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/* !---- DO NOT EDIT: This file autogenerated by com/jogamp/gluegen/opengl/GLEmitter.java on Sat Oct 10 03:13:31 CEST 2015 ----! */

package com.jogamp.opengl;

import java.util.*;
import com.jogamp.opengl.*;
import com.jogamp.opengl.fixedfunc.*;
import jogamp.opengl.*;
import com.jogamp.gluegen.runtime.*;
import com.jogamp.common.os.*;
import com.jogamp.common.nio.*;
import java.nio.*;

 /**
  * 

This interface contains all OpenGL ES 2.0 methods, * as well as most of it's extensions defined at the time of this specification.

*/ public interface GLES2 extends GL2ES2{ /** GL_ANGLE_program_binary - CType: int */ public static final int GL_PROGRAM_BINARY_ANGLE = 0x93a6; /** GL_EXT_raster_multisample - CType: int */ public static final int GL_RASTER_MULTISAMPLE_EXT = 0x9327; /** GL_EXT_geometry_shader - CType: int */ public static final int GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT = 0x9124; /** GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr - CType: int */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93d2; /** GL_NV_geometry_program4, GL_EXT_geometry_shader4, GL_EXT_geometry_shader - CType: int */ public static final int GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0xd; /** GL_EXT_sparse_texture - CType: int */ public static final int GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT = 0x919a; /** GL_NV_framebuffer_blit - CType: int */ public static final int GL_READ_FRAMEBUFFER_NV = 0x8ca8; /** GL_NV_geometry_program4, GL_EXT_geometry_shader4, GL_EXT_geometry_shader - CType: int */ public static final int GL_LINE_STRIP_ADJACENCY_EXT = 0xb; /** GL_OES_geometry_shader - CType: int */ public static final int GL_FIRST_VERTEX_CONVENTION_OES = 0x8e4d; /** GL_OES_tessellation_shader - CType: int */ public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES = 0x92ce; /** GL_VERSION_3_0, GL_NV_conditional_render
Alias for: GL_QUERY_WAIT_NV - CType: int */ public static final int GL_QUERY_WAIT = 0x8e13; /** GL_NV_fill_rectangle - CType: int */ public static final int GL_FILL_RECTANGLE_NV = 0x933c; /** GL_EXT_tessellation_shader - CType: int */ public static final int GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT = 0x90d8; /** GL_NV_coverage_sample - CType: int */ public static final int GL_COVERAGE_AUTOMATIC_NV = 0x8ed7; /** GL_OES_EGL_image_external - CType: int */ public static final int GL_TEXTURE_EXTERNAL_OES = 0x8d65; /** GL_EXT_geometry_shader - CType: int */ public static final int GL_GEOMETRY_LINKED_VERTICES_OUT_EXT = 0x8916; /** GL_EXT_geometry_shader4, GL_EXT_geometry_shader - CType: int */ public static final int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8ddf; /** GL_OES_tessellation_shader - CType: int */ public static final int GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES = 0x8e81; /** GL_EXT_blend_func_extended - CType: int */ public static final int GL_SRC_ALPHA_SATURATE_EXT = 0x308; /** GL_OES_texture_compression_astc - CType: int */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES = 0x93e5; /** GL_EXT_tessellation_shader - CType: int */ public static final int GL_MAX_PATCH_VERTICES_EXT = 0x8e7d; /** GL_OES_stencil8, GL_OES_texture_stencil8 - CType: int */ public static final int GL_STENCIL_INDEX8_OES = 0x8d48; /** GL_QCOM_tiled_rendering - CType: int */ public static final int GL_STENCIL_BUFFER_BIT2_QCOM = 0x40000; /** GL_EXT_sparse_texture - CType: int */ public static final int GL_VIRTUAL_PAGE_SIZE_Y_EXT = 0x9196; /** GL_QCOM_tiled_rendering - CType: long */ public static final long GL_MULTISAMPLE_BUFFER_BIT7_QCOM = 0x80000000L; /** GL_AMD_program_binary_Z400 - CType: int */ public static final int GL_Z400_BINARY_AMD = 0x8740; /** GL_QCOM_tiled_rendering - CType: int */ public static final int GL_COLOR_BUFFER_BIT7_QCOM = 0x80; /** GL_EXT_blend_func_extended - CType: int */ public static final int GL_SRC1_COLOR_EXT = 0x88f9; /** GL_OES_tessellation_shader - CType: int */ public static final int GL_ISOLINES_OES = 0x8e7a; /** GL_OES_texture_cube_map_array - CType: int */ public static final int GL_INT_IMAGE_CUBE_MAP_ARRAY_OES = 0x905f; /** GL_NV_path_rendering_shared_edge - CType: int */ public static final int GL_SHARED_EDGE_NV = 0xc0; /** GL_NV_framebuffer_multisample - CType: int */ public static final int GL_RENDERBUFFER_SAMPLES_NV = 0x8cab; /** GL_NV_sRGB_formats - CType: int */ public static final int GL_SLUMINANCE8_NV = 0x8c47; /** GL_OES_tessellation_shader - CType: int */ public static final int GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES = 0x8e83; /** GL_QCOM_tiled_rendering - CType: int */ public static final int GL_COLOR_BUFFER_BIT0_QCOM = 0x1; /** GL_ES_VERSION_3_2, GL_KHR_blend_equation_advanced, GL_NV_blend_equation_advanced
Alias for: GL_HSL_SATURATION_KHR, GL_HSL_SATURATION_NV - CType: int */ public static final int GL_HSL_SATURATION = 0x92ae; /** GL_OES_tessellation_shader - CType: int */ public static final int GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES = 0x8e1f; /** GL_EXT_YUV_target - CType: int */ public static final int GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT = 0x8be7; /** GL_NV_geometry_program4, GL_EXT_geometry_shader4, GL_EXT_geometry_shader - CType: int */ public static final int GL_LINES_ADJACENCY_EXT = 0xa; /** GL_OES_texture_buffer - CType: int */ public static final int GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES = 0x919f; /** GL_VIV_shader_binary - CType: int */ public static final int GL_SHADER_BINARY_VIV = 0x8fc4; /** GL_OES_tessellation_shader - CType: int */ public static final int GL_MAX_TESS_PATCH_COMPONENTS_OES = 0x8e84; /** GL_OES_geometry_shader - CType: int */ public static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES = 0x8da7; /** GL_OES_geometry_shader - CType: int */ public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES = 0x92d5; /** GL_EXT_texture_buffer - CType: int */ public static final int GL_TEXTURE_BUFFER_SIZE_EXT = 0x919e; /** GL_OES_texture_compression_astc - CType: int */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES = 0x93e3; /** GL_OES_texture_cube_map_array - CType: int */ public static final int GL_IMAGE_CUBE_MAP_ARRAY_OES = 0x9054; /** GL_NV_framebuffer_mixed_samples - CType: int */ public static final int GL_COVERAGE_MODULATION_TABLE_NV = 0x9331; /** GL_OES_geometry_shader - CType: int */ public static final int GL_REFERENCED_BY_GEOMETRY_SHADER_OES = 0x9309; /** GL_OES_texture_cube_map_array - CType: int */ public static final int GL_SAMPLER_CUBE_MAP_ARRAY_OES = 0x900c; /** GL_NV_conservative_raster - CType: int */ public static final int GL_CONSERVATIVE_RASTERIZATION_NV = 0x9346; /** GL_APPLE_texture_max_level - CType: int */ public static final int GL_TEXTURE_MAX_LEVEL_APPLE = 0x813d; /** GL_NV_polygon_mode - CType: int */ public static final int GL_FILL_NV = 0x1b02; /** GL_NV_framebuffer_blit - CType: int */ public static final int GL_DRAW_FRAMEBUFFER_NV = 0x8ca9; /** GL_OES_texture_buffer - CType: int */ public static final int GL_INT_SAMPLER_BUFFER_OES = 0x8dd0; /** GL_EXT_geometry_shader - CType: int */ public static final int GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8a32; /** GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr - CType: int */ public static final int GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93b5; /** GL_OES_texture_compression_astc - CType: int */ public static final int GL_COMPRESSED_RGBA_ASTC_4x4x4_OES = 0x93c3; /** GL_NV_non_square_matrices - CType: int */ public static final int GL_FLOAT_MAT2x4_NV = 0x8b66; /** GL_VERSION_4_3, GL_ARB_texture_view, GL_OES_texture_view, GL_EXT_texture_view
Alias for: GL_TEXTURE_VIEW_MIN_LAYER_OES, GL_TEXTURE_VIEW_MIN_LAYER_EXT - CType: int */ public static final int GL_TEXTURE_VIEW_MIN_LAYER = 0x82dd; /** GL_NV_sRGB_formats - CType: int */ public static final int GL_ETC1_SRGB8_NV = 0x88ee; /** GL_OES_tessellation_shader - CType: int */ public static final int GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES = 0x8e7f; /** GL_ES_VERSION_3_2, GL_NV_blend_equation_advanced, GL_KHR_blend_equation_advanced
Alias for: GL_COLORBURN_NV, GL_COLORBURN_KHR - CType: int */ public static final int GL_COLORBURN = 0x929a; /** GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr - CType: int */ public static final int GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93b0; /** GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr - CType: int */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93db; /** GL_OES_texture_compression_astc - CType: int */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES = 0x93e1; /** GL_OES_tessellation_shader - CType: int */ public static final int GL_MAX_TESS_GEN_LEVEL_OES = 0x8e7e; /** GL_OES_EGL_image_external - CType: int */ public static final int GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES = 0x8d68; /** GL_NV_non_square_matrices - CType: int */ public static final int GL_FLOAT_MAT3x2_NV = 0x8b67; /** GL_VERSION_3_0, GL_NV_conditional_render
Alias for: GL_QUERY_BY_REGION_NO_WAIT_NV - CType: int */ public static final int GL_QUERY_BY_REGION_NO_WAIT = 0x8e16; /** GL_OES_texture_cube_map_array - CType: int */ public static final int GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES = 0x906a; /** GL_NV_conservative_raster - CType: int */ public static final int GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV = 0x9349; /** GL_EXT_pvrtc_sRGB - CType: int */ public static final int GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT = 0x8a56; /** GL_EXT_texture_sRGB_R8 - CType: int */ public static final int GL_SR8_EXT = 0x8fbd; /** GL_EXT_tessellation_shader - CType: int */ public static final int GL_TESS_CONTROL_OUTPUT_VERTICES_EXT = 0x8e75; /** GL_EXT_tessellation_shader - CType: int */ public static final int GL_MAX_TESS_PATCH_COMPONENTS_EXT = 0x8e84; /** GL_NV_geometry_program4, GL_EXT_geometry_shader4, GL_EXT_geometry_shader - CType: int */ public static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8da7; /** GL_QCOM_tiled_rendering - CType: int */ public static final int GL_DEPTH_BUFFER_BIT0_QCOM = 0x100; /** GL_EXT_discard_framebuffer - CType: int */ public static final int GL_STENCIL_EXT = 0x1802; /** GL_QCOM_tiled_rendering - CType: int */ public static final int GL_DEPTH_BUFFER_BIT4_QCOM = 0x1000; /** GL_IMG_texture_compression_pvrtc - CType: int */ public static final int GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8c00; /** GL_ANGLE_texture_compression_dxt3 - CType: int */ public static final int GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE = 0x83f2; /** GL_EXT_geometry_shader - CType: int */ public static final int GL_REFERENCED_BY_GEOMETRY_SHADER_EXT = 0x9309; /** GL_NV_sRGB_formats - CType: int */ public static final int GL_COMPRESSED_SRGB_S3TC_DXT1_NV = 0x8c4c; /** GL_EXT_tessellation_shader - CType: int */ public static final int GL_TESS_CONTROL_SHADER_BIT_EXT = 0x8; /** GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr - CType: int */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93d4; /** GL_EXT_tessellation_shader - CType: int */ public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT = 0x92d3; /** GL_QCOM_tiled_rendering - CType: int */ public static final int GL_STENCIL_BUFFER_BIT4_QCOM = 0x100000; /** GL_EXT_texture_buffer, GL_EXT_texture_buffer_object - CType: int */ public static final int GL_TEXTURE_BINDING_BUFFER_EXT = 0x8c2c; /** GL_NV_viewport_array - CType: int */ public static final int GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV = 0x825f; /** GL_EXT_tessellation_shader - CType: int */ public static final int GL_MAX_TESS_GEN_LEVEL_EXT = 0x8e7e; /** GL_AMD_compressed_3DC_texture - CType: int */ public static final int GL_3DC_XY_AMD = 0x87fa; /** GL_ES_VERSION_3_2, GL_KHR_blend_equation_advanced, GL_NV_blend_equation_advanced
Alias for: GL_SOFTLIGHT_KHR, GL_SOFTLIGHT_NV - CType: int */ public static final int GL_SOFTLIGHT = 0x929c; /** GL_OES_geometry_shader - CType: int */ public static final int GL_UNDEFINED_VERTEX_OES = 0x8260; /** GL_ANGLE_translated_shader_source - CType: int */ public static final int GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE = 0x93a0; /** GL_OVR_multiview - CType: int */ public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR = 0x9630; /** GL_ES_VERSION_3_2, GL_VERSION_1_1, GL_VERSION_ES_1_0, GL_EXT_vertex_array, GL_KHR_debug
Alias for: GL_VERTEX_ARRAY_EXT, GL_VERTEX_ARRAY_KHR - CType: int */ public static final int GL_VERTEX_ARRAY = 0x8074; /** GL_EXT_tessellation_shader - CType: int */ public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT = 0x92ce; /** GL_OES_geometry_shader - CType: int */ public static final int GL_LAYER_PROVOKING_VERTEX_OES = 0x825e; /** GL_OES_tessellation_shader - CType: int */ public static final int GL_IS_PER_PATCH_OES = 0x92e7; /** GL_OES_tessellation_shader - CType: int */ public static final int GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES = 0x8e86; /** GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr - CType: int */ public static final int GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93bc; /** GL_EXT_texture_sRGB_decode - CType: int */ public static final int GL_DECODE_EXT = 0x8a49; /** GL_NV_framebuffer_mixed_samples - CType: int */ public static final int GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV = 0x932f; /** GL_OES_tessellation_shader - CType: int */ public static final int GL_TESS_GEN_MODE_OES = 0x8e76; /** GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr - CType: int */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93d5; /** GL_QCOM_tiled_rendering - CType: int */ public static final int GL_MULTISAMPLE_BUFFER_BIT0_QCOM = 0x1000000; /** GL_OES_texture_3D, GL_EXT_framebuffer_object
