glMinSampleShading}(GLfloat value)
Part of GL_ES_VERSION_3_2, GL_VERSION_4_0, GL_OES_sample_shading, GL_ARB_sample_shading
Alias for: glMinSampleShadingOES, glMinSampleShadingARB */ public void glMinSampleShading(float value); /** Entry point to C language function: void {@native glBlendEquationi}(GLuint buf, GLenum mode)
Part of GL_ES_VERSION_3_2, GL_VERSION_4_0, GL_OES_draw_buffers_indexed, GL_ARB_draw_buffers_blend, GL_EXT_draw_buffers_indexed
Alias for: glBlendEquationiOES, glBlendEquationiARB, glBlendEquationiEXT */ public void glBlendEquationi(int buf, int mode); /** Entry point to C language function: void {@native glBlendEquationSeparatei}(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
Part of GL_ES_VERSION_3_2, GL_VERSION_4_0, GL_ARB_draw_buffers_blend, GL_EXT_draw_buffers_indexed, GL_OES_draw_buffers_indexed
Alias for: glBlendEquationSeparateiARB, glBlendEquationSeparateiEXT, glBlendEquationSeparateiOES */ public void glBlendEquationSeparatei(int buf, int modeRGB, int modeAlpha); /** Entry point to C language function: void {@native glBlendFunci}(GLuint buf, GLenum src, GLenum dst)
Part of GL_ES_VERSION_3_2, GL_VERSION_4_0, GL_ARB_draw_buffers_blend, GL_EXT_draw_buffers_indexed, GL_OES_draw_buffers_indexed
Alias for: glBlendFunciARB, glBlendFunciEXT, glBlendFunciOES */ public void glBlendFunci(int buf, int src, int dst); /** Entry point to C language function: void {@native glBlendFuncSeparatei}(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
Part of GL_ES_VERSION_3_2, GL_VERSION_4_0, GL_OES_draw_buffers_indexed, GL_ARB_draw_buffers_blend, GL_EXT_draw_buffers_indexed
Alias for: glBlendFuncSeparateiOES, glBlendFuncSeparateiARB, glBlendFuncSeparateiEXT */ public void glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha); /** Entry point to C language function: void {@native glBindTransformFeedback}(GLenum target, GLuint id)
Part of GL_ARB_transform_feedback2, GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_NV_transform_feedback2
Alias for: glBindTransformFeedbackNV */ public void glBindTransformFeedback(int target, int id); /** Entry point to C language function: void {@native glDeleteTransformFeedbacks}(GLsizei n, const GLuint * ids)
Part of GL_ARB_transform_feedback2, GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_NV_transform_feedback2
Alias for: glDeleteTransformFeedbacksNV @param ids a direct or array-backed {@link java.nio.IntBuffer} */ public void glDeleteTransformFeedbacks(int n, IntBuffer ids); /** Entry point to C language function: void {@native glDeleteTransformFeedbacks}(GLsizei n, const GLuint * ids)
Part of GL_ARB_transform_feedback2, GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_NV_transform_feedback2
Alias for: glDeleteTransformFeedbacksNV */ public void glDeleteTransformFeedbacks(int n, int[] ids, int ids_offset); /** Entry point to C language function: void {@native glGenTransformFeedbacks}(GLsizei n, GLuint * ids)
Part of GL_ARB_transform_feedback2, GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_NV_transform_feedback2
Alias for: glGenTransformFeedbacksNV @param ids a direct or array-backed {@link java.nio.IntBuffer} */ public void glGenTransformFeedbacks(int n, IntBuffer ids); /** Entry point to C language function: void {@native glGenTransformFeedbacks}(GLsizei n, GLuint * ids)
Part of GL_ARB_transform_feedback2, GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_NV_transform_feedback2
Alias for: glGenTransformFeedbacksNV */ public void glGenTransformFeedbacks(int n, int[] ids, int ids_offset); /** Entry point to C language function: GLboolean {@native glIsTransformFeedback}(GLuint id)
Part of GL_ARB_transform_feedback2, GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_NV_transform_feedback2
Alias for: glIsTransformFeedbackNV */ public boolean glIsTransformFeedback(int id); /** Entry point to C language function: void {@native glPauseTransformFeedback}(void)
Part of GL_ARB_transform_feedback2, GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_NV_transform_feedback2
Alias for: glPauseTransformFeedbackNV */ public void glPauseTransformFeedback(); /** Entry point to C language function: void {@native glResumeTransformFeedback}(void)
Part of GL_ARB_transform_feedback2, GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_NV_transform_feedback2
Alias for: glResumeTransformFeedbackNV */ public void glResumeTransformFeedback(); /** Entry point to C language function: void {@native glGetInternalformativ}(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params)
Part of GL_VERSION_4_2, GL_ES_VERSION_3_0, GL_ARB_internalformat_query
@param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetInternalformativ(int target, int internalformat, int pname, int bufSize, IntBuffer params); /** Entry point to C language function: void {@native glGetInternalformativ}(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params)
Part of GL_VERSION_4_2, GL_ES_VERSION_3_0, GL_ARB_internalformat_query
*/ public void glGetInternalformativ(int target, int internalformat, int pname, int bufSize, int[] params, int params_offset); /** Entry point to C language function: void {@native glBindImageTexture}(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
Part of GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: glBindImageTextureEXT */ public void glBindImageTexture(int unit, int texture, int level, boolean layered, int layer, int access, int format); /** Entry point to C language function: void {@native glMemoryBarrier}(GLbitfield barriers)
