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/**
 * Copyright 2012 JogAmp Community. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification, are
 * permitted provided that the following conditions are met:
 *
 *    1. Redistributions of source code must retain the above copyright notice, this list of
 *       conditions and the following disclaimer.
 *
 *    2. Redistributions in binary form must reproduce the above copyright notice, this list
 *       of conditions and the following disclaimer in the documentation and/or other materials
 *       provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
 * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *
 * The views and conclusions contained in the software and documentation are those of the
 * authors and should not be interpreted as representing official policies, either expressed
 * or implied, of JogAmp Community.
 */
package com.jogamp.opengl.util;

import com.jogamp.nativewindow.AbstractGraphicsDevice;
import com.jogamp.nativewindow.NativeSurface;
import com.jogamp.opengl.GLAnimatorControl;
import com.jogamp.opengl.GLAutoDrawable;
import com.jogamp.opengl.GLBase;
import com.jogamp.opengl.GLCapabilitiesImmutable;
import com.jogamp.opengl.GLContext;
import com.jogamp.opengl.GLDrawable;
import com.jogamp.opengl.GLEventListener;
import com.jogamp.opengl.GLException;
import com.jogamp.opengl.GLRunnable;
import com.jogamp.opengl.Threading;

import com.jogamp.common.util.locks.RecursiveLock;
import com.jogamp.opengl.GLEventListenerState;

import jogamp.opengl.Debug;

/**
 * Providing utility functions dealing w/ {@link GLDrawable}s, {@link GLAutoDrawable} and their {@link GLEventListener}.
 */
public class GLDrawableUtil {
    protected static final boolean DEBUG = Debug.debug("GLDrawable");

    public static final boolean isAnimatorStartedOnOtherThread(final GLAnimatorControl animatorCtrl) {
        return ( null != animatorCtrl ) ? animatorCtrl.isStarted() && animatorCtrl.getThread() != Thread.currentThread() : false ;
    }

    public static final boolean isAnimatorStarted(final GLAnimatorControl animatorCtrl) {
        return ( null != animatorCtrl ) ? animatorCtrl.isStarted() : false ;
    }

    public static final boolean isAnimatorAnimatingOnOtherThread(final GLAnimatorControl animatorCtrl) {
        return ( null != animatorCtrl ) ? animatorCtrl.isAnimating() && animatorCtrl.getThread() != Thread.currentThread() : false ;
    }

    public static final boolean isAnimatorAnimating(final GLAnimatorControl animatorCtrl) {
        return ( null != animatorCtrl ) ? animatorCtrl.isAnimating() : false ;
    }

    /**
     * {@link GLRunnable} to issue {@link GLEventListener#reshape(GLAutoDrawable, int, int, int, int)},
     * returning true on {@link GLRunnable#run(GLAutoDrawable)}.
     */
    public static class ReshapeGLEventListener implements GLRunnable {
        private final GLEventListener listener;
        private final boolean displayAfterReshape;
        /**
         *
         * @param listener
         * @param displayAfterReshape true to issue {@link GLEventListener#display(GLAutoDrawable)}
         *                            after {@link GLEventListener#reshape(GLAutoDrawable, int, int, int, int)},
         *                            otherwise false.
         */
        public ReshapeGLEventListener(final GLEventListener listener, final boolean displayAfterReshape) {
            this.listener = listener;
            this.displayAfterReshape = displayAfterReshape;
        }
        @Override
        public boolean run(final GLAutoDrawable drawable) {
            listener.reshape(drawable, 0, 0, drawable.getSurfaceWidth(), drawable.getSurfaceHeight());
            if( displayAfterReshape ) {
                listener.display(drawable);
            }
            return true;
        }
    }

    /**
     * Moves the designated {@link GLEventListener} from {@link GLAutoDrawable} src to dest.
     * If preserveInitState is true, it's initialized state is preserved
     * and {@link GLEventListener#reshape(GLAutoDrawable, int, int, int, int) reshape(..)} issued w/ the next {@link GLAutoDrawable#display()} call.
     * 