Alias for: GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT - CType: int */ public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET = 0x8cd4; /** GL_OES_geometry_shader - CType: int */ public static final int GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES = 0x9124; /** GL_QCOM_binning_control - CType: int */ public static final int GL_GPU_OPTIMIZED_QCOM = 0x8fb2; /** GL_ANGLE_framebuffer_blit - CType: int */ public static final int GL_READ_FRAMEBUFFER_ANGLE = 0x8ca8; /** GL_EXT_texture_cube_map_array - CType: int */ public static final int GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900e; /** GL_NV_polygon_mode - CType: int */ public static final int GL_POLYGON_MODE_NV = 0xb40; /** GL_NV_fragment_coverage_to_color - CType: int */ public static final int GL_FRAGMENT_COVERAGE_TO_COLOR_NV = 0x92dd; /** GL_EXT_raster_multisample - CType: int */ public static final int GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT = 0x932a; /** GL_OES_texture_compression_astc - CType: int */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES = 0x93e9; /** GL_EXT_raster_multisample - CType: int */ public static final int GL_RASTER_SAMPLES_EXT = 0x9328; /** GL_QCOM_tiled_rendering - CType: int */ public static final int GL_DEPTH_BUFFER_BIT7_QCOM = 0x8000; /** GL_EXT_buffer_storage - CType: int */ public static final int GL_MAP_PERSISTENT_BIT_EXT = 0x40; /** GL_EXT_pvrtc_sRGB - CType: int */ public static final int GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG = 0x93f1; /** GL_ANGLE_texture_compression_dxt5 - CType: int */ public static final int GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE = 0x83f3; /** GL_OES_geometry_shader - CType: int */ public static final int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES = 0x8ddf; /** GL_EXT_sparse_texture - CType: int */ public static final int GL_NUM_SPARSE_LEVELS_EXT = 0x91aa; /** GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr - CType: int */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93d0; /** GL_ANGLE_framebuffer_blit - CType: int */ public static final int GL_READ_FRAMEBUFFER_BINDING_ANGLE = 0x8caa; /** GL_OES_texture_compression_astc - CType: int */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES = 0x93e7; /** GL_NV_polygon_mode - CType: int */ public static final int GL_POLYGON_OFFSET_LINE_NV = 0x2a02; /** GL_ES_VERSION_3_2, GL_NV_blend_equation_advanced, GL_KHR_blend_equation_advanced
Alias for: GL_HARDLIGHT_NV, GL_HARDLIGHT_KHR - CType: int */ public static final int GL_HARDLIGHT = 0x929b; /** GL_VERSION_4_3, GL_ARB_texture_view, GL_OES_texture_view, GL_EXT_texture_view
Alias for: GL_TEXTURE_VIEW_MIN_LEVEL_OES, GL_TEXTURE_VIEW_MIN_LEVEL_EXT - CType: int */ public static final int GL_TEXTURE_VIEW_MIN_LEVEL = 0x82db; /** GL_OES_geometry_shader - CType: int */ public static final int GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES = 0x8918; /** GL_EXT_shader_pixel_local_storage - CType: int */ public static final int GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT = 0x8f63; /** GL_OES_texture_compression_astc - CType: int */ public static final int GL_COMPRESSED_RGBA_ASTC_4x3x3_OES = 0x93c1; /** GL_EXT_texture_sRGB_RG8 - CType: int */ public static final int GL_SRG8_EXT = 0x8fbe; /** GL_NV_polygon_mode - CType: int */ public static final int GL_POINT_NV = 0x1b00; /** GL_OES_tessellation_shader - CType: int */ public static final int GL_TESS_GEN_VERTEX_ORDER_OES = 0x8e78; /** GL_QCOM_extended_get - CType: int */ public static final int GL_TEXTURE_FORMAT_QCOM = 0x8bd6; /** GL_OES_sample_shading - CType: int */ public static final int GL_MIN_SAMPLE_SHADING_VALUE_OES = 0x8c37; /** GL_EXT_buffer_storage - CType: int */ public static final int GL_DYNAMIC_STORAGE_BIT_EXT = 0x100; /** GL_OES_tessellation_shader - CType: int */ public static final int GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES = 0x8e1e; /** GL_QCOM_tiled_rendering - CType: int */ public static final int GL_MULTISAMPLE_BUFFER_BIT3_QCOM = 0x8000000; /** GL_EXT_pvrtc_sRGB - CType: int */ public static final int GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT = 0x8a57; /** GL_NV_sRGB_formats - CType: int */ public static final int GL_SRGB8_NV = 0x8c41; /** GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr - CType: int */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93d9; /** GL_OES_texture_compression_astc - CType: int */ public static final int GL_COMPRESSED_RGBA_ASTC_5x4x4_OES = 0x93c4; /** GL_ARM_mali_program_binary - CType: int */ public static final int GL_MALI_PROGRAM_BINARY_ARM = 0x8f61; /** GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr - CType: int */ public static final int GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93b9; /** GL_EXT_multiview_draw_buffers - CType: int */ public static final int GL_MAX_MULTIVIEW_BUFFERS_EXT = 0x90f2; /** GL_VERSION_3_3, GL_ES_VERSION_3_0, GL_NV_instanced_arrays, GL_EXT_instanced_arrays, GL_ARB_instanced_arrays, GL_ANGLE_instanced_arrays
Alias for: GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV, GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT, GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB, GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE - CType: int */ public static final int GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88fe; /** GL_EXT_geometry_shader - CType: int */ public static final int GL_GEOMETRY_SHADER_BIT_EXT = 0x4; /** GL_QCOM_extended_get - CType: int */ public static final int GL_TEXTURE_TYPE_QCOM = 0x8bd7; /** GL_QCOM_tiled_rendering - CType: int */ public static final int GL_DEPTH_BUFFER_BIT5_QCOM = 0x2000; /** GL_NV_geometry_program4, GL_EXT_geometry_shader4, GL_EXT_geometry_shader - CType: int */ public static final int GL_TRIANGLES_ADJACENCY_EXT = 0xc; /** GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr - CType: int */ public static final int GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93bd; /** GL_EXT_tessellation_shader - CType: int */ public static final int GL_IS_PER_PATCH_EXT = 0x92e7; /** GL_OES_geometry_shader - CType: int */ public static final int GL_LINE_STRIP_ADJACENCY_OES = 0xb; /** GL_OES_sample_shading - CType: int */ public static final int GL_SAMPLE_SHADING_OES = 0x8c36; /** GL_EXT_sparse_texture - CType: int */ public static final int GL_NUM_VIRTUAL_PAGE_SIZES_EXT = 0x91a8; /** GL_EXT_geometry_shader - CType: int */ public static final int GL_MAX_FRAMEBUFFER_LAYERS_EXT = 0x9317; /** GL_IMG_shader_binary - CType: int */ public static final int GL_SGX_BINARY_IMG = 0x8c0a; /** GL_OES_texture_buffer - CType: int */ public static final int GL_SAMPLER_BUFFER_OES = 0x8dc2; /** GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr - CType: int */ public static final int GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93b4; /** GL_EXT_tessellation_shader - CType: int */ public static final int GL_TESS_EVALUATION_SHADER_EXT = 0x8e87; /** GL_OES_texture_compression_astc - CType: int */ public static final int GL_COMPRESSED_RGBA_ASTC_5x5x4_OES = 0x93c5; /** GL_QCOM_tiled_rendering - CType: int */ public static final int GL_COLOR_BUFFER_BIT2_QCOM = 0x4; /** GL_ES_VERSION_3_2, GL_KHR_blend_equation_advanced, GL_NV_blend_equation_advanced
Alias for: GL_LIGHTEN_KHR, GL_LIGHTEN_NV - CType: int */ public static final int GL_LIGHTEN = 0x9298; /** GL_EXT_tessellation_shader - CType: int */ public static final int GL_FRACTIONAL_EVEN_EXT = 0x8e7c; /** GL_QCOM_tiled_rendering - CType: int */ public static final int GL_MULTISAMPLE_BUFFER_BIT4_QCOM = 0x10000000; /** GL_OES_tessellation_shader - CType: int */ public static final int GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES = 0x90d8; /** GL_AMD_compressed_ATC_texture - CType: int */ public static final int GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87ee; /** GL_NV_non_square_matrices - CType: int */ public static final int GL_FLOAT_MAT4x2_NV = 0x8b69; /** GL_EXT_geometry_shader - CType: int */ public static final int GL_UNDEFINED_VERTEX_EXT = 0x8260; /** GL_EXT_sparse_texture - CType: int */ public static final int GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT = 0x91a9; /** GL_EXT_discard_framebuffer - CType: int */ public static final int GL_DEPTH_EXT = 0x1801; /** GL_EXT_texture_buffer - CType: int */ public static final int GL_TEXTURE_BUFFER_OFFSET_EXT = 0x919d; /** GL_EXT_tessellation_shader - CType: int */ public static final int GL_TESS_CONTROL_SHADER_EXT = 0x8e88; /** GL_EXT_transform_feedback, GL_EXT_geometry_shader - CType: int */ public static final int GL_PRIMITIVES_GENERATED_EXT = 0x8c87; /** GL_QCOM_extended_get - CType: int */ public static final int GL_TEXTURE_HEIGHT_QCOM = 0x8bd3; /** GL_NV_sample_locations - CType: int */ public static final int GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV = 0x933d; /** GL_NV_viewport_array - CType: int */ public static final int GL_VIEWPORT_BOUNDS_RANGE_NV = 0x825d; /** GL_OES_primitive_bounding_box - CType: int */ public static final int GL_PRIMITIVE_BOUNDING_BOX_OES = 0x92be; /** GL_OES_geometry_shader - CType: int */ public static final int GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES = 0x8de0; /** GL_NV_non_square_matrices - CType: int */ public static final int GL_FLOAT_MAT2x3_NV = 0x8b65; /** GL_EXT_provoking_vertex, GL_EXT_geometry_shader - CType: int */ public static final int GL_FIRST_VERTEX_CONVENTION_EXT = 0x8e4d; /** GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr - CType: int */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93da; /** GL_NV_framebuffer_mixed_samples - CType: int */ public static final int GL_STENCIL_SAMPLES_NV = 0x932e; /** GL_EXT_tessellation_shader - CType: int */ public static final int GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT = 0x8e83; /** GL_OES_tessellation_shader - CType: int */ public static final int GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES = 0x8e89; /** GL_EXT_texture_buffer - CType: int */ public static final int GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT = 0x919f; /** GL_OES_texture_compression_astc - CType: int */ public static final int GL_COMPRESSED_RGBA_ASTC_4x4x3_OES = 0x93c2; /** GL_QCOM_alpha_test - CType: int */ public static final int GL_ALPHA_TEST_QCOM = 0xbc0; /** GL_OES_compressed_ETC1_RGB8_texture - CType: int */ public static final int GL_ETC1_RGB8_OES = 0x8d64; /** GL_IMG_read_format - CType: int */ public static final int GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG = 0x8365; /** GL_OES_tessellation_shader - CType: int */ public static final int GL_PATCH_VERTICES_OES = 0x8e72; /** GL_OES_tessellation_shader - CType: int */ public static final int GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES = 0x90cc; /** GL_ES_VERSION_3_2, GL_NV_blend_equation_advanced, GL_KHR_blend_equation_advanced
Alias for: GL_MULTIPLY_NV, GL_MULTIPLY_KHR - CType: int */ public static final int GL_MULTIPLY = 0x9294; /** GL_QCOM_tiled_rendering - CType: int */ public static final int GL_STENCIL_BUFFER_BIT0_QCOM = 0x10000; /** GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr - CType: int */ public static final int GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93b1; /** GL_EXT_raster_multisample - CType: int */ public static final int GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT = 0x932b; /** GL_EXT_texture_sRGB_decode - CType: int */ public static final int GL_TEXTURE_SRGB_DECODE_EXT = 0x8a48; /** GL_QCOM_perfmon_global_mode - CType: int */ public static final int GL_PERFMON_GLOBAL_MODE_QCOM = 0x8fa0; /** GL_QCOM_extended_get - CType: int */ public static final int GL_TEXTURE_INTERNAL_FORMAT_QCOM = 0x8bd5; /** GL_NV_framebuffer_multisample - CType: int */ public static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV = 0x8d56; /** GL_EXT_tessellation_shader - CType: int */ public static final int GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT = 0x9308; /** GL_OES_texture_buffer - CType: int */ public static final int GL_UNSIGNED_INT_SAMPLER_BUFFER_OES = 0x8dd8; /** GL_APPLE_texture_packed_float - CType: int */ public static final int GL_R11F_G11F_B10F_APPLE = 0x8c3a; /** GL_NV_sRGB_formats - CType: int */ public static final int GL_SLUMINANCE_NV = 0x8c46; /** GL_EXT_render_snorm - CType: int */ public static final int GL_RGBA16_SNORM_EXT = 0x8f9b; /** GL_NV_read_buffer - CType: int */ public static final int GL_READ_BUFFER_NV = 0xc02; /** GL_OES_geometry_shader - CType: int */ public static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES = 0x8da8; /** GL_VERSION_4_3, GL_ARB_texture_view, GL_EXT_texture_view, GL_OES_texture_view
Alias for: GL_TEXTURE_VIEW_NUM_LEVELS_EXT, GL_TEXTURE_VIEW_NUM_LEVELS_OES - CType: int */ public static final int GL_TEXTURE_VIEW_NUM_LEVELS = 0x82dc; /** GL_QCOM_tiled_rendering - CType: int */ public static final int GL_COLOR_BUFFER_BIT5_QCOM = 0x20; /** GL_EXT_texture_cube_map_array - CType: int */ public static final int GL_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900c; /** GL_OES_texture_buffer - CType: int */ public static final int GL_TEXTURE_BUFFER_OFFSET_OES = 0x919d; /** GL_EXT_multisampled_render_to_texture - CType: int */ public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT = 0x8d6c; /** GL_NV_sRGB_formats - CType: int */ public static final int GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV = 0x8c4e; /** GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr - CType: int */ public static final int GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93b7; /** GL_APPLE_texture_packed_float - CType: int */ public static final int GL_RGB9_E5_APPLE = 0x8c3d; /** GL_NV_framebuffer_mixed_samples - CType: int */ public static final int GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV = 0x9330; /** GL_IMG_program_binary - CType: int */ public static final int GL_SGX_PROGRAM_BINARY_IMG = 0x9130; /** GL_OES_texture_compression_astc - CType: int */ public static final int GL_COMPRESSED_RGBA_ASTC_3x3x3_OES = 0x93c0; /** GL_NV_geometry_program4, GL_EXT_geometry_shader4, GL_EXT_geometry_shader - CType: int */ public static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8c29; /** GL_APPLE_texture_packed_float - CType: int */ public static final int GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE = 0x8c3b; /** GL_NV_sample_locations - CType: int */ public static final int GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV = 0x9340; /** GL_OES_texture_compression_astc - CType: int */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES = 0x93e4; /** GL_QCOM_tiled_rendering - CType: int */ public static final int GL_MULTISAMPLE_BUFFER_BIT1_QCOM = 0x2000000; /** GL_NV_coverage_sample - CType: int */ public static final int GL_COVERAGE_ALL_FRAGMENTS_NV = 0x8ed5; /** GL_NV_conservative_raster - CType: int */ public static final int GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV = 0x9348; /** GL_NV_shadow_samplers_cube - CType: int */ public static final int GL_SAMPLER_CUBE_SHADOW_NV = 0x8dc5; /** GL_EXT_tessellation_shader - CType: int */ public static final int GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT = 0x8e89; /** GL_EXT_provoking_vertex, GL_EXT_geometry_shader - CType: int */ public static final int GL_LAST_VERTEX_CONVENTION_EXT = 0x8e4e; /** GL_VERSION_4_5, GL_KHR_context_flush_control