Part of GL_ARB_shader_image_load_store, GL_VERSION_4_2, GL_ES_VERSION_3_1, GL_EXT_shader_image_load_store
Alias for: glMemoryBarrierEXT */ public void glMemoryBarrier(int barriers); /** Entry point to C language function: void {@native glFramebufferParameteri}(GLenum target, GLenum pname, GLint param)
Part of GL_ARB_framebuffer_no_attachments, GL_ES_VERSION_3_1, GL_VERSION_4_3
*/ public void glFramebufferParameteri(int target, int pname, int param); /** Entry point to C language function: void {@native glGetFramebufferParameteriv}(GLenum target, GLenum pname, GLint * params)
Part of GL_ARB_framebuffer_no_attachments, GL_ES_VERSION_3_1, GL_VERSION_4_3, GL_EXT_direct_state_access
Alias for: glGetFramebufferParameterivEXT @param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetFramebufferParameteriv(int target, int pname, IntBuffer params); /** Entry point to C language function: void {@native glGetFramebufferParameteriv}(GLenum target, GLenum pname, GLint * params)
Part of GL_ARB_framebuffer_no_attachments, GL_ES_VERSION_3_1, GL_VERSION_4_3, GL_EXT_direct_state_access
Alias for: glGetFramebufferParameterivEXT */ public void glGetFramebufferParameteriv(int target, int pname, int[] params, int params_offset); /** Entry point to C language function: void {@native glInvalidateFramebuffer}(GLenum target, GLsizei numAttachments, const GLenum * attachments)
Part of GL_ARB_invalidate_subdata, GL_VERSION_4_3, GL_ES_VERSION_3_0
@param attachments a direct or array-backed {@link java.nio.IntBuffer} */ public void glInvalidateFramebuffer(int target, int numAttachments, IntBuffer attachments); /** Entry point to C language function: void {@native glInvalidateFramebuffer}(GLenum target, GLsizei numAttachments, const GLenum * attachments)
Part of GL_ARB_invalidate_subdata, GL_VERSION_4_3, GL_ES_VERSION_3_0
*/ public void glInvalidateFramebuffer(int target, int numAttachments, int[] attachments, int attachments_offset); /** Entry point to C language function: void {@native glInvalidateSubFramebuffer}(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height)
Part of GL_ARB_invalidate_subdata, GL_VERSION_4_3, GL_ES_VERSION_3_0
@param attachments a direct or array-backed {@link java.nio.IntBuffer} */ public void glInvalidateSubFramebuffer(int target, int numAttachments, IntBuffer attachments, int x, int y, int width, int height); /** Entry point to C language function: void {@native glInvalidateSubFramebuffer}(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height)
Part of GL_ARB_invalidate_subdata, GL_VERSION_4_3, GL_ES_VERSION_3_0
*/ public void glInvalidateSubFramebuffer(int target, int numAttachments, int[] attachments, int attachments_offset, int x, int y, int width, int height); /** Entry point to C language function: void {@native glTexStorage2DMultisample}(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
Part of GL_ARB_texture_storage_multisample, GL_ES_VERSION_3_1, GL_VERSION_4_3
*/ public void glTexStorage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations); /** Entry point to C language function: void {@native glTexStorage3DMultisample}(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
Part of GL_ARB_texture_storage_multisample, GL_ES_VERSION_3_2, GL_VERSION_4_3, GL_OES_texture_storage_multisample_2d_array
Alias for: glTexStorage3DMultisampleOES */ public void glTexStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations); /** Entry point to C language function: void {@native glGetnUniformuiv}(GLuint program, GLint location, GLsizei bufSize, GLuint * params)
Part of GL_VERSION_4_5, GL_ES_VERSION_3_2, GL_KHR_robustness, GL_ARB_robustness
Alias for: glGetnUniformuivKHR, glGetnUniformuivARB @param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetnUniformuiv(int program, int location, int bufSize, IntBuffer params); /** Entry point to C language function: void {@native glGetnUniformuiv}(GLuint program, GLint location, GLsizei bufSize, GLuint * params)
Part of GL_VERSION_4_5, GL_ES_VERSION_3_2, GL_KHR_robustness, GL_ARB_robustness
Alias for: glGetnUniformuivKHR, glGetnUniformuivARB */ public void glGetnUniformuiv(int program, int location, int bufSize, int[] params, int params_offset); /** Entry point to C language function: void {@native glPrimitiveBoundingBox}(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW)
Part of GL_ES_VERSION_3_2, GL_OES_primitive_bounding_box, GL_ARB_ES3_2_compatibility, GL_EXT_primitive_bounding_box
Alias for: glPrimitiveBoundingBoxOES, glPrimitiveBoundingBoxARB, glPrimitiveBoundingBoxEXT */ public void glPrimitiveBoundingBox(float minX, float minY, float minZ, float minW, float maxX, float maxY, float maxZ, float maxW); /** Entry point to C language function: void {@native glFramebufferTextureEXT}(GLenum target, GLenum attachment, GLuint texture, GLint level)
Part of GL_NV_geometry_program4, GL_EXT_geometry_shader
*/ public void glFramebufferTextureEXT(int target, int attachment, int texture, int level); // --- Begin CustomJavaCode .cfg declarations /** Part of GL_ARB_uniform_buffer_object */ public static final int GL_INVALID_INDEX = 0xFFFFFFFF ; /** Part of GL_ARB_sync */ public static final long GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFFL ; public boolean isPBOPackBound(); public boolean isPBOUnpackBound(); // ---- End CustomJavaCode .cfg declarations } // end of class GL2ES3




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