* Note that it is only legal to pass preserveInitState := true, * if the {@link GLContext} of both src and dest are shared, or has itself moved from src to dest. *

*

* Also note that the caller is encouraged to pause an attached {@link GLAnimatorControl}. *

* @param src * @param dest * @param listener * @param preserveInitState */ public static final void moveGLEventListener(final GLAutoDrawable src, final GLAutoDrawable dest, final GLEventListener listener, final boolean preserveInitState) { final boolean initialized = src.getGLEventListenerInitState(listener); if( preserveInitState ) { src.removeGLEventListener(listener); dest.addGLEventListener(listener); if( initialized ) { dest.setGLEventListenerInitState(listener, true); dest.invoke(false, new ReshapeGLEventListener(listener, true)); } } else { src.disposeGLEventListener(listener, true); dest.addGLEventListener(listener); } } /** * Moves all {@link GLEventListener} from {@link GLAutoDrawable} src to dest. * If preserveInitState is true, it's initialized state is preserved * and {@link GLEventListener#reshape(GLAutoDrawable, int, int, int, int) reshape(..)} issued w/ the next {@link GLAutoDrawable#display()} call. *

* Note that it is only legal to pass preserveInitState := true, * if the {@link GLContext} of both src and dest are shared, or has itself moved from src to dest. *

*

* Also note that the caller is encouraged to pause an attached {@link GLAnimatorControl}. *

* @param src * @param dest * @param listener * @param preserveInitState */ public static final void moveAllGLEventListener(final GLAutoDrawable src, final GLAutoDrawable dest, final boolean preserveInitState) { for(int count = src.getGLEventListenerCount(); 0 * Method currently returns false if: *
    *
  • Switching between on- and offscreen and one of the following is true: *
      *
    • {@link GLCapabilitiesImmutable#getSampleBuffers() MSAA is used} [1] in chosenCapsA or chosenCapsB
    • *
    • {@link GLCapabilitiesImmutable#getStereo() Stereo is used} in chosenCapsA or chosenCapsB
    • *
    • {@link GLCapabilitiesImmutable#getAccumAlphaBits() Accumulator Buffer is requested} [2] in requestedCaps
    • *
  • *
* Otherwise method returns true *

*
     * [1] See Bug 830: swapGLContextAndAllGLEventListener and onscreen MSAA w/ NV/GLX
     *     On NVidia GPUs w/ it's proprietary driver context swapping does not work if MSAA is involved
     *     and when swapping on- to offscreen.
     * 
*
     * [2] On AMD GPUs w/ it's proprietary driver, requesting an accumulator buffer leads to receive an accumulator buffer configuration,
     *     for which context swapping does not work when swapping on- to offscreen and vice-versa, i.e. cannot make context current.
     *     With AMD and Mesa drivers we only receive an accumulator buffer if requested,
     *     where on NVidia drivers all configurations contain the accumulator buffer.
     *     On both drivers, NVidia and Mesa, context swapping with accumulator buffer works.
     * 
* @param requestedCaps requested {@link GLCapabilitiesImmutable} which are intended for usage by both {@link GLAutoDrawable}s A and B * @param chosenCapsA chosen {@link GLCapabilitiesImmutable} of {@link GLAutoDrawable} A, which {@link GLContext} is intended to be swapped * @param chosenCapsB chosen {@link GLCapabilitiesImmutable} of {@link GLAutoDrawable} B, which {@link GLContext} is intended to be swapped * @see #swapGLContext(GLAutoDrawable, GLAutoDrawable) * @see #swapGLContextAndAllGLEventListener(GLAutoDrawable, GLAutoDrawable) */ public static boolean isSwapGLContextSafe(final GLCapabilitiesImmutable requestedCaps, final GLCapabilitiesImmutable chosenCapsA, final GLCapabilitiesImmutable chosenCapsB) { final boolean usingAccumulatorBuffer = requestedCaps.getAccumAlphaBits() > 0 || requestedCaps.getAccumRedBits() > 0 || requestedCaps.getAccumGreenBits() > 0 || requestedCaps.getAccumBlueBits() > 0; if( ( chosenCapsA.isOnscreen() && !chosenCapsB.isOnscreen() || !chosenCapsA.isOnscreen() && chosenCapsB.isOnscreen() ) && // switching between on- and offscreen ( ( chosenCapsA.getSampleBuffers() || chosenCapsB.getSampleBuffers() ) || // MSAA involved ( chosenCapsA.getStereo() || chosenCapsB.getStereo() ) || // Stereo involved usingAccumulatorBuffer // Using accumulator buffer ) ) { return false; } else { return true; } } /** * Swaps the {@link GLContext} and all {@link GLEventListener} between {@link GLAutoDrawable} a and b, * while preserving it's initialized state, resets the GL-Viewport and issuing {@link GLEventListener#reshape(GLAutoDrawable, int, int, int, int) reshape(..)}. *