Alias for: GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR - CType: int */ public static final int GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82fc; /** GL_ANGLE_texture_usage - CType: int */ public static final int GL_FRAMEBUFFER_ATTACHMENT_ANGLE = 0x93a3; /** GL_OES_texture_cube_map_array - CType: int */ public static final int GL_TEXTURE_CUBE_MAP_ARRAY_OES = 0x9009; /** GL_KHR_no_error - CType: int */ public static final int GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR = 0x8; /** GL_EXT_shader_image_load_store, GL_EXT_texture_buffer - CType: int */ public static final int GL_IMAGE_BUFFER_EXT = 0x9051; /** GL_NV_instanced_arrays - CType: int */ public static final int GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV = 0x88fe; /** GL_EXT_geometry_shader - CType: int */ public static final int GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT = 0x8918; /** GL_OES_texture_compression_astc - CType: int */ public static final int GL_COMPRESSED_RGBA_ASTC_6x6x6_OES = 0x93c9; /** GL_APPLE_clip_distance - CType: int */ public static final int GL_CLIP_DISTANCE6_APPLE = 0x3006; /** GL_IMG_texture_compression_pvrtc2 - CType: int */ public static final int GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG = 0x9137; /** GL_OES_tessellation_shader - CType: int */ public static final int GL_TESS_CONTROL_SHADER_BIT_OES = 0x8; /** GL_ES_VERSION_3_2, GL_NV_blend_equation_advanced, GL_KHR_blend_equation_advanced
Alias for: GL_DIFFERENCE_NV, GL_DIFFERENCE_KHR - CType: int */ public static final int GL_DIFFERENCE = 0x929e; /** GL_VERSION_3_0, GL_NV_conditional_render
Alias for: GL_QUERY_NO_WAIT_NV - CType: int */ public static final int GL_QUERY_NO_WAIT = 0x8e14; /** GL_EXT_buffer_storage - CType: int */ public static final int GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT = 0x4000; /** GL_OES_texture_storage_multisample_2d_array - CType: int */ public static final int GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES = 0x9102; /** GL_APPLE_clip_distance - CType: int */ public static final int GL_CLIP_DISTANCE0_APPLE = 0x3000; /** GL_APPLE_clip_distance - CType: int */ public static final int GL_CLIP_DISTANCE7_APPLE = 0x3007; /** GL_OES_tessellation_shader - CType: int */ public static final int GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES = 0x8e80; /** GL_APPLE_clip_distance - CType: int */ public static final int GL_CLIP_DISTANCE1_APPLE = 0x3001; /** GL_EXT_multiview_draw_buffers - CType: int */ public static final int GL_DRAW_BUFFER_EXT = 0xc01; /** GL_OES_geometry_shader - CType: int */ public static final int GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES = 0x9123; /** GL_NV_sample_locations - CType: int */ public static final int GL_PROGRAMMABLE_SAMPLE_LOCATION_NV = 0x9341; /** GL_EXT_shader_image_load_store, GL_EXT_texture_buffer - CType: int */ public static final int GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067; /** GL_APPLE_clip_distance - CType: int */ public static final int GL_CLIP_DISTANCE5_APPLE = 0x3005; /** GL_VERSION_4_5, GL_ES_VERSION_3_2, GL_KHR_robustness
Alias for: GL_CONTEXT_LOST_KHR - CType: int */ public static final int GL_CONTEXT_LOST = 0x507; /** GL_APPLE_clip_distance - CType: int */ public static final int GL_CLIP_DISTANCE2_APPLE = 0x3002; /** GL_EXT_texture_norm16 - CType: int */ public static final int GL_R16_EXT = 0x822a; /** GL_EXT_blend_func_extended - CType: int */ public static final int GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT = 0x88fc; /** GL_EXT_tessellation_shader - CType: int */ public static final int GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x10; /** GL_ANGLE_pack_reverse_row_order - CType: int */ public static final int GL_PACK_REVERSE_ROW_ORDER_ANGLE = 0x93a4; /** GL_ANGLE_instanced_arrays - CType: int */ public static final int GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88fe; /** GL_APPLE_clip_distance - CType: int */ public static final int GL_CLIP_DISTANCE3_APPLE = 0x3003; /** GL_QCOM_tiled_rendering - CType: int */ public static final int GL_STENCIL_BUFFER_BIT6_QCOM = 0x400000; /** GL_ES_VERSION_3_2, GL_KHR_blend_equation_advanced, GL_NV_blend_equation_advanced
Alias for: GL_OVERLAY_KHR, GL_OVERLAY_NV - CType: int */ public static final int GL_OVERLAY = 0x9296; /** GL_QCOM_extended_get - CType: int */ public static final int GL_TEXTURE_OBJECT_VALID_QCOM = 0x8bdb; /** GL_EXT_tessellation_shader - CType: int */ public static final int GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT = 0x8e86; /** GL_NV_sample_locations - CType: int */ public static final int GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV = 0x933f; /** GL_OES_geometry_shader - CType: int */ public static final int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES = 0x8de1; /** GL_APPLE_clip_distance - CType: int */ public static final int GL_CLIP_DISTANCE4_APPLE = 0x3004; /** GL_EXT_shader_pixel_local_storage - CType: int */ public static final int GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT = 0x8f67; /** GL_QCOM_tiled_rendering - CType: int */ public static final int GL_DEPTH_BUFFER_BIT2_QCOM = 0x400; /** GL_EXT_tessellation_shader - CType: int */ public static final int GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT = 0x886c; /** GL_NV_coverage_sample - CType: int */ public static final int GL_COVERAGE_BUFFER_BIT_NV = 0x8000; /** GL_ES_VERSION_3_2, GL_KHR_blend_equation_advanced, GL_NV_blend_equation_advanced
Alias for: GL_DARKEN_KHR, GL_DARKEN_NV - CType: int */ public static final int GL_DARKEN = 0x9297; /** GL_EXT_geometry_shader4, GL_EXT_geometry_shader - CType: int */ public static final int GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8de0; /** GL_EXT_tessellation_shader - CType: int */ public static final int GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8e80; /** GL_NV_copy_buffer - CType: int */ public static final int GL_COPY_WRITE_BUFFER_NV = 0x8f37; /** GL_EXT_sparse_texture - CType: int */ public static final int GL_VIRTUAL_PAGE_SIZE_X_EXT = 0x9195; /** GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr - CType: int */ public static final int GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93b6; /** GL_EXT_texture_cube_map_array - CType: int */ public static final int GL_TEXTURE_CUBE_MAP_ARRAY_EXT = 0x9009; /** GL_OES_texture_cube_map_array - CType: int */ public static final int GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES = 0x900d; /** GL_NV_framebuffer_blit - CType: int */ public static final int GL_DRAW_FRAMEBUFFER_BINDING_NV = 0x8ca6; /** GL_IMG_texture_compression_pvrtc - CType: int */ public static final int GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8c01; /** GL_EXT_tessellation_shader - CType: int */ public static final int GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT = 0x90cc; /** GL_QCOM_tiled_rendering - CType: int */ public static final int GL_STENCIL_BUFFER_BIT3_QCOM = 0x80000; /** GL_EXT_tessellation_shader - CType: int */ public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT = 0x92d4; /** GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr - CType: int */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93dd; /** GL_OES_tessellation_shader - CType: int */ public static final int GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES = 0x8e85; /** GL_EXT_geometry_shader - CType: int */ public static final int GL_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x887f; /** GL_EXT_sparse_texture - CType: int */ public static final int GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT = 0x9199; /** GL_NV_sample_locations - CType: int */ public static final int GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV = 0x933e; /** GL_OES_texture_buffer - CType: int */ public static final int GL_UNSIGNED_INT_IMAGE_BUFFER_OES = 0x9067; /** GL_QCOM_tiled_rendering - CType: int */ public static final int GL_COLOR_BUFFER_BIT6_QCOM = 0x40; /** GL_EXT_tessellation_shader - CType: int */ public static final int GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT = 0x8e8a; /** GL_QCOM_extended_get - CType: int */ public static final int GL_STATE_RESTORE = 0x8bdc; /** GL_VERSION_3_0, GL_NV_conditional_render
Alias for: GL_QUERY_BY_REGION_WAIT_NV - CType: int */ public static final int GL_QUERY_BY_REGION_WAIT = 0x8e15; /** GL_OES_vertex_array_object - CType: int */ public static final int GL_VERTEX_ARRAY_BINDING_OES = 0x85b5; /** GL_EXT_geometry_shader - CType: int */ public static final int GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT = 0x90cd; /** GL_OES_texture_cube_map_array - CType: int */ public static final int GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES = 0x900a; /** GL_EXT_tessellation_shader - CType: int */ public static final int GL_TESS_GEN_VERTEX_ORDER_EXT = 0x8e78; /** GL_OES_tessellation_shader - CType: int */ public static final int GL_FRACTIONAL_EVEN_OES = 0x8e7c; /** GL_EXT_multisample, GL_EXT_multisampled_compatibility - CType: int */ public static final int GL_SAMPLE_ALPHA_TO_ONE_EXT = 0x809f; /** GL_NV_sample_locations - CType: int */ public static final int GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV = 0x9343; /** GL_EXT_tessellation_shader - CType: int */ public static final int GL_PATCH_VERTICES_EXT = 0x8e72; /** GL_OES_texture_compression_astc - CType: int */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES = 0x93e2; /** GL_QCOM_tiled_rendering - CType: int */ public static final int GL_DEPTH_BUFFER_BIT3_QCOM = 0x800; /** GL_ES_VERSION_3_2, GL_KHR_blend_equation_advanced, GL_NV_blend_equation_advanced
Alias for: GL_HSL_LUMINOSITY_KHR, GL_HSL_LUMINOSITY_NV - CType: int */ public static final int GL_HSL_LUMINOSITY = 0x92b0; /** GL_ARM_shader_framebuffer_fetch - CType: int */ public static final int GL_FETCH_PER_SAMPLE_ARM = 0x8f65; /** GL_OES_texture_half_float - CType: int */ public static final int GL_HALF_FLOAT_OES = 0x8d61; /** GL_QCOM_tiled_rendering - CType: int */ public static final int GL_DEPTH_BUFFER_BIT1_QCOM = 0x200; /** GL_EXT_tessellation_shader - CType: int */ public static final int GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8e1e; /** GL_AMD_compressed_ATC_texture - CType: int */ public static final int GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8c93; /** GL_ANGLE_framebuffer_blit - CType: int */ public static final int GL_DRAW_FRAMEBUFFER_BINDING_ANGLE = 0x8ca6; /** GL_QCOM_tiled_rendering - CType: int */ public static final int GL_MULTISAMPLE_BUFFER_BIT6_QCOM = 0x40000000; /** GL_EXT_texture_sRGB_decode - CType: int */ public static final int GL_SKIP_DECODE_EXT = 0x8a4a; /** GL_OES_EGL_image_external - CType: int */ public static final int GL_SAMPLER_EXTERNAL_OES = 0x8d66; /** GL_VERSION_4_3, GL_ARB_texture_view, GL_EXT_texture_view, GL_OES_texture_view
Alias for: GL_TEXTURE_VIEW_NUM_LAYERS_EXT, GL_TEXTURE_VIEW_NUM_LAYERS_OES - CType: int */ public static final int GL_TEXTURE_VIEW_NUM_LAYERS = 0x82de; /** GL_EXT_buffer_storage - CType: int */ public static final int GL_BUFFER_IMMUTABLE_STORAGE_EXT = 0x821f; /** GL_EXT_render_snorm, GL_ES_VERSION_3_0, GL_VERSION_3_1 - CType: int */ public static final int GL_RGBA8_SNORM = 0x8f97; /** GL_OES_tessellation_shader - CType: int */ public static final int GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES = 0x9308; /** GL_EXT_shader_image_load_store, GL_EXT_texture_buffer - CType: int */ public static final int GL_INT_IMAGE_BUFFER_EXT = 0x905c; /** GL_ARM_shader_framebuffer_fetch - CType: int */ public static final int GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM = 0x8f66; /** GL_EXT_geometry_shader - CType: int */ public static final int GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT = 0x8a2c; /** GL_EXT_geometry_shader - CType: int */ public static final int GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT = 0x9312; /** GL_IMG_multisampled_render_to_texture - CType: int */ public static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = 0x9134; /** GL_OES_geometry_shader - CType: int */ public static final int GL_GEOMETRY_SHADER_BIT_OES = 0x4; /** GL_EXT_pvrtc_sRGB - CType: int */ public static final int GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG = 0x93f0; /** GL_OES_tessellation_shader - CType: int */ public static final int GL_TESS_CONTROL_SHADER_OES = 0x8e88; /** GL_OES_geometry_shader - CType: int */ public static final int GL_TRIANGLES_ADJACENCY_OES = 0xc; /** GL_EXT_primitive_bounding_box - CType: int */ public static final int GL_PRIMITIVE_BOUNDING_BOX_EXT = 0x92be; /** GL_EXT_texture_buffer - CType: int */ public static final int GL_TEXTURE_BUFFER_BINDING_EXT = 0x8c2a; /** GL_OES_tessellation_shader - CType: int */ public static final int GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES = 0x90cb; /** GL_EXT_multiview_draw_buffers - CType: int */ public static final int GL_COLOR_ATTACHMENT_EXT = 0x90f0; /** GL_OES_tessellation_shader - CType: int */ public static final int GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES = 0x8221; /** GL_EXT_tessellation_shader - CType: int */ public static final int GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT = 0x90d9; /** GL_EXT_gpu_shader4, GL_EXT_texture_buffer - CType: int */ public static final int GL_SAMPLER_BUFFER_EXT = 0x8dc2; /** GL_NV_non_square_matrices - CType: int */ public static final int GL_FLOAT_MAT4x3_NV = 0x8b6a; /** GL_OES_tessellation_shader - CType: int */ public static final int GL_TESS_GEN_POINT_MODE_OES = 0x8e79; /** GL_ES_VERSION_3_0, GL_EXT_sparse_texture, GL_VERSION_3_0, GL_EXT_texture_array
Alias for: GL_TEXTURE_2D_ARRAY_EXT - CType: int */ public static final int GL_TEXTURE_2D_ARRAY = 0x8c1a; /** GL_OES_tessellation_shader - CType: int */ public static final int GL_TESS_EVALUATION_SHADER_OES = 0x8e87; /** GL_OES_texture_storage_multisample_2d_array - CType: int */ public static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES = 0x9105; /** GL_AMD_compressed_3DC_texture - CType: int */ public static final int GL_3DC_X_AMD = 0x87f9; /** GL_EXT_geometry_shader4, GL_EXT_geometry_shader - CType: int */ public static final int GL_GEOMETRY_SHADER_EXT = 0x8dd9; /** GL_EXT_multisample, GL_EXT_multisampled_compatibility - CType: int */ public static final int GL_MULTISAMPLE_EXT = 0x809d; /** GL_IMG_read_format - CType: int */ public static final int GL_BGRA_IMG = 0x80e1; /** GL_OES_texture_buffer - CType: int */ public static final int GL_INT_IMAGE_BUFFER_OES = 0x905c; /** GL_NV_polygon_mode - CType: int */ public static final int GL_LINE_NV = 0x1b01; /** GL_EXT_geometry_shader4, GL_EXT_geometry_shader - CType: int */ public static final int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8de1; /** GL_NV_framebuffer_mixed_samples - CType: int */ public static final int GL_COVERAGE_MODULATION_NV = 0x9332; /** GL_OES_texture_cube_map_array - CType: int */ public static final int GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES = 0x900f; /** GL_QCOM_extended_get - CType: int */ public static final int GL_TEXTURE_DEPTH_QCOM = 0x8bd4; /** GL_OES_geometry_shader - CType: int */ public static final int GL_PRIMITIVES_GENERATED_OES = 0x8c87; /** GL_OES_texture_compression_astc - CType: int */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES = 0x93e0; /** GL_OES_geometry_shader - CType: int */ public static final int GL_LAST_VERTEX_CONVENTION_OES = 0x8e4e; /** GL_EXT_geometry_shader - CType: int */ public static final int GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT = 0x9123; /** GL_DMP_program_binary - CType: int */ public static final int GL_SMAPHS_PROGRAM_BINARY_DMP = 0x9252; /** GL_QCOM_tiled_rendering - CType: int */ public static final int GL_STENCIL_BUFFER_BIT1_QCOM = 0x20000; /** GL_OES_draw_buffers_indexed, GL_ARB_imaging, GL_ES_VERSION_3_0, GL_VERSION_1_4, GL_EXT_blend_minmax
