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Java™ Binding for the OpenGL® API
                
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This package implements a rectangle packing algorithm suitable for
tracking the placement of multiple rectangles inside a larger one. It
is useful for cases such as placing the contents of multiple windows
on a larger backing store texture for a compositing window manager;
placing multiple rasterized strings in a texture map for quick
rendering to the screen; and many other situations where it is useful
to carve up a larger texture into smaller pieces dynamically. 
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