* The {@link GLAutoDrawable} to {@link GLAnimatorControl} association * is also swapped. *

*

* If an {@link GLAnimatorControl} is being attached to {@link GLAutoDrawable} a or b * and the current thread is different than {@link GLAnimatorControl#getThread() the animator's thread}, it is paused during the operation. *

*

* During operation, both {@link GLAutoDrawable auto-drawable's} * {@link GLAutoDrawable#getUpstreamLock() upstream-locks} and {@link GLAutoDrawable#getNativeSurface() surfaces} are locked, * hence atomicity of operation is guaranteed, * see GLAutoDrawable Locking. *

*

* Because of above mentioned locking, if this method is not performed * on {@link GLAutoDrawable#isThreadGLCapable() a OpenGL capable thread} of both * {@link GLAutoDrawable}s, it must be invoked on such an OpenGL capable thread, * e.g. via {@link Threading#invokeOnOpenGLThread(boolean, Runnable)}. *

* @throws GLException if the {@link AbstractGraphicsDevice} are incompatible w/ each other. * @see #isSwapGLContextSafe(GLCapabilitiesImmutable, GLCapabilitiesImmutable, GLCapabilitiesImmutable) */ public static final void swapGLContextAndAllGLEventListener(final GLAutoDrawable a, final GLAutoDrawable b) { final GLEventListenerState gllsA = GLEventListenerState.moveFrom(a, true); final GLEventListenerState gllsB = GLEventListenerState.moveFrom(b, true); final Runnable gllsAUnlockOp = gllsA.getUnlockSurfaceOp(); final Runnable gllsBUnlockOp = gllsB.getUnlockSurfaceOp(); try { gllsA.moveTo(b, gllsBUnlockOp); gllsB.moveTo(a, gllsAUnlockOp); } finally { // guarantee unlock in case of an exception gllsBUnlockOp.run(); gllsAUnlockOp.run(); } } /** * Swaps the {@link GLContext} of given {@link GLAutoDrawable} * and {@link GLAutoDrawable#disposeGLEventListener(GLEventListener, boolean) disposes} * each {@link GLEventListener} w/o removing it. *

* The GL-Viewport is reset and {@link GLEventListener#reshape(GLAutoDrawable, int, int, int, int) reshape(..)} issued implicit. *

*

* If an {@link GLAnimatorControl} is being attached to GLAutoDrawable src or dest and the current thread is different * than {@link GLAnimatorControl#getThread() the animator's thread}, it is paused during the operation. *

*

* During operation, both {@link GLAutoDrawable auto-drawable's} * {@link GLAutoDrawable#getUpstreamLock() upstream-locks} and {@link GLAutoDrawable#getNativeSurface() surfaces} are locked, * hence atomicity of operation is guaranteed, * see GLAutoDrawable Locking. *