Alias for: GL_MIN_EXT - CType: int */ public static final int GL_MIN = 0x8007; /** GL_OES_geometry_shader - CType: int */ public static final int GL_MAX_FRAMEBUFFER_LAYERS_OES = 0x9317; /** GL_OES_texture_buffer - CType: int */ public static final int GL_IMAGE_BUFFER_OES = 0x9051; /** GL_AMD_compressed_ATC_texture - CType: int */ public static final int GL_ATC_RGB_AMD = 0x8c92; /** GL_OES_tessellation_shader - CType: int */ public static final int GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES = 0x9307; /** GL_NV_framebuffer_mixed_samples, GL_NV_multisample_coverage - CType: int */ public static final int GL_COLOR_SAMPLES_NV = 0x8e20; /** GL_NV_multisample_coverage, GL_NV_coverage_sample - CType: int */ public static final int GL_COVERAGE_SAMPLES_NV = 0x8ed4; /** GL_OES_tessellation_shader - CType: int */ public static final int GL_FRACTIONAL_ODD_OES = 0x8e7b; /** GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr - CType: int */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93d7; /** GL_EXT_multisampled_render_to_texture, GL_EXT_framebuffer_multisample - CType: int */ public static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8d56; /** GL_OES_geometry_shader - CType: int */ public static final int GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES = 0x8a2c; /** GL_QCOM_extended_get - CType: int */ public static final int GL_TEXTURE_NUM_LEVELS_QCOM = 0x8bd9; /** GL_OES_texture_compression_astc - CType: int */ public static final int GL_COMPRESSED_RGBA_ASTC_5x5x5_OES = 0x93c6; /** GL_EXT_render_snorm, GL_ES_VERSION_3_0, GL_VERSION_3_1 - CType: int */ public static final int GL_RG8_SNORM = 0x8f95; /** GL_EXT_gpu_shader4, GL_EXT_texture_buffer - CType: int */ public static final int GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8dd8; /** GL_OES_tessellation_shader - CType: int */ public static final int GL_TESS_EVALUATION_SHADER_BIT_OES = 0x10; /** GL_NV_sample_locations - CType: int */ public static final int GL_SAMPLE_LOCATION_NV = 0x8e50; /** GL_EXT_pvrtc_sRGB - CType: int */ public static final int GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT = 0x8a54; /** GL_OES_surfaceless_context - CType: int */ public static final int GL_FRAMEBUFFER_UNDEFINED_OES = 0x8219; /** GL_EXT_geometry_shader - CType: int */ public static final int GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT = 0x90d7; /** GL_EXT_shader_pixel_local_storage - CType: int */ public static final int GL_SHADER_PIXEL_LOCAL_STORAGE_EXT = 0x8f64; /** GL_NV_viewport_array - CType: int */ public static final int GL_MAX_VIEWPORTS_NV = 0x825b; /** GL_EXT_texture_cube_map_array - CType: int */ public static final int GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT = 0x900d; /** GL_ES_VERSION_3_2, GL_NV_blend_equation_advanced, GL_KHR_blend_equation_advanced
Alias for: GL_HSL_COLOR_NV, GL_HSL_COLOR_KHR - CType: int */ public static final int GL_HSL_COLOR = 0x92af; /** GL_OES_geometry_shader - CType: int */ public static final int GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES = 0x8e5a; /** GL_NV_framebuffer_blit - CType: int */ public static final int GL_READ_FRAMEBUFFER_BINDING_NV = 0x8caa; /** GL_EXT_sparse_texture - CType: int */ public static final int GL_TEXTURE_SPARSE_EXT = 0x91a6; /** GL_OES_texture_buffer - CType: int */ public static final int GL_TEXTURE_BUFFER_OES = 0x8c2a; /** GL_OES_draw_buffers_indexed, GL_ARB_imaging, GL_ES_VERSION_3_0, GL_VERSION_1_4, GL_EXT_blend_minmax
Alias for: GL_MAX_EXT - CType: int */ public static final int GL_MAX = 0x8008; /** GL_NV_geometry_program4, GL_EXT_geometry_shader4, GL_EXT_geometry_shader - CType: int */ public static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8da8; /** GL_EXT_multiview_draw_buffers - CType: int */ public static final int GL_READ_BUFFER_EXT = 0xc02; /** GL_IMG_texture_compression_pvrtc - CType: int */ public static final int GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8c02; /** GL_OES_geometry_shader - CType: int */ public static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES = 0x8c29; /** GL_EXT_blend_func_extended - CType: int */ public static final int GL_ONE_MINUS_SRC1_ALPHA_EXT = 0x88fb; /** GL_OES_geometry_shader - CType: int */ public static final int GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES = 0x90cd; /** GL_EXT_texture_cube_map_array - CType: int */ public static final int GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT = 0x900a; /** GL_NV_conservative_raster - CType: int */ public static final int GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV = 0x9347; /** GL_EXT_geometry_shader - CType: int */ public static final int GL_GEOMETRY_LINKED_INPUT_TYPE_EXT = 0x8917; /** GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr - CType: int */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93d6; /** GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr - CType: int */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93d1; /** GL_EXT_blend_func_extended - CType: int */ public static final int GL_LOCATION_INDEX_EXT = 0x930f; /** GL_NV_non_square_matrices - CType: int */ public static final int GL_FLOAT_MAT3x4_NV = 0x8b68; /** GL_EXT_texture_norm16 - CType: int */ public static final int GL_RGB16_SNORM_EXT = 0x8f9a; /** GL_EXT_multisampled_render_to_texture, GL_EXT_framebuffer_multisample - CType: int */ public static final int GL_RENDERBUFFER_SAMPLES_EXT = 0x8cab; /** GL_OES_texture_compression_astc - CType: int */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES = 0x93e8; /** GL_OES_geometry_shader - CType: int */ public static final int GL_GEOMETRY_SHADER_INVOCATIONS_OES = 0x887f; /** GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr - CType: int */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93d3; /** GL_OES_geometry_shader - CType: int */ public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES = 0x92cf; /** GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr - CType: int */ public static final int GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93ba; /** GL_EXT_tessellation_shader - CType: int */ public static final int GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT = 0x8e82; /** GL_QCOM_tiled_rendering - CType: int */ public static final int GL_COLOR_BUFFER_BIT3_QCOM = 0x8; /** GL_OES_tessellation_shader - CType: int */ public static final int GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES = 0x90d9; /** GL_NV_coverage_sample - CType: int */ public static final int GL_COVERAGE_BUFFERS_NV = 0x8ed3; /** GL_EXT_tessellation_shader - CType: int */ public static final int GL_ISOLINES_EXT = 0x8e7a; /** GL_EXT_multisampled_render_to_texture, GL_EXT_framebuffer_multisample - CType: int */ public static final int GL_MAX_SAMPLES_EXT = 0x8d57; /** GL_APPLE_texture_packed_float - CType: int */ public static final int GL_UNSIGNED_INT_5_9_9_9_REV_APPLE = 0x8c3e; /** GL_EXT_tessellation_shader - CType: int */ public static final int GL_TESS_GEN_POINT_MODE_EXT = 0x8e79; /** GL_EXT_geometry_shader - CType: int */ public static final int GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x8e5a; /** GL_EXT_texture, GL_EXT_texture_norm16 - CType: int */ public static final int GL_RGB16_EXT = 0x8054; /** GL_OES_shader_multisample_interpolation - CType: int */ public static final int GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES = 0x8e5d; /** GL_EXT_shader_framebuffer_fetch - CType: int */ public static final int GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT = 0x8a52; /** GL_EXT_sparse_texture - CType: int */ public static final int GL_VIRTUAL_PAGE_SIZE_INDEX_EXT = 0x91a7; /** GL_NV_sRGB_formats - CType: int */ public static final int GL_SLUMINANCE_ALPHA_NV = 0x8c44; /** GL_OES_geometry_shader - CType: int */ public static final int GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES = 0x90d7; /** GL_EXT_tessellation_shader - CType: int */ public static final int GL_QUADS_EXT = 0x7; /** GL_OES_texture_buffer - CType: int */ public static final int GL_TEXTURE_BUFFER_SIZE_OES = 0x919e; /** GL_OES_tessellation_shader - CType: int */ public static final int GL_MAX_PATCH_VERTICES_OES = 0x8e7d; /** GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr - CType: int */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93d8; /** GL_OVR_multiview - CType: int */ public static final int GL_MAX_VIEWS_OVR = 0x9631; /** GL_IMG_multisampled_render_to_texture - CType: int */ public static final int GL_RENDERBUFFER_SAMPLES_IMG = 0x9133; /** GL_IMG_texture_compression_pvrtc - CType: int */ public static final int GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8c03; /** GL_NV_coverage_sample - CType: int */ public static final int GL_COVERAGE_ATTACHMENT_NV = 0x8ed2; /** GL_EXT_sparse_texture - CType: int */ public static final int GL_MAX_SPARSE_TEXTURE_SIZE_EXT = 0x9198; /** GL_EXT_render_snorm, GL_ES_VERSION_3_0, GL_VERSION_3_1 - CType: int */ public static final int GL_R8_SNORM = 0x8f94; /** GL_EXT_tessellation_shader - CType: int */ public static final int GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8e7f; /** GL_QCOM_tiled_rendering - CType: int */ public static final int GL_DEPTH_BUFFER_BIT6_QCOM = 0x4000; /** GL_OES_geometry_shader - CType: int */ public static final int GL_GEOMETRY_LINKED_VERTICES_OUT_OES = 0x8916; /** GL_NV_coverage_sample - CType: int */ public static final int GL_COVERAGE_EDGE_FRAGMENTS_NV = 0x8ed6; /** GL_EXT_tessellation_shader - CType: int */ public static final int GL_TESS_GEN_SPACING_EXT = 0x8e77; /** GL_ANGLE_framebuffer_blit - CType: int */ public static final int GL_DRAW_FRAMEBUFFER_ANGLE = 0x8ca9; /** GL_EXT_blend_func_extended - CType: int */ public static final int GL_ONE_MINUS_SRC1_COLOR_EXT = 0x88fa; /** GL_QCOM_extended_get - CType: int */ public static final int GL_TEXTURE_IMAGE_VALID_QCOM = 0x8bd8; /** GL_EXT_geometry_shader - CType: int */ public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT = 0x92d5; /** GL_QCOM_alpha_test - CType: int */ public static final int GL_ALPHA_TEST_FUNC_QCOM = 0xbc1; /** GL_ES_VERSION_3_2, GL_NV_blend_equation_advanced, GL_KHR_blend_equation_advanced
Alias for: GL_COLORDODGE_NV, GL_COLORDODGE_KHR - CType: int */ public static final int GL_COLORDODGE = 0x9299; /** GL_IMG_texture_compression_pvrtc2 - CType: int */ public static final int GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG = 0x9138; /** GL_OES_texture_buffer - CType: int */ public static final int GL_TEXTURE_BUFFER_BINDING_OES = 0x8c2a; /** GL_OES_geometry_shader - CType: int */ public static final int GL_TRIANGLE_STRIP_ADJACENCY_OES = 0xd; /** GL_NV_shadow_samplers_array - CType: int */ public static final int GL_SAMPLER_2D_ARRAY_SHADOW_NV = 0x8dc4; /** GL_NV_texture_border_clamp - CType: int */ public static final int GL_CLAMP_TO_BORDER_NV = 0x812d; /** GL_EXT_gpu_shader4, GL_EXT_texture_buffer - CType: int */ public static final int GL_INT_SAMPLER_BUFFER_EXT = 0x8dd0; /** GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr - CType: int */ public static final int GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93b8; /** GL_OES_texture_buffer - CType: int */ public static final int GL_MAX_TEXTURE_BUFFER_SIZE_OES = 0x8c2b; /** GL_NV_viewport_array - CType: int */ public static final int GL_VIEWPORT_SUBPIXEL_BITS_NV = 0x825c; /** GL_NV_framebuffer_mixed_samples - CType: int */ public static final int GL_DEPTH_SAMPLES_NV = 0x932d; /** GL_OES_tessellation_shader - CType: int */ public static final int GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES = 0x8e8a; /** GL_EXT_texture, GL_EXT_texture_norm16 - CType: int */ public static final int GL_RGBA16_EXT = 0x805b; /** GL_OES_tessellation_shader - CType: int */ public static final int GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES = 0x886d; /** GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr - CType: int */ public static final int GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93bb; /** GL_EXT_tessellation_shader, GL_VERSION_4_4, GL_ES_VERSION_3_2, GL_OES_tessellation_shader
Alias for: GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES - CType: int */ public static final int GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221; /** GL_QCOM_tiled_rendering - CType: int */ public static final int GL_MULTISAMPLE_BUFFER_BIT2_QCOM = 0x4000000; /** GL_QCOM_extended_get - CType: int */ public static final int GL_TEXTURE_WIDTH_QCOM = 0x8bd2; /** GL_QCOM_tiled_rendering - CType: int */ public static final int GL_COLOR_BUFFER_BIT4_QCOM = 0x10; /** GL_OES_tessellation_shader - CType: int */ public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES = 0x92cd; /** GL_ES_VERSION_3_2, GL_NV_blend_equation_advanced, GL_KHR_blend_equation_advanced
Alias for: GL_EXCLUSION_NV, GL_EXCLUSION_KHR - CType: int */ public static final int GL_EXCLUSION = 0x92a0; /** GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr - CType: int */ public static final int GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93b2; /** GL_OES_tessellation_shader - CType: int */ public static final int GL_TESS_CONTROL_OUTPUT_VERTICES_OES = 0x8e75; /** GL_OES_tessellation_shader - CType: int */ public static final int GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES = 0x886c; /** GL_EXT_shader_image_load_store, GL_EXT_texture_cube_map_array - CType: int */ public static final int GL_IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054; /** GL_QCOM_tiled_rendering - CType: int */ public static final int GL_STENCIL_BUFFER_BIT7_QCOM = 0x800000; /** GL_EXT_tessellation_shader - CType: int */ public static final int GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT = 0x90cb; /** GL_EXT_texture_cube_map_array - CType: int */ public static final int GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900f; /** GL_NV_coverage_sample - CType: int */ public static final int GL_COVERAGE_COMPONENT4_NV = 0x8ed1; /** GL_EXT_multiview_draw_buffers - CType: int */ public static final int GL_MULTIVIEW_EXT = 0x90f1; /** GL_NV_sRGB_formats - CType: int */ public static final int GL_SLUMINANCE8_ALPHA8_NV = 0x8c45; /** GL_EXT_discard_framebuffer - CType: int */ public static final int GL_COLOR_EXT = 0x1800; /** GL_NV_polygon_mode - CType: int */ public static final int GL_POLYGON_OFFSET_POINT_NV = 0x2a01; /** GL_EXT_buffer_storage - CType: int */ public static final int GL_CLIENT_STORAGE_BIT_EXT = 0x200; /** GL_OES_geometry_shader - CType: int */ public static final int GL_LINES_ADJACENCY_OES = 0xa; /** GL_EXT_pvrtc_sRGB - CType: int */ public static final int GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT = 0x8a55; /** GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr - CType: int */ public static final int GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93b3; /** GL_QCOM_tiled_rendering - CType: int */ public static final int GL_STENCIL_BUFFER_BIT5_QCOM = 0x200000; /** GL_ES_VERSION_3_2, GL_NV_blend_equation_advanced, GL_KHR_blend_equation_advanced
