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/**
 * Copyright 2010 JogAmp Community. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification, are
 * permitted provided that the following conditions are met:
 *
 *    1. Redistributions of source code must retain the above copyright notice, this list of
 *       conditions and the following disclaimer.
 *
 *    2. Redistributions in binary form must reproduce the above copyright notice, this list
 *       of conditions and the following disclaimer in the documentation and/or other materials
 *       provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
 * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *
 * The views and conclusions contained in the software and documentation are those of the
 * authors and should not be interpreted as representing official policies, either expressed
 * or implied, of JogAmp Community.
 */

package com.jogamp.opengl;

import com.jogamp.nativewindow.CapabilitiesImmutable;

/**
 * Specifies an immutable set of OpenGL capabilities.
* * @see com.jogamp.opengl.GLCapabilities * @see com.jogamp.nativewindow.CapabilitiesImmutable */ public interface GLCapabilitiesImmutable extends CapabilitiesImmutable { /** * One of the platform's default sample extension * EGL.EGL_SAMPLES, GLX.GLX_SAMPLES, WGLExt.WGL_SAMPLES_ARB * if available, or any other known fallback one, ie EGLExt.EGL_COVERAGE_SAMPLES_NV */ public static final String DEFAULT_SAMPLE_EXTENSION = "default" ; /** * Returns the GL profile you desire or used by the drawable. */ GLProfile getGLProfile(); /** * Returns the number of bits for the accumulation * buffer's alpha component. On some systems only the accumulation * buffer depth, which is the sum of the red, green, and blue bits, * is considered. */ int getAccumAlphaBits(); /** * Returns the number of bits for the accumulation * buffer's blue component. On some systems only the accumulation * buffer depth, which is the sum of the red, green, and blue bits, * is considered. */ int getAccumBlueBits(); /** * Returns the number of bits for the accumulation * buffer's green component. On some systems only the accumulation * buffer depth, which is the sum of the red, green, and blue bits, * is considered. */ int getAccumGreenBits(); /** * Returns the number of bits for the accumulation * buffer's red component. On some systems only the accumulation * buffer depth, which is the sum of the red, green, and blue bits, * is considered. */ int getAccumRedBits(); /** * Returns the number of depth buffer bits. */ int getDepthBits(); /** * Returns whether double-buffering is requested, available or chosen. *

* Default is true. *

*/ boolean getDoubleBuffered(); /** * Returns whether hardware acceleration is requested, available or chosen. *

* Default is true. *

*/ boolean getHardwareAccelerated(); /** * Returns the extension for full-scene antialiasing * (FSAA). *

* Default is {@link #DEFAULT_SAMPLE_EXTENSION}. *

*/ String getSampleExtension(); /** * Returns whether sample buffers for full-scene antialiasing * (FSAA) should be allocated for this drawable. *

* Default is false. *

*/ boolean getSampleBuffers(); /** * Returns the number of sample buffers to be allocated if sample * buffers are enabled, otherwise returns 0. *

* Default is 0 due to disable sample buffers per default. *

*/ int getNumSamples(); /** * Returns the number of stencil buffer bits. *

* Default is 0. *

*/ int getStencilBits(); /** * Returns whether stereo is requested, available or chosen. *

* Default is false. *

*/ boolean getStereo(); /** * Returns whether pbuffer offscreen mode is requested, available or chosen. *

* Default is false. *

*

* For chosen capabilities, only the selected offscreen surface is set to true. *

*/ boolean isPBuffer(); /** * Returns whether FBO offscreen mode is requested, available or chosen. *

* Default is false. *

*

* For chosen capabilities, only the selected offscreen surface is set to true. *

*/ boolean isFBO(); @Override boolean equals(Object obj); @Override int hashCode(); @Override String toString(); }




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