*

* Because of above mentioned locking, if this method is not performed * on {@link GLAutoDrawable#isThreadGLCapable() a OpenGL capable thread} of both * {@link GLAutoDrawable}s, it must be invoked on such an OpenGL capable thread, * e.g. via {@link Threading#invokeOnOpenGLThread(boolean, Runnable)}. *

* @param a * @param b * @see #isSwapGLContextSafe(GLCapabilitiesImmutable, GLCapabilitiesImmutable, GLCapabilitiesImmutable) */ public static final void swapGLContext(final GLAutoDrawable a, final GLAutoDrawable b) { final GLAnimatorControl aAnim = a.getAnimator(); final GLAnimatorControl bAnim = b.getAnimator(); final boolean aIsPaused = isAnimatorAnimatingOnOtherThread(aAnim) && aAnim.pause(); final boolean bIsPaused = isAnimatorAnimatingOnOtherThread(bAnim) && bAnim.pause(); final RecursiveLock aUpstreamLock = a.getUpstreamLock(); final RecursiveLock bUpstreamLock = b.getUpstreamLock(); aUpstreamLock.lock(); bUpstreamLock.lock(); try { final NativeSurface aSurface = a.getNativeSurface(); final boolean aSurfaceLocked = NativeSurface.LOCK_SURFACE_NOT_READY < aSurface.lockSurface(); if( a.isRealized() && !aSurfaceLocked ) { throw new GLException("Could not lock realized a surface "+a); } final NativeSurface bSurface = b.getNativeSurface(); final boolean bSurfaceLocked = NativeSurface.LOCK_SURFACE_NOT_READY < bSurface.lockSurface(); if( b.isRealized() && !bSurfaceLocked ) { throw new GLException("Could not lock realized b surface "+b); } try { for(int i = a.getGLEventListenerCount() - 1; 0 <= i; i--) { a.disposeGLEventListener(a.getGLEventListener(i), false); } for(int i = b.getGLEventListenerCount() - 1; 0 <= i; i--) { b.disposeGLEventListener(b.getGLEventListener(i), false); } b.setContext( a.setContext( b.getContext(), false ), false ); } finally { if( bSurfaceLocked ) { bSurface.unlockSurface(); } if( aSurfaceLocked ) { aSurface.unlockSurface(); } } } finally { bUpstreamLock.unlock(); aUpstreamLock.unlock(); } a.invoke(true, setViewport); b.invoke(true, setViewport); if(aIsPaused) { aAnim.resume(); } if(bIsPaused) { bAnim.resume(); } } private static final GLRunnable setViewport = new GLRunnable() { @Override public boolean run(final GLAutoDrawable drawable) { drawable.getGL().glViewport(0, 0, drawable.getSurfaceWidth(), drawable.getSurfaceHeight()); return false; // issue re-display w/ new viewport! } }; /** * Determines whether the chosen {@link GLCapabilitiesImmutable} * requires a {@link GLDrawable#swapBuffers() swap-buffers} * before reading pixels. *

* Usually one uses the {@link GLBase#getDefaultReadBuffer() default-read-buffer} * in which case {@link GLDrawable#swapBuffers() swap-buffers} shall happen after calling reading pixels, the default. *

*

* However, multisampling offscreen {@link com.jogamp.opengl.GLFBODrawable}s * utilize {@link GLDrawable#swapBuffers() swap-buffers} to downsample * the multisamples into the readable sampling sink. * In this case, we require {@link GLDrawable#swapBuffers() swap-buffers} before reading pixels. *

* @return chosenCaps.isFBO() && chosenCaps.getSampleBuffers() */ public static final boolean swapBuffersBeforeRead(final GLCapabilitiesImmutable chosenCaps) { return chosenCaps.isFBO() && chosenCaps.getSampleBuffers(); } }




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