Alias for: GL_HSL_HUE_NV, GL_HSL_HUE_KHR - CType: int */ public static final int GL_HSL_HUE = 0x92ad; /** GL_OES_texture_buffer - CType: int */ public static final int GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES = 0x8c2d; /** GL_EXT_tessellation_shader - CType: int */ public static final int GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT = 0x8e81; /** GL_QCOM_extended_get - CType: int */ public static final int GL_TEXTURE_TARGET_QCOM = 0x8bda; /** GL_DMP_program_binary - CType: int */ public static final int GL_DMP_PROGRAM_BINARY_DMP = 0x9253; /** GL_EXT_shader_image_load_store, GL_EXT_texture_cube_map_array - CType: int */ public static final int GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906a; /** GL_EXT_raster_multisample - CType: int */ public static final int GL_MAX_RASTER_SAMPLES_EXT = 0x9329; /** GL_NV_coverage_sample - CType: int */ public static final int GL_COVERAGE_COMPONENT_NV = 0x8ed0; /** GL_OES_tessellation_shader - CType: int */ public static final int GL_PATCHES_OES = 0xe; /** GL_NV_copy_buffer - CType: int */ public static final int GL_COPY_READ_BUFFER_NV = 0x8f36; /** GL_OES_shader_multisample_interpolation - CType: int */ public static final int GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8e5c; /** GL_OES_geometry_shader - CType: int */ public static final int GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES = 0x8a32; /** GL_NV_texture_border_clamp - CType: int */ public static final int GL_TEXTURE_BORDER_COLOR_NV = 0x1004; /** GL_OES_texture_stencil8 - CType: int */ public static final int GL_STENCIL_INDEX_OES = 0x1901; /** GL_OES_geometry_shader - CType: int */ public static final int GL_FRAMEBUFFER_DEFAULT_LAYERS_OES = 0x9312; /** GL_EXT_texture_norm16 - CType: int */ public static final int GL_RG16_EXT = 0x822c; /** GL_NV_depth_nonlinear - CType: int */ public static final int GL_DEPTH_COMPONENT16_NONLINEAR_NV = 0x8e2c; /** GL_NV_framebuffer_mixed_samples - CType: int */ public static final int GL_COVERAGE_MODULATION_TABLE_SIZE_NV = 0x9333; /** GL_EXT_tessellation_shader - CType: int */ public static final int GL_FRACTIONAL_ODD_EXT = 0x8e7b; /** GL_EXT_geometry_shader - CType: int */ public static final int GL_LAYER_PROVOKING_VERTEX_EXT = 0x825e; /** GL_EXT_buffer_storage - CType: int */ public static final int GL_MAP_COHERENT_BIT_EXT = 0x80; /** GL_EXT_blend_func_extended - CType: int */ public static final int GL_SRC1_ALPHA_EXT = 0x8589; /** GL_QCOM_tiled_rendering - CType: int */ public static final int GL_COLOR_BUFFER_BIT1_QCOM = 0x2; /** GL_EXT_tessellation_shader - CType: int */ public static final int GL_TESS_GEN_MODE_EXT = 0x8e76; /** GL_EXT_tessellation_shader - CType: int */ public static final int GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT = 0x886d; /** GL_EXT_tessellation_shader - CType: int */ public static final int GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8e1f; /** GL_OES_texture_buffer - CType: int */ public static final int GL_TEXTURE_BINDING_BUFFER_OES = 0x8c2c; /** GL_NV_sRGB_formats - CType: int */ public static final int GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV = 0x8c4f; /** GL_IMG_multisampled_render_to_texture - CType: int */ public static final int GL_TEXTURE_SAMPLES_IMG = 0x9136; /** GL_EXT_tessellation_shader - CType: int */ public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT = 0x92cd; /** GL_ANGLE_texture_usage - CType: int */ public static final int GL_TEXTURE_USAGE_ANGLE = 0x93a2; /** GL_FJ_shader_binary_GCCSO - CType: int */ public static final int GL_GCCSO_SHADER_BINARY_FJ = 0x9260; /** GL_EXT_render_snorm - CType: int */ public static final int GL_R16_SNORM_EXT = 0x8f98; /** GL_IMG_multisampled_render_to_texture - CType: int */ public static final int GL_MAX_SAMPLES_IMG = 0x9135; /** GL_OES_texture_storage_multisample_2d_array - CType: int */ public static final int GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910b; /** GL_EXT_tessellation_shader - CType: int */ public static final int GL_PATCHES_EXT = 0xe; /** GL_EXT_buffer_storage - CType: int */ public static final int GL_BUFFER_STORAGE_FLAGS_EXT = 0x8220; /** GL_APPLE_clip_distance - CType: int */ public static final int GL_MAX_CLIP_DISTANCES_APPLE = 0xd32; /** GL_OES_geometry_shader - CType: int */ public static final int GL_GEOMETRY_SHADER_OES = 0x8dd9; /** GL_EXT_texture_buffer, GL_EXT_texture_buffer_object - CType: int */ public static final int GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8c2b; /** GL_OES_shader_multisample_interpolation - CType: int */ public static final int GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8e5b; /** GL_NV_fragment_coverage_to_color - CType: int */ public static final int GL_FRAGMENT_COVERAGE_COLOR_NV = 0x92de; /** GL_EXT_render_snorm - CType: int */ public static final int GL_RG16_SNORM_EXT = 0x8f99; /** GL_EXT_sparse_texture - CType: int */ public static final int GL_VIRTUAL_PAGE_SIZE_Z_EXT = 0x9197; /** GL_QCOM_writeonly_rendering - CType: int */ public static final int GL_WRITEONLY_RENDERING_QCOM = 0x8823; /** GL_QCOM_alpha_test - CType: int */ public static final int GL_ALPHA_TEST_REF_QCOM = 0xbc2; /** GL_EXT_texture_buffer, GL_EXT_texture_buffer_object - CType: int */ public static final int GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8c2d; /** GL_OES_EGL_image_external - CType: int */ public static final int GL_TEXTURE_BINDING_EXTERNAL_OES = 0x8d67; /** GL_NV_framebuffer_multisample - CType: int */ public static final int GL_MAX_SAMPLES_NV = 0x8d57; /** GL_OES_texture_view, GL_VERSION_4_3, GL_ES_VERSION_3_0, GL_ARB_texture_view - CType: int */ public static final int GL_TEXTURE_IMMUTABLE_LEVELS = 0x82df; /** GL_OES_texture_compression_astc - CType: int */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES = 0x93e6; /** GL_OES_texture_compression_astc - CType: int */ public static final int GL_COMPRESSED_RGBA_ASTC_6x5x5_OES = 0x93c7; /** GL_QCOM_binning_control - CType: int */ public static final int GL_CPU_OPTIMIZED_QCOM = 0x8fb1; /** GL_EXT_geometry_shader - CType: int */ public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT = 0x92cf; /** GL_DMP_program_binary - CType: int */ public static final int GL_SMAPHS30_PROGRAM_BINARY_DMP = 0x9251; /** GL_OES_texture_storage_multisample_2d_array - CType: int */ public static final int GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910c; /** GL_EXT_tessellation_shader - CType: int */ public static final int GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT = 0x9307; /** GL_OES_tessellation_shader - CType: int */ public static final int GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES = 0x8e82; /** GL_VERSION_4_5, GL_KHR_context_flush_control
Alias for: GL_CONTEXT_RELEASE_BEHAVIOR_KHR - CType: int */ public static final int GL_CONTEXT_RELEASE_BEHAVIOR = 0x82fb; /** GL_OES_tessellation_shader - CType: int */ public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES = 0x92d3; /** GL_EXT_raster_multisample - CType: int */ public static final int GL_EFFECTIVE_RASTER_SAMPLES_EXT = 0x932c; /** GL_OES_geometry_shader - CType: int */ public static final int GL_GEOMETRY_LINKED_INPUT_TYPE_OES = 0x8917; /** GL_OES_tessellation_shader - CType: int */ public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES = 0x92d4; /** GL_OES_tessellation_shader - CType: int */ public static final int GL_QUADS_OES = 0x7; /** GL_QCOM_binning_control - CType: int */ public static final int GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM = 0x8fb3; /** GL_OES_tessellation_shader - CType: int */ public static final int GL_TESS_GEN_SPACING_OES = 0x8e77; /** GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr - CType: int */ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93dc; /** GL_EXT_shader_image_load_store, GL_EXT_texture_cube_map_array - CType: int */ public static final int GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905f; /** GL_EXT_texture_buffer, GL_EXT_texture_buffer_object - CType: int */ public static final int GL_TEXTURE_BUFFER_EXT = 0x8c2a; /** GL_EXT_tessellation_shader - CType: int */ public static final int GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8e85; /** GL_OVR_multiview - CType: int */ public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR = 0x9632; /** GL_OES_texture_compression_astc - CType: int */ public static final int GL_COMPRESSED_RGBA_ASTC_6x6x5_OES = 0x93c8; /** GL_QCOM_binning_control - CType: int */ public static final int GL_BINNING_CONTROL_HINT_QCOM = 0x8fb0; /** GL_OES_texture_cube_map_array - CType: int */ public static final int GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES = 0x900e; /** GL_ES_VERSION_3_2, GL_KHR_blend_equation_advanced, GL_NV_blend_equation_advanced
Alias for: GL_SCREEN_KHR, GL_SCREEN_NV - CType: int */ public static final int GL_SCREEN = 0x9295; /** GL_QCOM_tiled_rendering - CType: int */ public static final int GL_MULTISAMPLE_BUFFER_BIT5_QCOM = 0x20000000; /** GL_NV_sample_locations - CType: int */ public static final int GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV = 0x9342; /** GL_OES_texture_storage_multisample_2d_array - CType: int */ public static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910d; /** GL_ARM_mali_shader_binary - CType: int */ public static final int GL_MALI_SHADER_BINARY_ARM = 0x8f60; /** GL_NV_sRGB_formats - CType: int */ public static final int GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV = 0x8c4d; /** Entry point to C language function: void {@native glBlendBarrier}(void)
Part of GL_ES_VERSION_3_2, GL_KHR_blend_equation_advanced, GL_NV_blend_equation_advanced
Alias for: glBlendBarrierKHR, glBlendBarrierNV */ public void glBlendBarrier(); /** Entry point to C language function: void {@native glGetnUniformuiv}(GLuint program, GLint location, GLsizei bufSize, GLuint * params)
Part of GL_VERSION_4_5, GL_ES_VERSION_3_2, GL_KHR_robustness, GL_ARB_robustness
Alias for: glGetnUniformuivKHR, glGetnUniformuivARB @param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetnUniformuiv(int program, int location, int bufSize, IntBuffer params); /** Entry point to C language function: void {@native glGetnUniformuiv}(GLuint program, GLint location, GLsizei bufSize, GLuint * params)
Part of GL_VERSION_4_5, GL_ES_VERSION_3_2, GL_KHR_robustness, GL_ARB_robustness
Alias for: glGetnUniformuivKHR, glGetnUniformuivARB */ public void glGetnUniformuiv(int program, int location, int bufSize, int[] params, int params_offset); /** Entry point to C language function: void {@native glEGLImageTargetTexture2DOES}(GLenum target, GLeglImageOES image)
Part of GL_OES_EGL_image
*/ public void glEGLImageTargetTexture2DOES(int target, long image); /** Entry point to C language function: void {@native glEGLImageTargetRenderbufferStorageOES}(GLenum target, GLeglImageOES image)
Part of GL_OES_EGL_image
*/ public void glEGLImageTargetRenderbufferStorageOES(int target, long image); /** Entry point to C language function: void {@native glEnableiOES}(GLenum target, GLuint index)
Part of GL_OES_draw_buffers_indexed
*/ public void glEnableiOES(int target, int index); /** Entry point to C language function: void {@native glDisableiOES}(GLenum target, GLuint index)
Part of GL_OES_draw_buffers_indexed
*/ public void glDisableiOES(int target, int index); /** Entry point to C language function: void {@native glBlendEquationiOES}(GLuint buf, GLenum mode)
Part of GL_OES_draw_buffers_indexed
*/ public void glBlendEquationiOES(int buf, int mode); /** Entry point to C language function: void {@native glBlendEquationSeparateiOES}(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
Part of GL_OES_draw_buffers_indexed
*/ public void glBlendEquationSeparateiOES(int buf, int modeRGB, int modeAlpha); /** Entry point to C language function: void {@native glBlendFunciOES}(GLuint buf, GLenum src, GLenum dst)
Part of GL_OES_draw_buffers_indexed
*/ public void glBlendFunciOES(int buf, int src, int dst); /** Entry point to C language function: void {@native glBlendFuncSeparateiOES}(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
Part of GL_OES_draw_buffers_indexed
*/ public void glBlendFuncSeparateiOES(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha); /** Entry point to C language function: void {@native glColorMaskiOES}(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
Part of GL_OES_draw_buffers_indexed
*/ public void glColorMaskiOES(int index, boolean r, boolean g, boolean b, boolean a); /** Entry point to C language function: GLboolean {@native glIsEnablediOES}(GLenum target, GLuint index)
Part of GL_OES_draw_buffers_indexed
*/ public boolean glIsEnablediOES(int target, int index); /** Entry point to C language function: void {@native glDrawElementsBaseVertexOES}(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex)
Part of GL_OES_draw_elements_base_vertex
@param indices a direct or array-backed {@link java.nio.Buffer} */ public void glDrawElementsBaseVertexOES(int mode, int count, int type, Buffer indices, int basevertex); /** Entry point to C language function: void {@native glDrawRangeElementsBaseVertexOES}(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex)
Part of GL_OES_draw_elements_base_vertex
@param indices a direct or array-backed {@link java.nio.Buffer} */ public void glDrawRangeElementsBaseVertexOES(int mode, int start, int end, int count, int type, Buffer indices, int basevertex); /** Entry point to C language function: void {@native glDrawElementsInstancedBaseVertexOES}(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex)
Part of GL_OES_draw_elements_base_vertex
@param indices a direct or array-backed {@link java.nio.Buffer} */ public void glDrawElementsInstancedBaseVertexOES(int mode, int count, int type, Buffer indices, int instancecount, int basevertex); /** Entry point to C language function: void {@native glMultiDrawElementsBaseVertexOES}(GLenum mode, const GLsizei * count, GLenum type, const void * const * indices, GLsizei primcount, const GLint * basevertex)
Part of GL_OES_draw_elements_base_vertex
@param count a direct or array-backed {@link java.nio.IntBuffer} @param indices a direct or array-backed {@link com.jogamp.common.nio.PointerBuffer} @param basevertex a direct or array-backed {@link java.nio.IntBuffer} */ public void glMultiDrawElementsBaseVertexOES(int mode, IntBuffer count, int type, PointerBuffer indices, int primcount, IntBuffer basevertex); /** Entry point to C language function: void {@native glMultiDrawElementsBaseVertexOES}(GLenum mode, const GLsizei * count, GLenum type, const void * const * indices, GLsizei primcount, const GLint * basevertex)
Part of GL_OES_draw_elements_base_vertex
@param indices a direct or array-backed {@link com.jogamp.common.nio.PointerBuffer} */ public void glMultiDrawElementsBaseVertexOES(int mode, int[] count, int count_offset, int type, PointerBuffer indices, int primcount, int[] basevertex, int basevertex_offset); /** Entry point to C language function: void {@native glFramebufferTextureOES}(GLenum target, GLenum attachment, GLuint texture, GLint level)
Part of GL_OES_geometry_shader
*/ public void glFramebufferTextureOES(int target, int attachment, int texture, int level); /** Entry point to C language function: void {@native glPrimitiveBoundingBoxOES}(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW)
Part of GL_OES_primitive_bounding_box
*/ public void glPrimitiveBoundingBoxOES(float minX, float minY, float minZ, float minW, float maxX, float maxY, float maxZ, float maxW); /** Entry point to C language function: void {@native glMinSampleShadingOES}(GLfloat value)
Part of GL_OES_sample_shading
*/ public void glMinSampleShadingOES(float value); /** Entry point to C language function: void {@native glPatchParameteriOES}(GLenum pname, GLint value)
Part of GL_OES_tessellation_shader
*/ public void glPatchParameteriOES(int pname, int value); /** Entry point to C language function: void {@native glTexBufferOES}(GLenum target, GLenum internalformat, GLuint buffer)
Part of GL_OES_texture_buffer
*/ public void glTexBufferOES(int target, int internalformat, int buffer); /** Entry point to C language function: void {@native glTexBufferRangeOES}(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
Part of GL_OES_texture_buffer
*/ public void glTexBufferRangeOES(int target, int internalformat, int buffer, long offset, long size); /** Entry point to C language function: void {@native glTexStorage3DMultisampleOES}(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
Part of GL_OES_texture_storage_multisample_2d_array
*/ public void glTexStorage3DMultisampleOES(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations); /** Entry point to C language function: void {@native glTextureView}(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)
Part of GL_VERSION_4_3, GL_ARB_texture_view, GL_OES_texture_view, GL_EXT_texture_view
Alias for: glTextureViewOES, glTextureViewEXT */ public void glTextureView(int texture, int target, int origtexture, int internalformat, int minlevel, int numlevels, int minlayer, int numlayers); /** Entry point to C language function: void {@native glBindVertexArrayOES}(GLuint array)
Part of GL_OES_vertex_array_object
*/ public void glBindVertexArrayOES(int array); /** Entry point to C language function: void {@native glDeleteVertexArraysOES}(GLsizei n, const GLuint * arrays)
Part of GL_OES_vertex_array_object
@param arrays a direct or array-backed {@link java.nio.IntBuffer} */ public void glDeleteVertexArraysOES(int n, IntBuffer arrays); /** Entry point to C language function: void {@native glDeleteVertexArraysOES}(GLsizei n, const GLuint * arrays)
Part of GL_OES_vertex_array_object
*/ public void glDeleteVertexArraysOES(int n, int[] arrays, int arrays_offset); /** Entry point to C language function: void {@native glGenVertexArraysOES}(GLsizei n, GLuint * arrays)
Part of GL_OES_vertex_array_object
@param arrays a direct or array-backed {@link java.nio.IntBuffer} */ public void glGenVertexArraysOES(int n, IntBuffer arrays); /** Entry point to C language function: void {@native glGenVertexArraysOES}(GLsizei n, GLuint * arrays)
Part of GL_OES_vertex_array_object
*/ public void glGenVertexArraysOES(int n, int[] arrays, int arrays_offset); /** Entry point to C language function: GLboolean {@native glIsVertexArrayOES}(GLuint array)
Part of GL_OES_vertex_array_object
*/ public boolean glIsVertexArrayOES(int array); /** Entry point to C language function: void {@native glBlitFramebufferANGLE}(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
Part of GL_ANGLE_framebuffer_blit
*/ public void glBlitFramebufferANGLE(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter); /** Entry point to C language function: void {@native glDrawArraysInstancedANGLE}(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
Part of GL_ANGLE_instanced_arrays
*/ public void glDrawArraysInstancedANGLE(int mode, int first, int count, int primcount); /** Entry point to C language function: void {@native glDrawElementsInstancedANGLE}(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount)
Part of GL_ANGLE_instanced_arrays
@param indices a direct or array-backed {@link java.nio.Buffer} */ public void glDrawElementsInstancedANGLE(int mode, int count, int type, Buffer indices, int primcount); /** Entry point to C language function: void {@native glVertexAttribDivisorANGLE}(GLuint index, GLuint divisor)
Part of GL_ANGLE_instanced_arrays
*/ public void glVertexAttribDivisorANGLE(int index, int divisor); /** Entry point to C language function: void {@native glGetTranslatedShaderSourceANGLE}(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source)
Part of GL_ANGLE_translated_shader_source
@param length a direct or array-backed {@link java.nio.IntBuffer} @param source a direct or array-backed {@link java.nio.ByteBuffer} */ public void glGetTranslatedShaderSourceANGLE(int shader, int bufsize, IntBuffer length, ByteBuffer source); /** Entry point to C language function: void {@native glGetTranslatedShaderSourceANGLE}(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source)
Part of GL_ANGLE_translated_shader_source
*/ public void glGetTranslatedShaderSourceANGLE(int shader, int bufsize, int[] length, int length_offset, byte[] source, int source_offset); /** Entry point to C language function: void {@native glCopyTextureLevelsAPPLE}(GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount)
Part of GL_APPLE_copy_texture_levels
*/ public void glCopyTextureLevelsAPPLE(int destinationTexture, int sourceTexture, int sourceBaseLevel, int sourceLevelCount); /** Entry point to C language function: void {@native glResolveMultisampleFramebuffer}(void)
Part of GL_APPLE_framebuffer_multisample
Alias for: glResolveMultisampleFramebufferAPPLE */ public void glResolveMultisampleFramebuffer(); /** Entry point to C language function: void {@native glBindFragDataLocationIndexedEXT}(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name)
Part of GL_EXT_blend_func_extended
@param name a direct or array-backed {@link java.nio.ByteBuffer} */ public void glBindFragDataLocationIndexedEXT(int program, int colorNumber, int index, ByteBuffer name); /** Entry point to C language function: void {@native glBindFragDataLocationIndexedEXT}(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name)
Part of GL_EXT_blend_func_extended
*/ public void glBindFragDataLocationIndexedEXT(int program, int colorNumber, int index, byte[] name, int name_offset); /** Entry point to C language function: void {@native glBindFragDataLocationEXT}(GLuint program, GLuint color, const GLchar * name)
Part of GL_EXT_gpu_shader4, GL_EXT_blend_func_extended
@param name a direct or array-backed {@link java.nio.ByteBuffer} */ public void glBindFragDataLocationEXT(int program, int color, ByteBuffer name); /** Entry point to C language function: void {@native glBindFragDataLocationEXT}(GLuint program, GLuint color, const GLchar * name)
Part of GL_EXT_gpu_shader4, GL_EXT_blend_func_extended
*/ public void glBindFragDataLocationEXT(int program, int color, byte[] name, int name_offset); /** Entry point to C language function: GLint {@native glGetProgramResourceLocationIndexEXT}(GLuint program, GLenum programInterface, const GLchar * name)
Part of GL_EXT_blend_func_extended
@param name a direct or array-backed {@link java.nio.ByteBuffer} */ public int glGetProgramResourceLocationIndexEXT(int program, int programInterface, ByteBuffer name); /** Entry point to C language function: GLint {@native glGetProgramResourceLocationIndexEXT}(GLuint program, GLenum programInterface, const GLchar * name)
Part of GL_EXT_blend_func_extended
*/ public int glGetProgramResourceLocationIndexEXT(int program, int programInterface, byte[] name, int name_offset); /** Entry point to C language function: GLint {@native glGetFragDataIndexEXT}(GLuint program, const GLchar * name)
Part of GL_EXT_blend_func_extended
@param name a direct or array-backed {@link java.nio.ByteBuffer} */ public int glGetFragDataIndexEXT(int program, ByteBuffer name); /** Entry point to C language function: GLint {@native glGetFragDataIndexEXT}(GLuint program, const GLchar * name)
Part of GL_EXT_blend_func_extended
*/ public int glGetFragDataIndexEXT(int program, byte[] name, int name_offset); /** Entry point to C language function: void {@native glBufferStorageEXT}(GLenum target, GLsizeiptr size, const void * data, GLbitfield flags)
Part of GL_EXT_buffer_storage
@param data a direct or array-backed {@link java.nio.Buffer} */ public void glBufferStorageEXT(int target, long size, Buffer data, int flags); /** Entry point to C language function: void {@native glDiscardFramebufferEXT}(GLenum target, GLsizei numAttachments, const GLenum * attachments)
Part of GL_EXT_discard_framebuffer
@param attachments a direct or array-backed {@link java.nio.IntBuffer} */ public void glDiscardFramebufferEXT(int target, int numAttachments, IntBuffer attachments); /** Entry point to C language function: void {@native glDiscardFramebufferEXT}(GLenum target, GLsizei numAttachments, const GLenum * attachments)
Part of GL_EXT_discard_framebuffer
*/ public void glDiscardFramebufferEXT(int target, int numAttachments, int[] attachments, int attachments_offset); /** Entry point to C language function: void {@native glEnableiEXT}(GLenum target, GLuint index)
Part of GL_EXT_draw_buffers_indexed
*/ public void glEnableiEXT(int target, int index); /** Entry point to C language function: void {@native glDisableiEXT}(GLenum target, GLuint index)
Part of GL_EXT_draw_buffers_indexed
*/ public void glDisableiEXT(int target, int index); /** Entry point to C language function: void {@native glBlendEquationiEXT}(GLuint buf, GLenum mode)
Part of GL_EXT_draw_buffers_indexed
*/ public void glBlendEquationiEXT(int buf, int mode); /** Entry point to C language function: void {@native glBlendEquationSeparateiEXT}(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
Part of GL_EXT_draw_buffers_indexed
*/ public void glBlendEquationSeparateiEXT(int buf, int modeRGB, int modeAlpha); /** Entry point to C language function: void {@native glBlendFunciEXT}(GLuint buf, GLenum src, GLenum dst)
Part of GL_EXT_draw_buffers_indexed
*/ public void glBlendFunciEXT(int buf, int src, int dst); /** Entry point to C language function: void {@native glBlendFuncSeparateiEXT}(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
Part of GL_EXT_draw_buffers_indexed
*/ public void glBlendFuncSeparateiEXT(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha); /** Entry point to C language function: void {@native glColorMaskiEXT}(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
Part of GL_EXT_draw_buffers_indexed
*/ public void glColorMaskiEXT(int index, boolean r, boolean g, boolean b, boolean a); /** Entry point to C language function: GLboolean {@native glIsEnablediEXT}(GLenum target, GLuint index)
Part of GL_EXT_draw_buffers_indexed
*/ public boolean glIsEnablediEXT(int target, int index); /** Entry point to C language function: void {@native glDrawElementsBaseVertexEXT}(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex)
Part of GL_EXT_draw_elements_base_vertex
@param indices a direct or array-backed {@link java.nio.Buffer} */ public void glDrawElementsBaseVertexEXT(int mode, int count, int type, Buffer indices, int basevertex); /** Entry point to C language function: void {@native glDrawRangeElementsBaseVertexEXT}(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex)
Part of GL_EXT_draw_elements_base_vertex
@param indices a direct or array-backed {@link java.nio.Buffer} */ public void glDrawRangeElementsBaseVertexEXT(int mode, int start, int end, int count, int type, Buffer indices, int basevertex); /** Entry point to C language function: void {@native glDrawElementsInstancedBaseVertexEXT}(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex)
Part of GL_EXT_draw_elements_base_vertex
@param indices a direct or array-backed {@link java.nio.Buffer} */ public void glDrawElementsInstancedBaseVertexEXT(int mode, int count, int type, Buffer indices, int instancecount, int basevertex); /** Entry point to C language function: void {@native glMultiDrawElementsBaseVertexEXT}(GLenum mode, const GLsizei * count, GLenum type, const void * const * indices, GLsizei primcount, const GLint * basevertex)
Part of GL_EXT_draw_elements_base_vertex
@param count a direct or array-backed {@link java.nio.IntBuffer} @param indices a direct or array-backed {@link com.jogamp.common.nio.PointerBuffer} @param basevertex a direct or array-backed {@link java.nio.IntBuffer} */ public void glMultiDrawElementsBaseVertexEXT(int mode, IntBuffer count, int type, PointerBuffer indices, int primcount, IntBuffer basevertex); /** Entry point to C language function: void {@native glMultiDrawElementsBaseVertexEXT}(GLenum mode, const GLsizei * count, GLenum type, const void * const * indices, GLsizei primcount, const GLint * basevertex)
Part of GL_EXT_draw_elements_base_vertex
@param indices a direct or array-backed {@link com.jogamp.common.nio.PointerBuffer} */ public void glMultiDrawElementsBaseVertexEXT(int mode, int[] count, int count_offset, int type, PointerBuffer indices, int primcount, int[] basevertex, int basevertex_offset); /** Entry point to C language function: void {@native glFramebufferTextureEXT}(GLenum target, GLenum attachment, GLuint texture, GLint level)
Part of GL_NV_geometry_program4, GL_EXT_geometry_shader
*/ public void glFramebufferTextureEXT(int target, int attachment, int texture, int level); /** Entry point to C language function: void {@native glVertexAttribDivisor}(GLuint index, GLuint divisor)
Part of GL_VERSION_3_3, GL_ES_VERSION_3_0, GL_NV_instanced_arrays, GL_ANGLE_instanced_arrays, GL_EXT_instanced_arrays, GL_ARB_instanced_arrays
Alias for: glVertexAttribDivisorNV, glVertexAttribDivisorANGLE, glVertexAttribDivisorEXT, glVertexAttribDivisorARB */ public void glVertexAttribDivisor(int index, int divisor); /** Entry point to C language function: void {@native glMultiDrawArraysIndirectEXT}(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride)
Part of GL_EXT_multi_draw_indirect
@param indirect a direct or array-backed {@link java.nio.Buffer} */ public void glMultiDrawArraysIndirectEXT(int mode, Buffer indirect, int drawcount, int stride); /** Entry point to C language function: void {@native glMultiDrawElementsIndirectEXT}(GLenum mode, GLenum type, const void * indirect, GLsizei drawcount, GLsizei stride)
Part of GL_EXT_multi_draw_indirect
@param indirect a direct or array-backed {@link java.nio.Buffer} */ public void glMultiDrawElementsIndirectEXT(int mode, int type, Buffer indirect, int drawcount, int stride); /** Entry point to C language function: void {@native glRenderbufferStorageMultisampleEXT}(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
Part of GL_EXT_multisampled_render_to_texture, GL_EXT_framebuffer_multisample
*/ public void glRenderbufferStorageMultisampleEXT(int target, int samples, int internalformat, int width, int height); /** Entry point to C language function: void {@native glFramebufferTexture2DMultisampleEXT}(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
Part of GL_EXT_multisampled_render_to_texture
*/ public void glFramebufferTexture2DMultisampleEXT(int target, int attachment, int textarget, int texture, int level, int samples); /** Entry point to C language function: void {@native glReadBufferIndexedEXT}(GLenum src, GLint index)
Part of GL_EXT_multiview_draw_buffers
*/ public void glReadBufferIndexedEXT(int src, int index); /** Entry point to C language function: void {@native glDrawBuffersIndexedEXT}(GLint n, const GLenum * location, const GLint * indices)
Part of GL_EXT_multiview_draw_buffers
@param location a direct or array-backed {@link java.nio.IntBuffer} @param indices a direct or array-backed {@link java.nio.IntBuffer} */ public void glDrawBuffersIndexedEXT(int n, IntBuffer location, IntBuffer indices); /** Entry point to C language function: void {@native glDrawBuffersIndexedEXT}(GLint n, const GLenum * location, const GLint * indices)
Part of GL_EXT_multiview_draw_buffers
*/ public void glDrawBuffersIndexedEXT(int n, int[] location, int location_offset, int[] indices, int indices_offset); /** Entry point to C language function: void {@native glGetIntegeri_vEXT}(GLenum target, GLuint index, GLint * data)
Part of GL_EXT_multiview_draw_buffers
@param data a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetIntegeri_vEXT(int target, int index, IntBuffer data); /** Entry point to C language function: void {@native glGetIntegeri_vEXT}(GLenum target, GLuint index, GLint * data)
Part of GL_EXT_multiview_draw_buffers
*/ public void glGetIntegeri_vEXT(int target, int index, int[] data, int data_offset); /** Entry point to C language function: void {@native glPrimitiveBoundingBoxEXT}(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW)
Part of GL_EXT_primitive_bounding_box
*/ public void glPrimitiveBoundingBoxEXT(float minX, float minY, float minZ, float minW, float maxX, float maxY, float maxZ, float maxW); /** Entry point to C language function: void {@native glRasterSamplesEXT}(GLuint samples, GLboolean fixedsamplelocations)
Part of GL_EXT_raster_multisample
*/ public void glRasterSamplesEXT(int samples, boolean fixedsamplelocations); /** Entry point to C language function: void {@native glTexPageCommitmentEXT}(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit)
Part of GL_EXT_sparse_texture
*/ public void glTexPageCommitmentEXT(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, boolean commit); /** Entry point to C language function: void {@native glPatchParameteriEXT}(GLenum pname, GLint value)
Part of GL_EXT_tessellation_shader
*/ public void glPatchParameteriEXT(int pname, int value); /** Entry point to C language function: void {@native glTexBufferEXT}(GLenum target, GLenum internalformat, GLuint buffer)
Part of GL_EXT_texture_buffer, GL_EXT_texture_buffer_object
*/ public void glTexBufferEXT(int target, int internalformat, int buffer); /** Entry point to C language function: void {@native glTexBufferRangeEXT}(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
Part of GL_EXT_texture_buffer
*/ public void glTexBufferRangeEXT(int target, int internalformat, int buffer, long offset, long size); /** Entry point to C language function: void {@native glRenderbufferStorageMultisampleIMG}(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
Part of GL_IMG_multisampled_render_to_texture
*/ public void glRenderbufferStorageMultisampleIMG(int target, int samples, int internalformat, int width, int height); /** Entry point to C language function: void {@native glFramebufferTexture2DMultisampleIMG}(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
Part of GL_IMG_multisampled_render_to_texture
*/ public void glFramebufferTexture2DMultisampleIMG(int target, int attachment, int textarget, int texture, int level, int samples); /** Entry point to C language function: void {@native glBeginConditionalRender}(GLuint id, GLenum mode)
Part of GL_VERSION_3_0, GL_NV_conditional_render
Alias for: glBeginConditionalRenderNV */ public void glBeginConditionalRender(int id, int mode); /** Entry point to C language function: void {@native glEndConditionalRender}(void)
Part of GL_VERSION_3_0, GL_NV_conditional_render
Alias for: glEndConditionalRenderNV */ public void glEndConditionalRender(); /** Entry point to C language function: void {@native glSubpixelPrecisionBiasNV}(GLuint xbits, GLuint ybits)
Part of GL_NV_conservative_raster
*/ public void glSubpixelPrecisionBiasNV(int xbits, int ybits); /** Entry point to C language function: void {@native glCopyBufferSubDataNV}(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
Part of GL_NV_copy_buffer
*/ public void glCopyBufferSubDataNV(int readTarget, int writeTarget, long readOffset, long writeOffset, long size); /** Entry point to C language function: void {@native glCoverageMaskNV}(GLboolean mask)
Part of GL_NV_coverage_sample
*/ public void glCoverageMaskNV(boolean mask); /** Entry point to C language function: void {@native glCoverageOperationNV}(GLenum operation)
Part of GL_NV_coverage_sample
*/ public void glCoverageOperationNV(int operation); /** Entry point to C language function: void {@native glDrawArraysInstancedNV}(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
Part of GL_NV_draw_instanced
*/ public void glDrawArraysInstancedNV(int mode, int first, int count, int primcount); /** Entry point to C language function: void {@native glDrawElementsInstancedNV}(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount)
Part of GL_NV_draw_instanced
@param indices a direct or array-backed {@link java.nio.Buffer} */ public void glDrawElementsInstancedNV(int mode, int count, int type, Buffer indices, int primcount); /** Entry point to C language function: void {@native glFragmentCoverageColorNV}(GLuint color)
Part of GL_NV_fragment_coverage_to_color
*/ public void glFragmentCoverageColorNV(int color); /** Entry point to C language function: void {@native glBlitFramebufferNV}(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
Part of GL_NV_framebuffer_blit
*/ public void glBlitFramebufferNV(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter); /** Entry point to C language function: void {@native glCoverageModulationTableNV}(GLsizei n, const GLfloat * v)
Part of GL_NV_framebuffer_mixed_samples
@param v a direct or array-backed {@link java.nio.FloatBuffer} */ public void glCoverageModulationTableNV(int n, FloatBuffer v); /** Entry point to C language function: void {@native glCoverageModulationTableNV}(GLsizei n, const GLfloat * v)
Part of GL_NV_framebuffer_mixed_samples
*/ public void glCoverageModulationTableNV(int n, float[] v, int v_offset); /** Entry point to C language function: void {@native glGetCoverageModulationTableNV}(GLsizei bufsize, GLfloat * v)
Part of GL_NV_framebuffer_mixed_samples
@param v a direct or array-backed {@link java.nio.FloatBuffer} */ public void glGetCoverageModulationTableNV(int bufsize, FloatBuffer v); /** Entry point to C language function: void {@native glGetCoverageModulationTableNV}(GLsizei bufsize, GLfloat * v)
Part of GL_NV_framebuffer_mixed_samples
*/ public void glGetCoverageModulationTableNV(int bufsize, float[] v, int v_offset); /** Entry point to C language function: void {@native glCoverageModulationNV}(GLenum components)
Part of GL_NV_framebuffer_mixed_samples
*/ public void glCoverageModulationNV(int components); /** Entry point to C language function: void {@native glRenderbufferStorageMultisampleNV}(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
Part of GL_NV_framebuffer_multisample
*/ public void glRenderbufferStorageMultisampleNV(int target, int samples, int internalformat, int width, int height); /** Entry point to C language function: void {@native glVertexAttribDivisorNV}(GLuint index, GLuint divisor)
Part of GL_NV_instanced_arrays
*/ public void glVertexAttribDivisorNV(int index, int divisor); /** Entry point to C language function: void {@native glUniformMatrix2x3fvNV}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_NV_non_square_matrices
@param value a direct or array-backed {@link java.nio.FloatBuffer} */ public void glUniformMatrix2x3fvNV(int location, int count, boolean transpose, FloatBuffer value); /** Entry point to C language function: void {@native glUniformMatrix2x3fvNV}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_NV_non_square_matrices
*/ public void glUniformMatrix2x3fvNV(int location, int count, boolean transpose, float[] value, int value_offset); /** Entry point to C language function: void {@native glUniformMatrix3x2fvNV}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_NV_non_square_matrices
@param value a direct or array-backed {@link java.nio.FloatBuffer} */ public void glUniformMatrix3x2fvNV(int location, int count, boolean transpose, FloatBuffer value); /** Entry point to C language function: void {@native glUniformMatrix3x2fvNV}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_NV_non_square_matrices
*/ public void glUniformMatrix3x2fvNV(int location, int count, boolean transpose, float[] value, int value_offset); /** Entry point to C language function: void {@native glUniformMatrix2x4fvNV}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_NV_non_square_matrices
@param value a direct or array-backed {@link java.nio.FloatBuffer} */ public void glUniformMatrix2x4fvNV(int location, int count, boolean transpose, FloatBuffer value); /** Entry point to C language function: void {@native glUniformMatrix2x4fvNV}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_NV_non_square_matrices
*/ public void glUniformMatrix2x4fvNV(int location, int count, boolean transpose, float[] value, int value_offset); /** Entry point to C language function: void {@native glUniformMatrix4x2fvNV}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_NV_non_square_matrices
@param value a direct or array-backed {@link java.nio.FloatBuffer} */ public void glUniformMatrix4x2fvNV(int location, int count, boolean transpose, FloatBuffer value); /** Entry point to C language function: void {@native glUniformMatrix4x2fvNV}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_NV_non_square_matrices
*/ public void glUniformMatrix4x2fvNV(int location, int count, boolean transpose, float[] value, int value_offset); /** Entry point to C language function: void {@native glUniformMatrix3x4fvNV}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_NV_non_square_matrices
@param value a direct or array-backed {@link java.nio.FloatBuffer} */ public void glUniformMatrix3x4fvNV(int location, int count, boolean transpose, FloatBuffer value); /** Entry point to C language function: void {@native glUniformMatrix3x4fvNV}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_NV_non_square_matrices
*/ public void glUniformMatrix3x4fvNV(int location, int count, boolean transpose, float[] value, int value_offset); /** Entry point to C language function: void {@native glUniformMatrix4x3fvNV}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_NV_non_square_matrices
@param value a direct or array-backed {@link java.nio.FloatBuffer} */ public void glUniformMatrix4x3fvNV(int location, int count, boolean transpose, FloatBuffer value); /** Entry point to C language function: void {@native glUniformMatrix4x3fvNV}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
Part of GL_NV_non_square_matrices
*/ public void glUniformMatrix4x3fvNV(int location, int count, boolean transpose, float[] value, int value_offset); /** Entry point to C language function: void {@native glPolygonModeNV}(GLenum face, GLenum mode)
Part of GL_NV_polygon_mode
*/ public void glPolygonModeNV(int face, int mode); /** Entry point to C language function: void {@native glReadBufferNV}(GLenum mode)
Part of GL_NV_read_buffer
*/ public void glReadBufferNV(int mode); /** Entry point to C language function: void {@native glFramebufferSampleLocationsfvNV}(GLenum target, GLuint start, GLsizei count, const GLfloat * v)
Part of GL_NV_sample_locations
@param v a direct or array-backed {@link java.nio.FloatBuffer} */ public void glFramebufferSampleLocationsfvNV(int target, int start, int count, FloatBuffer v); /** Entry point to C language function: void {@native glFramebufferSampleLocationsfvNV}(GLenum target, GLuint start, GLsizei count, const GLfloat * v)
Part of GL_NV_sample_locations
*/ public void glFramebufferSampleLocationsfvNV(int target, int start, int count, float[] v, int v_offset); /** Entry point to C language function: void {@native glNamedFramebufferSampleLocationsfvNV}(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat * v)
Part of GL_NV_sample_locations
@param v a direct or array-backed {@link java.nio.FloatBuffer} */ public void glNamedFramebufferSampleLocationsfvNV(int framebuffer, int start, int count, FloatBuffer v); /** Entry point to C language function: void {@native glNamedFramebufferSampleLocationsfvNV}(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat * v)
Part of GL_NV_sample_locations
*/ public void glNamedFramebufferSampleLocationsfvNV(int framebuffer, int start, int count, float[] v, int v_offset); /** Entry point to C language function: void {@native glResolveDepthValuesNV}(void)
Part of GL_NV_sample_locations
*/ public void glResolveDepthValuesNV(); /** Entry point to C language function: void {@native glViewportArrayvNV}(GLuint first, GLsizei count, const GLfloat * v)
Part of GL_NV_viewport_array
@param v a direct or array-backed {@link java.nio.FloatBuffer} */ public void glViewportArrayvNV(int first, int count, FloatBuffer v); /** Entry point to C language function: void {@native glViewportArrayvNV}(GLuint first, GLsizei count, const GLfloat * v)
Part of GL_NV_viewport_array
*/ public void glViewportArrayvNV(int first, int count, float[] v, int v_offset); /** Entry point to C language function: void {@native glViewportIndexedfNV}(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
Part of GL_NV_viewport_array
*/ public void glViewportIndexedfNV(int index, float x, float y, float w, float h); /** Entry point to C language function: void {@native glViewportIndexedfvNV}(GLuint index, const GLfloat * v)
Part of GL_NV_viewport_array
@param v a direct or array-backed {@link java.nio.FloatBuffer} */ public void glViewportIndexedfvNV(int index, FloatBuffer v); /** Entry point to C language function: void {@native glViewportIndexedfvNV}(GLuint index, const GLfloat * v)
Part of GL_NV_viewport_array
*/ public void glViewportIndexedfvNV(int index, float[] v, int v_offset); /** Entry point to C language function: void {@native glScissorArrayvNV}(GLuint first, GLsizei count, const GLint * v)
Part of GL_NV_viewport_array
@param v a direct or array-backed {@link java.nio.IntBuffer} */ public void glScissorArrayvNV(int first, int count, IntBuffer v); /** Entry point to C language function: void {@native glScissorArrayvNV}(GLuint first, GLsizei count, const GLint * v)
Part of GL_NV_viewport_array
*/ public void glScissorArrayvNV(int first, int count, int[] v, int v_offset); /** Entry point to C language function: void {@native glScissorIndexedNV}(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
Part of GL_NV_viewport_array
*/ public void glScissorIndexedNV(int index, int left, int bottom, int width, int height); /** Entry point to C language function: void {@native glScissorIndexedvNV}(GLuint index, const GLint * v)
Part of GL_NV_viewport_array
@param v a direct or array-backed {@link java.nio.IntBuffer} */ public void glScissorIndexedvNV(int index, IntBuffer v); /** Entry point to C language function: void {@native glScissorIndexedvNV}(GLuint index, const GLint * v)
Part of GL_NV_viewport_array
*/ public void glScissorIndexedvNV(int index, int[] v, int v_offset); /** Entry point to C language function: void {@native glDepthRangeArrayfvNV}(GLuint first, GLsizei count, const GLfloat * v)
Part of GL_NV_viewport_array
@param v a direct or array-backed {@link java.nio.FloatBuffer} */ public void glDepthRangeArrayfvNV(int first, int count, FloatBuffer v); /** Entry point to C language function: void {@native glDepthRangeArrayfvNV}(GLuint first, GLsizei count, const GLfloat * v)
Part of GL_NV_viewport_array
*/ public void glDepthRangeArrayfvNV(int first, int count, float[] v, int v_offset); /** Entry point to C language function: void {@native glDepthRangeIndexedfNV}(GLuint index, GLfloat n, GLfloat f)
Part of GL_NV_viewport_array
*/ public void glDepthRangeIndexedfNV(int index, float n, float f); /** Entry point to C language function: void {@native glGetFloati_vNV}(GLenum target, GLuint index, GLfloat * data)
Part of GL_NV_viewport_array
@param data a direct or array-backed {@link java.nio.FloatBuffer} */ public void glGetFloati_vNV(int target, int index, FloatBuffer data); /** Entry point to C language function: void {@native glGetFloati_vNV}(GLenum target, GLuint index, GLfloat * data)
Part of GL_NV_viewport_array
*/ public void glGetFloati_vNV(int target, int index, float[] data, int data_offset); /** Entry point to C language function: void {@native glEnableiNV}(GLenum target, GLuint index)
Part of GL_NV_viewport_array
*/ public void glEnableiNV(int target, int index); /** Entry point to C language function: void {@native glDisableiNV}(GLenum target, GLuint index)
Part of GL_NV_viewport_array
*/ public void glDisableiNV(int target, int index); /** Entry point to C language function: GLboolean {@native glIsEnablediNV}(GLenum target, GLuint index)
Part of GL_NV_viewport_array
*/ public boolean glIsEnablediNV(int target, int index); /** Entry point to C language function: void {@native glFramebufferTextureMultiviewOVR}(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews)
Part of GL_OVR_multiview
*/ public void glFramebufferTextureMultiviewOVR(int target, int attachment, int texture, int level, int baseViewIndex, int numViews); /** Entry point to C language function: void {@native glAlphaFuncQCOM}(GLenum func, GLclampf ref)
Part of GL_QCOM_alpha_test
*/ public void glAlphaFuncQCOM(int func, float ref); /** Entry point to C language function: void {@native glGetDriverControlsQCOM}(GLint * num, GLsizei size, GLuint * driverControls)
Part of GL_QCOM_driver_control
@param num a direct or array-backed {@link java.nio.IntBuffer} @param driverControls a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetDriverControlsQCOM(IntBuffer num, int size, IntBuffer driverControls); /** Entry point to C language function: void {@native glGetDriverControlsQCOM}(GLint * num, GLsizei size, GLuint * driverControls)
Part of GL_QCOM_driver_control
*/ public void glGetDriverControlsQCOM(int[] num, int num_offset, int size, int[] driverControls, int driverControls_offset); /** Entry point to C language function: void {@native glGetDriverControlStringQCOM}(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString)
Part of GL_QCOM_driver_control
@param length a direct or array-backed {@link java.nio.IntBuffer} @param driverControlString a direct or array-backed {@link java.nio.ByteBuffer} */ public void glGetDriverControlStringQCOM(int driverControl, int bufSize, IntBuffer length, ByteBuffer driverControlString); /** Entry point to C language function: void {@native glGetDriverControlStringQCOM}(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString)
Part of GL_QCOM_driver_control
*/ public void glGetDriverControlStringQCOM(int driverControl, int bufSize, int[] length, int length_offset, byte[] driverControlString, int driverControlString_offset); /** Entry point to C language function: void {@native glEnableDriverControlQCOM}(GLuint driverControl)
Part of GL_QCOM_driver_control
*/ public void glEnableDriverControlQCOM(int driverControl); /** Entry point to C language function: void {@native glDisableDriverControlQCOM}(GLuint driverControl)
Part of GL_QCOM_driver_control
*/ public void glDisableDriverControlQCOM(int driverControl); /** Entry point to C language function: void {@native glExtGetTexturesQCOM}(GLuint * textures, GLint maxTextures, GLint * numTextures)
Part of GL_QCOM_extended_get
@param textures a direct or array-backed {@link java.nio.IntBuffer} @param numTextures a direct or array-backed {@link java.nio.IntBuffer} */ public void glExtGetTexturesQCOM(IntBuffer textures, int maxTextures, IntBuffer numTextures); /** Entry point to C language function: void {@native glExtGetTexturesQCOM}(GLuint * textures, GLint maxTextures, GLint * numTextures)
Part of GL_QCOM_extended_get
*/ public void glExtGetTexturesQCOM(int[] textures, int textures_offset, int maxTextures, int[] numTextures, int numTextures_offset); /** Entry point to C language function: void {@native glExtGetBuffersQCOM}(GLuint * buffers, GLint maxBuffers, GLint * numBuffers)
Part of GL_QCOM_extended_get
@param buffers a direct or array-backed {@link java.nio.IntBuffer} @param numBuffers a direct or array-backed {@link java.nio.IntBuffer} */ public void glExtGetBuffersQCOM(IntBuffer buffers, int maxBuffers, IntBuffer numBuffers); /** Entry point to C language function: void {@native glExtGetBuffersQCOM}(GLuint * buffers, GLint maxBuffers, GLint * numBuffers)
Part of GL_QCOM_extended_get
*/ public void glExtGetBuffersQCOM(int[] buffers, int buffers_offset, int maxBuffers, int[] numBuffers, int numBuffers_offset); /** Entry point to C language function: void {@native glExtGetRenderbuffersQCOM}(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers)
Part of GL_QCOM_extended_get
@param renderbuffers a direct or array-backed {@link java.nio.IntBuffer} @param numRenderbuffers a direct or array-backed {@link java.nio.IntBuffer} */ public void glExtGetRenderbuffersQCOM(IntBuffer renderbuffers, int maxRenderbuffers, IntBuffer numRenderbuffers); /** Entry point to C language function: void {@native glExtGetRenderbuffersQCOM}(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers)
Part of GL_QCOM_extended_get
*/ public void glExtGetRenderbuffersQCOM(int[] renderbuffers, int renderbuffers_offset, int maxRenderbuffers, int[] numRenderbuffers, int numRenderbuffers_offset); /** Entry point to C language function: void {@native glExtGetFramebuffersQCOM}(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers)
Part of GL_QCOM_extended_get
@param framebuffers a direct or array-backed {@link java.nio.IntBuffer} @param numFramebuffers a direct or array-backed {@link java.nio.IntBuffer} */ public void glExtGetFramebuffersQCOM(IntBuffer framebuffers, int maxFramebuffers, IntBuffer numFramebuffers); /** Entry point to C language function: void {@native glExtGetFramebuffersQCOM}(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers)
Part of GL_QCOM_extended_get
*/ public void glExtGetFramebuffersQCOM(int[] framebuffers, int framebuffers_offset, int maxFramebuffers, int[] numFramebuffers, int numFramebuffers_offset); /** Entry point to C language function: void {@native glExtGetTexLevelParameterivQCOM}(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params)
Part of GL_QCOM_extended_get
@param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glExtGetTexLevelParameterivQCOM(int texture, int face, int level, int pname, IntBuffer params); /** Entry point to C language function: void {@native glExtGetTexLevelParameterivQCOM}(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params)
Part of GL_QCOM_extended_get
*/ public void glExtGetTexLevelParameterivQCOM(int texture, int face, int level, int pname, int[] params, int params_offset); /** Entry point to C language function: void {@native glExtTexObjectStateOverrideiQCOM}(GLenum target, GLenum pname, GLint param)
Part of GL_QCOM_extended_get
*/ public void glExtTexObjectStateOverrideiQCOM(int target, int pname, int param); /** Entry point to C language function: void {@native glExtGetTexSubImageQCOM}(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void * texels)
Part of GL_QCOM_extended_get
@param texels a direct or array-backed {@link java.nio.Buffer} */ public void glExtGetTexSubImageQCOM(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer texels); /** Entry point to C language function: void {@native glExtGetBufferPointervQCOM}(GLenum target, void * * params)
Part of GL_QCOM_extended_get
@param params a direct only {@link com.jogamp.common.nio.PointerBuffer} */ public void glExtGetBufferPointervQCOM(int target, PointerBuffer params); /** Entry point to C language function: void {@native glExtGetShadersQCOM}(GLuint * shaders, GLint maxShaders, GLint * numShaders)
Part of GL_QCOM_extended_get2
@param shaders a direct or array-backed {@link java.nio.IntBuffer} @param numShaders a direct or array-backed {@link java.nio.IntBuffer} */ public void glExtGetShadersQCOM(IntBuffer shaders, int maxShaders, IntBuffer numShaders); /** Entry point to C language function: void {@native glExtGetShadersQCOM}(GLuint * shaders, GLint maxShaders, GLint * numShaders)
Part of GL_QCOM_extended_get2
*/ public void glExtGetShadersQCOM(int[] shaders, int shaders_offset, int maxShaders, int[] numShaders, int numShaders_offset); /** Entry point to C language function: void {@native glExtGetProgramsQCOM}(GLuint * programs, GLint maxPrograms, GLint * numPrograms)
Part of GL_QCOM_extended_get2
@param programs a direct or array-backed {@link java.nio.IntBuffer} @param numPrograms a direct or array-backed {@link java.nio.IntBuffer} */ public void glExtGetProgramsQCOM(IntBuffer programs, int maxPrograms, IntBuffer numPrograms); /** Entry point to C language function: void {@native glExtGetProgramsQCOM}(GLuint * programs, GLint maxPrograms, GLint * numPrograms)
Part of GL_QCOM_extended_get2
*/ public void glExtGetProgramsQCOM(int[] programs, int programs_offset, int maxPrograms, int[] numPrograms, int numPrograms_offset); /** Entry point to C language function: GLboolean {@native glExtIsProgramBinaryQCOM}(GLuint program)
Part of GL_QCOM_extended_get2
*/ public boolean glExtIsProgramBinaryQCOM(int program); /** Entry point to C language function: void {@native glExtGetProgramBinarySourceQCOM}(GLuint program, GLenum shadertype, GLchar * source, GLint * length)
Part of GL_QCOM_extended_get2
@param source a direct or array-backed {@link java.nio.ByteBuffer} @param length a direct or array-backed {@link java.nio.IntBuffer} */ public void glExtGetProgramBinarySourceQCOM(int program, int shadertype, ByteBuffer source, IntBuffer length); /** Entry point to C language function: void {@native glExtGetProgramBinarySourceQCOM}(GLuint program, GLenum shadertype, GLchar * source, GLint * length)
Part of GL_QCOM_extended_get2
*/ public void glExtGetProgramBinarySourceQCOM(int program, int shadertype, byte[] source, int source_offset, int[] length, int length_offset); /** Entry point to C language function: void {@native glStartTilingQCOM}(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask)
Part of GL_QCOM_tiled_rendering
*/ public void glStartTilingQCOM(int x, int y, int width, int height, int preserveMask); /** Entry point to C language function: void {@native glEndTilingQCOM}(GLbitfield preserveMask)
Part of GL_QCOM_tiled_rendering
*/ public void glEndTilingQCOM(int preserveMask); // --- Begin CustomJavaCode .cfg declarations /** Entry point to C language function: void {@native glDrawElements}(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0 @param indices a direct or array-backed {@link java.nio.Buffer} */ public void glDrawElements(int mode, int count, int type, Buffer indices); /** Entry point to C language function: void {@native glVertexAttribPointer}(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr);
Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 @param ptr a direct only {@link java.nio.Buffer} */ public void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, Buffer ptr); public static final int GL_NVIDIA_PLATFORM_BINARY_NV = 0x890B; // ---- End CustomJavaCode .cfg declarations } // end of class GLES2




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